Vorrea Talminari

Camred Symas's page

87 posts. Organized Play character for d'Eon.


RSS

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>
Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred notes the construct's wooden form and adjusts accordingly. A beam of fire leaps from her rod towards the statue.

Energy ray touch attack
Fire Ray: 1d20 + 1 ⇒ (16) + 1 = 17
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Crap, I should have read that closer. Oh well, fire next round.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred unsheathes her sword and fires another bolt of acid at the statue.

Move to draw weapon
Acid ray touch attack

Acid ray: 1d20 + 1 - 4 ⇒ (18) + 1 - 4 = 15
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred slips up behind Fundir and looses a jet of acid from her rod.

Move 20'
Energy ray, -4 for melee, touch attack

Acid Ray: 1d20 + 1 - 3 ⇒ (2) + 1 - 3 = 0

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Oh no, luckily there were no injuries. Just wasting time on statements and paperwork.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Sorry, everyone. I was in a car accident earlier this week and had to deal with that.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"Let's leave this creature be, steel doesn't seem to have much effect on it." Camred hurries back through the door.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred follows Margat and pulls out her rod. "What is your purpose here?"

Knowledge (arcana): 1d20 + 8 ⇒ (8) + 8 = 16
Knowledge (planes): 1d20 + 8 ⇒ (4) + 8 = 12

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Has my heightened awareness spell ended?

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred worriedly watches the child, then follows after Fundir. "Did they send no-one after them when the children didn't return?"

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred sheathes her sword back in its cane and leans on it. "Why send you to prepare the crypt? If the mayor wanted adventurers, why worry about a few pit traps? And were those your beasts tied up by the entrance?"

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred draws her sword and stands ready for any surprises.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred gets ready to pull the remaining lever. "Ready."

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred looks around for any clues as to the pillars' function.

Perception: 10 + 9 = 19

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

If I don't see anything dangerous between the pit and the switch, I'll cast guidance and jump across to the switch.

Acrobatics: 10 + 2 = 12

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"No problem, Fundir. I believe these pits are set up so that they don't kill or injure any of the village's children. Remember this was used as a rite of passage."

Perception: 1d20 + 9 ⇒ (7) + 9 = 16

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred pulls out some rope as her eyes begin glowing. "Hold on, we'll pull you out."

Cast heightened awareness. +2 competence bonus to Perception and Knowledge checks, and a +4 bonus to one initiative check. Lasts 10 minutes.
I'll also get my rope and head over to the pit.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"Should we see what that sound is?"

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred pulls out an old leather-bound tome. "One second, Fundir." She flips through the pages and rests her finger on an old illustration.

Using Future Gaze. Is going this way good, bad, both, or neither? 71% chance to get a correct answer.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred heads into the crypt and continues flinging stones at the skeleton.

Move 20'
Telekinetic projectile

Telekinetic rock: 1d20 + 1 - 4 ⇒ (19) + 1 - 4 = 16
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred takes a step to her left and flings another stone at the skeletons.

5' step
Telekinetic projectile on green

Telekinetic rock: 1d20 + 1 - 4 ⇒ (6) + 1 - 4 = 3

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Spending one Divination Focus for Sudden Insight as a swift action.
Perception plus Sudden Insight: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred steps forward and taps one of the stones on the floor with her rod, then points at a skeleton. The rock goes whizzing through the air towards the undead.

Move 10'
Cast telekinetic projectile, attacking red

Telekinetic Rock: 1d20 + 1 - 4 ⇒ (7) + 1 - 4 = 4
Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Sorry for the sparse posting, site's been down every time I get a chance to post lately.

Camred draws her rod and follows Fundir into the crypt. "This should be quite exciting. Hundreds of years of history at our fingers."

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred eyes the slain animals warily. "Mayor Uptal didn't mention anything about another group coming here." She steps past them and begins examining the archway. "This is quite interesting…"

Knowledge (arcana) plus guidance: 1d20 + 9 ⇒ (1) + 9 = 10
Knowledge (history) plus guidance: 1d20 + 9 ⇒ (9) + 9 = 18

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred eyes the rope nervously and gets ready to follow the oread down.

Acrobatics plus guidance: 1d20 + 2 ⇒ (11) + 2 = 13
Acrobatics plus guidance: 1d20 + 2 ⇒ (9) + 2 = 11
Acrobatics plus guidance: 1d20 + 2 ⇒ (14) + 2 = 16

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Heh, what Wild Empathy?

Camred quietly nudges Fundir awake and points out the wolf.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Perception: 1d20 + 7 ⇒ (7) + 7 = 14

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

I can do whichever.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred puts her rod back in its place and looks to the others. "Seems these illusions were likely part of the test for the village's children. I'm getting images of children encountering these in the past."

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"Something created these orcs, so they surely had a reason for it. Perhaps…" Camred closes her eyes and concentrates on the area.

Using Psychometry on the surrounding area.

Psychometry:
Once per day, you can concentrate for 1 minute while in physical contact with an item or location, during which you receive flashes of insight regarding the subject’s nature and ownership. After 1 minute, you attempt a DC 15 Appraise check to decipher the visions. You gain one piece of information about the historical significance or the last previous owner — such as a glimpse of the last owner’s appearance or its emotional state when it last used the item — determined by the GM.

Appraise, DC 15: 10 + 9 = 19

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred looks around, slightly confused. "Why would there be illusory orcs here? Some sort of test?"

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred pulls the rod from her belt and hollers back in Taldane and Varisian. "What is your business? Will you let us pass?"

Ready an action to use Energy Ray at the first orc to approach or attack. I'll roll it in the spoiler below in case it triggers.
And of course Orcish is one of the languages I don't have yet.

Readied Fire Ray:
Ranged Touch Attack: 1d20 + 1 ⇒ (15) + 1 = 16
Fire Damage: 1d6 + 1 ⇒ (2) + 1 = 3
Will Save: 1d20 + 4 ⇒ (18) + 4 = 22

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

To clarify, is it any attack roll that needs a Will save, or what?
Also do we have a map for this fight?

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Are we doing block style initiative, or not?

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Since you can make Knowledge checks untrained as long as the DC is 10 or less, I'll try to identify the creatures as well.
Knowledge (local): 1d20 + 4 ⇒ (20) + 4 = 24

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"Well then, I'll follow along behind you two." Camred tucks an ancient-looking rod into her belt, close at hand, and checks her sword cane.

I can pop guidance on anyone that needs it, just let me know.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

"Oh come now, they aren't that bad. Small villages always have such odd histories to write about." Camred pulls out her piece of the map and offers it to Kolret. "Here. Seems we may be the first to take this trip in a while. Used to just be a rite of passage for Kassen until something changed. Not sure what, but it's probably not good."

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

A woman dressed in scholarly clothes looks up from her book and cocks an eyebrow. Hmm, a ritual and a tomb? That's something to write home about for sure. Camred shuts her book and approaches the crowd. "I'll go."

Cast guidance and use the +1 for Knowledge (history).
Knowledge (history): 10 + 9 = 19

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

D'Eon
Camred Symas
61375-6
Grand Lodge
Level 1, 1 xp
Writing a report for faction journal card instead. Profession (scribe) DC 15: 10 + 6 = 16
No

Grand Lodge

Seems like an interesting module, I'd be in. Since it is a module, it's worth 3 XP and 4 Prestige, right?

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Pretty sure the other Confirmation debacle was my fault…

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Need permission to access.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

At least it was field stuff. This time of year I just got all the mandatory Powerpoints for the year in three days.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

I feel like I'm repeating myself, but here goes ;)

Camred focuses on the stones littering the passage and sends one flying at the amoebas.

Cast my favorite knack, telekinetic projectile at the amoeba fighting the eagle, +4 to its AC.
Flying Rock: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d6 ⇒ 5

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred continues hurling stones at the mites.

Standard action to cast telekinetic projectile on the nearest mite.
Hurled Stone: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 6

Fortitude Save, DC 13: 1d20 + 3 ⇒ (16) + 3 = 19
Previous round Con damage: 1d2 ⇒ 1
Whew, no longer poisoned and no ill effects from it either.

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Perception: 1d20 + 9 ⇒ (4) + 9 = 13
Fortitude Save: 1d20 + 3 ⇒ (1) + 3 = 4
Well s@~~
Is there an onset for the poison?

Camred winces as the dart hits her, then flicks another telekinetically-launched stone at a mite.

Standard action to cast telekinetic projectile
Telekinetically Thrown Rock: 1d20 + 1 ⇒ (19) + 1 = 20
Damage: 1d6 ⇒ 1

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

I don't get a Perception check?

Grand Lodge

Female Human Occultist 1 | HP 9/9 | AC 15, T 11, FF 14 | F +3, R +1, W +4 | Init +1 | Perc +7 | 1st level: 0/2 | Evocation Focus 3/4, Divination Focus 1/3

Camred joins Khā near the stream.

Move 60'

1 to 50 of 87 << first < prev | 1 | 2 | next > last >>