Benicio Del Espada wrote:
True, magic missile is a force effect and incorporeal creatures take full damage from force effects. However, magic missile specifically states that it only damages creatures. Having HP and an AC doesn't make you a creature. Weapons, armor, walls, pretty much everything has HP. You can sunder a sword, but you you cant damage it with magic missiles.
Just a note, you no longer need to worry about SR.
Ah, you are correct. Supernatural vs spell-like. So that's good.
I'm still worried that mystic bolts would be essentially useless against a lot of the higher level-creatures you'd fight (or anything with even low-level protection spells) due to them being limited to a specific energy type.
I posted comments on the following topics during the round one playtest:
1. Intimidate should be a class skill for all Vigilantes. The reaction here was overwhelming and it was an easy fix. Probably just an oversight in the first place. Either way, 100% satisfied.
2. Warlocks should have some ability to cast in armor. The Caster's Defense talent takes care of this nicely, and doesn't feel like too much of a 'tax' since Combat Casting is an ability that an armored warlock would probably want anyway.
3. Silent Dispatch sets a terrible, terrible, rules precedent. We debated extensively whether or not a stealthy one-shot take down was 'combat' (and hence DC -10 to hear). Then someone pointed out that the description of the Perception skill doesn't mention 'combat', it says "Hear the sound of battle" and I don't think anyone would consider a stealthy takedown to be 'battle'. In any case, I'm actually not too worried: I talked this over with my group and we unanimously agreed to throw out this rule if it made the final cut.
4. Various issues with Mystic Bolt. The rules clarification is very welcome. Now that it functions like a light weapon that rapidly pops in and out of existence, it is much easier to tell which feats/modifiers apply to it an which one's don't.
If you're going to compare Warlocks to Bards, don't skim over the value of casting in armor. The Vigilante comes with light & medium armor proficiency, but they are wasted on most Warlocks. A bard-like ability to cast in light armor (or perhaps a reduction in arcane spell failure percentage) would help balance this class out.
I actually built my first test-warlock assuming they COULD cast in armor, then was surprised to find that wasn't actually in the wording.
Some good ideas here. As Archangel62 said, Mystic bolt should be untyped raw energy and talents like this could make it a viable alternate build to Warlock spellcasting.
I agree. A one-shot takedown is certainly not 'combat', and doing it quietly is one of the iconic uses of Stealth.
A clarification on what the relevant mechanics normally are and how this talent makes that easier would be welcome, but if it stays at DC -10 normally or stealth -5 with Silent Dispatch my group will ignore it entirely.