Mazra’s Giantslayer Campaign (Inactive)

Game Master Mazra

Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.

Cathedral of Minderhal
Minderhal's Valley
Treasure
XPs and Treasure Giantslayer Campaign


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Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

Anga pulls out her pick and casts magic weapon on it, through her bonded object.

watch out, the wizard's armed...lol


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

At work, not able to access the maps from phone.
Haskyll moves to a point where he can attack a wolf.

attack: 1d20 ⇒ 10
All mods including cover add and subtract each other out
damage: 1d8 + 3 ⇒ (6) + 3 = 9

only to have one of the front line fighters knock his spear out of line of the wolf.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

For the sake of ease...and the GMs sanity, it'd be good if you could say which wolf you're attacking.

Ragnir grins as one of the wolves attacking him is dropped and he moves his attention to the next. "Shoulda brought me a rolled up newsprint ta take care o' these pups!"

attack wolf 2: 1d20 + 4 ⇒ (8) + 4 = 12
damages: 1d10 + 3 ⇒ (5) + 3 = 8


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Ragnir, normally I do, but I don't know which one Ulfguard attacked. :) Besides, my attack missed no matter what, unless the puppies have a real crappy AC.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Either 1. or if it is down, 2.


Thanks Ragnir. If you don't tell me which one you attacked, I will just pick what I think makes the most sense. Also, if you are on a pad or mobile device, I realize you will likely not be able to move your token, so in those cases please use the map coordinates if you can. And please let me know if you are having any issues with moving tokens on machines with point and click functionality.

Round Three Recap

The remaining two wolves attacked Ragnir and Kaos respectively. Both missed.

Haskyll was unable to get a clean stab in.

Anga does a new little trick and cast Magic Weapon on her Heavy Pick. Gotta love a girl with a Heavy Military Pick.

Ulfgard takes down his second Wolf. The Wolf howls then falls unconscious.

Kaos simply does not make contact with his big Waraxe.

Ragnir is sharp with the one-liners, but not so much with his axe.:)

Round Four


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Moving to the last wolf Ulfgard swings his axe.
"Wolves. In town. Almost unheard of. At least... we get new shoes.
Attack: 1d20 + 5 ⇒ (11) + 5 = 161d10 + 4 ⇒ (1) + 4 = 5


The last wolf standing attacks the big Human, and its bite almost penetrates his Scale armor. I did say almost. It does leave a bite mark in some of the Scales.

Wolf #2 bite: 1d20 + 0 ⇒ (17) + 0 = 171d4 - 1 ⇒ (2) - 1 = 1

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Kaos will move to M11 to flank the last wolf.
attack: 1d20 + 6 ⇒ (1) + 6 = 7
While trying to shake off the wolf Kaos' swings goes wild.
Strike 3 I can't roll any worse


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"Hold still ya foul beastie! I'll make a hat outta yer ears!

Attack wolf 2: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d10 + 3 ⇒ (6) + 3 = 9


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Bad puppy, Sit. .

attack: 1d20 ⇒ 18
All mods and penalties cancel each other out.
damage: 1d8 + 3 ⇒ (7) + 3 = 10

Haskyll attempts to stab the last wolf.


Ulfgard slices into the last Wolf, but it was Haskyll's thrust of his spears that silences the last canine.

Victory!

Heal or Craft (alchemy) check DC 10:
The wolves weren’t rabid as they initially seemed, they had in fact been poisoned.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

ach, the wee puppies have stopped playing. Odd tha are in the town, isn't it


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Heal: 1d20 + 2 ⇒ (10) + 2 = 12
Bending down and sniffing the ooze Ulfgard looks up and comments."This is strange, lads, wee doggys were poisened."


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, that is odd. I wonder who would have done something like that, and let them into town

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Do you think someone set it up to try and kill us


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

odd way ta do it. Can we back track em? Ah am low on spell power though. Used alot in the spell fight.


What does the party do next?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Its late and I have not eat all day. I suggest we go to the tavern and get some food then plan our next move.


To Summarize Kurst asked you to follow three leads:

1.)Cham Larringfass which lead to finding the note and the reciept. This in turn lead to Sara Morninghawk.

2.)Rodrik's girlfriend Brinya Kelver.

3.)Rodrik's friend Omast Frum.

Plus you mentioned examining Rodrik's body.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, a bite, and then look over Rodrik's body. Seems the best plan for right now.
As for backtracking the wolves, I am sure it will probably lead no where.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Sounds good


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

"We need ta talk ta this Frum chap, too.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

aye verra well, food at the tavern, and then plannin. As long as we don't do it from an ale tankards bottom.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir laughs, "Hah! Somtimes that's where the best dwarven plannin' comes from!"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Aye, but I am not a member of Cayden's following, although, I can understand a good ale or two.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

Looking at the cleric Ulfgard lays a hand on his back. "I thought Torag wants us to celebrate every kind of good honest craftmanship. And by his hammer a good ale is for sure a sign of good craftmanship!"


Rooms are provided for the night. Do you keep a watch?

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Yes. I would think that to be a good idea. I can be on first watch do to my lack of dark vision. But is it that late or should we try to follow up at least one more lead this evening.


The Ramblehouse is not far from either the Sanctuary where Rodrik's body is kept or to Sara Morninghawk's smithy.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Laughing at Ulfgards comment Aye, you are right about a good ale being a craftsmans art.

A bit later
A watch sounds good, just to prevent what happened to Rodrik happening to us as well. I will take the morning


Kaos 1st watch. Haskyll last watch. Ulfgard? Anga? Ragnir?


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

Ragnir will take second watch


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

a watch is a verra good idea. I'll have the last one, so I can ready mah spells.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Same reason that I try to take either first or last. :)


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Lads, let the lady sleep. I will take a middle watch!"
[ooc]I thought only wizards and Arcanists and maybe magus need a full night sleep![/oo]


GM Screen:
You shouldn't look behind the GM screen.

The night is uneventful.

Day Three

Cham has deer sausages, eggs, and breakfast potatoes prepared in quantity. Coffee is ready too.

What is the next lead that you follow?

Next to post determines the next lead to follow.


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Well folks, we should start examing the dead body, before he starts to stink. Well that is something for the learned of us. And we should talk to hiss dollo, erm I mean girl friend. After that some hike to this morninghawk."


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

well i am a wizard :)


When you reach the Sanctuary, Anga will notice a "White Sword" mark on the side of the building.

DC 10 Knowledge (Religion):
The mark might be a crude representation of Iomedae's Holy Symbol.

DC 15 Craft (Alchemy):
The marker dye is of alchemical design and meant to be nearly impossible to remove.

Inside the Sanctuary, you are greeted by a female Human Cleric, "I am Tyari. How may I assist you?"


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Know Relig: 1d20 + 6 ⇒ (9) + 6 = 15

Well, this looks like the sanctuary of Iomedae, Well met Lady Tyari

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Looking at the mark on the building Kaos will tap Anga's shoulder. Is this the same as the graffiti all around town?


It is the same graffiti from the room at the Ramblehouse and on the side of the Sanctuary.


Male
Adjustments:
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0

KN Religion: 1d20 + 4 ⇒ (15) + 4 = 19

Ragnir spots the sigil on the side of the building, and looks at it with a nod, and follows Haskyll inside.


Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9

know religion: 1d20 + 4 ⇒ (14) + 4 = 18

Anga notes the symbol.

Grand Lodge

HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception

Can anyone tell what it is made of?


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

No idea, but I would think those that follow the inheritor, would know, or might share the knowledge to someone


Male Dwarf
Spoiler:
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10

"Well let´s try."Ulfgard knocks at the door and enters.


Tyari leads the party to the basement where Rodrik's body is kept. Kurst is there applying oils to the body. "What have you found so far?"

When you look over Rodrik's body you notice that he died from significant blood loss.

DC 15 Heal check:
You determine that Rodrik was unconscious at the time of death.


Male
daily abilities:
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)

Haskyll starts looking over the body, to see if he can determine what caused his death.

heal: 1d20 + 8 ⇒ (5) + 8 = 13

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