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I've been having a blast theorycrafting with some of the weapons in SF2e, and I was wondering what sort of things people wish were in the game, either trait or flavour wise. For me I definetly wish there was an automatic 1-handed weapon. I would very much accept low damage for the fun of spraying bullets/fire/godknowswhat everywhere from both hands.
Hi!
The broad strokes of the feats are perfect. I've long lamented the number of advanced weapons in the game that are functionally fighter features as if it's not ancestry-tied, you can't use it to its full potential. This is a great way to address that, and I hope we see other classes get similar feats. For example, giving alchemists access to all injection weapons, or magus familiarity with weapons appropriate to their hybrid study. The main issue as I see is that there aren't actually that many advanced weapons in the groups runesmith gets access to, but there may well be some on the way in Battlecry! (I also think that necro not going to master does put the limits on a melee-necro playstyle, but I don't know if giving the feat even alchemist scaling would be too much.)
Howdy! I'm just putting something together for an upcoming session and I was wondering if anyone knows any good sources about the dimension of time. I'm aware the wiki has a bit, but it really isn't that much. I can obviously make my own stuff, and I most likely will, but if there's any more additional content I can draw on, I'd love to have a look. Thanks!
Howdy!
I had a look at what fiends/celestials don't have lineages yet, and the major standout for me was Divs. I can easily see a Divspawn (probably with a cooler name) heritage that lets you curse or otherwise undermine your target. Does anyone else have any good bets on what we might see? |
