Samaritha Beldusk

Brynderie del'Agost's page

92 posts. Alias of Valjoen_KC.


RSS

1 to 50 of 92 << first < prev | 1 | 2 | next > last >>

Sorry, guys. I've been swamped with work and had little time to play. I don't see that changing for the next month or so.

I've been enjoying the game but can't dedicate time to it right now. Probably best to replace me. If things lighten up at work, I'll check back in.


Brynn is good to go.


Amelleanne wrote:
That seems best, Axe for Ulf, Bow for Kyrus.

Agreed.


I was planning on taking Craft Arms and Armor for my next feat at level 5. Sorry. I'm willing to chip in my 1,500 to get Ulf a magical weapon too. We really could use a front'liner with an ability to bypass DR.


"Perhaps, we should resupply ourselves as well if possible. That gargoyle was certainly difficult for us given our current weapons."

Do we have time to make purchases or even for me to scribe some scrolls? A couple scrolls of magic weapon would have come in handy.


Know(Dungeoneering): 1d20 + 9 ⇒ (19) + 9 = 28
Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Bryn fully absorbed with the architecture of the place is oblivious to anything happening around her.


"Nice Swing, Ulf!" Bryn hollars as she throws another glob of acid at the creature while her eagle continues to torment the gargoyle from behind.

Claw: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15Dam: 1d4 ⇒ 4
Claw: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7Dam: 1d4 ⇒ 4
Bite: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15Dam: 1d4 ⇒ 2

Acid Splash: 1d20 + 3 ⇒ (15) + 3 = 18Dam: 1d3 + 1 ⇒ (1) + 1 = 2


An eagle appears on the far side of the gargoyle from Kyrus and attacks.

Claw: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8Dam: 1d4 ⇒ 2
Claw: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14Dam: 1d4 ⇒ 4
Bite: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13Dam: 1d4 ⇒ 3

Considering all that she has learned from her master, Bryn recalls any stories or information about a gargoyle that she can.

Knowledge(Arcana): 1d20 + 11 ⇒ (18) + 11 = 29

Bryn throws a globe of acid at the creature.

Acid Splash: 1d20 + 3 ⇒ (1) + 3 = 4for acid damage of : 1d3 + 1 ⇒ (3) + 1 = 4


Bryn immediately starts a summoning spell.

Cast Summon Monster I


"Give it a go Leon. There may be something up there worth investigating."


"If we were to dam the fountain, it could overflow and trap us in the lower levels. Good thought to prevent further harm temporarily, Amelle, but I think we must continue deeper with all speed."


"Good idea, Ulf!"

Know(Dungeoneering): 1d20 + 8 ⇒ (17) + 8 = 25


"Yes, I would agree, Amelle... down the stairs seems proper now."


Brynderie nods at Leon, "Agreed!"


"oh, a profitable endeavor, I would hope. How long have you been here treasure hunting?" Brynderie inquires hoping to sound as casual as possible.

Diplomacy: 1d20 ⇒ 15


Does she look like Brynderie?

Brynderie raises an eyebrow at Leon. "Um... this doesn't
smell right... I think we should not divulge my name."


Brynnderie hustles forward to assess the danger. Lucky, ever concerned for Bryn's saftey, adds a little guidance to allow her to access a little more of her memories.

Move Action: 30' south. Familiar's Action - casts guidance.

Guided Knowledge(Nature): Take 10: 10 + 10 + 1 = 21

Contingent Action if they appear to be a threat:
Feeling the threat of the creatures, Bryn shouts what she sees to the party and then casts a spell causing a slick, greasy oil to erupt from the stone floor of the dungeon.

Std Action: Cast grease upon the area under the three most northern creatures.

Swift Action: Use Shift to move 5' back northwest (side by side with Leon).


Sorry. Traveling. Will post tonight if I can get better internet.


Brynn takes the ioun torch in hand, sheltering the magical stone and thereby shading a good portion of its light.

"Dimming the lights..." she whispers.


"Yes, I agree. forward and through this room to the southern exit," Brynn says as she continues to scan for magical auras.


/wave. Happy New Year!


Perception: 1d20 + 1 ⇒ (14) + 1 = 15

Aid another?


Merry Christmas!


"I do not know Orcish, but I do have experience with a good many languages... scribing and all... Let me take a look. Well, some of it seems similar to other languages, I've seen."

Linguistics: 1d20 + 8 ⇒ (7) + 8 = 15


Bryn looks back the way they came, then turns to Kyrus. "Quite right... um, correct."


"My mentor, Valheiman, always said that 'if you always go right, you can't go wrong' or in our case... you can't get lost," Brynderie quips with a quick flash of her bright smile. "I'd suggest the Rule of Right... when exploring these mines, we always go right. We're bound to search the entire area if we do so."


"I agree with Amelleanne," Brynderie whispers. "I can't think of many things being worse than running into trouble at the end of these stairs... only to find our exit route cut off by something or someone we left alone up here."


Brynderie nods and grips her crossbow tight.


Brynn keeps her crossbow handy, while constantly refreshing detect magic on the corridor and the doors before the group. Glad I have these friends about me. This is unnerving.


Perception: 1d20 + 1 ⇒ (13) + 1 = 14

Brynderie looks long and hard at the floor where Kyrus indicated that tracks existed. "I, too, see nothing there. But you have always had such insights, Kyrus. Lead on."


"Very true, my friend! " Brynn says as she pats the big Ulfen on the back.


Brynnderie reaches into her backpack and pulls out a small glowing stone. She releases into the air and it begins to orbit her head, shedding light as a torch.

Ioun Torch


Brynderie bows low before the king. "I have heard of the Lost Kingdom and the dwarven mines and know their cautionary tale well. Since your arrival, good king, has anyone ventured within or has anything tried to come forth? Any knowledge of what we may find below would be most helpful."


Brynderie climbs upon her horse and finds a spot in the middle of the column.


Brynn recounts the stories of the Fallen Kingdom and the dwarves mines. "There is no telling what horrors we will find down there. Best to be prepared for every eventuality."

Please see spoiler above.


Knowledge(History): 1d20 + 9 ⇒ (11) + 9 = 20

"Fate, indeed!" says the young wizard. Brynderie, puts her hand to her chin and looks inward for a minute. "I believe I may have heard of these dwarves and their Fallen Kingdom."


Brynderie begins to mutter guttural incantations in strange language. Magical energies begin to well up from the ground as a small earth elemental takes shape.

1 Round cast time. So another Str 16 worker is on the way.


reflex: 1d20 + 4 ⇒ (11) + 4 = 15

Brynderie narrowly dodges a falling timber from the barracks with a flashing shift of her body five feet away from the hazard. Looking up she sees the dwarven blacksmith and his sons trapped in the wreckage. "Everyone! We need to help the workers!"

Conjuring her magical abilities, the wizard casts a spell . "Úlfheðinn enlargoto!" Within seconds, the Ulfen grows several feet in height, and his muscles bulge with increased strength.

Cast Enlarge Person on Ulf. +2 str for Ulfen's strength check. 1 round cast time, so he should get his reflex save before being enlarged.


Amelleanne wrote:
If Bryn has any time to make magical items still I'd like to request a Cloak of Resistance +1 (475? with Bryn Crafting)

Yep, that is the correct price.

Spellcraft (Amelleanne's cloak, DC 11): 1d20 + 5 + 8 ⇒ (13) + 5 + 8 = 26


GTG here.


For Kyrus -

Day 3 = Craft Kyrus's cloak of resistance +1, DC 6 Spellcraft: 1d20 + 5 + 8 ⇒ (20) + 5 + 8 = 33
Day 4 = Craft Kyrus's Belt of Incredible Dexterity +2. Hurrying the proccess to DC 11 Spellcraft: 1d20 + 5 + 8 ⇒ (20) + 5 + 8 = 33

Kyrus's perfectly made items are ready!

Day 5 = Craft Pearl of Power, Lvl 1. DC 6 Spellcraft: 1d20 + 5 + 8 ⇒ (18) + 5 + 8 = 31

Also, scribing scrolls of: Silent Image and Unseen Servant

Purchasing an Ioun Torch


GM &rew wrote:

A character can work on only one item at a time. Regardless of the time needed for construction, a caster can create no more than one magic item per day. Crafting a wondrous item requires 1 day for each 1,000 gp of the base price.

You have two weeks between adventures. If you are crafting, then you do not get to roll your skill check for additional gold earnings on those days.

Magic Item Creation link

Also, as far as getting magic items, the number and types of magic items available in a community depend upon its size. As Daggerford is a large town, there is a 75% chance that any item of 2,000 gp base value or lower can be found for sale with little effort in there. Unusual material, like mithril, will be a little harder to come by.

Thanks - you guys are helping me to learn more about the Pathfinder rules =) Let the crafting commence!!

Sounds good. I've deducted the 10gp for my profession.

I also see from the link that I can hurry the process to craft items at 1,000gp/4 hours if I take a +5 to the DC. I believe that allows me to make the headband/belt in 1 day. This will allow me to make 2 items per person in the given time period. Let me know it that is correct, GM. Thanks.

I have 14 days to craft. I'll be casting Crafter's Fortune on myself each day for a +5 luck bonus to the spellcraft check.

Day 1 = Craft my cloak of resistance +1, DC 6 Spellcraft: 1d20 + 5 + 8 ⇒ (13) + 5 + 8 = 26
Day 2 = Craft my headband of vast intelligence +2. Hurrying the proccess to DC 11 Spellcraft: 1d20 + 5 + 8 ⇒ (14) + 5 + 8 = 27

I have a belt and cloak for Kyrus. Any other orders?


Yea, the cost is usually prohibitive for most people... and the time required is a big deal. Most campaigns don't have a lot of down time between adventures. This one is giving us little gaps that will allow me to make some things. Its 8 hours per 1,000 of base price... not my cost. So, the cloak which normally costs 1,000 takes me 8 hours. The belt normally costs 4,000... so 32 hours. Assuming I need a full nights rest, the belt will take me 2 full days. So, the biggest question is how much time we have until the next adventure. Doubtful I can create a belt and a cloak for everyone. That is 2.5 days x 6 people = 15 days.

Also, keep in mind that some items take spells that are too powerful for me. So, I can't make them yet.

Also, I cannot craft magical armor... so, you'll need to pay full price to a local merchant for the +1 mithril chainmail. I'm considering taking Craft Arms & Armor at 5th level.


Correct. It will take me to an a half days to make your items.


3,275 plus any profession/craft earnings.


Thanks, GM!

I can now craft wonderous items for the party. I have an additional 5% off the cost due to a trait. So, for example, a cloak of protection +1 is 475 gp. I will of course make them at cost for the party. I only ask that if it requires a spell I don't have, you help me buy the spell.

As we are 3rd level, I can only make items that require 2nd level spells and below and caster level 3 and below. So, cloak of protection +1 is available as it is a cantrip and CL 3. But a handy haversack is not available as it requires a 5th level spell. Belt of Giant Strength is available costing 1,900 gp for the belt and 40gp for Bull's Strength. If multiple people want the same item, the can split the cost of Bull's Strength as I only need it once.

The DC to make any wonderous item is 5 + the CL. So, the cloak or belt is DC 8. I have a +12 in spellcraft, so it should be an auto-success.

The time to craft is 8 hours for each 1,000 of base price. So, a cloak is 8 hours and the belt is 24 hours. I figure I can craft for 16 hours a day and still get sufficient sleep. The number of items I can craft will depend on how many days we have until the next mission.

Please let me know if you want any items. If time is short, I'll spread out the items among the party.

Update on leveling:

Learned Spells for new level (4): Create Pit, Stone Call, Summon Monster II, Web

Purchased 1st lv Spells: Feather Fall, Floating Disk, Identify, Magic Missile, Mount, Obscuring Mist, Reduce Person, Silent Image & Snowball (90gp)

Purchase 2nd lv Spells: Alter Self, Flaming Sphere, Fox's Cunning, Glitterdust, Invisibility, Levitate, & Mirror Image (280gp)

Crafted Items for Self:
Cloak of Protection +1 (475gp)
Headband of Vast Intelligence (Fly) (1,900gp)


GM - I'm fine with any wealth level, just was trying to get a feel for where to best allocate my feats.

I would agree with Kyrus on selling the two items. It would be better for the group to spread out the wealth of those items. I will be taking Craft Wonderous Item, so I can help with some minor items if you want to risk the skill check.


Forgot about the gems until I saw Kyrus' post in the Discussion Thread.

Appraise Amulet: 1d20 + 8 ⇒ (2) + 8 = 10
Appraise Gems: 1d20 + 8 ⇒ (16) + 8 = 24


Craft(Calligraphy): 1d20 + 9 ⇒ (3) + 9 = 12 5gp
Craft(Calligraphy): 1d20 + 9 ⇒ (2) + 9 = 11 5gp
Total of 10 gp

Bryn Level 3
Level: Wizard
HP: +6 (d6 +2)
Skills: (7) +1 Rank to Appraise, Craft(Calligraphy), Know(Arcana), Know (Local), Know(Nature), Know(Religion), Spellcraft
Saves: +1 Fort, +1 Reflex
Class Feature: Domain Influence
Spells: 2nd - Create Pit, Stone Call, Summon Monster II
Feat: TBD

Quick question - Average Wealth by Level would have us at 3,000 gp by 3rd level. Before the gems are appraised and sold, we are about 400 gp. I'm fine with a low treasure campaign. I'm having fun with this campaign, but was curious if this was by design or if we'll be catching up? I was planning on focusing on crafting items, but with the low wealth that makes it hard. Just wondering if I should shift my thinking about what feats to take at 3rd level.


On the way back to Daggerford, Brynderie looks toward her companions, "Cromm's ring and the amulet we found on the lizardman are magical. From what I can tell, we found an amulet of deinonychus summoning and control. It looks to have 3 charges left and should control the dinosaur for about an hour. However, the creature must be within a mile for the amulet to summon it to one's service."

She looks to the ring and sighs, "As to the ring, it is beyond my knowledge. Perhaps, I could ask my mentor, Valheiman. He may be able to determine its power. Or there will certainly be someone in the Baron's employ that could assist us. We could ask Piann if there is someone with the skills to identify it."