Goblin

Buz Halfboot's page

87 posts. Alias of Pixel Cube.


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Goblin Gunslinger 3

I gained 1 when we entered the hut above ground, (that brought my total to 3) then used 2 to pistol whip two targets, and now I've used the last one in similar fashion.


Goblin Gunslinger 3

Will do. That leaves me without Grit points for today if I'm correct.


Goblin Gunslinger 3

Buz will pistol whip the creature's ass if it's still close to him, then take out the blunderbuss. Perhaps a bigger gun will make things even.
1d20 + 5 ⇒ (12) + 5 = 171d4 ⇒ 2 If hits the target is knocked prone.


Goblin Gunslinger 3

Wat was dat
Ready to fire...


Goblin Gunslinger 3

Buz will let the other Captains handle the situation, while keeping watch in case somebody else comes.
I ready my action to attack any other enemy entering the area. Perception and attack with pistol
1d20 + 7 ⇒ (11) + 7 = 181d20 + 9 ⇒ (5) + 9 = 141d6 + 1 ⇒ (3) + 1 = 4


Goblin Gunslinger 3

Init
1d20 + 6 ⇒ (5) + 6 = 11


Goblin Gunslinger 3

Gud idea, but letz find looties firts Buz heard tales of giant skulls and faces carved in the stone on forgotten islands, and they invariably included loot at some point.
Perception: does anything catch my attention? Passageways, shiny things... Also, where is our Talking Skull? Did we left him at the ship?
1d20 + 7 ⇒ (19) + 7 = 26


Goblin Gunslinger 3

Buz sticks his head inside the illusory wall, and if nothing grabs him, attacks him or looks at him funny, he will start crawling inside, but not before making sure that both of his gun are fully loaded.


Goblin Gunslinger 3

1d20 + 7 ⇒ (3) + 7 = 10 Reflex save
The flames reach Buz as he was trying to shoot the last cannibal, and miracolously don't set his gun off. After saying goodbye to his already flimsy eyebrows, he set out to explore the sorrounding area.
1d20 + 7 ⇒ (20) + 7 = 27 Perception


Goblin Gunslinger 3

Buz pistol whips the female goblin that got him. 1d20 + 4 ⇒ (7) + 4 = 111d4 + 1 ⇒ (2) + 1 = 3 If connects target is knocked prone.


Goblin Gunslinger 3

Well, the rules of the blunderbuss state that you do a separate attack against every target withing the cone. This means a more average damage output, which I would prefer. But it's your call, I understand that without a map this rule might become clumsy to use.

Also, I didn't use any Grit, since they were already within my first range increment, otherwise I wouldn't have been able to target them with the scatter shot at all.

Buz struggles a bit with the recoil of his gun, then puts it away pulls out his loaded pistol.

I'll shot them the next turn, unless they come close: if that's the case, I'll pistol whip the first one that attacks me. 1d20 + 4 ⇒ (4) + 4 = 81d4 + 1 ⇒ (3) + 1 = 4 and target is knocked prone.


Goblin Gunslinger 3

Buz kicks the door open screaming YAARRR! because that's what pirates do. He then shoots at the group of cannibals with a scatter shot of his blunderbuss, uncaring that Crang is also in the middle, because that's also what pirates do.
Scatter shot to all five of them, Crang included. Since I'm close they all target touch AC. You decide how to assign the rolls.
1d20 + 4 ⇒ (8) + 4 = 121d8 ⇒ 1
1d20 + 4 ⇒ (2) + 4 = 61d8 ⇒ 6
1d20 + 4 ⇒ (11) + 4 = 151d8 ⇒ 4
1d20 + 4 ⇒ (14) + 4 = 181d8 ⇒ 6
1d20 + 4 ⇒ (5) + 4 = 91d8 ⇒ 4
Using 1 Grit point to cancel the second roll's misfire.


Goblin Gunslinger 3

Pillage it is! Buz rushes there with both of his guns, telling the other captains to follow him. Come on Whosi! We be sneakity sneak later.
Perception and Initiative if needed: 1d20 + 7 ⇒ (7) + 7 = 141d20 + 6 ⇒ (20) + 6 = 26


Goblin Gunslinger 3

Buz nods at Greblak's words. Gud idea. Letz go to village and snatch stuff. But the he stands there for a while, consfused. Pirates snatch, or pillage? Do they have to be sneaky, or raid the village with cutlasses between their teeth? Halp, Buz confused. Was it snatch, or pillage? Maybe Crang know. Wait, where Crang go?


Goblin Gunslinger 3

Buz goes down from the cliff as stealthly as possible. 1d20 + 15 ⇒ (13) + 15 = 28Once he's back with the crew and has explored the hidden cave with Splurg, he gathers the other captains. We need to exploor da island. Villagers be all sorts of wierd here, if them attacks, ye attacks twice. Best if ship stay hidden. We need a commander of da ship while we go, Buz suggest Gutbucket.


Goblin Gunslinger 3

Buz will climb up with Whosi and observe the island from higher ground, while at the same time keeping a low profile.
Stealth 1d20 + 15 ⇒ (19) + 15 = 34


Goblin Gunslinger 3

So did Splurg knows about which way is the island?


Goblin Gunslinger 3

Updated to level 3, took average hp. I'm having loads of fun of this campaign, I'm liking everything so far and I'm pleasently surprised by the recent turn of events. So I can only keep up with the good work.


Goblin Gunslinger 3

Still baffled by the fact that the ship is actually undewater, Buz really, really thinks hard to figure out how to navigate this new version of the Accursed. There are no landmarks on the bottom of the sea, so it will be much more difficult to know where to go. But they have their treasure island to reach, and by the Four Barghests he's not going to back down now.

So he takes all the time he needs to reorganize the crew, and then, maybe, understand where the hell they need to go. Taking 20 to my Profession Sailor roll results in 27. Is that enough to have a general idea of the direction we're heading and which way is the island? Otherwise, I have no idea of what to do.


Goblin Gunslinger 3

...wat


Goblin Gunslinger 3

Now Buz is definitely rooting for the shark that was probably going to eat him. Go sharkie go! 1d20 + 8 ⇒ (9) + 8 = 17
Is there any way we can make it go faster?


Wat's da deal with dis thread? Buz already be Boomslinger! 'Cuz his guns go BOOM BOOM ah in ya face. Now where's me cheese, Buz thought there was cheese here


Goblin Gunslinger 3

Congrats Valegrim!

Buz will reload and shoot at the bigger beast again. Dun't hit da shark! It's draggin we away from bigger shark! Kill bigger shark!
1d20 + 7 ⇒ (8) + 7 = 151d6 + 1 ⇒ (6) + 1 = 7


Goblin Gunslinger 3

Buz, still dripping and spitting salty water, grabs both of his guns, and tries to determine what the bigger shape is. Perception 1d20 + 7 ⇒ (12) + 7 = 19 Regardless of what it is, he takes a good shot at it with his brand new pistol, you know, just to be sure. Using 1 Grit to target touch AC outside range. 1d20 + 7 ⇒ (12) + 7 = 191d6 + 1 ⇒ (2) + 1 = 3


Goblin Gunslinger 3

I thought I was already on the ship! If not the case, Climb check to climb up, hopefully Splurg Str Check will help. 1d20 ⇒ 4


Goblin Gunslinger 3

Blurgdammitblurb says Buz as he smashes his head on the ship hull, his mouth full of water. Once on the ship bridge, he runs to get his guns back and yells: Sumthin in da water! Sumthin in da water! Get yo weapons ready!... Wait a secund.... We be movin? WHY WE BE MOVIN?


Goblin Gunslinger 3

So, what happened to me?
Buz tries to take a better look at the creature, while waiting for his companions to pull him out.
1d20 + 6 ⇒ (20) + 6 = 26


Goblin Gunslinger 3

Buz pulls the rope twice.


Goblin Gunslinger 3

Gud, gud. So, me, Crang and Ankhore go downz. Other Capt'ns stay up with rope. Now remember: we pull rope one, no problem, we pull rope two, drag us up.

I set up the ropes and get ready to go down. I take off my armor (and I suggest the others to do the same), my guns (not gonna work back down there) and other valuables. Actually, I'm pretty much naked, apart from my usual silver dagger between the theet.

Buz takes a deep breath, ties the end of a rope to the ship and to his waist, and jumps in the water.

Perception to see what's down there, darkvision should help:
1d20 + 6 ⇒ (19) + 6 = 25
Swim check if necessary:
1d20 + 6 ⇒ (7) + 6 = 13


Goblin Gunslinger 3

Then who was eggs?


Goblin Gunslinger 3

Buz touches his chin and thinks, trying to look deep and educated.Theet... Maybe he hungry. Wait, maybe he took eggs!

We needz to invest-a-gate. Me want to go under ship. If it's beast, then it ruin ships again. If it's nice beast, then we eat it. Who whith me?

Buz's Awesome Egg Recovery Plan:
Buz wants to assemble a small group of goblins to swim under the ship and find what's there. Possibly with the help of Whosi, he wants to make some sort of makeshift respirator. All the goblins underwater should be tied with ropes to the deck, so they can be dragged to safety by the rest of the crew.


Goblin Gunslinger 3

Buz bosses some goblin around to make them repair the ship, leaving the actual building management to Whosi and the punishing of any slacker to Crang and Ankhore. While he tries to figure out a possible way to approach the island, he notices something. Something that scares and enrages him at the same time.

He didn't have any omelette the night before! But he asked Gutbucket to cook some! What happened to the eggs? Buz decides this wouldn't stand and swears to get to the bottom of this.

Oh, he also notices a trail of blood on the deck. Bored rather than preoccupied (eh, goblins come and go) he starts to examine the blood, to see if it was caused by some sort of brawl gone wrong.

Perception on the blood, what can I make of it?
1d20 + 6 ⇒ (17) + 6 = 23


Goblin Gunslinger 3

We be goin into da storm, but first we need ship fix'd says Buz. Whosi, ye in charge of fixagings. When ready, we be headin' strait for da treasure.
So, what happened during the night? Who witnessed it?


Goblin Gunslinger 3

No writin', drawin' says Buz. Map iz piece of thing that shows road to treasure. There's an ecx on da map, and ye gonna have to reach da place, shiny treasure iz there, under bigger ecx drawn on the ground. Me thinks.
Buz is quite confused, since he doesn't really remember right how to actually use a map. Do you find a land that looks like the one on the map? Or do you eat the map to gain the knowledge of the place? But Buz is not hungry, because he just ate a mouthful of prisoner, so the map isn't eaten on the spot.
Now, if he remembers all those pirate tales correctly, you are supposed to look for that place figuring out where it is and where you are. But where it is? And more importantly, where are they now? Dus anyone know were we be?

Profession: Pirate to try to orient ourselves.
1d20 + 7 ⇒ (19) + 7 = 26


Goblin Gunslinger 3

After having called a meeting with the other captains, Buz starts studying the map.


Goblin Gunslinger 3

Buz laughs. Laughs rising his eyes to the skies. The Gods of Piracy have been good with him today. So he laughs, so hard that he eventually starts to snort and spit and the laughter turns into a dreadful convulsion. He calms down, look at the map, at the skull, then at the map again. He thinks about asking the longshank there if it's real, or how do they get there, or why he's going crazy. But on second thought, he doesn't. Figuring all this out would be a challenge. And professional pirates love challenges. When he speaks to Crang moments later, his voice is calm and deep.

Ax Captain, kill dis bastard. Take he to Gutbucket, see if sumthin' can be cooked from he. Throw da rest to sharks. Taking the Skull and the dagger with him, he exits the room. And call other Captains. We gotsa treasure to find.


Goblin Gunslinger 3

Wat pmfmap? Wat pfchest? Buz spits the dagger on the ground, but push it outside the door with his half boot just in case. Ye be talking 'bout treasure? Give us map for shiny treasure, or ye be smimmin' with sharkies! And sharkies love dem rotten legs, yum yum yessir!

Buz is trying to intimidate a feverish man into talking. Probably won't work, but still, if it doesn't work, he will make him more feverish and delirious by putting the skull right into his hands.

Intimidate roll just in case. BTW, glad you're back James
1d20 + 3 ⇒ (20) + 3 = 23


Goblin Gunslinger 3

Take mine Whosi, but DON'T ruin it. What exactly do you have in mind?


Goblin Gunslinger 3

Buz hands his egg to Splurg, then says: Git dis to Gutbucket. We be eatin' omelettes tonite. He then turns to Whosi: Dunno about da potion. Ask Splurg, he knows. But bullitz are smartist idea; take dis ammulet and make some. See what ye can do 'bout the ringhy armory tinghy. And tell da rest of the crew to move their ass an' fix da shipp already!

Buz then will go to interrogate the prisoner, bringing the Skull with him. He enters the cell, wake up the prisoner and say: Mhpfnock Mhpfnock! Ith's thf toothpf fairie!
I have a knife between my teeth in case you're wondering.


Goblin Gunslinger 3

Buz is on the main deck heading to the prisoner's cell in the exact same moment. When he sees the two eggs falling right over his head, he instinctively swears and let go of the Talking Skull, trying to catch one at least.

Reflex save. Regardless of the fact that I miss it, get it or get covered in yolk, I will go to the prisoner's cell for some interrogations right after this.

1d20 + 7 ⇒ (12) + 7 = 19


Goblin Gunslinger 3

Oh right, the Captain's loot. I suggest we melt the symbol to get some silver, maybe reforge a dagger, (Whosi, would you like to try that? You seem the most craft-savvy here). I also think we should give the Mace to Ankhore, if he's still with us. If not and nobody else wants it, I'll take it.

The armor? I dunno. How difficult would it be to cut it in half, getting two small sized armors? I doubt we will ever be able to sell it.

After distributing the last pieces of loot among the captains, Buz will grab the Talking Skull, put his dagger between his teeth to look more intimidating, and go interrogate the Longshank. If other captains wants to follow, it would be fine.


Goblin Gunslinger 3

Gud Job maties, yarr say Buz enthusiastically at the assembled captains. We now got loot. Me sayz arm things go to Fire Captain, potion thing go to Sneaky Captain, stick thing go to Splurg to heal Cat Captain, stabby thing go to who find it, Blarg is yer name? And neck thing go to... What's yer name, fellow? Crang? You gud axe-goblin. We may need new captain. You be Smashy Captain, arright?

Are you ok with this loot distribution? If not then feel free to propose an alternative one.


Goblin Gunslinger 3

Buz grins in satisfaction at the sight of his new toy. He swoops the pistol, eager to try it, but remembers that ammo doesn't come cheap and decides to wait for the right opportunity. He then does the following:

- order the crews to repair the main sale with whatever it's at hand (taking 20 to the Profession, Sailor check).
- get some food.
- gather the other captains to decide what should be done with all the loot and with the human prisoner.


Goblin Gunslinger 3

Buz takes the wooden case and as much pork as he could fit in his pockets. On the Accursed, he adresses his crew while distributing the pork around: Yarrr, we done mates! We be true pirates! Now, feast on cheese and pigmeat! After the (hopefully short and uneventful) festivities, he takes all the time he needs to order his crew to store what's left of the food somewhere, lock the longshank into a cabin and set to repair the main sail. Oh, and do something about that danged pteranodon.

Then, he inspects the case. If it's locked, he will bring it to Whosi: Sneaky Captain, pleaz open da case.


Goblin Gunslinger 3

Buz orders some of the crew to stay and save the rest of the main sale. He then brings a few more goblins with him, headed for the hold. If ye find longshank, you get he alive. Buz intarrogate longshank, find shiny treasure.
Profession: sailor for the orders, Perception for searching the hold.
1d20 + 7 ⇒ (15) + 7 = 22
1d20 + 6 ⇒ (19) + 6 = 25


Goblin Gunslinger 3

Rolling twice in case I fail the first one
1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (16) + 3 = 19

Buz clearly sees Blarg's bullet fly through the head of the Devil thinghie, and understands that the foul beast is not corporeal. Unfortunately, his grasp of the situation is not the best one: GHOST! It's ghost! Everyone run for yer lives! Da Flyin' Cheliaxman iz upon us! He backs away, focusing his energies on saving the sails of the Accursed to make it ready to go away from the creature as fast as he can.


Goblin Gunslinger 3

Are we declaring the next turn actions? If so, Buz will reload his weapon. Remember that I spent the last turn giving orders to the crew.


Goblin Gunslinger 3
Crang wrote:


Crang thinks it's a human.

The shanks are too long for dwarf or halfling, gnomes have colourful hair and elves have pointy-ears.

It might be an orc, but it can speak words of more than one syllable.

So, it's a human.

Crang smart goblin!


Goblin Gunslinger 3

What the hell is this thing anyway?


Goblin Gunslinger 3

"YES" yells Buz at the sight of the fleeing attackers. CREW! NOW LET'S CAPTURE DEM SHIP! But he's less enthusiastic as soon as he sees the sail of the Accursed catching fire. Fire is good, but usually if it's in the vicinity of your enemies. CREW! PUT FIRE OUT! NOW! Then he sees that a new opponent is rising from the other ship, and he looks quite crossed. CREW! GET HIM! he screams, as a sudden flash comes to him as he remembers about the fleeing humans. They might know about the island, the island the magical skull thinghie is talking about! And there's treasure there! Treasure! CREW! GET A LONGSHANK ALIVE! he yells, confused by the whole situation. CREW! BLOODY DO SOMETHING!
So many orders, so little time! No time for reload his weapon!