
Our Mysterious Benefactor |

Init:
19 Splurg and Spots
13 Crang
13 Ank-hore
11 Buz
11 Whosi
6 Blind Kobold
Everyone acts before the blind kobold, so feel free to post your actions! Go, team Piratical!

Our Mysterious Benefactor |

Splurg and Spots dive for the grappled Kobold, but in the scuffle between it and Crang, Splurg is unable to get a hand on it. Spots, on the other hand, grips the kobold's leg tightly in his jaws. Crang, meanwhile, transfers his grab to a pin, tightly binding the kobold's arms and preventing him from moving.

Splurg |

reading for the win didn't realize he was already grappled love it lol dang page flip! if still time I'm going to communicate with him
Splurg straightens himself with aplomb before menacing the kobold with his scimitar and clicking and gesturing at him (in the manner of all tourists everywhere that believe if you speak slower it will work better)... "Click Clock Click, You no talk right, Click Click Clock, start a gabbing or I start a sticking...."

Ank-hore |

Ank-hore looks at the blind kobold the grins ear to ear and whispers at him in a creepy tone"Fear Me"
Ank-hore is casting Sotto Voce it is a DC 12 will save to negate
School: Necromancy [Fear, Mind-Affecting, Sonic]
Components: V
Casting Time: 1 action
Range: Close
Duration: 1+ Rounds
Save: DC 12 Will Negates
Resistance: Yes
Your dry, rasping whisper fills a living creature of 4 or fewer Hit Dice
with unnatural dread. The affected creature must make a Will save or be
shaken for 1 round.

Our Mysterious Benefactor |

That is a strange, strange spell. Where does it come from?
Will Save: 1d20 + 5 ⇒ (15) + 5 = 20
In response to Ank-hore's spell, the kobold twists toward him and hisses in an even creepier voice. Ank-hore would swear that for a single brief moment, the kobold's milky white eyes were replaced with a vision of a demonic face, staring through the eyes as if windows.
Init:
19 Splurg and Spots
13 Crang
13 Ank-hore
11 Buz
11 Whosi
6 Greblak
6 Blind Kobold

Our Mysterious Benefactor |

Skipping Greblak and Whosi for now
As Buz keeps an eye out, watching the dark tunnel that descends through the demon's mouth, the gang pins the kobold. He cannot gesture or move, but, it seems, he needs neither of these skills for what comes next...
The kobold's eyes begin to glow and he hisses a few words in a language that grates your ears...
With a sudden burst of green flame, Crang erupts. His very skin burns with an unholy fire as the blind kobold laughs in a high pitched voice.
Crang, make a Reflex save, DC 15 for half damage!
Balefire: 4d6 ⇒ (6, 6, 3, 2) = 17 fire damage
From within the tunnel, a faint torchlight begins to flicker and the sounds of feet scramble toward the pirates!

Crang |

Skipping Greblak and Whosi for now
As Buz keeps an eye out, watching the dark tunnel that descends through the demon's mouth, the gang pins the kobold. He cannot gesture or move, but, it seems, he needs neither of these skills for what comes next...
The kobold's eyes begin to glow and he hisses a few words in a language that grates your ears...
** spoiler omitted **
With a sudden burst of green flame, Crang erupts. His very skin burns with an unholy fire as the blind kobold laughs in a high pitched voice.
Crang, make a Reflex save, DC 15 for half damage!
Balefire: 4d6 fire damage
From within the tunnel, a faint torchlight begins to flicker and the sounds of feet scramble toward the pirates!
Oh, dear.
reflex1d20 + 3 ⇒ (16) + 3 = 19
Crang is currently down by 13 hit points
Crang wants to damage to the blighter he is holding: Gives us the axes!

Splurg |

Splurg stops menacing the kobold and heals Crang cure light wounds
1d8 + 3 ⇒ (4) + 3 = 7 healing to Crang
"You betta now youz kill!!!!"
Spots doesn't take kindly to the green flame and clamps down hard on the kobold and begins to rake with his clawsnot sure if modifier since he is down so just left it as normal...
1d20 + 8 ⇒ (10) + 8 = 18bite
1d4 + 1 ⇒ (2) + 1 = 3
1d20 + 8 ⇒ (11) + 8 = 19claw
1d2 + 1 ⇒ (1) + 1 = 2
1d20 + 8 ⇒ (11) + 8 = 19claw
1d2 + 1 ⇒ (1) + 1 = 2

Our Mysterious Benefactor |

No problem with Spots.
Splurg heals the smoldering barbarian while Spots gnaws and claws the blind kobold. The kobold screams with pain, a disturbingly plaintive sound that echoes through the caverns...
Round 2:
Init:
19 Splurg and Spots
13 Crang
13 Ank-hore
11 Buz
11 Whosi
10 UNKNOWN
6 Greblak
6 Blind Kobold

Ank-hore |

On his turn Ank-hore will move forward to within 5ft of the kobold Belch in his face.

Our Mysterious Benefactor |

The Kobold's nostrils flare as Ank-hore belches a foul cloud of yesterday's chow into his face. However, he must be used to eating equally foul things, for he doesn't even flinch. He does, however, cry out when Crang's axe cuts into his side.
From out of the darkness of the tunnel comes two creatures, each the size of a halfling. Their frames are bloated and pustulent, their piggy eyes glowing with a pale green light and their wicked hands ending in claws. They let out a low moan and one surges forward up the tunnel toward you. One lags behind, his face scrunched in concentration.
As they surge, Buz's alert eyes catch them and he fires off a shot he'd been saving for such an occasion! He strikes the creature solidly in the chest, but its flesh immediately expels the bullet, leaving no hole or damage behind!
The creature attempts to claw Buz! Attack: 1d20 + 6 ⇒ (19) + 6 = 25 for 1d4 + 1 ⇒ (2) + 1 = 3 damage! His compatriot uses some sort of spell-like ability and the group around the kobold (Splurg, Spots, Crang, Ank-hore and the Kobold) must make Fortitude saves (DC 13) or be nauseated!
The Blind Kobold suddenly begins retching and vomiting as the green cloud spreads out from him in 20 feet in any direction!
Greblak and Whosi's turns!

Our Mysterious Benefactor |


Our Mysterious Benefactor |

Will do. That leaves me without Grit points for today if I'm correct.
Remind me when you used the other one.

Our Mysterious Benefactor |

I gained 1 when we entered the hut above ground, (that brought my total to 3) then used 2 to pistol whip two targets, and now I've used the last one in similar fashion.
Gotcha. Maybe you should do something daring to get one back? :)

Our Mysterious Benefactor |

Init:
19 Splurg and Spots
13 Crang
13 Ank-hore
11 Buz
11 Whosi
10 UNKNOWN
6 Greblak
6 Blind Kobold
Greblak, I need your Round 2 action, please!
Buz's CMB: 1d20 + 2 ⇒ (20) + 2 = 22
Buz strikes the creature attacking him, doing seemingly no damage, but knocking the creature flat on its arse! Buz, that was a crit on your CMB. Keep the point of grit!
ROUND 3:
Go ahead! Currently we have one unknown thing on the ground at Buz's feet, another about 20 feet down the tunnel and a 20 foot radius green cloud centered on the kobold. If you remain in the cloud, make another Fort save, DC 13 on the start of your turn. Failure indicates you become nauseous. If nauseated, you remain thus for 1d4 + 1 ⇒ (4) + 1 = 5 rounds after you leave the cloud! Also, if you have Knowledge: Planes, roll it to ID the bloated creatures!

Our Mysterious Benefactor |

Crangs' axing yields more blood and vomit from the blind kobold. Between this and Splurg's scimitar attacks, the kobold goes unconscious.
Greblak's ray of fire is spot-on, but the creature doesn't seem to notice the heat at all. It simply ignores it.
Ank-hore and Buz, your actions, please!

Our Mysterious Benefactor |

Whosi begins scrounging for something combustible, while Ank-hore emerges from the poisonous cloud to ignite his mace, and then suddenly gains a double!
We'll give Buz some time to add his 2 cents before the bloated assailants act.

Our Mysterious Benefactor |

Buz loads his blunderbuss and fires at the creature at his feet!
Attack: 1d20 + 6 ⇒ (12) + 6 = 18
Damage: 1d8 ⇒ 3
The creature takes the damage, not even noticing the shot. The bloated thing on the ground at Buz's feet stands up, provoking an attack from Buz! (Attack: 1d20 + 4 ⇒ (19) + 4 = 23 and damage: 1d8 ⇒ 1) Absorbing the blow, the thing bites at Buz!
Attack: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d4 + 1 ⇒ (2) + 1 = 3
Fortunately for Buz, the pistol-whipping has addled its balance and its jaws snap shut shy of the gob's throat. The second thing moves forward, lurching toward the goblins and focuses on Crang's menacing of the kobold. He scrunches up his faces and lets out a loud cry, casting some sort of spell at Crang!
Crang, Will Save DC 11 or be frightened for 1d4 ⇒ 4 rounds. If you succeed, you are shaken for one round! This is a fear effect.
Greblak's non-fiery magical missiles pop into being, resembling small flaming goblins. They hiss and spit as they arc toward the thing menacing Buz, hitting it hard and rocking it back as it tastes fear for the first time. The smoking pits in its skin show that it can be hurt!
The blind kobold moans in its unconscious state.
ROUND 4:
Init:
19 Splurg and Spots
13 Crang
13 Ank-hore
11 Buz
11 Whosi
10 UNKNOWN
6 Greblak
Go! Anyone remaining in the cloud at the start of their round needs to make another Fort Save, DC 13 or be nauseated.

Splurg |

1d20 + 5 ⇒ (20) + 5 = 25 Fort Save
Spots feeling better as he exits the cloud quickly turns and runs back in to attack..
1d20 + 4 ⇒ (18) + 4 = 22 Fort Save Spots
Grinning evily Splurg calls Spots back to his side before gesturing at the ceiling... In Goblin through a string of evil giggles"Yoza be tough but see how tough yoza be with dirt on your head...You Gobbos be quick or you be catchin too!!!!"
Soften Earth and Stone on the cavern ceiling over the bloated things this causes a moderate collapse(i.e. no bury zone) DC 15 Reflex Save on save no damage [ If you fail the save in the slide zone you become buried subject to 1d6 lethal dmg per minute
3d6 ⇒ (5, 4, 6) = 15 Dmg for Slide
If Crang needs the assistance

Crang |

will 1d20 + 1 ⇒ (11) + 1 = 12
fort 1d20 + 5 ⇒ (18) + 5 = 23
Fed up of being messed with, Crang drops the kobold and hefts his battle axe. He lashes out at the thing in front of him.
You scarin' Crang! Crang smash!
raging and power attacking, naturally
attack 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23
damage 1d10 + 8 ⇒ (6) + 8 = 14