Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Just the wizard left, I'll use my action to retrieve a potion of lesser restoration. Nausea 4/4 So I'm holding two, waiting to drink.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Fortitude, raged, enervated: 1d20 + 7 + 2 - 3 ⇒ (11) + 7 + 2 - 3 = 17 Is that a pass, for once? "Well done, dropping fang-face!"
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
If anyone's feeling fragile, and thinks they'll go down in one good hit, look after yourselves, and do whatever you need to do. Get behind cover, drink a cure, put up a defensive buff, or whatever.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I'll move to physically block the doors. 'Just...keep him busy.'
'I'll be fine.' 'He knows I'm the one he has to kill, if he wants to live.' Nausea 3/4
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Glitterdust is good.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I'd intimidate him, but it's a standard action. Hard to make your threats believable, when you're blowing chunks.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Move action, retrieve potion of cure serious. [Nausea 2/4] "He must be nearly out of spells, if he's throwing the little stuff around.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I am now. I've one action, and can't attack, so I'll move backward out of the cloud and use it for cover.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I could have been clearer. My mistake in not remembering it's a longer casting time. My home game's currently level 16/Mythic 6, so I'm having the opposite problem from Jason, in having to play down to level 7 norms. Our frontline beast has had enlarge pre-quickened and embedded in his gear for so long, I stopped prepping it months ago.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I'm confused where I am in the order.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Yes, you're right.
Fort: 1d20 + 9 ⇒ (6) + 9 = 15 Can I take those attacks against the sinspawn instead, while I wait for the spell to take effect?
Because I'd waited for her to reach me, I'm going to have slipped in the order. Doodle
"Need more healing! Keep me up, and I'll have him!"
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I didn't have my action, delaying till immediately after Seoni, before wizard. As I can reach the ceiling, I can full attack. [Base +13, rage +2, heroism +2, haste +1, sickened -2, Power attack -2, enervation -3]
prime attack: 1d20 + 11 ⇒ (14) + 11 = 25
bonus attack: 1d20 + 11 ⇒ (2) + 11 = 13
secondary attack: 1d20 + 6 ⇒ (7) + 6 = 13
Does that drop him before his turn?
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Doodlevain "Doodle" Montafescue wrote: Concentration check 1d20+7+4 vs DC 19. It's actually DC26(!), but you still made it. If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. If you fail the check, you lose the spell without effect.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Okay, since I risk being dropped by an AoO, if I fly up, it's time to unload on the elemental, that's giving me most grief. [Base +13, rage +2, heroism +2, haste +1, sickened -2, Power attack -2] prime attack: 1d20 + 14 ⇒ (15) + 14 = 29
bonus attack: 1d20 + 14 ⇒ (13) + 14 = 27
Assuming that drops it (and it should, even if augmented), the last attack will go against the sinspawn. secondary attack: 1d20 + 9 ⇒ (17) + 9 = 26
If it's still standing, I'll step away, so it has to find me.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Any word on how long the stagger effect lasts? If it's still running, I can't draw a potion and drink it same round, so would focus on clattering these enemies.
It's the elemental who hits hardest of the three meleeers, though. And the one I need to get away from.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Saves, with heroism+2, PvE +2, haste +1 Ref, sickened -2 sinspawn bite: 1d20 + 11 ⇒ (18) + 11 = 29
Right, I calculate that I've taken 117 damage, minus 4 from DR/-, and healed 25, making a net 88. One claw at 19 didn't hit. So I'm being propped up by my rage hp. And I don't know if you knew, but I can't be flanked, unless they have an ability to count as Rogue 11. Am I still staggered, for the coming round? "MEDIC! Need healing NOW!" Delay till after others act.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Okay, I'm limited to one action, though luckily, I can still make two attacks via Cleave. Using Surprise Accuracy vs the sinspawn, Attack: 1d20 + 18 ⇒ (17) + 18 = 35
then 5' step, and follow up, flanking, on the tiger. Attack: 1d20 + 18 ⇒ (3) + 18 = 21
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Fort save: 1d20 + 7 ⇒ (3) + 7 = 10 Ref save: 1d20 + 8 ⇒ (8) + 8 = 16 That was poor.
Back to the top of the round; Doodle
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Rage+2, heroism+2, haste+1, Power Attack-2, sickened-2 First attack vs sinspawn. 1st attack: 1d20 + 14 ⇒ (6) + 14 = 20
Then step up to attack the tiger, with next 2 attacks. bonus attack: 1d20 + 14 ⇒ (9) + 14 = 23
2nd attack: 1d20 + 9 ⇒ (17) + 9 = 26
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I hadn't yet raged, so Will is still at base level, plus heroism, plus PvE. Will: 1d20 + 7 ⇒ (1) + 7 = 8 or 2 higher, if vs fear.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Lasaraleen wrote: I moved Bramble and Doodle forward on the map per their stated actions. I am not sure if the positioning is exactly correct. I've shifted her to the left a bit; the idea was to hug the wall, and flush them out.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Walk forwards, into the left edge of the fog, come back around, until I see an opponent, then free action rage and attack. Sorry, no idea where I'll end up on the map. Attack: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Initiative after the readied fireball and enemy casting is; Doodle
Doodle next.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Can I see anyone on the edge of the fog?
I don't know if it's intentional, but I think there's the corner of a base peeping out.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
'Any idea what that casting was?' 'If they've fogged themselves, they can either see in it, don't need to see, or they're playing for buff time.' 'If I'm enlarged, I can dive in, and threaten the whole fogged area'
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
So, it's; Doodle
Doodle acted, so since I saw a flyer, I'll pull out a fly potion, and drink it, while stepping slightly forward. Is visibility reduced to five feet?
(Sorry, thought he'd filled the room with fog.)
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
(I'm still suspicious of the people in the lobby, especially now I know there was nothing holding back the shadow. It could have hunted them any time.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I'm ready with a few rounds healing. I'll take wand charges, to preserve channels for in-combat healing.
While this is taking place, can we look around the room?
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
"Ow. Healing needed." Rage, Power Attack Attack: 1d20 + 20 ⇒ (20) + 20 = 40 damage: 2d8 + 18 + 1 ⇒ (3, 1) + 18 + 1 = 23 Confirmation: 1d20 + 20 ⇒ (8) + 20 = 28 damage: 2d8 + 18 + 1 + 2 ⇒ (4, 7) + 18 + 1 + 2 = 32 --------------------------------- Iterative Attack: 1d20 + 15 ⇒ (19) + 15 = 34 damage: 2d8 + 18 + 1 ⇒ (3, 4) + 18 + 1 = 26 Confirmation: 1d20 + 15 ⇒ (3) + 15 = 18 damage: 2d8 + 18 + 1 + 2 ⇒ (4, 6) + 18 + 1 + 2 = 31 Something snaps inside. Beware the warp-spasm, as she turns completely around inside her skin, to stab Emeketta in the back of the head.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
First attack (rage, Power Attack) Attack: 1d20 + 20 ⇒ (6) + 20 = 26 damage: 2d8 + 18 + 1 ⇒ (3, 2) + 18 + 1 = 24 Iterative Attack: 1d20 + 15 ⇒ (5) + 15 = 20 damage: 2d8 + 18 + 1 ⇒ (7, 2) + 18 + 1 = 28
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Holding till after everyone else has acted. "Can you distract her a bit? She's still well armoured." (Aid Other is really easy, and you don't have to get through DR)
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Five foot step around First attack (rage, Power Attack) Attack: 1d20 + 18 ⇒ (15) + 18 = 33 damage: 2d8 + 18 + 1 ⇒ (3, 1) + 18 + 1 = 23 Iterative Attack: 1d20 + 13 ⇒ (17) + 13 = 30 damage: 2d8 + 18 + 1 ⇒ (8, 1) + 18 + 1 = 28
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Move action Guarded Stance: As a move action that doesn’t provoke an attack of opportunity, Amiri can gain a +2 dodge bonus to AC against melee attacks for a number of rounds equal to her current Constitution modifier (typically 4 rounds). Five foot step around First attack (rage, Power Attack) Attack: 1d20 + 13 ⇒ (1) + 13 = 14 damage: 2d8 + 18 ⇒ (4, 6) + 18 = 28
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Delay for potential buff/flank/aid, but not so long as to not act before the knight. "Tell those people in the entrance, if they want to see their homes again, to stop sitting on their thumbs!"
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Well, that's better than facing a death knight.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
I saw the d100, and nearly freaked.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
If she's blinded (which as a Will save, she can be), we can swamp her, and provide flanks/aids. I'm not yet convinced my full damage is going through, as undead have a variety of DR. Any enlarge buffs going? That should guarantee I breach any DR, even with poor rolls. And don't forget those of you with familiars, they can run past a blinded enemy to deliver touch spells.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
For 'which crit', there was an auto hit, by me above, but I don't know if it then confirmed, possibly not, if AC is higher than 23. Anything that adds attacks or attack bonuses is welcome. I'm not convinced my secondary attack is reliable.
Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Five foot step. First attack (rage, dropping Power Attack, for accuracy) Attack: 1d20 + 15 ⇒ (2) + 15 = 17 damage: 2d8 + 12 ⇒ (5, 7) + 12 = 24 Second attack (swift action surprise accuracy) Attack: 1d20 + 12 ⇒ (20) + 12 = 32 damage: 2d8 + 12 ⇒ (5, 7) + 12 = 24 If she's crittable, roll to confirm (+2 damage for killer trait); Confirm: 1d20 + 12 ⇒ (11) + 12 = 23 extra crit damage: 2d8 + 12 + 2 ⇒ (3, 6) + 12 + 2 = 23
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