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Organized Play Member. 47 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




I am building a character that want to use the equipment trick: Ladder trick from Adventurer Armory 2 for the Guarding Ladder (Combat Expertise, Combat Reflexes): You can hold a ladder in one hand and treat it as a heavy wooden shield with the fragile special feature.

I assume my ladder count as a shield for feats like Shield Slam but does it still count for Improvised weapon feats and traits like Catch off-guard and Surprise Weapon?


I will be playing a gestalt slayer/ Wizard Arcane archer and I have lots of questions on what work and what does not work with the spell Arrow Eruption.

1) Are the attack penalties based on the current target or the original target. Example: does the cover to my original target apply, or to my targets or both? Same thing for the target in melee or the range penalty.

2)a) If my original attack is a sneak attack, do all my new arrows are sneak attack if I am no longer hidden/invisible?
b) Assuming they are sneak attack, are they sneak if they are farther than 30 feet from me but still within 30 feet of the corpse
c) If I widen the range of the spell to 60 feet, are they still sneak?

3)a) If my original attack was an assassinate slayer talent, are my created arrow also assassinate?
b) If no, are they on one target if take the action to study the target and then I cast a quickened arrow eruption.

4)a) Is the seeker arrow/ phase arrow from the arcane archer classed as a one time bonus that cannot be duplicated by the spell

5) If I use the magic ammunition Phase arrow, Do I need line of effect from the corpse to the target or as long as i can target from my line of sight the arrow will be launched.

6) Is non-magical add on to the weapon like poison also duplicated?


I started a Siegebreaker today and from what I read from the Breaker rush, I don't actually need to succeed on the maneuver to deal the damage. Do I read correctly?

Breaker Rush (Ex): At 1st level, a siegebreaker can attempt bull rush or overrun combat maneuvers without provoking attacks of opportunity. When he performs either combat maneuver, he deals an amount of bludgeoning damage equal to his Strength bonus (minimum 1). If he has Improved Bull Rush or Improved Overrun, the damage dealt by the appropriate maneuver increases by 2 and he adds any enhancement bonus from his armor or shield (though such enhancement bonuses do not stack, if both armor and shield are magic). This ability replaces the feat gained at 1st level.

Also another question about Bull rush: If I succeed a Bull Rush maneuver by alot, do I need to push the target the maximum distance or I can choose how much I push between 5 feet and the distance granted by the roll?


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I am playing a ghost rider in our Giant Slayer campaign and my mount gained the ability to ignore difficult terrain. We came across shallow bog and deep bog rules and none explicitly declared the terrain as difficult. Same thing for going uphill.

Is any terrain costing exactly 2 square of movement considered as difficult terrain by the rules

If a terrain cost more, like the deep bog which cost 4 squares per square, is it still considered difficult terrain?


I am currently playing a gestalt character water kineticist/fighter. I am wondering if the shroud of water count as a shield for Shield focus and Shield specialization. My feeling is toward no because it seems to only be a source that give shield AC and not an actual shield.

If yes, can source like the Shield spell also be chosen for Shield Spec.


Our group is now in book 4 and our Aurushalae has chosen to be able to return her gift to her hand every turn. The question we had is can she return it from the discard pile or only from the displayed state?


In the beginning we were very lax on the timing on when card could be played. Cure and Leryn were played during combat just to be played. After coming on the forum I think we now restrict too much the timing on actions.

1) Spells like Glibness and sagacity. Can they be played during an encounter if the same player want to use an attack spell? Can the card be played before the assemble dice pool?

2) Can Arushalae's cohort be played in response to an encounter or must it be played before an explore?


With Combat Patrol must I move toward the enhanced reach of my weapon or can I use the movement from Combat Patrol to actually move away from my opponent. It is for a mythic game were I have the Retributive Reach mythic path ability that give an extra 5 feets of reach. In my turn if I activate both Mythic COmbat Reflex and combat patrol, will I be able to 5 foot away everytime the enemy moves toward me and I AOO him at the same time, until he either stop coming at me or any of us run out of movement?

I also plan to combine this with the Intercept Charge teamwork feat. The teamwork feat says that the ennemy must end adjacent to me. If I keep getting away with combat patrol, must he continue toward me or can he end his move where I was when I interrupted his charge?


I am not sure if our playgroup understood the Giant Fly correctly and it was our major obstacle when we did the first scenario of WotR.

After we act, the fly get shuffled in another open location. Does that means that we roll the dice then the fly gets shuffled in a location, if we fail to beat it, we get damaged and we bury a card (I don't have the card on me to cite the exact undefeated effect), if we succeed to beat it, nothing happens since the card is already shuffled in a location?

Did we play it properly?


I recently died in my Wrath of the Righteous campaign and before I submit a new character to my DM I wanted to make sure that my build was working the way I think. It will be a 2 weapon fighter archetype and the goal will be to use Improved snap shot to throw 2 shields as attack of opportunity. I will use a blinkback belt and 2 quickdraw throwing light shields.

Relevant fighter abilities:
Equal Opportunity (Ex): At 13th level, when a two-weapon warrior makes an attack of opportunity, he may attack once with both his primary and secondary weapons. The penalties for attacking with two weapons apply normally. This ability replaces weapon training 3.

1) If I have Weapon Finesse, if both my shields are agile, will I add my dex to damage when I throw them or only in melee?

2) Is a ranged attack with a shield considered a shield bash for feats like Shield Slam?

3) Are the 2 attacks with Equal opportunities at the same time or one after the other? If I shield slam my opponent in a different range increment, do I take the penalty on my second attack.

4) If I use Combat Patrol with Snap Shot, do I need to move to the range of Snap Shot or can I just throw the shield since its actual range encompass the whole combat patrol?


I plan on playing a Mounted Inquisitor and I wonder if I will be able to end my turn overlapping some square with my teammate mount if I have the Cavalry Formation feat and he don't. I would technically be in a legal situation but he wouldn't be since he don't have the feat.


If I have an item that his function makes it a target of choice for an opponent to sunder, like a cloak that can grapple (not my item), should I list his hardness and HP or just mentioning the material is enough and let the GM extrapolate the value?

If answering this is more a hint than help with templating please disregard. I'm a bit too perfectionist and it is starting to obsess me since some wondrous item have it but I didn't see a worn magic item that have it displayed.