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From Shore to Sea GM All-powerful dictator of reality 4

Discuss here.


From Shore to Sea GM All-powerful dictator of reality 4

Don't be a deadbeat, dot and delete.


From Shore to Sea GM All-powerful dictator of reality 4

Marcos Farabellus peels away from a mock combat where he has been instructing raw recruits, "Good, you're here. Let's walk and talk..." He picks up a towel and wipes his hands as he leads you through the corridors of the Grand Lodge.


From Shore to Sea GM All-powerful dictator of reality 4

For discussing


Recruiting for this level of Thornkeep.
The level range is 6-8.
It is 3XP and 4PP.
I am hoping to shoot through quite quickly. This is a dungeon crawl with a bit of mystery.

First come, first served. Please post:

Player Name:
Character Name:
Character ID:
Faction:
Day Job:


From Shore to Sea GM All-powerful dictator of reality 4

Hmm, that's an interesting title, maybe this is a desert adventure?


I have two reserved slots so am looking for four more players.

This is a module but I am running it for Pathfinder Society play.
The game will be Pathfinder 1e.

It is for characters of level 5-7.

I would like to see daily posting and for players to follow the principle of Always Be Posting. That means that even if your character has nothing to do on a functional level, you post about their thoughts, fidgeting, conversations or other fun stuff.


From Shore to Sea GM All-powerful dictator of reality 4

Where are they sending you this time...


I've got three, we need two more... let's see what fits.

Post, if you're interested, with the character you'd be bringing.


From Shore to Sea GM All-powerful dictator of reality 4

For discussing...


From Shore to Sea GM All-powerful dictator of reality 4

And so it begins...

Sovereign Court

I was just having fun getting to level 2 and having a monstrous mount.

Now I have no clear idea where to go for feats and equipment.

I went for a kind of strength-based switch-hitter ranger.
As he has a mount, I'm going bear for the shifting.

He has just hit level 3 but I have not done skills or feats yet.

sheet:

Seldiir Elberion
Male human (Chelaxian) ranger (sable company marine, shapeshifter) 3 (Pathfinder Campaign Setting: Inner Sea Combat 43, Pathfinder RPG Advanced Player's Guide 126)
NG Medium humanoid (human)
Init +7; Senses Perception +7
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 28 (3d10+6)
Fort +4 (+1 trait bonus vs. drugs or poisons), Ref +5, Will +2 (+1 trait bonus vs. mind-affecting effects)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee club +7 (1d6+4) or
. . dagger +7 (1d4+4/19-20) or
. . greatsword +7 (2d6+6/19-20)
Ranged darkwood composite longbow +6 (1d8+4/×3)
Special Attacks combat style (natural weapon[APG]), favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 10, Wis 13, Cha 10
Base Atk +3; CMB +7; CMD 19
Feats Endurance, Improved Initiative, Monstrous Mount, Power Attack
Traits secret revolutionary (cheliax), tracker of the society
Skills Acrobatics -1 (-5 to jump), Climb +8, Handle Animal +4, Heal +5, Intimidate +4, Knowledge (dungeoneering) +4, Knowledge (geography) +4, Knowledge (nature) +5, Perception +7, Ride +5, Spellcraft +4, Stealth +3, Survival +6 (+8 while in your favored terrains), Swim +5
Languages Common
SQ shifter's blessing (form of the bear), track +1, wild empathy +3
Combat Gear potion of cure light wounds, wand of cure light wounds, acid, alchemist's fire, holy water (2), vermin repellent[UE]; Other Gear mwk agile breastplate[APG], club, dagger, darkwood composite longbow (+4 Str), greatsword, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone (2), 2,214 gp, 9 sp, 8 cp
--------------------
Special Abilities
--------------------
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Form of the Bear (Su) The ranger’s muscles enlarge and tighten, and his facial features become more ursine. While in this form, the ranger gains a +4 enhancement bonus to Strength, but his base speed becomes 20 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +3 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Any other advice or ideas?


From Shore to Sea GM All-powerful dictator of reality 4

Introduce your characters here.

I have been having hectic times with COVID-19 affecting my work.
We might be a little slow to start as I get on top of things, apologies.

Please introduce yourselves and post your character information here:
Player Name
Character Name
Society Number
Fast/Slow Track
Day Job roll

Please have your initiative, saves, perception and AC showing beside your avatar.


From Shore to Sea GM All-powerful dictator of reality 4

And so it begins...

Sovereign Court

I have Bard 2 / Swashbuckler 4 and I have been using piranha strike with my rapier for two levels.
Now I have realised (from the boards) that this is not allowed.
I am playing PFS.
I can either buy effortless lace for my main weapon (to keep using the feat) or use the retraining rules and take another feat.

Any feat ideas?
Any thoughts on the value of Piranha Strike?
Is effortless lace worth it?
Is there another feat I can take to solve the problem?

Any help gratefully received!


First come, first served.

1E
Standard Game
PFS

ABP: always be posting...

This will be either a 1-2 or 4-5 game. We'll see who we get.

If you are one of the few Scarab Sages who has yet to play this then roll-up, roll-up!


From Shore to Sea GM All-powerful dictator of reality 4

It's good to talk.

It's also good to dot and delete in the gameplay thread.


From Shore to Sea GM All-powerful dictator of reality 4

Something strange has occurred on an archaeological dig: it's pathfinding time!

Sovereign Court

I love the flavour of this class but I'm not sure how to build it so that I make a useful contribution to the party.

Any help/ideas gratefully received!

Sovereign Court

Hello,

I requested a few months ago that my subscriptions would end with the final PF1 products.

Today I received my subscription cancellation e-mail, followed by an order e-mail containing 2 PF1 items and 2 PF2 items.

Can this please be corrected so that I am only charged for, and only receive, the PF1 items?

Cheers,

GE

Sovereign Court

As I expect would happen to most groups, Gogmurt sent his little bird to warn Ripnugget.

So, the door to the stockade is barred.

Is there any way to get in besides getting an axe and bashing in the door?
Presumably anyone chopping at the door is going to end up fighting the entire first level of Thistletop at once?

I am GMing and want advice on what options the PCs have?

Sovereign Court

So, I have a few questions about this boon.

1. Do I have to apply it to the PC that I used in outpost? I assume so but the boon is filled out without naming a character.

2.

Planar Guide:
This says I have spent the qualifying time on Plane X but not that it unlocks Planar Infusion. Can I take the feat with this boon? Can I take improved and greater as well?

3.

Planar Conduit:
The wording of this is what makes me sceptical about how to approach Planar Guide...

Any guidance is much appreciated.


From Shore to Sea GM All-powerful dictator of reality 4

Here we go!


From Shore to Sea GM All-powerful dictator of reality 4

Marshall Trellis looks over her spectacles and grunts disapprovingly, "And this is your squad, is it?"

dot and delete, Talons: you know the drill!


—Horvus Arbenchal, Den of Vice: An Andoren View of the Southern Slave Trade wrote:
Katapesh is prouder than any other city in the world of the sins it sells in its streets. Its gold-lined coffers overflow from the blood and scars of a million slaves, and its people think nothing of consorting with the monstrous or immoral if it means getting a better price. Theirs is a conscience wiped clean by greed, their transgressions absolved by the only god they truly worship: the flickering gleam of gold."

Marshall Trellis is recruiting a team of Twilight Talons to rescue/bury/learn about an undercover field agent who has recently disappeared.

The game will be PFS campaign mode: you make and play PCs outside of PFS but earn a chronicle at the end.

20 point buy
No evil: must either be good or, if neutral, a loyal twilight talon who abhors slavery.
I'm not a great judge of lethality but this was written by Tim Hitchcock and his stuff tends to result in PC deaths: no passengers!

This is some mission impossible / oceans eleven / dirty dozen / seven samurai type of situation. I want you to co-ordinate with the rest of the group to make a well-rounded party.

No lone wolves, no brooding silent-types.

Your character must also make sense as Twilight Talon (the undercover branch of the Eagle Knights).

No occult classes - i don't have it.
If you want to play a monk, rogue, barbarian or summoner: unchained only

3pp - probably not but if you've got a great idea which fits, ask me.

Characters are level 6: give yourself standard WBL.

I reserve the right to add more stipulations as they occur to me.

Two slots are already reserved. Four slots remaining.
You must have a PFS character to give this chronicle to afterwards, even if they are just a name and a PFS ID no.

First come, first served.

PFS now: see below!

Sovereign Court

I just got a promotional e-mail for the https://www.drivethrurpg.com/m/product/247882.

Not only does Paizo’s game feature ‘wayfinders’ as objects and have a fan-produced magazine called Wayfinder, but Wayfinder is very close to Pathfinder as a name.

I don’t see how this could be an accident and, with D&D as most people’s first game, I could imagine players coming to WotC ‘Wayfinder’ content before they discover PF.

Paizo have always seemed very positive and friendly toward the d&d team. This is... surprising?

Sovereign Court

Hello,

Would you please cancel my Starfinder AP subscription?

It was fun but I don't really have time to read or run Starfinder.

Cheers,

GE

Sovereign Court

Hello,

Would I be able to re-start my subscriptions to the Campaign Setting and Companion lines?

I would like to re-start the Campaign Setting subscription with Nidal: Land of Shadows.

And I would like to re-start the Player Companion subscription with Merchant's Manifest.

Cheers,

Geraint

Sovereign Court

Valeros is great. I hope he finds himself.

Sovereign Court

Is there any way to get images of the maps from the comics.

They've given me a lot of inspiration but now that I am playing online I'm not getting much use from the paper maps.

Sovereign Court

Hello,

My comics sub is meant to be bundled with others but it's being sent alone, at inflated expense.

Would you please hold my comics to go with my AP subs?


Hello,

We need to replace a long-standing member of the party as we approach the final quarter of the adventure.

Ideally, we are looking for someone to take over Helaku so that we can get through this (character death notwithstanding) with the group that began.

If nobody is up for that, then maybe we can get a new character in: I've got some fun ideas for how to include someone.

If you are interested, let me know here!


Hello,

I followed the instructions a few weeks ago to take over an abandoned game.
I have yet to have any reponse.

The game is here.

Could you help me out?


From Shore to Sea GM All-powerful dictator of reality 4

Plenty of time before we get started.

Introduce your characters here, if you have a stable or are making a new character then you might want to discuss your choices with other players.

Would you, please, also share PFS ID numbers for your characters once you have decided.


From Shore to Sea GM All-powerful dictator of reality 4

.


Hello,

I am recruiting for the level 1 evergreen Wounded Wisp.

I already have two players, JAF0 and Big Joe, and am looking to recruit three more.

Selection will be given by a loaded lottery, with preference given to new players and players who have a proven record of ace roleplaying.

As this is a level one scenario, feel free to just post your name and character ideas. I don't mind people creating characters after they have been chosen, as long as they don't take too long about it.

Applications will be open until the end of Wednesday 12th July, although I reserve the right to close applications early.

table notes:

I like the opportunities for roleplay that pbp offers: if you just want to silently roll dice then that will kill my buzz.

I will check-in at least twice a day. Please, regard once-a-day as a minimum (barring emergencies, naturally).

This will be only my second time GMing PFS although I have done a fair bit of GMing, both face-to-face and play-by-post. I welcome advice and support from players with PFS GMing experience. That said, please keep it to the discussion thread and/or PM.

I will use google slides to host maps, unless people would prefer photobucket? I make maps in maptool sometimes and reserve the right to use vision-blocking in encounters where this might enhance the experience. Be aware that vision/light rules may come in to play.

I will use spoilers with DCs for a lot of skill checks. Please, respect others investment in skills and resist the urge to peak if you have not made the check.

fundamental principles:

These are stolen from Trotter Flaxseed.

1. Posting Frequency: Before signing up, consider how much time you can devote to the game. I prefer players who can post once per day on average. I understand that everyone occasionally has a busy day and just can't find the time to post. I try to avoid this but even as the GM I sometimes miss a day. But not posting for several days is not acceptable. It slows the game down and makes it less interesting because your character will be left behind in the action. And if you disappear during combat and hold things up for a day, I will skip you and move on.

2. Posting Quality: Take advantage of the medium and write some description. Tell us what your PC is doing or what they look like; put up some dialog and start a conversation with your fellow PCs. It makes the game immensely more engaging, immersive, and entertaining. Here is a great example of PCs coming to life with some great description and dialog. I hate to call someone out on bad posting etiquette when the player in question has been making an effort to be better about posting quality lately, but do not ever do this. Isn't the first example so much more fun to read than just a post with some empty dice blocks in it or a post with nothing but ooc text? I will admit, it can sometimes be hard to spice up combat posts. But here is some great simple advice on that. Bottom line: be willing to make an effort role-playing in my game. If you aren't up to that challenge, please consider playing a different game. If you aren't much of a writer or are new to PbP, don't be intimidated. I/We will help you improve! But if you sign up for my game and make too many posts with just dice or just ooc text, I will give you a warning and if your quality doesn't improve I reserve the right to ask you to leave the game.

Indicate your interest below!

Sovereign Court

Seers of the Drowned City came out in October 2016.
The Gauntlet is a charity project and was not part of the scheduled line.
The next module is out in November 2017.

Is the modules line being quietly abandoned, like the novels?

I really like having them.

Sovereign Court

Is it better to go with the guide archetype, or go FE: human?

Can't decide.

Sovereign Court

Hello,

I have a hardover in my sidecart. Because it will be combined with my next order, I have no idea of the shipping cost.

Is there any way to get an estimate/calculation of shipping?
After all, we know which books will be shipped together.

Sovereign Court

Hello,

I would like to resume my subscription to the comics.
Do I just buy the subscription again, as if it were the first time?

Sovereign Court

So...

My pbp is fun but it's going kind of slow.

I asked for a minimum of a post a day, and I'm checking the thread three or four times a day.

Unfortunately, my five players have managed six posts between them this week.

I'm running Gallows of Madness as a PFS game.

I'd really welcome some advice, what could I do more/better/differently to get my players posting regularly?

Game is here.

Sovereign Court

What are the rules for replacing characters mid-scenario?


From Shore to Sea GM All-powerful dictator of reality 4

In his usual terse manner, Venture-Captain Ambrus Valsin requests an audience in his office. He wastes no words once the last invitee has closed the door.
“As you may know, many goods and much information passes through Isger, including the discrete movement of relics and artefacts by our own society. However, the society has little presence and few friends in a region so thoroughly dominated by Cheliax and so overwhelmed by the Goblinblood Wars.
Your task will take you to Saringallow, a trading town close to the Conerica River. Despite to flow of trading traffic through the town, the people there are wary of outsiders and slow to trust anyone at all.
Once there, you must secure copies of three books originally held by the diabolist Sarini family but now thought to reside in the civic collection guarded by the mayor,”
the Venture-Captain pauses for a few seconds to rifle through some notes on his desk, “Mayor Sandra Trinelli.”
"However, this is only part of your mission, you must also find a way to put yourselves, and thus the society, in the good graces of the town. If we can become the one group of outsiders with a strong reputation in the town, the Society can begin to effectively monitor anything passing through the region. It will also help to ease our own clandestine movements through Isger, between Cheliax and Lake Encarthan.”
He frowns slightly, stands and peers thoughtfully at you all, “It would, perhaps, be best if you did not reveal your membership of the Society until you had earned a reputation for yourselves: we wouldn’t want any blunders to spoil our chances.”
Captain Valsin begins to file away some papers as he goes on, “Your ship leaves tomorrow, The Duchess. She already lies at anchor. Any questions?”

You have 24 hours the make purchases and complete other tasks in Absalom, play will reconvene in Saringallow so don’t feel you need to prepare for the voyage.

Prior knowledge:

dc10 knowledge (geography):

Isger lies between two of the most powerful economies of Avistan: the merchant Kalistocracy of Druma to the north and Cheliax to the south. Isger also controls the only gap between the Five Kings Mountains and the Menador Mountains. As a result, Isger has the Conerica Straits, one of the most profitable trade routes in Avistan, running through the centre of it.

Mountains
There are parts of three separate mountain ranges within Isger: the Five Kings Mountains to the east, the Menador Mountains to the north and west, and the Aspodell Mountains to the south. The open plain between the Aspodell and Five Kings Mountains that connects Isger to Andoran is known as Isger Pass.

Forests
Much of the Chitterwood was burnt in the aftermath of the Goblinblood Wars, but it still remains as a geographical feature. Beneath the forest, goblin tribes remain in the Caverns of Chitterwood, perhaps gathering their forces for another invasion.

Rivers
Although Isger is a landlocked country, it has numerous large and navigable rivers passing through it. These include the Conerica River and the Keld.

Settlements
Dustpawn, a former mining town
Elidir, the capital, at the heart of the Conerica Straits
Gillamoor, village under quarantine
Haugin's Ear, a fishing town
Logas, a former capital on the edge of the Chitterwood
Saringallow, founded by House Sarini
Umok, a gnome settlement

Places of interest
Citadel Altaerein, former headquarters of the Hellknight Order of the Nail
Citadel Dinyar, headquarters of the Hellknight Order of the Godclaw
Finder's Gulch, haunted site
Iron Rose, palace of the Widow Queen
Wolfpoint, a fort

dc10 knowledge (history):

Isger
Isger was founded in 2133 AR, after Taldor's Seventh Army of Exploration defeated its indigenous inhabitants, the Isgeri. The Isgeri fought the Taldans tenaciously, but were eventually conquered and pacified. In recognition of their great courage and determination, the Taldan crown named their newest province after the tribe.

Trade with Tar Khadurrm
The dwarven nation of Tar Khadurrm was founded in 3279 AR in the Five Kings Mountains southeast of Isger, and its capital, Jernashall, became an important center of trade in the region. It became so important that the governments of the Taldan provinces of Isger and Cheliax petitioned the dwarves to build a surface city to increase their access to dwarven goods and services. Raseri Kanton was built as a sister-city of Jernashall in 3451 AR and quickly became a trade centre for over 500 years, until both cities were destroyed by the eruption of the volcano Droskar's Crag in 3980 AR.

Thrall of Cheliax
Isger remained a thrall of Taldor for nearly two thousand years, until another Taldan province, Cheliax, broke free from their imperial masters during the Even-Tongued Conquest. In 4081 AR, Cheliax wrested control of Isger from Taldor, and Isger has remained a vassal state of Cheliax ever since. Even when several other vassal states, such as Andoran and Galt, successfully rebelled against Cheliax in the 47th century AR, Isger remained firmly within Cheliax's grasp.

Exploitation of resources
As a vassal state of first Taldor and later Cheliax, Isger's natural resources were heavily exploited over the millennia. Eventually the only thing the state had to offer its imperial masters was its valuable location as a trade route between Cheliax and the rich nations bordering Lake Encarthan to the northeast. This route led up the Conerica River from Cheliax, past the capital of Elidir, and from there overland into the nation of Druma. As a result, the Isgeri government has concentrated most of its resources to the communities on the Conerica, leaving the rest of the nation to become an impoverished, bandit-infested hinterland.

Goblinblood Wars
Isger suffered terribly during the Goblinblood Wars when hundreds of tribes of goblinoids (including powerful hobgoblin warlords and their goblin slaves) emerged from the Chitterwood in southern Isger in 4697 AR, killing all in their path. Isger's army was unable to stem the invasion. The goblins were eventually defeated by an unlikely alliance of military forces from neighbouring nations, including the Eagle Knights of Andoran, the Hellknights of Cheliax, and the Mercenary League of Druma. Each fought to keep the goblinoid forces from overrunning Isger and spilling out into their respective countries.] With the enemy armies defeated, the victors put much of the Chitterwood to the torch in an attempt to deprive the goblinoids of a home. Although thousands of goblins died in the conflagration, many fled into the caverns below the forest and survived.

After the war
The Goblinblood Wars were marked by heavy losses on both sides, especially among the Isgeri, and thousands of orphans were left to fend for themselves after hostilities ceased. Their numbers even continued to rise in the post-war period, as chaos and banditry swept through Isger's hinterlands. The only organization who stepped in to help these orphans was the church of Asmodeus supported by Cheliax's House Thrune. They built a number of monasteries throughout the country where they fed, clothed, and indoctrinated Isger's youth into the faith of the Prince of Law. The most famous of these is the monastery run by the Sisters of the Golden Erinyes, where children are not only schooled in infernal philosophy and politics, but also in hard-to-master martial arts.

dc20 knowledge (history):

The town was founded as a garden estate by the noble Chelish Sarini family long ago. They named it Sarini's Hollow and brought in peasants to maintain and farm the land and to act as servants for the more influential members of the noble house. When these nobles began dabbling in diabolism and witchcraft, the local populace became concerned, but when virgin daughters began to be found drained of all blood, the peasants rebelled and hanged all the Sarinis. They renamed the town Sarini Gallows, but over the following century the name evolved into its current form. Chelish nobles are still treated with great suspicion in Saringallow, and any members of House Sarini relocating there are quickly convinced to find a new place to live.

dc15 knowledge (nobility):

House Sarini is one of the better-known noble families of Cheliax. Nicknamed the "Fools of Thrune" or the "Lapdogs of Hell", they are known for producing cruel and macabre fools and jesters who serve the crown. Members of the house are often sent to amuse crowds at public executions in Egorian, entertaining the common folk with their dark and violent humour. It is currently unknown whether members of this house do this voluntarily, or if their debased profession is a result of an offence against House Thrune.


From Shore to Sea GM All-powerful dictator of reality 4

Discuss your character ideas for the adventure here.

I'd like to begin play on Wednesday the 8th, Saturday the 11th at the latest.

Welcome to the game.


I am going to run the Gallows of Madness module for PFS.

This is a series of three linked PFS scenarios, each of which works as a stand-alone as well.
I will run the first scenario (A Foul Breed) come hell or high water and if that goes well then we can do the lot, which yields a bonus chronicle for completing all three.

I have promised a slot to PDXCook but otherwise I will leave this open until midnight GMT on the 4th March. If there are a lot of applications I will run a lottery, if there aren't enough then I will start touting for players in Flaxseed.

As this is a level one module, feel free to just post your name and character ideas. I don't mind people creating characters after they have been chosen, as long as they don't take too long about it.

Table Notes:
I like the opportunities for roleplay that pbp offers: if you just want to silently roll dice then that will kill my buzz.

I will check-in at least twice a day. Please, regard once-a-day as a minimum (barring emergencies, naturally).

This will be my first time GMing PFS although I have done a fair bit of GMing, both face-to-face and play-by-post. I welcome advice and support from players with PFS GMing experience. That said, please keep it to the discussion thread and/or PM.

I will use google slides to host maps, unless people would prefer photobucket? I make maps in maptool and reserve the right to use vision-blocking in encounters where this might enhance the experience. Be aware that vision/light rules may come in to play.

I will use spoilers with DCs for a lot of skill checks. Please, respect others investment in skills and resist the urge to peak if you have not made the check.

basic principles:
These are stolen from Trotter Flaxseed
1. Posting Frequency: Before signing up, consider how much time you can devote to the game. I prefer players who can post once per day on average. I understand that everyone occasionally has a busy day and just can't find the time to post. I try to avoid this but even as the GM I sometimes miss a day. But not posting for several days is not acceptable. It slows the game down and makes it less interesting because your character will be left behind in the action. And if you disappear during combat and hold things up for a day, I will skip you and move on.
2. Posting Quality: Take advantage of the medium and write some description. Tell us what your PC is doing or what they look like; put up some dialog and start a conversation with your fellow PCs. It makes the game immensely more engaging, immersive, and entertaining. Here is a great example of PCs coming to life with some great description and dialog. I hate to call someone out on bad posting etiquette when the player in question has been making an effort to be better about posting quality lately, but do not ever do this. Isn't the first example so much more fun to read than just a post with some empty dice blocks in it or a post with nothing but ooc text? I will admit, it can sometimes be hard to spice up combat posts. But here is some great simple advice on that. Bottom line: be willing to make an effort role-playing in my game. If you aren't up to that challenge, please consider playing a different game. If you aren't much of a writer or are new to PbP, don't be intimidated. I/We will help you improve! But if you sign up for my game and make too many posts with just dice or just ooc text, I will give you a warning and if your quality doesn't improve I reserve the right to ask you to leave the game.

Indicate your interest below!

Sovereign Court

1 person marked this as a favorite.

Earth is part of the Golarion universe.
That's established beyond any doubt in Reign of Winter.

Will Starfinder players be able to visit Future Earth?

Full Name

Malthu the Redeemed

Race

Inactive

Size

Medium

Age

20

Alignment

Neutral Good

Deity

Iomedae

Languages

Common, Orc

Strength 18
Dexterity 13
Constitution 16
Intelligence 12
Wisdom 14
Charisma 8

About Malthu the Redeemed

Tracked Resources:
Hero Points: 3
2nd: 2/2
1st: 4/4
Relentless Footing 5/5

Appearance and Personality:
Malthu is a hulking brute, standing nearly seven feet tall and rippling with muscle. Pox marks still remain scattered on his face and body, a testament to his brush with death and the fate of his family. He bears a curious sword tattoo which appears to be a highly stylized symbol of Iomedae, only curved and bent. But someone who looked carefully might realize that the symbol was constructed on top of the insignia of his former clan, the Twisted Nail.

Malthu is loud and outspoken, and occasionally cynical about his own place in the world. An outsider to every world he's known, Malthu has learned to rely on himself and to always project an aura of strength. If someone doubts his abilities, his first instinct is to challenge them. If someone wants to help him, his first instinct is to assume they want something from him--which is fine as long as he feels respected. Finally, if someone gets in his way, he becomes angry--Malthu is used to getting his way.

Somewhere beneath that hardened exterior, though, is a loyal friend and soldier. Despite lacking formal education, he is quite sharp and has an intuitive understanding of battle tactics and strategy. He believes in keeping all his men alive so they can fight again. And for those he views as part of his "clan," he demonstrates an undying loyalty.

Background:
Before arriving in Trunau, Malthu was a fierce raider amongst the Twisted Nail clan. Rare for a half-orc in his tribe, Malthu was born from an Orc mother, Duras, a female Orc of unusual size, strength and ferocity. She was known as a cross-soul, a rare female who had the fighting spirit of a male. While Duras was respected as a warrior, her ferocity made it difficult to find a lover, for no Orc dared to take a wife that could defeat him in combat. So it was a surprise to all when Duras was found to be pregnant, and an even greater surprise when she gave birth to a single child, a half-human. A single child was a rarity amongst Orcs, who often give birth to litters of young. The Twisted Nail were notorious among both Orcs and Humans for being cannibals, and it was said that Malthu killed and devoured his siblings in the womb, an auspicious sign of his ferocity.

In his childhood, Malthu was always treated as an oddity, and the target of brutal bullying. But he was undaunted, and learned to stand on his own and fight back. When he came into adulthood, it was clear he had inherited his mother's enormous size and strength, along with what was considered, by Orc standards, to be great cunning from his human heritage. Named, "Malthu the Terrible," he was trusted with leading raids against both Orcs and Humans and became greatly successful, known for such feats as the Sacking of Kassen and the Massacre at the Skittermounds. He could have had his pick of Orc wives, but, perhaps because of his heritage, he rejected all orc women. Instead, he took human slaves, with particular affection for Denali, a Varisian woman captured in a raid against a caravan. The other orcs questioned his exclusive preferences for humans, but none dared tell it to his face. Denali's feelings toward Malthu were more conflicted, but she soon learned that having Malthu's favor meant having a good life. Over time, she bore him two children and found she could not continue to hate the father of her son and daughter. As for Malthu, life was good. Very good.

It was after Malthu led a raid against a Nidalese community that his life would take a dramatic turn for the worse. Under normal circumstances, Malthu would not have attacked, for the village's defenses were known to be strong. Yet recent scouting reports suggested that the number of guards on patrol had recently been cut by more than half. Malthu saw the opportunity for his greatest raid yet. He marshaled his tribesman and launched a fierce attack by cover of night, overwhelming the town's fortifications and looting the great riches within. As was often the case, Malthu joined his clansman in celebrating his triumph by consuming the flesh of his enemies.

What he did not know was that the town's sudden weakness was borne of plague. Soon after, however, Malthu felt incredibly ill. He had a blistering fever, and began to cough up blood. He was brought home to the care of his mother, Duras, and slave-wife, Denali, but they could do nothing to cure him. The orc shamans had no understanding of the illness. Worse, the illness began to spread. Denali became sick, and then their two children became ill as well. His children were the first to die, their young bodies unable to fight the disease. Denali too, soon succumbed. And Malthu was left alone, and weak. Those jealous of Malthu's power sought to usurp his place. Duras did her best to fend off these challengers - she was still feared and respected even in her old age. But Malthu knew it would not last, and he was sure that staying at his home meant certain death - if not from the disease, then from his enemies. So he fled the village for human lands.

Malthu stumbled his way to Trunau. When he reached its gates, he begged and pleaded for entry, to seek a healer. But his reputation had preceded him. "Well if ya look at that, Malthu the Terrible!" cried the gate guard. "I never realized how appropriate that name was. You sure look terrible right now!" The guard seemed to be delighted to see Malthu stand weakly at the gate, spitting up blood. Unsurprisingly, the gate remained closed. Rejected, Malthu began to make his way back home. Better to die at home than as a beggar among these humans, he thought. But in truth, he was too weak to go far. Instead, he collapsed by the side of the road.

To his surprise, Malthu awoke not in the afterlife, but within the confines of the Sanctuary in Trunau, being watched over by a gnarled old half-orc. It was Katrezra, former shaman of the Empty Hand tribe. Katrezra knew what the shamans of the Twisted Nail had forgotten - Malthu had contracted the same plague that swept through Trunau 50 years ago. The Orcs were obviously not affected, but Malthu certainly was given his human heritage. Fortunately, Katrezra was able to call upon Halgra to give Malthu the Terrible a chance, and was also was prepared to help Malthu fight the disease. So it was that Malthu recovered.

Since then, Malthu has stayed with Katrezra and the town of Trunau. Malthu claims he owes the shaman a life debt, and that he must stay until he can repay it. Though, even if he wanted to return to his home, Malthu faced great suspicion and peril for turning to humans to help him. He has fought hard to earn the respect of the citizens of Trunau, and, like Katrezra, has come to follow the ways of Iomedae and even receive her blessings. He is now a defender of civilization instead of a raider, and among the members of the church, he has taken to being called Malthu the Redeemed. But he remains a pariah in his own home, as some in Trunau will never forget that he was once Malthu the Terrible.

Character Sheet:
Malthu the Redeemed
Male Half-Orc Inquisitor (Sanctified Slayer) 4
NG Medium Humanoid (human, orc)
Init +7; Perception +8
Darkvision 60ft
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Defense
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AC 17, touch 11, flat-footed 15 (+1 Dex, +6 Armor, -2 ACP)
hp 38 (4d8+12)
Fort +9, Ref +4, Will +8
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Offense
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Speed: 20 ft. (30 ft without armor)
Masterwork Longsword: +7, 1d8+9/19-20/x2
Masterwork Greataxe: +7, 1d12+9/x3
Greataxe, Cold-Iron: +6, 1d12+9/x3
Masterwork Morningstar: +7, 1d8+9/x2
Silver Dagger: +6, 1d8+6/19-20/x2
Javelin, Cold-Iron: +4, 1d6+4/x2 (30 ft)
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Statistics
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Str 18, Dex 13, Con 16, Int 12, Wis 14, Cha 8
BAB +3; CMB +7; CMD 18
Feats: Improved Initiative; Step Up; Power Attack
Traits: Fate's Favored (+1 luck bonuses); Giant-Blooded (half penalty on oversized weapons, +2 CMD vs Awesome Blow)
Skills: Climb +8(1), Heal +8(3), Intimidate +8(2), Knowledge (arcana) +6/+8(2) K. Local +2/4(1), Knowledge (dungeoneering) +6/8(2), Knowledge (nature) +6/8(2), Knowledge (planes) +5/7(1), Knowledge (religion) +6/8(2), Lore (Orcs of Belkzen) +8(4), Perception +9(4), Profession (butcher) +9(4), Sense Motive +9(2), Spellcraft +5(1), Survival +8/10(3), Swim +8(1)
Languages: Common, Giant, Orc
Half-Orc Abilities:
Darkvision 60ft
Intimidating (+2 to Intimidate)
Sacred Tattoo (+1 luck bonus to saves)
Weapon Familiarity (greataxe, falchion)
Inquisitor Abilities:
Persistence Inquisition - Step Up as bonus feat
Relentless Footing (5/day) - Swift Action to increase speed by 10ft
Studied Target - Move action for +1 hit/dam and bluff/know/perc/SM/survival
Monster Lore - +Wis to identify creatures
Stern Gaze - +1/2 lvl to Intimidate and Sense Motive
Cunning Initiative - +Wis to Init
Detect Alignment
Track - +1/2 lvl to Survival to follow/identify tracks
Sneak Attack 1d6
Spells:
2nd (2/day): Inheritor's Smite, Invisibility
1st (4/day): Cure Light Wounds, Divine Favor, Litany of Sloth, Remove Fear, Weapons Against Evil
0th: Acid Splash, Daze, Detect Magic, Disrupt Undead, Guidance, Stabilize
Equipment:
Scale Mail (50gp)
Greataxe, Cold-Iron (40gp)
Chakram, Cold-Iron x3 (6gp)
Morningstar (8gp)
Dagger (1gp)
Holy Symbol of Iomedae, Wooden (1 gp)
Spell Component Pouch (5 gp)
Backpack (2gp)
Bedroll (0.1gp)
Belt Pouch (1gp)
Flint and Steel (1gp)
Rope (1gp)
Grappling Hook (1gp)
Waterskin (1gp)
Crowbar (2gp)
Torches x 10 (0.1gp)
Masterwork Longsword
Alchemist’s Fire x4
Composite Shortbow (+3 Str)
Arrows x20
Mwk Breastplate
Climber’s Kit
Fine Silver Dagger
Healer's Kit
Holy Water x2
Mwk Morningstar
Potion of CLW x2
Scroll of Knock x2
Scroll of Cause Fear
Scroll of Ghostbane Dirge
Scroll of Remove Fear
Scroll of Resist Energy Communal
Scroll of Remove Paralysis
Scroll of See Invisibility
Scroll of Comprehend Languages
Scroll of Obscuring Mist
Smoke Pellet x2
Tangleburn Bag
Tanglefoot Bag
Wand of Inflict Moderate Wounds (7 charges)
Masterwork Greataxe
Scabbard of Vigor
Spring-Loaded Wrist Sheath x2
Cold Iron Javelin x3
334.05 gp

Future Development?:
Accomplished Sneak Attacker, Outflank?