"Nice Swing, Ulf!" Bryn hollars as she throws another glob of acid at the creature while her eagle continues to torment the gargoyle from behind. Claw: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15Dam: 1d4 ⇒ 4
Acid Splash: 1d20 + 3 ⇒ (15) + 3 = 18Dam: 1d3 + 1 ⇒ (1) + 1 = 2
An eagle appears on the far side of the gargoyle from Kyrus and attacks. Claw: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8Dam: 1d4 ⇒ 2
Considering all that she has learned from her master, Bryn recalls any stories or information about a gargoyle that she can. Knowledge(Arcana): 1d20 + 11 ⇒ (18) + 11 = 29 Bryn throws a globe of acid at the creature. Acid Splash: 1d20 + 3 ⇒ (1) + 3 = 4for acid damage of : 1d3 + 1 ⇒ (3) + 1 = 4
Brynnderie hustles forward to assess the danger. Lucky, ever concerned for Bryn's saftey, adds a little guidance to allow her to access a little more of her memories. Move Action: 30' south. Familiar's Action - casts guidance. Guided Knowledge(Nature): Take 10: 10 + 10 + 1 = 21 Contingent Action if they appear to be a threat:
Feeling the threat of the creatures, Bryn shouts what she sees to the party and then casts a spell causing a slick, greasy oil to erupt from the stone floor of the dungeon.
Std Action: Cast grease upon the area under the three most northern creatures.
Swift Action: Use Shift to move 5' back northwest (side by side with Leon).
"My mentor, Valheiman, always said that 'if you always go right, you can't go wrong' or in our case... you can't get lost," Brynderie quips with a quick flash of her bright smile. "I'd suggest the Rule of Right... when exploring these mines, we always go right. We're bound to search the entire area if we do so."
reflex: 1d20 + 4 ⇒ (11) + 4 = 15 Brynderie narrowly dodges a falling timber from the barracks with a flashing shift of her body five feet away from the hazard. Looking up she sees the dwarven blacksmith and his sons trapped in the wreckage. "Everyone! We need to help the workers!" Conjuring her magical abilities, the wizard casts a spell . "Úlfheðinn enlargoto!" Within seconds, the Ulfen grows several feet in height, and his muscles bulge with increased strength. Cast Enlarge Person on Ulf. +2 str for Ulfen's strength check. 1 round cast time, so he should get his reflex save before being enlarged.
For Kyrus - Day 3 = Craft Kyrus's cloak of resistance +1, DC 6 Spellcraft: 1d20 + 5 + 8 ⇒ (20) + 5 + 8 = 33
Kyrus's perfectly made items are ready! Day 5 = Craft Pearl of Power, Lvl 1. DC 6 Spellcraft: 1d20 + 5 + 8 ⇒ (18) + 5 + 8 = 31 Also, scribing scrolls of: Silent Image and Unseen Servant Purchasing an Ioun Torch
GM &rew wrote:
Sounds good. I've deducted the 10gp for my profession. I also see from the link that I can hurry the process to craft items at 1,000gp/4 hours if I take a +5 to the DC. I believe that allows me to make the headband/belt in 1 day. This will allow me to make 2 items per person in the given time period. Let me know it that is correct, GM. Thanks. I have 14 days to craft. I'll be casting Crafter's Fortune on myself each day for a +5 luck bonus to the spellcraft check. Day 1 = Craft my cloak of resistance +1, DC 6 Spellcraft: 1d20 + 5 + 8 ⇒ (13) + 5 + 8 = 26
I have a belt and cloak for Kyrus. Any other orders?
Yea, the cost is usually prohibitive for most people... and the time required is a big deal. Most campaigns don't have a lot of down time between adventures. This one is giving us little gaps that will allow me to make some things. Its 8 hours per 1,000 of base price... not my cost. So, the cloak which normally costs 1,000 takes me 8 hours. The belt normally costs 4,000... so 32 hours. Assuming I need a full nights rest, the belt will take me 2 full days. So, the biggest question is how much time we have until the next adventure. Doubtful I can create a belt and a cloak for everyone. That is 2.5 days x 6 people = 15 days. Also, keep in mind that some items take spells that are too powerful for me. So, I can't make them yet. Also, I cannot craft magical armor... so, you'll need to pay full price to a local merchant for the +1 mithril chainmail. I'm considering taking Craft Arms & Armor at 5th level.
Thanks, GM! I can now craft wonderous items for the party. I have an additional 5% off the cost due to a trait. So, for example, a cloak of protection +1 is 475 gp. I will of course make them at cost for the party. I only ask that if it requires a spell I don't have, you help me buy the spell. As we are 3rd level, I can only make items that require 2nd level spells and below and caster level 3 and below. So, cloak of protection +1 is available as it is a cantrip and CL 3. But a handy haversack is not available as it requires a 5th level spell. Belt of Giant Strength is available costing 1,900 gp for the belt and 40gp for Bull's Strength. If multiple people want the same item, the can split the cost of Bull's Strength as I only need it once. The DC to make any wonderous item is 5 + the CL. So, the cloak or belt is DC 8. I have a +12 in spellcraft, so it should be an auto-success. The time to craft is 8 hours for each 1,000 of base price. So, a cloak is 8 hours and the belt is 24 hours. I figure I can craft for 16 hours a day and still get sufficient sleep. The number of items I can craft will depend on how many days we have until the next mission. Please let me know if you want any items. If time is short, I'll spread out the items among the party. Update on leveling: Learned Spells for new level (4): Create Pit, Stone Call, Summon Monster II, Web Purchased 1st lv Spells: Feather Fall, Floating Disk, Identify, Magic Missile, Mount, Obscuring Mist, Reduce Person, Silent Image & Snowball (90gp) Purchase 2nd lv Spells: Alter Self, Flaming Sphere, Fox's Cunning, Glitterdust, Invisibility, Levitate, & Mirror Image (280gp) Crafted Items for Self:
GM - I'm fine with any wealth level, just was trying to get a feel for where to best allocate my feats. I would agree with Kyrus on selling the two items. It would be better for the group to spread out the wealth of those items. I will be taking Craft Wonderous Item, so I can help with some minor items if you want to risk the skill check.
Craft(Calligraphy): 1d20 + 9 ⇒ (3) + 9 = 12 5gp
Bryn Level 3
Quick question - Average Wealth by Level would have us at 3,000 gp by 3rd level. Before the gems are appraised and sold, we are about 400 gp. I'm fine with a low treasure campaign. I'm having fun with this campaign, but was curious if this was by design or if we'll be catching up? I was planning on focusing on crafting items, but with the low wealth that makes it hard. Just wondering if I should shift my thinking about what feats to take at 3rd level.
On the way back to Daggerford, Brynderie looks toward her companions, "Cromm's ring and the amulet we found on the lizardman are magical. From what I can tell, we found an amulet of deinonychus summoning and control. It looks to have 3 charges left and should control the dinosaur for about an hour. However, the creature must be within a mile for the amulet to summon it to one's service." She looks to the ring and sighs, "As to the ring, it is beyond my knowledge. Perhaps, I could ask my mentor, Valheiman. He may be able to determine its power. Or there will certainly be someone in the Baron's employ that could assist us. We could ask Piann if there is someone with the skills to identify it." |