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Following a discussion in the impossible magic thread, I thought it was a good idea to spin the discussion off into its own thread. For those who didn't read it, there was some discussion about the usefulness of the rarity system, as many times GMs will simply blanket allow uncommon options. As for my opinion, I love the rarity system! I think it gives GMs who understand it another tool to use and helps signpost when they should double check something. Now there are issues with it, I think it is possible to improve them. To me, the big issue is understanding why something is uncommon which can hamper the system. Take the katana for example. It's uncommon because it's called a Katana, really. Compare to other uncommon options like Teleport, and you can see the problem. Teleport has the potential for mechanical disruption to a game. In my opinion the best way to improve this would be some additional tags. The katana could have a "Tian Xia" tag, which without really adding to page space would indicate to a GM that it's uncommon for flavour reasons. Other improvements are likely possible, but I'd really hate to go into a hypothetical Pf3e and see it gone. I'm very curious to hear people's thoughts on this one.
I'm still reading through and thinking about luminary but I just wanted to say I think I'm a big fan of only having one class per book. (I'm assuming that's what happening, and not that the second class will be revealed later). I think a big problem pathfinder has is that a lot of things are just not revisited, and it's probably a casuality of page count more than anything. You slap in your two classes, your archtypes, magic items and lore and there's only a few pages left. If one class at a time means books can come with more things for older content (Esp class feats, archtypes, i'm a big fan). This may also be to put a bunch of ancestries in the book, but tbh after galatic ancestries I've got total faith in the team to deliver exciting ancestries so I wouldn't mind getting those too! I'm curious how others feel here. Would you rather get double classes to round out the system faster? Or would you rather we get more things for what we already have?
The title is self-explanatory but I'll provide some reasoning. If I'm barking up the wrong tree, let me know! Problem 1) Daredevil is very dependent on size, and has the most variance of any class as a result of size. Daredevil as a class is very often at the mercy of size, especially releative size. Many of your feats just straight up don't work if you're too small, and there's some weirdness with props, as I understand it. While titan wrestler wouldn't solve this alone, it might offer an excuse to remove size constraints on those aforementioned feats. Size constraints are also a problem for your standard maenevers. If you're fighting something too large and you dont have titan wrestler, a lot of what you're supposed to be doing no longer works. Problem 2) Titan Wrestler is a clear feat tax
Problem 3) This is inconsistent with similar options in the game.
This isn't to say free titan wrestler will make daredevil totally size independent, as there's some hard-coded size issues mentioned in problem 1, but I do think this will smooth things out.
I can't believe we don't have this yet! I was looking at the SF1e race list to find some weird species to throw into my one shot, and there's so many I want to see in SF2e. Feel free to suggest anything, from adjustments to PF ancestries, to entirely new ancestries. I'm going to narrrow to one which is the collosiborn. What a beautifully absurd concept. It'd need so much extra stuff surrounding it to work but my space gods do I want to see it.
That is the question:
I figured there should probably be a dedicated thread for this because this is going to be the biggest discussion around the two classes. To get us started, I’d like to give my thoughts, but I am conflicted.
Slayer on the other severed monster hand, I just don’t see it. Mark quarry feels like it has very similar problems to investigator where there’s a real chance it just isn’t going to come up, which is the kind of specificity that I really don’t want to see on a class. If this were an archetype feature, this would be more acceptable, as hyper-specific archetypes are common, and people haven’t really had much of an issue with them. It would also let people use the more interesting part of Slayer (Trophies) on any class, which suffers from a similar problem as Daredevil where it really is just something anybody could do.
I've been having a blast theorycrafting with some of the weapons in SF2e, and I was wondering what sort of things people wish were in the game, either trait or flavour wise. For me I definetly wish there was an automatic 1-handed weapon. I would very much accept low damage for the fun of spraying bullets/fire/godknowswhat everywhere from both hands.
Hi!
The broad strokes of the feats are perfect. I've long lamented the number of advanced weapons in the game that are functionally fighter features as if it's not ancestry-tied, you can't use it to its full potential. This is a great way to address that, and I hope we see other classes get similar feats. For example, giving alchemists access to all injection weapons, or magus familiarity with weapons appropriate to their hybrid study. The main issue as I see is that there aren't actually that many advanced weapons in the groups runesmith gets access to, but there may well be some on the way in Battlecry! (I also think that necro not going to master does put the limits on a melee-necro playstyle, but I don't know if giving the feat even alchemist scaling would be too much.)
Howdy! I'm just putting something together for an upcoming session and I was wondering if anyone knows any good sources about the dimension of time. I'm aware the wiki has a bit, but it really isn't that much. I can obviously make my own stuff, and I most likely will, but if there's any more additional content I can draw on, I'd love to have a look. Thanks!
Howdy!
I had a look at what fiends/celestials don't have lineages yet, and the major standout for me was Divs. I can easily see a Divspawn (probably with a cooler name) heritage that lets you curse or otherwise undermine your target. Does anyone else have any good bets on what we might see? |
