Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Day One
Day Two
Day Three
Day Four
Heal vs. Angela: 1d20 + 2 ⇒ (1) + 2 = 3 Heal vs. Angela: 1d20 + 2 ⇒ (19) + 2 = 21 Heal vs. Angela: 1d20 + 2 ⇒ (5) + 2 = 7 Heal vs. Angela: 1d20 + 2 ⇒ (10) + 2 = 12
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Prescience 1: 1d20 ⇒ 5
If either are still diseased I have an antiplague I can give to one of them to increase their odds of beating it on their own.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes I am very sorry for your loss.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes "Big bug. Don't worry about that now", Byron says kindly. I think I was locked out of the wand of lesser restoration, so that wis damage might have to heal the old fashioned way.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron sighs. "An ill thing, to let a creature like that escape, but we are all lucky to still be alive." He pockets the wand and potion and begins helping the others, in whatever way he can.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Ah, just woke up, and added the damage he took to the total in the tracker, silly of me. Edited post slightly.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Prescience: 1d20 ⇒ 8 "Cursed thing!" Should have bought a second wand of CLW. Byron fishes a potion of cure light wounds out of his pocket and fires another magic missile. Pew Pew: 1d4 + 1 ⇒ (1) + 1 = 2
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes 1d4 + 1 ⇒ (4) + 1 = 5 Byron launches another missile and moves through the corn into the inner area. Want to be closer to our melee types if this thing gets irritated enough to come after me.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes SPellcraft: 1d20 + 9 ⇒ (7) + 9 = 16 Byron loses (yet another) magic missile. 1d4 + 1 ⇒ (3) + 1 = 4
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Prescience: 1d20 ⇒ 11
1d4 + 1 ⇒ (4) + 1 = 5
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Any damage is good damage right now. If Golthwur drops I'll try to get to him, get his wand of infernal healing, and activate it. Byron activates the wand yet again. 1d4 + 1 ⇒ (2) + 1 = 3
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Yeesh. This isn't going well. Without a lot of options, Byron fires another magic missile. 1d4 + 1 ⇒ (1) + 1 = 2
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Perception: 1d20 + 8 ⇒ (7) + 8 = 15 "Desna protect us," Byron mutters in horror. Knowledge (Dungeoneering): 1d20 + 8 ⇒ (20) + 8 = 28 Will: 1d20 + 6 ⇒ (14) + 6 = 20 "It will resist mundane weapons!" Byron moves into the rows of corn and fires a color spray at the creature. DC 16 Will save.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Hmm, Byron expected the Mayor to continue moving. Can I see that he's unconscious there through the corn and the press of bodies? If I can, I'd move back to help Angela free the victim. If I can't, I'd assume he is still escaping and will run around the corn, looking to cast magic missile on the fleeing Kriegler
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes "None of that, now!" Byron looses a magic missile at the retreating mayor with his wand and runs after him. 1d4 + 1 ⇒ (3) + 1 = 4
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron winces seeing the flames spread to Jeskit.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Sorry everybody, I've been a bit busier than normal with work. Byron strides forward and begins casting a spell. Move action to get to line of sight on Jeskit, standard to perform the Begin/Complete Full Round Action action to start casting enlarge person.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes "I think we should make all haste." Either way we go, Byron tries to activate his wand a few times on Gronkh a few times. UMD: 1d20 + 8 ⇒ (12) + 8 = 20
Locked. That no longer working, he instead offers Gronkh a potion of cure light wounds.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron activates his wand once more, and steps closer to Gronkh. He draws a potion of cure light wounds from his bag. 1d4 + 1 ⇒ (1) + 1 = 2
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron moves forward and fires another magic missile at the glittery creature. 1d4 + 1 ⇒ (1) + 1 = 2
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Hate to blow the last 2nd level, but that sneak attack needs to stop before he kills someone. Bryon drops the oil, casts a spell, and rushes out of the corn. Byron casts Gliterdust on the stalker, keeping Gronkh and Horace out of the area of effect. -40 to stealth checks and DC 17 Will Save to avoid being blinded.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Unwilling to abandon a comrade--the horse or the half-orc--Byron steps closer to the horse and draws a oil of stabilize from his pack. He the fires a magic missile at the assailant. Five-foot step, move to draw a potion, standard to activate the wand. 1d4 + 1 ⇒ (4) + 1 = 5
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Circling around beside Golthwur, Byron casts color spray on the faceless stalker. DC 16 Will save, Illusion (Pattern) and mind-affecting efect. Color Spray wrote:
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Holding for Angela; positioning will be important as I'm intending to cast color spray.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Fortitude: 1d20 + 3 ⇒ (12) + 3 = 15 Byron draws and downs a potion of cure light wounds 1d8 + 1 ⇒ (3) + 1 = 4 He then steps closer to Gronkh and Horace to help with the healing next round.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Prescience: 1d20 ⇒ 13 That should do. Byron draws another flask of Alchemist's Fire and tosses it at the swarm. Using the 13+3 for a total of 16 touch. Damage: 1d6 ⇒ 5
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes I have some extra flasks of alchemist's fire if you want to take them from my bag. Prescience: 1d20 ⇒ 6 Byron moves forward and hurls the flask at the swarm (targetting the southwestern square) Touch attack: 1d20 + 3 - 4 - 4 - 2 ⇒ (6) + 3 - 4 - 4 - 2 = -1
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron draws an alchemist's fire and steps cautiously away from Gronkh.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes "Some obscene ritual, no doubt." Byron says, picking his way carefully through the maze. Stealth: 1d20 + 1 ⇒ (9) + 1 = 10
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Wow, that is some bad luck on that glitterdust. I was feeling very smug about wrapping that fight up. "Blasted nuisances." Byron mutters, leveling his wand to fire a magic missile at Green MM: 1d4 + 1 ⇒ (4) + 1 = 5 He then takes a few steps away from the creatures out of prudence.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron gets to go in surprise rounds due to Foresight school training. Byron's preternatural foresight snaps him to attention. He steps forward and casts glitterdust on the mass of stirges. DC 17 Will save to avoid blindness. Five foot step and standard action to cast.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron follows the others, wand at the ready.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron unleashes another magic missile. Firing at blue if he's still up; otherwise at red. MM: 1d4 + 1 ⇒ (4) + 1 = 5
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron activates his wand of magic missiles at Red. MM: 1d4 + 1 ⇒ (1) + 1 = 2
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Alrighty. I'll hold off a bit, I don't mind spending the full round to cast it in combat if it looks like we are fighting something a bit tougher than the cultists from before.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Fair enough, I'll grab the remaining neutralize poison then. I'll also consume one of my antitoxins, and recast heighten awareness if necessary. While we're discussing, I have a casting of enlarge person prepped. Since Gronkh is mounted, would Jeskit be interested? Duration is just three minutes so this might not be the right time. Byron scans the barn as well, looking for threats and palming his wand of magic missiles. Perception: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes I have cure potions, antitoxins, and alchemist's fires of my own. I'd suggest everyone else take a neutralize poison--the melee combatants are more likely to need them, and my fort save is slightly more robust than Golthwur's.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Heal, also untrained: 1d20 + 2 ⇒ (16) + 2 = 18 "He..guh," Byron surpresses a dry heave as he uses a shovel to prod the corpse. "They cut him open here," he gestures at the belly. "Stuffed what looks like...corn husks and dead stirges in there." He tosses the shovel aside angrily. "I believe I'd like to have a little chat with this Lord Mayor."
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Knowledge(Religion): 1d20 + 8 ⇒ (17) + 8 = 25 "Urk." Byro holds a hand over his nose and mouth, and gestures at the figure on the table with his other hand. "Glaunder. God of parasites. Explains the fondness for stirges."
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes "Ugh. This looks ominous." Byron whispers. "Decent chance our missing qlippoth is down there." Byron will activate his wand of heightened awareness before the group descends, putting his initiative at +18.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron will draw and activate his wand of magic missiles on the ooze. Missile: 1d4 + 1 ⇒ (1) + 1 = 2 force damage.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes UMD: 1d20 + 8 ⇒ (20) + 8 = 28 1d8 + 1 ⇒ (4) + 1 = 5
"Thanks, Angela." Byron will use his wand of cure light wounds to heal himself to full. He will activate heightened awareness on himself as they approach the farmhouse.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes "Well, that's a spot of luck." If no one objects, Byron will attempt to activate it on himself. UMD: 1d20 + 8 ⇒ (2) + 8 = 10
After getting a single success, he finds himself locked out of the wand. That's a bit better, down to 5 Con Damage. I am also good with continuing to the farm.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Knowledge (Local): 1d20 + 8 ⇒ (2) + 8 = 10
Dang. Hopefully Angela can bail us out. "Delightful, I love puzzles." Byron says, peering over Gronkh shoulder on tip-toes.
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes "Ooh, secret cult chest. Full of books with interesting bindings, no doubt."
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Byron pokes around the room a bit, looking for anything interesting (and using a charge from his wand of heightened awareness first.) Perception: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13
Active Effects: Elf male Wizard 3 | hp 13/17 | AC 15, Touch 11, Flat-Footed 14 | CMD 11 | Initiative: +14* | Low-Light Vision, Perception +8* | Fort +3, Ref +3, Will +6 | Prescience Remaining: 2/7
mage armor ?/60 minutes, heightened awareness ?/10 minutes, antitoxin 60 minutes Sorry for missing the combat, as I was running a Con this weekend, but it looks like Gronkh and Jeskit had things well in hand. "Seeing as the masks are off--or on, rather--I don't see any reason we can't just beat that door down." Byron says as he finishes his preparations and puts his spellbook back into his satchel." If enough time has gone by I'll reapply mage armor from the wand on myself, Golthwur and Horace.
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