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drat. Are there any other deities associated with betrayal aside from Count Ranalac?


please?


Does anyone know if there is a good source of fluff information on Ose the Duke of Claws? I'm trying to put together a character based off an idea I saw recently that requires a god of betrayal, and short of worshiping an eldest (which doesn't really fit the character) Ose is the only deity to fit the requirement.


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steven lawson wrote:
...This caused many problems, for many of you power gamers, addition of feats and other accoutrement; and yes I am using that word correctly, look it up; led...

Yes that is the correct use of accoutrement, but it certainly isn't the correct use of a semicolon.

What you wanted are called parentheses.


My group is currently running a campaign in which true names are quite a big deal to magical creatures (fey,celestials, etc), and due to party infighting a dryad has recently learned my true name. As such the only possible solution to prevent this from being a problem and risking having half the summer court knowing my true name is to violently eliminate the dryad. Right now I'm thinking of just firebombing it's tree while it isn't paying attention, but I imagine someone here will likely know a more entertaining solution.
The party currently is at level 7 so in a straight fight we could probably just stab her, but I'd rather deal with this on my own.


pauljathome wrote:

Swashbuckler definitely needs to go on that list.

But I think you're going about it wrong. You should decide ... at least a vague character concept. Eg, Natural weapon fighter, archer, reach build, etc. Otherwise there are just too many good choices.

The reason why Swashbuckler wasn't on the list was because, aside from the initiative boost, there isn't anything monumental unless the build is mostly thought out.

As for character concept, I am dangerously indecisive about such things until I'm actually writing down the stats. The general plan is for the character to be a 1V1 melee fighter with a handful of extra tricks/ghost powers as both justification and as a means to add a bit of versatility. Plus, ghost powers let be take the Possesed Hand feat which is always useful.


Fuzzy-Wuzzy wrote:
Caleb The Cold wrote:
-Oracle (most revelations scale with character level instead of class level as does the curse to my knowledge)
The curse goes as (oracle level + half other levels), so not quite character level. AFAIK revelations all go by class level, can you point to something that shows it the other way?

This is somethinq that could be argued and would ultimately be up to the GM, but in the advanced Player's guide most revelations scale with "level" and do not specify if this is class level or character level. As such something like Fire Breath (from the flame mystery) is described as "this flame deals 1d4 points of fire damage per level" which, for the sake of this little project, I interpret as being character level


In my group I've developed a bit of a reputation for multiclassing a lot, and it got me thinking. What could be made out of a character that took a different class each level? As such I am now trying to figure out all of the classes that offer very good benefits at 1st level, and here's what I have so far:
-Fighter (bonus feats are always useful)
-Bloodrager (id rager with the hatred focus)
-Barbarian (speed boost and extra rounds of rage)
-Oracle (most revelations scale with character level instead of class level as does the curse to my knowledge)
-unchained monk (master of many styles for the free style feat)
-Medium (not actually very good but gives an excuse for this stupidity)
-Occultist (versatile and can give a +2 to a physical ability score)
-Skald (spell warrior offers a buff that stacks with rage)
-Alchemist (mutagen and all manner of tricks depending on archetype)
-Cavalier (disciple of the pike to not have to worry about a horse)
-Brawler (snakebite striker for sneak damage)
-Rouge (sneak damage and a bit of skill monkeying)
-Investigator (gives large bonuses to many skills if needed)
-Slayer (studied target is wonderful and has a high number of skill ranks)

I'm giving it a martial focus because it's a lot more viable than having many level one spellcasting abilities, and I'd like to hear other peoples ideas for this little project of mine. I haven't taken a look at prestige classes yet as they all tend to have demanding requirements, but odds are I'm missing something wonderful.


It sounds like you're dealing with a classic killer GM, which sucks. The only options you have are to either have a chat with the guy/gal about the problem, or decide to be pointlessly vindictive and actually start metagaming/powergaming to try and wring some fun out a poor situation. You should probably go with the first option in my opinion.


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I'm personally all for the deck. so long as the GM treats it as the ridiculously powerful item that it is (do not simply give someone a deck for funsies) the deck can lead to all manner of interesting character moments. One of my parties stumbled across the deck unknowingly and the results were wonderful. My character had to cope with a spontaneous undesired sex-change after drawing the twins, the skill-monkey gained the ability to summon a lunar dragon who was used purely to confuse enemies/show off, and another party member was nearly beaten to death when he tried to draw a card on purpose.


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James Jacobs wrote:


If diversity "taints" a game for someone, then perhaps Pathfinder isn't the game for you.

Two things:

firstly- I don't believe anyone said that diversity taints the game, diversity becoming an issue taints the game. If you want a good example of this take a look at what's happening with the warhammer community right now. Lorewise If Korvosa is an area with little outside influence (I can't honestly remember) then little diversity would make sense within the area as the people living there have lived there for a long period of time.
secondly- so long as the character's race doesn't have any major impact on their personality, there should be no issues for a GM looking to recast some people without rewriting the adventure. Just try to avoid swapping a human with a bugbear and it'll be fine.


the award for spontaneous spellcasting has to go to the sorcerer, if you want to play a destructive powerhouse they're a wonderful choice. Mesmerist comes in a close second purely thanks to their stare mind you. As for prepared, I have to chose the druid. They are great support characters, can turn into elephants, and have an obscene number of wildly different archetypes.


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Seeing as how wisdom is tried to planning/decision making you could play somewhat recklessly


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Ouachitonian wrote:
Just think of how problematic a kobold-built ship would be; the passages probably all have four foot high ceilings, tiny little rooms, air ducts too small for any medium creature to squeeze into. I pity the Vesk marine platoon assigned to board it. They'll probably all get knocked out just by repeatedly banging their heads on things, nevermind the antipersonnel systems all over the ship.

This is wonderful


technarken wrote:
IF a player decides to learn it. Which they won't necessarily do, because off-the rack t-shirts come with 24 hour life support systems. Why would a player burn a precious spell slot on something their armor does just because?

Given that armor is capable of such miraculous feats on it's own why even include the spell then? The change just seems to disregard the notion of players running the risk of running out of air without the GM doing a serious amount of rule-alteration


Has it been made clear why the spell life shell has received such a dramatic buff in starfinder? In pathfinder it was a 5th level spell with a duration of 2 hours/level divided between each creature affected, and in starfinder it's a 1st level spell that lasts 1 day/level no matter how many creatures are affected. While it would make sense that spacers have refined the spell. In it's current state it negates any risk of the vacuum of space, or any chance of a GM creating a planet with a toxic atmosphere to try and challenge the players.