Amiri

Bramble Whortham's page

202 posts. Organized Play character for Snorter.


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Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I posted it under my main alias.

PFS #4098-04
Dayjob; don't believe she has one. I'll be applying it to a level 1 PC anyway.
Normal progression

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Well, we survived.
That did get close. I drop the rage, and join in the cleanup, with aching muscles.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Just the wizard left, I'll use my action to retrieve a potion of lesser restoration.

Nausea 4/4

So I'm holding two, waiting to drink.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Fortitude, raged, enervated: 1d20 + 7 + 2 - 3 ⇒ (11) + 7 + 2 - 3 = 17

Is that a pass, for once?

"Well done, dropping fang-face!"

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

If anyone's feeling fragile, and thinks they'll go down in one good hit, look after yourselves, and do whatever you need to do. Get behind cover, drink a cure, put up a defensive buff, or whatever.
Just because I'm playing a gung-ho melee bruiser, doesn't mean I expect anyone else to stand on the front line, taking a beating, especially when I've been temporarily hobbled.
The only PC's hit points and conditions I've been tracking are my own, and I know I've been down to 1hp off dead, before I got better.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'll move to physically block the doors.

'Just...keep him busy.'
<bluurgh>
'Just a few more seconds.'

'I'll be fine.'

'He knows I'm the one he has to kill, if he wants to live.'

Nausea 3/4

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Glitterdust is good.
He's going to fail a save sometime.
And even if he doesn't, it stops him fleeing invisibly.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

'Just play for time. He's out of options, and knows it.'
<BLOOOARGH>

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'd intimidate him, but it's a standard action.

Hard to make your threats believable, when you're blowing chunks.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Move action, retrieve potion of cure serious.

[Nausea 2/4]

"He must be nearly out of spells, if he's throwing the little stuff around.
Can anyone dispel that force shield?"

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Ugh, you others will have to bring him down, while I shake this off.

[Nausea 1/4]

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I am now.

I've one action, and can't attack, so I'll move backward out of the cloud and use it for cover.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I could have been clearer. My mistake in not remembering it's a longer casting time.

My home game's currently level 16/Mythic 6, so I'm having the opposite problem from Jason, in having to play down to level 7 norms.

Our frontline beast has had enlarge pre-quickened and embedded in his gear for so long, I stopped prepping it months ago.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'm confused where I am in the order.
I thought enlarge was a standard action spell, so waited for her to cast it. If it doesn't take effect immediately, I wouldn't have waited, as it would be a wasted turn.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Yes, you're right.
I'll have to roll the fog saves.

Fort: 1d20 + 9 ⇒ (6) + 9 = 15

Can I take those attacks against the sinspawn instead, while I wait for the spell to take effect?
I'd still be Medium, knock off 1d8+2 from the damage?
If that doesn't drop him, I'll have to take the spear damage.

Because I'd waited for her to reach me, I'm going to have slipped in the order.

Doodle
Seoni
Bramble
Lasaraleen

"Need more healing! Keep me up, and I'll have him!"

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I didn't have my action, delaying till immediately after Seoni, before wizard.

As I can reach the ceiling, I can full attack.

[Base +13, rage +2, heroism +2, haste +1, sickened -2, Power attack -2, enervation -3]
[Str now 26, sword base damage up one step]

prime attack: 1d20 + 11 ⇒ (14) + 11 = 25
damage+powerful blow: 3d8 + 20 + 2 ⇒ (8, 3, 1) + 20 + 2 = 34

bonus attack: 1d20 + 11 ⇒ (2) + 11 = 13
damage: 3d8 + 20 ⇒ (2, 2, 1) + 20 = 25

secondary attack: 1d20 + 6 ⇒ (7) + 6 = 13
damage: 3d8 + 20 ⇒ (7, 2, 1) + 20 = 30

Does that drop him before his turn?

Grand Lodge

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Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Doodlevain "Doodle" Montafescue wrote:
Concentration check 1d20+7+4 vs DC 19.

It's actually DC26(!), but you still made it.

If you take damage while trying to cast a spell, you must make a concentration check with a DC equal to 10 + the damage taken + the level of the spell you’re casting. If you fail the check, you lose the spell without effect.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Seoni? Got an enlarge spell? I can get three attacks, and stay in his face."

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

*%&$^($(£!!

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

(moved dead creatures off the map, and stepped forward)

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Okay, since I risk being dropped by an AoO, if I fly up, it's time to unload on the elemental, that's giving me most grief.

[Base +13, rage +2, heroism +2, haste +1, sickened -2, Power attack -2]

prime attack: 1d20 + 14 ⇒ (15) + 14 = 29
damage: 2d8 + 18 ⇒ (6, 8) + 18 = 32

bonus attack: 1d20 + 14 ⇒ (13) + 14 = 27
damage: 2d8 + 18 ⇒ (3, 5) + 18 = 26

Assuming that drops it (and it should, even if augmented), the last attack will go against the sinspawn.

secondary attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 2d8 + 18 ⇒ (7, 5) + 18 = 30

If it's still standing, I'll step away, so it has to find me.
If it drops, I'll step forward.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Any word on how long the stagger effect lasts?

If it's still running, I can't draw a potion and drink it same round, so would focus on clattering these enemies.
Are the sinspawn wearing any armour?
Without dex, and blinded, they ought to be easy to hit.

It's the elemental who hits hardest of the three meleeers, though. And the one I need to get away from.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Saves, with heroism+2, PvE +2, haste +1 Ref, sickened -2

sinspawn bite: 1d20 + 11 ⇒ (18) + 11 = 29
acid: 1d20 + 7 ⇒ (1) + 7 = 8
grease: 1d20 + 7 ⇒ (18) + 7 = 25

Right, I calculate that I've taken 117 damage, minus 4 from DR/-, and healed 25, making a net 88. One claw at 19 didn't hit. So I'm being propped up by my rage hp.

And I don't know if you knew, but I can't be flanked, unless they have an ability to count as Rogue 11.

Am I still staggered, for the coming round?

"MEDIC! Need healing NOW!"

Delay till after others act.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Okay, I'm limited to one action, though luckily, I can still make two attacks via Cleave.

Using Surprise Accuracy vs the sinspawn,

Attack: 1d20 + 18 ⇒ (17) + 18 = 35
damage: 2d8 + 18 ⇒ (1, 3) + 18 = 22

then 5' step, and follow up, flanking, on the tiger.

Attack: 1d20 + 18 ⇒ (3) + 18 = 21
damage: 2d8 + 18 ⇒ (3, 4) + 18 = 25

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Fort save: 1d20 + 7 ⇒ (3) + 7 = 10

Ref save: 1d20 + 8 ⇒ (8) + 8 = 16

That was poor.
Is the sickness stackable with itself?

Back to the top of the round;

Doodle
Bramble
Seoni
Lasaraleen
Sinspawn

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Rage+2, heroism+2, haste+1, Power Attack-2, sickened-2

First attack vs sinspawn.

1st attack: 1d20 + 14 ⇒ (6) + 14 = 20
damage: 2d8 + 18 ⇒ (8, 3) + 18 = 29

Then step up to attack the tiger, with next 2 attacks.

bonus attack: 1d20 + 14 ⇒ (9) + 14 = 23
damage: 2d8 + 18 ⇒ (8, 4) + 18 = 30

2nd attack: 1d20 + 9 ⇒ (17) + 9 = 26
damage: 2d8 + 18 ⇒ (4, 8) + 18 = 30

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I hadn't yet raged, so Will is still at base level, plus heroism, plus PvE.

Will: 1d20 + 7 ⇒ (1) + 7 = 8 or 2 higher, if vs fear.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste
Lasaraleen wrote:
I moved Bramble and Doodle forward on the map per their stated actions. I am not sure if the positioning is exactly correct.

I've shifted her to the left a bit; the idea was to hug the wall, and flush them out.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Walk forwards, into the left edge of the fog, come back around, until I see an opponent, then free action rage and attack.

Sorry, no idea where I'll end up on the map.

Attack: 1d20 + 15 + 1 ⇒ (5) + 15 + 1 = 21
damage: 2d8 + 18 ⇒ (8, 6) + 18 = 32

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Initiative after the readied fireball and enemy casting is;

Doodle
Bramble
Seoni
Lasaraleen (will be emitting sanctuary aura)
THEM

Doodle next.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Can I see anyone on the edge of the fog?
And is it thin enough at the edges, to identify them?

I don't know if it's intentional, but I think there's the corner of a base peeping out.
If they aren't there, let me know, otherwise, I'd rush them.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

'Any idea what that casting was?'

'If they've fogged themselves, they can either see in it, don't need to see, or they're playing for buff time.'

'If I'm enlarged, I can dive in, and threaten the whole fogged area'

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

So, it's;

Doodle
Lasaraleen (delay)
Bramble
Seoni
THEM

Doodle acted, so since I saw a flyer, I'll pull out a fly potion, and drink it, while stepping slightly forward.

Is visibility reduced to five feet?
And how high was the ceiling, before visibility ended?

(Sorry, thought he'd filled the room with fog.)

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

initiative: 1d20 + 2 ⇒ (11) + 2 = 13

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Ready!

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

(I'm still suspicious of the people in the lobby, especially now I know there was nothing holding back the shadow. It could have hunted them any time.
We may have to deal with them turning on us, on the way out.)

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'm ready with a few rounds healing. I'll take wand charges, to preserve channels for in-combat healing.
Assume prayer wears off, while post-rage fatigue winds down, but the other buffs are still running.

While this is taking place, can we look around the room?
The benches suggest it's a meeting room or temple.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

"Ow. Healing needed."

Rage, Power Attack

Attack: 1d20 + 20 ⇒ (20) + 20 = 40

damage: 2d8 + 18 + 1 ⇒ (3, 1) + 18 + 1 = 23

Confirmation: 1d20 + 20 ⇒ (8) + 20 = 28

damage: 2d8 + 18 + 1 + 2 ⇒ (4, 7) + 18 + 1 + 2 = 32

---------------------------------

Iterative Attack: 1d20 + 15 ⇒ (19) + 15 = 34

damage: 2d8 + 18 + 1 ⇒ (3, 4) + 18 + 1 = 26

Confirmation: 1d20 + 15 ⇒ (3) + 15 = 18

damage: 2d8 + 18 + 1 + 2 ⇒ (4, 6) + 18 + 1 + 2 = 31

Something snaps inside.

Beware the warp-spasm, as she turns completely around inside her skin, to stab Emeketta in the back of the head.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

First attack (rage, Power Attack)

Attack: 1d20 + 20 ⇒ (6) + 20 = 26

damage: 2d8 + 18 + 1 ⇒ (3, 2) + 18 + 1 = 24

Iterative Attack: 1d20 + 15 ⇒ (5) + 15 = 20

damage: 2d8 + 18 + 1 ⇒ (7, 2) + 18 + 1 = 28

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Holding till after everyone else has acted.

"Can you distract her a bit? She's still well armoured."

(Aid Other is really easy, and you don't have to get through DR)

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Five foot step around

First attack (rage, Power Attack)

Attack: 1d20 + 18 ⇒ (15) + 18 = 33

damage: 2d8 + 18 + 1 ⇒ (3, 1) + 18 + 1 = 23

Iterative Attack: 1d20 + 13 ⇒ (17) + 13 = 30

damage: 2d8 + 18 + 1 ⇒ (8, 1) + 18 + 1 = 28

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Welcome to Doodlevain!

Now let's put this bony creature in the ground!

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I'm not going to argue against rerolling that!
LOL

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Move action Guarded Stance: As a move action that doesn’t provoke an attack of opportunity, Amiri can gain a +2 dodge bonus to AC against melee attacks for a number of rounds equal to her current Constitution modifier (typically 4 rounds).

Five foot step around

First attack (rage, Power Attack)

Attack: 1d20 + 13 ⇒ (1) + 13 = 14

damage: 2d8 + 18 ⇒ (4, 6) + 18 = 28

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Delay for potential buff/flank/aid, but not so long as to not act before the knight.

"Tell those people in the entrance, if they want to see their homes again, to stop sitting on their thumbs!"

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Well, that's better than facing a death knight.
Certainly the death knights I made for Age of Worms.
At least my damage is getting through.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

I saw the d100, and nearly freaked.
What's she hitting me with, a telephone pole?
Miss chance saves me from a crit!
Are those her attack bonuses, after blindness penalties? Because they went up. And there's some bonus damage, is that unholy? If so, that's not applicable to me, as CN.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

If she's blinded (which as a Will save, she can be), we can swamp her, and provide flanks/aids.

I'm not yet convinced my full damage is going through, as undead have a variety of DR.

Any enlarge buffs going? That should guarantee I breach any DR, even with poor rolls.

And don't forget those of you with familiars, they can run past a blinded enemy to deliver touch spells.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

For 'which crit', there was an auto hit, by me above, but I don't know if it then confirmed, possibly not, if AC is higher than 23.

Anything that adds attacks or attack bonuses is welcome. I'm not convinced my secondary attack is reliable.

Grand Lodge

Human barbarian 7; AC 21, touch 14, flat-footed 18; hp 47/75; rage 6 (18) +2 Large bastard sword +13/+8 (2d8+9/19–20) Fort +7, Ref +4, Will +3; +2 vs. fear, +2 vs. traps; Speed 30 ft. fly, haste

Five foot step.

First attack (rage, dropping Power Attack, for accuracy)

Attack: 1d20 + 15 ⇒ (2) + 15 = 17

damage: 2d8 + 12 ⇒ (5, 7) + 12 = 24

Second attack (swift action surprise accuracy)

Attack: 1d20 + 12 ⇒ (20) + 12 = 32

damage: 2d8 + 12 ⇒ (5, 7) + 12 = 24

If she's crittable, roll to confirm (+2 damage for killer trait);

Confirm: 1d20 + 12 ⇒ (11) + 12 = 23

extra crit damage: 2d8 + 12 + 2 ⇒ (3, 6) + 12 + 2 = 23

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