Bugromkiller's page

Organized Play Member. 47 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.



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Don't forget that Combat grab has the Press Keyword so it cannot be your first attack of the round so It must have an attack penalty of at least -4 to work.


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For the sluggish 1 I don't think that getting it from multiple source stack so if you get large with later feats you kinda negate the penalty (since you would have it anyway).

For the weapon, I think that having access to a weapon mean lowering martial to simple and exotic to martial if I can extrapolate the ancestry weapon familiarity here. So you would chose any weapon and you have access to it. It is not a free weapon.


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I am playing a ghost rider in our Giant Slayer campaign and my mount gained the ability to ignore difficult terrain. We came across shallow bog and deep bog rules and none explicitly declared the terrain as difficult. Same thing for going uphill.

Is any terrain costing exactly 2 square of movement considered as difficult terrain by the rules

If a terrain cost more, like the deep bog which cost 4 squares per square, is it still considered difficult terrain?


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The broom is now my go to item, you can sweep caltrop, clean dangerous dusty places, use it as a poking stick or as an emergency low duration torch.


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Our DM rolled it as a random encounter from the table against our all halfling party. After getting the glasswork and encasing the homonculus in glass, we decided to go get the corpse of the barghest from thistletop to encase it to create our gallery of dead monster. The 2 casters stayed behind to craft magical items while the fighter went to the cleared thistletop. We encountered it in our travel. Days later the rest of the team came searching for us, they only found my mule standing in charred grass. Our halfling party was half TPKed by hubris.


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Does this errata also cancel the extra damage from feats like Mounted Blade or Cleaving Finish that are technically the same hit that continue on another target?


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The clone that use weapon should coat their weapon with the injury drug Shiver. It`s 50gp a dose and there is 50% chance that he sleep for 1d4 hours. It should even put to sleep an elven wizard since it`s not magical. I am not sure if immunity to poison negate the effect of a drug but for the cost it is not a big deal to add. The drug come from the Gamemastery guide though, not a 3rd party publisher but not one of the book you mentionned in the opening post.