Redwall


Homebrew and House Rules

The Exchange

Salutations, Paizokind!
I've been rereading the Redwall books and was thinking that it'd be awesome to play in a setting like Redwall.
You can guess where this is going next.
Would the Paizo-ers community be willing to give me some ideas for this setting?
Preferably with ideas for the races, as some of the races of Redwall have special qualities that aren't in the ARG, such as Bloodwrath. I'd also need help with the setting, because I have no general idea whatsoever on how to make a magic-less setting. (Besides strange dreams of prophecy and maybe a couple of Witches or Shamans and a limited supply of adamantine from a rock from space that's fallen.)
Cheers!
T.S.


Theliah Strongarm wrote:

Salutations, Paizokind!

I've been rereading the Redwall books and was thinking that it'd be awesome to play in a setting like Redwall.
You can guess where this is going next.
Would the Paizo-ers community be willing to give me some ideas for this setting?
Preferably with ideas for the races, as some of the races of Redwall have special qualities that aren't in the ARG, such as Bloodwrath. I'd also need help with the setting, because I have no general idea whatsoever on how to make a magic-less setting. (Besides strange dreams of prophecy and maybe a couple of Witches or Shamans and a limited supply of adamantine from a rock from space that's fallen.)
Cheers!
T.S.

Hello,

i don't have too much to contribute but for a magic-less setting it may help to look into the iron heroes book. It it a martial based supplement that talks about playing in setting where magic is non existent or very minimal.
Also you may want to try looking at these alternate rules Stamina and Combat Tricks

gives more to the martial classes.


Play mouse guard


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Don't play Mouse Guard. Aside from happening to have mice in it, it is miles apart from Redwall in theme, tone, enemies, basic setting scale, and how the mechanics should look. Play one of the really simplistic systems out there, or Pathfinder with the alternate rules the Mighty Kapow suggests.


The best I can help you with is to suggest some products I've seen online:

Harvesters: Seems to be the Castles&Crusades version of this.

Woodland Warriors: Not sure what system this uses, but it has a mini campaign setting, an Old West genre supplement, and a bad guys who I think are pirates supplement.


I could suggest races, but I'm not sure Pathfinder would be the best venue for a magicless setting.


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I've done magicless pathfinder and it's really not too hard character wise, just don't allow caster classes. Monsters are harder since alot of them tend to be magical beasts or have some sort of magical special abilitys. I would suggest ignoring the size thing since the books never really seemed to care that animals are all mostly tiny or diminutive (maybe have the badgers be large and the logalog guys be small?) Otherwise I would maybe make all the races similar to whatever that specific animals lycanthropic hybrid form is? Since the book did make the animals humanoid, wielding weapons and wearing clothes.
I'd also like to say I love this idea as The Redwall books were always a favorite of mine.


Also in my magicless world I allowed weapons to get this +1/+5 magical bonus if they paid for it and i just considered it comming from someone very skilled at making weapons and i even allowed some of the abilitys that didn't seem incredibly magical, there are very few though.

The Exchange

Thanks guys, all of this looks really cool! I wanna look especially at the Woodland Warriors, though.

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