CannibalKitten's page

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Im having trouble figuring out what CR encounters are appropriate for them. Now i understand Mythic really dosent offer the most balance so im not really looking for a hard ruling unless there is one. Suggestions would be nice, heres the party:
Brawler/Ninja lv15 Mythic 3
Wizard lv15 Mythic 3
Wizard lv13 Mythic 2
Wizard lv13 mythic 2
Skald/witch lv15 mythic 3
Warpriest lv15 mythic 3
Rogue lv15 mythic 3
Hunter lv15 mythic 3


About a year ago I bought the hardcover collection of all of the rise of the runelords campaign. I haven't been able to give it a good play through, tried twice and never got past the first part(mostly because I couldn't keep a group that didn't end up having scheduling problems). I now have the chance to give it a serious shot and i was wondering if anyone had some tips/ideas to make it a bit smoother for me. This will be the first time ice also actually used pathfinders setting, Golarian, so info on that would be most helpful. I realize there are books on the setting but I cannot afford them as of now. Anything will be appreciated.


I've wanted to maybe attempt to play in an online game for awhile and was wondering how they are? Opinions on either side are welcome. I only have one game that I'm DMing as of now and would enjoy playing in one even online. Thanks guys!


This may not belong in this thread and i apologize if that is so. A few months ago my friend came back from an anime convention and he brought me this book (Laying Waste the guidebook to critical combat by TPK games) back as a souvenir. I didnt start using it right away as it is full of tables and i wasnt entirely keen on the idea of trying a new crit system, however im glad i finally changed my mind.

I've always disliked the old confirmation reroll rules and had always played with people who disliked it as well so it was houseruled out and we auto-confirmed crits. We also never used fumble charts just relying into the DM to think of an appropriate fail for the occasion.

This book however changed all of that! With its multiple tables for different severitys of crits for different weapon types and very cool and interesting crit/fumble descriptions it's has made our games more enjoyable for sure. I had a fellow DM discourage the use of stuff like it saying it really slowed down the action economy to have another book to flip through and more dice then the normal rules to roll for crits, but I haven't seen some of my players as excited about critting as i have since using the book, I even had a player volunteer as the crit book keeper and it's always at his side lol.

I'm mostly just giving love to what I think is an awesome book. Curious to see who agrees and maybe other people's house rules for crits/fumbles as well?


I've recently seen a preview for the Ruroni Kenshin live action movie and it made me watch the anime again and got me thinking. I've never liked the Samurai class much, as i like my Ronin samurai more so then fully armored horeback riding ones. My question is does somebody know of a class or archetype I could use? I'm definitely going for more the animes style of fighting, jumping around and being very fast. Also anything to deal specifically with the sword drawing techniques or anything else anyone thinks is relevant would be appreciated. Any 3rd party or 3.X is okay with me.


This is kind of a continuation of the Hunger Games style tournament that I posted about a couple of weeks ago. After that one finished they let the winner decide what the next event would be and the 20th level Mortal Kombat was decided upon. Any race any class within official 3.0-3.5 DnD. I'm going to make a crystalline troll(+5 adjust.) Lv15 fighter. With some nasty armor and toys. What would you make???


Now i realize the norm is lv1, obviously, but I've been playing DnD since i was in 6th grade and have lost count of the number of 1st lv campaigns ive started, or played in that have not lasted farther then lv 4 or 5. Once i got older and out of school it was no easier with players having conflicting job schedules, I've finally got a good group and we've been playing foralmost two years quite consistently once a week. I'm DMing and i started it at lv 14 and did an in depth solo mission with each character giving them a deep personal story, and character development as well as giving me plenty (and i mean plenty) of stuff to use against them later on. Each solo mission gave them a mythic tier as well so needless to say we were badass lol. We play in the forgotten realms setting with the timeline advanced forward from the books series to allow me some room to do what I want.
*If your too lazy to read tht*
Back to my point, I've never had so much fun dmimg, and playing, as i have in this high level campaign. Does anyone else like to start it off high level and get the kid stuff out of the way?


This upcoming weekend I'll be participating in what sounds like a real fun time, the above mentioned tournament. Really i was just wondering what ideas other people have for characters? I'm hopeing it will be an open map with plenty of room to run around, alas I am not a host and they haven't released much info. Carry on with the ideas if you would.


(I've used alot of R.A. Salvatores books to help set the world for myself and my players, I'm currently only on book 1 of the Companions codex so I would apreciate no spoilers from there on please and thank you!)
So just to start right off, I know how ridiculous this may sound. I'm not looking for a ton of responses telling me how I CAN'T do it I'm looking for interesting ideas on how to do it, or more accurately suggestions on how to improve on the plans I already have. Without further ado here is some back story followed by how I intend on going about the task.
I have created a being of incredibly concentrated chaos, a god in his own world. This world of his is essentially a parallel universe very similar to Toril but amped up. Imagine something akin to living under a much stronger gravitational pull in addition to the world being incredibly savage and brutal. One of the biggest differences between the two world's is the lack of an overgod in the amped Toril leading to less balance in the pantheons. I have named this chaotic being Mordacai and he was actually a lesser god of Chaos in his own world. When he became aware of a promising underling of his raising up to challenge his right as god he realized he was quite bored with his life anyway. So he abandoned his diefic throne and tried something unheard of, leaving. Not just leaving his plane but his reality, he was aware of the nothing sometimes found between existences and had always been intrigued but knew also that nothing had ever returned from entering such a void. Not caring what the result would be he ripped his way through reality into the blackness of nothing, nothing good at least.
Cut to Ao, overgod of Toril, minding his own business going about his daily(?) routine. Which I can only assume consists of watching over the whole of his universe with a timeless outlook, insureing the balance remains in his control. I've also taken the liberty of assuming he has at his disposal the materials and skill to create souls, entire races if he so chose. His timeless pondering is interrupted by the sounds of whimpering that he can not pinpoint the location of no matter how hard he searches his massive domain. After extensively searching he finally finds the voice leaking through the smallest cracks of existance and makes the biggest, maybe only, mistake of his existance. He reaches inside and pulls out a wretched being lost in the throes of terrible insanity having floated in the nothingness between world for an unknowable amount of time. He nurses the creature back to some semblance of sanity, having not felt threatened by the broken thing and only thinking of the chaos inside as a side effects of its tourtured time in the blackness. For a long time, many thousands of years, Ao teaches this thing named Mordacai much of what he knows, showing him the wonders of his vast domain, it's many gods, mortals and creatures. Slowly Mordacai finds himself again, constantly keeping Ao unaware of his increasing mental ability and his nefarious plans. I've not exactly decided how he did it but he has somehow caused Ao to lose his control of Toril and captured it for himself. Ao is not dead but is most definitely incapacitated for some extended period of time. Mordacai wants to turn the world on its head straight into chaos and his first plan is to shake up the gods comfortable pantheons. He has many plans for this but we are just here for one, splitting Demogorgon into two separate entities, something it has wanted for a looong time.
Now for those of you who made it this far I have created an artifact specifically to be used to split him, a sword that actually contains within it the devil Lord Levistus, but just seems like an incredibly powerful intelligent item. Our party has actually been hand picked by mordacai and brought together by "coincidence" to be his instruments of change in Toril.The party consists of (just so you know)An elven Wizard of the Air school who's life mission is to rebuild the Hosttower and never let it be controlled by evil forces ever again, A half orc Skald/Witch(rockstar) who sold his soul for a killer voice(uses word casting), A full blood orc descendant of Obould many-arrows Warpriest (stole Oboulds sword because Gruumsh comanded him in a dream), A human slayer know for ridding his part of the world of many a foul creature, A Mermaid samurai/barbarian(i know right)protector of the sea, A Drow Ninja/Brawler ex member of Bregan Dearth(my character)true neutral merc., and finally a rogue aristocrat who is an infamous thief at night(and his wizard smurf cohort)kinda batman-ish.All level 16 with 2 mythic tiers thus far will probably have an additional of each by the time demogorgon needs splitting.Alignment wise we are mostly a mixture of good,neutral and chaotic.
Mordacai has brought them together and drug them through a healthy pile of crap thus far, but soon we will be heading to the Abyss for reasons not even concerning Demogorgon and will then be "Persuaded" by Mordacai to help him do this little thing since we're already here, we will be under the impression the sword will utterly destroy both halves if I forgot to mention that earlier.
Now skip to the actual encounter which hopefully the party can successfully get some amount of surprise on Demogorgon, i only want a few rounds of combat, as soon as someone can land a hit with that sword it ends. So one of my questions, how would you do such a powerful event as the sundering of Demogorgon? The blade is not meant to kill or even hurt, just seperate the two beings into seperate selfs with thier own physical body. The blade will also break finally freeing levistus, who made a deal with Mordacai to be released from his icy prison, only to be trapped in a sword to await this specific condition of freedom. I've played with the idea of him saving the party, as I've also thought the sundering of Demogorgon would create earthquakes and discharges of such powerful energy the party could never survive, but I want them to, short of lame godly oh I swooped in and shielded you or teleported you out. Any ideas? Sorry for the longest question ever. Feel free to ask whatever you have questions about!