Trunau is truly a town on the frontier. The frontier between the world of Humans, Elves, Dwarfs and the like and the world of Orcs and Giants. It will take a brave and hardy group of adventurers to defend Trunau and the region from what is about to come.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
Anga pulls out her pick and casts magic weapon on it, through her bonded object.
+4 CMD vs Bull Rush/Trip, +1 vs fear vs giants, +1 dmg when flanking, +1 Shield AC, +4 AC vs Giants
Dwarf Warpriest 8
Vitals:
HP 69/69, F:8/R:2/W:10, AC 22 (26 vs Giants) CMB +10 CMD 22 Init +0
For the sake of ease...and the GMs sanity, it'd be good if you could say which wolf you're attacking.
Ragnir grins as one of the wolves attacking him is dropped and he moves his attention to the next. "Shoulda brought me a rolled up newsprint ta take care o' these pups!"
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
Ragnir, normally I do, but I don't know which one Ulfguard attacked. :) Besides, my attack missed no matter what, unless the puppies have a real crappy AC.
Thanks Ragnir. If you don't tell me which one you attacked, I will just pick what I think makes the most sense. Also, if you are on a pad or mobile device, I realize you will likely not be able to move your token, so in those cases please use the map coordinates if you can. And please let me know if you are having any issues with moving tokens on machines with point and click functionality.
Round Three Recap
The remaining two wolves attacked Ragnir and Kaos respectively. Both missed.
Haskyll was unable to get a clean stab in.
Anga does a new little trick and cast Magic Weapon on her Heavy Pick. Gotta love a girl with a Heavy Military Pick.
Ulfgard takes down his second Wolf. The Wolf howls then falls unconscious.
Kaos simply does not make contact with his big Waraxe.
Ragnir is sharp with the one-liners, but not so much with his axe.:)
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
Moving to the last wolf Ulfgard swings his axe.
"Wolves. In town. Almost unheard of. At least... we get new shoes. Attack:1d20 + 5 ⇒ (11) + 5 = 161d10 + 4 ⇒ (1) + 4 = 5
The last wolf standing attacks the big Human, and its bite almost penetrates his Scale armor. I did say almost. It does leave a bite mark in some of the Scales.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Kaos will move to M11 to flank the last wolf.
attack:1d20 + 6 ⇒ (1) + 6 = 7
While trying to shake off the wolf Kaos' swings goes wild.
Strike 3 I can't roll any worse
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
ach, the wee puppies have stopped playing. Odd tha are in the town, isn't it
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
odd way ta do it. Can we back track em? Ah am low on spell power though. Used alot in the spell fight.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Its late and I have not eat all day. I suggest we go to the tavern and get some food then plan our next move.
(Channel 3/3 DC 15 / 5d6), (Acid Darts 8/8, d6+5), (Protection Ability 8/8, +2 saves)(Aura of Protection +3 Def AC, Resist All +10, 10/10 Rounds)
Dwarf Cleric 10
Basic Info:
(HP 72/72, (AC 22/21, T14, FF18/17 (With/Without Shield))+4 vs Giant Subtype, CMB 11, CMD 25, (Save F11, R6, W15, +4 vs Spell/SLA, +2 vs Poison), Init 0, (Perc 14, +2 vs stone)(Acid Resist 10)
Aye, a bite, and then look over Rodrik's body. Seems the best plan for right now.
As for backtracking the wolves, I am sure it will probably lead no where.
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
aye verra well, food at the tavern, and then plannin. As long as we don't do it from an ale tankards bottom.
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
Looking at the cleric Ulfgard lays a hand on his back. "I thought Torag wants us to celebrate every kind of good honest craftmanship. And by his hammer a good ale is for sure a sign of good craftmanship!"
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Yes. I would think that to be a good idea. I can be on first watch do to my lack of dark vision.But is it that late or should we try to follow up at least one more lead this evening.
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
current active :
mage armour +4, shield
Force missiles per day 9/9
a watch is a verra good idea. I'll have the last one, so I can ready mah spells.
HP 126/126 Ini+1 Sp30" Ac 22 T11 FF19 F11 R7 W 4 +3MSSL Per+14
Ranger (Divine Tracker) 10
"Well folks, we should start examing the dead body, before he starts to stink. Well that is something for the learned of us. And we should talk to hiss dollo, erm I mean girl friend. After that some hike to this morninghawk."
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception
Looking at the mark on the building Kaos will tap Anga's shoulder. Is this the same as the graffiti all around town?
Wizard 10 (evoker) HP 67 // AC 18 T 14 FF 18 (+4 vs giants) // init +2 // Fort +6, Ref +5, Will +8 (+2 vs spells, spell like effects) // perception +11 spellcraft +19
HP 112 Base AC 21, touch 13, flat-footed 18, Base Atk +7; CMB +12 (+13 sunder); CMD 27 (29 vs. awesome blow, 28 vs. sunder) Human 5 resistance fire Fort +11, Ref +4, Will +5, +8 init, +7 Perception