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I don't know the rules, but I would go with a more realistic standpoint and charge the same amount as a Spear, since its pretty much what ballista bolts were. For other siege ammo, I would ballpark it by using the price increase for large and exotic armors, which is something like a x4 price increase? ![]()
I would think that the Elephant Stomp is more a feat for creatures, say Huge/Large Eidolons that can do ridiculous damage with natural attacks.
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Read the spell description, they can't be triggered by anyone over 60 ft away. So that's one way to get around it. Or your DM may rule that looking at it in a reflection may not trigger it, medusa style, but that would be house rule.
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I am getting to make a mounted combat specialist, not sure if fighter or cavalier, but what I am most interested in is how charging works in comibnation with other bonuses you getting from the mounted combat feat tree, like Trample. Also important is improved overrun? And can you overrun as part of the charge, as in I get my lance attack then trample you with my mount? The question(s) I have are kinda vague (sorry) but I just want to understand how the rules interact, especially if I had a unique mount that already had Trample or the Improved overrun feat itself. ![]()
Someone pointed out this archtype on the other thread and when looking it over I saw they get rogue talents at 10+. My question is specifically about improved evasion but can apply equally to any talent that has a prerequisite or a lesser version : can the witch take improved evasion at her first opportunity and get the full effect or wold she have to take it twice with the first time acting as regular evasion? ![]()
I would have to agree with Azaelas, and go with the simple solution of RAI that you need the EWP to wield a large bastard sword in 2 hands to avoid the -4 nonproficiency penalty.
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