Clockwork Spy

BotBrain's page

Organized Play Member. 561 posts. No reviews. No lists. No wishlists.


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Cognates

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Ah dang I'll have to wait for the writeup. Very hyped about high seas though, I am in the market for water-based rules and items at the moment.

Cognates

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Oooh Geb and Nex being forced to work on the same side?! That'd be so cool.

Cognates

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Yeah I can definetly see Geb (Country and Ghost) sending troops against the whispering tyrant then. If nothing else to teach him a lesson for being so belligerant.

Cognates

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You have got to stop taking this so personally. Xenocrat's explaination is far more likely in that if it's so easily fixable then it's not really high priority. I disagree, if that is Paizo's perspective, but we're talking about slight texual mistakes here, not entire books being printed blank.

None of this is ideal but this isn't being done out of spite or malicous neglect.

Also, I don't think there's as many problems with the PFS-adjusted stuff as you've noted because a lot of these are things like "Runelord players should keep in mind PFS values" or explaining how something works in PFS because it doesn't quite work the same was as a regular campaign.

Cognates

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ImpossiblePlaytest wrote:

Welcome to the playtest for the necromancer and the runesmith classes! This playtest is for an as-yet-unannounced

book to be released in 2026, which will push the possibilities of magic itself.

We don't "know" for certain but it being the gencon release is so likely I'd be shocked if it's anything else.

Cognates

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Yeah i'm sympathetic to the idea that I might be overreacting because I'm fully aware I have a habit of taking things too seriously, but at the same time things like this can be a pain in the ass.

Cognates

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This will break the game wide open and your players will never ever fail a check in that sill.

Since you're coming from first it's really important to note the numbers in pf2e are much more tightly controlled, and even a +1 will have a big impact on whatever you're doing.

This isn't to say you can't meddle with the rules or numbers, but with Pf2e it's a really good idea to have a feel for the system first before you do so.

Also what Finoan said is vital for meeting the system where it is. I've seen too many people try to brute force their way through combats with triple attacks and it always ends badly.

Cognates

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Yeah the whole point of the errata was so we don't have ad-hoc rules clarifications which, for the record, I support, Sage Advice in dnd proved to me you cannot have one guy just answering random questions when he feels like it. (Apparently you can't twinspell disintegrate because it can target objects).

That being said if they're not going to give regular errata I am fine with this one exception because of it's simplicity and because of how fundemental an error it is. We have live with mythic being jank because that's not going to be solved in one go, but oracle having so much amibuguity over a fundemental part of the class is a really big problem.

I am "Fine" with almost every other minor error because most of the time it is easy to intuit what is actually supposed to be, but this isn't that.

IMO if the president gets set that paizo might answer a rules question when it is a) fundemental to the option affected and b) solvable with a yes/no then I don't think that's going to be detrimental, especially if paizo make it clear this is for exceptional circumstances.

Cognates

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I think there's maybe a plot in giving your party an absurd loan, letting them blow it, and then oops! That was a devil. You better pay that back real quick!

Cognates

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Nope, no balance issues at all. Guns aren't balanced to be any stronger than the next weapon of their tier.

Also, simple and martial profiencies already give profiency in those firearms. There's no seperate firearm profiency.

So to make firearms more common it is as simple as telling your players to treat any firearm as though they are common!

Cognates

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Maya Coleman wrote:
Gisher wrote:

Thanks for the update, Maya. :)

I get it. This has been a crazy year for Paizo, and this errata wasn't the highest priority. Hopefully things will be a bit calmer for all of you next year.

We have a lot of things planned, including a playtest straight off!! So, we hope you all have a good year with us too ^_^

:0

Starship time, perhaps? Time to engage thrus- uh I mean, waiting

Cognates

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Theaitetos wrote:

If OP asks about non-caster options, then feel free to recommend your Maguses, suggest your Kineticists, and advertise your Thaumaturges.

Magus and Kineticist are casters, and if you want single-target blasting those are your two off-the-shelf choices.

Cognates

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Bust-R-Up wrote:
I'd sneak in and make a new errata document exactly 180 degrees off the community consensus on every issue. I'm enough of a GM that being the monkey's paw just has too strong an appeal.

"Oracle gets no spells now. Goodbye"

Cognates

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If the choice is between errata and people getting paid a better wage, I'm not going to go to miss the errata lmao.

Also you yourself said Paizo have always had a problem with putting out conistent useful errata, so i'm not sure how you're connecting the dots between a union forming four years ago and this.

Cognates

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I think of it the same way we see grifters claiming magic powers in the real world.

Some believe their own hype, fully.
Others are aware they're lying to some extent, but they believe in the fundemental assumptions of the belief system
And others just want power, and will say and do anything to get it.

Cognates

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Tridus wrote:
BotBrain wrote:

Thanks for the response Maya, but (and I'm speaking to everyone here, not just you or the paizo team) but I'm a little concerned that there isn't an errata for certain issues. The ambiguity over things like Oracle spells really does feel like something that needs addressing.

Yeah I'm extremely disappointed that they think fixing a spellcasting class so its repertoire doesn't contradict itself isn't "urgent", when it's been a problem for over a year. This isn't some edge case: it's a key part of literally the core function of the class. It's also a very simple fix.

Especially when you look at Korakai's PFS pregen and the spells there don't really fit with the rules either and it means even Paizo doesn't seem to know how this is supposed to work.

I get why corner cases and more obscure things don't get errata because there is only so much time in the day, but something like this never should have been released that way in the first place and there's no excuse for it not being fixed for well over a year.

Agreed. I try to normally avoid saying things are entirely bad because I think it can get hyperbolic quickly, but this one is pretty bad.

Cognates

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Thanks for the response Maya, but (and I'm speaking to everyone here, not just you or the paizo team) but I'm a little concerned that there isn't an errata for certain issues. The ambiguity over things like Oracle spells really does feel like something that needs addressing.

Re: Gaulin
We did also have starfinder this year. I'm not privvy to internal paizo operations, obviously, but I'd imagine that probably drew resources away.

Cognates

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No it does look like an oversight. I suspect it was assumed that martial artist already had the reuglar monastic weapontry feat, and so it wasn't printed for martial artist.

For a homerule fix, giving it to martial artist as a second level feat is probably fine enough.

Cognates

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I would love a psychic gish. I was playing elden ring earlier, and I realised how much I'd love a dedicated "dancing blade" character option.

Cognates

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Imagine you sneak into paizo HQ, and successfully dodge the golems with laser guns I assume guard the premises, what book do you sneak into production?

Don't feel constrained by what is "realistic", go nuts. What book would you most want to see?

Cognates

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Trip.H wrote:

Yup, hence the rules on Staves inside SoM being their last chance.

It also is kinda a better fix than the Shadow Signet, imo, as it at least has a Hand cost, so no one can really complain about it being OP / "unfair" to the Magus.

What is mondo frustrating is that there literally is text that says "though item bonuses to spell attack rolls are rare."

but them being "rare" would mean they have to exist. So where the hell are they? They 100% knew spell attacks needed item bonuses after they crowbarred weapon runes into the system, and just flipping didn't get around to it.

There are far, far too many god domains and focus spells in general that use spell attacks for there to be any excuse; refusing to publish new spells that target AC does nothing to erase how many existing options are STILL WAITING for that damn item bonus.

Absurdly unprofessional.

I think "absurdly unprofessional" is a bit much. Calling them rare just sounds like an oversight. They're not doing this to spite us, as annoying as the lack of "weapon" runes for spell attack rolls is sometimes.

Cognates

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I was expecting something to do with attack rolls after sure strike got knocked down to 1/minute but if they didn't add war magic items that give a +X in the war book I don't have my hopes up for any other books.

Cognates

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Ooh draconic pacts sounds fun. I wonder what that's about. Obviously it could just be more feats for pactbinder, but I'm hoping it's treated more like treasure. Imagine doing a favour for a dragon and they bestow a boon on you.

Cognates

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Oh I have to play a vorpal dragonblooded character

Cognates

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Mark the Wise and Powerful wrote:

Well, I used Microsoft CoPilot to ask the following questions:

1. How do you calculate damage in PF2e?

2. What would the calculations look like using a greataxe for a Fire Giant?

In #1, it gave an example of a barbarian using a greataxe. Ignoring barbarian special abilities, the difference in damage centering around the greataxe my PF1e players thought just wasn't believable.

We're not asking for realism -- we're just asking for a level of believability.

I'll bet if a survey was taken, most PF1e players would have a lot of issues playing with PF2e damage calculations -- with the core issue being weapon size.

Having a tiny greataxe and a huge greataxe do the same damage is just unacceptable to PF1e players. Almost always discussions about this with different PF1e players yield utterances of "dumbing it down".

This is the same thing PF1e players said about 5e.

For the love of all that is holy do not use LLMs to tell you how a system works. They're prone to just lying at the best of times, much less parsing specific information about a system with similar names and mechanics to other systems.

I'm not going to comment on the size thing because this is clearly just going to come down to personal prefrence, but the rules are easily accessible online and you're more than capable of reading them on your own.

Cognates

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omg please i'd love a second edition contempary of Strange Aeons. I love putting cosmic horror stuff in my games even when it is entrirely irrelvant. Sure APs don't add loads of feats or whatever but I can dream.

Cognates

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Nezuyo wrote:
Aren't Pathfinder ancestries getting stuff in the Galactic Ancestries book already?

That's one aspect of what's being asked for. But that won't include things like class feats, cross-compatible numerian items, etc.

Cognates

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Huh that's interesting, because I'm reading their (admitedly limited) entry on starfinder wiki and they sound like they're closer to some kind of beast. I wonder if the loss of aucturn will spur them forward.

Cognates

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Family corpse resureccted without your permission? Sue now!

Cultists in your neighbourhood? It's more likely than you think!

Have you or a loved one been diagnosed with radiation sickness?

Cognates

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I think a lot of the fun of in-game myths like wukong becoming immortal is that they DON'T make sense. It hints that these stories are something mortals tell to explain something, and the "Real" events may be different.

Perhaps wukong didn't just delete his name from a book, he used supreme trickery on a cosmic scale to make it so his name was never real, and that's much harder to communicate.

Perhaps this is bias on my end, because in my setting I enjoy mixing the way TTRPGs normally do gods, and adding this unknowable aspect on top. My fave little tidbit is introducing doubt as to whether mortals actually ascend, or if their acenction has produced something that thinks it's the mortal.

(Yes i stole this from swamp thing)

Cognates

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Easl wrote:
BotBrain wrote:
Timber sentinel being a stronger guardian tree isn't power creep, because nobody in their right mind is going to take a kineticist dedication just for timber sentinel because it's stronger protector tree.

Oh I dunno, that one, the healing ones, and a couple of the stances make it really tempting. Use-all-you-want on things where your attack or save DC doesn't matter are like this whole other dimension of niceness. IMO the thing holding the kineticist archetype back is not what you get but when you get it; waiting until L4 to get your first impulse, then getting 1 per 2 levels is kinda meh. I think a lot of other archetypes deliver a quicker 'hit' of benefit.

Okay but now we're talking about kineticist in general being strong. Kineticist has not entriely overshadowed prior options to the point where you're causing yourself problems by not taking it. I'm not denying it's a stronger-than-baseline ability. It obviously is.

My point is that it has not created a problem where anyone who would want to take protector tree is instead coaxed into taking kineticist dedication JUST for timber sentinel.

Again to go back to YuriP's point, Strong =/= power creep. It's why I don't think Numbing tonic is a strict upgrade to elixir of life. There are lots of situations where you want to pick one or the other.

Cognates

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I really don't understand what timber sentinel is power creeping. Power creep is when an older option is rendered obsolete by a newer option which is stronger.

Timber sentinel being a stronger guardian tree isn't power creep, because nobody in their right mind is going to take a kineticist dedication just for timber sentinel because it's stronger protector tree.

Same with numbing tonic. What's that completely replacing?

As yuriP said. Something being above baseline =/= power creep. There's above baseline options in the legacy PHB.

Cognates

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This sounds more like a PFS failing than the system itself. We've known from the get-go that mixing SF2e and PF2e will come with issues like flight from level 1.

I don't know how much you can argue something is power-creep when it's from an optional ruleset that explicitly flags this as a problem. It'd be another thing if Dragonkin was a printed ancestry in Pf2e.

Cognates

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Zoken44 wrote:

Okay, so for the "Beast Boy" version of a shifter what is keeping the Wild Order Druid from fulfilling that role? Serious question. Not down playing that desire at all.

For the Werewolf-ish Shifter, what is keeping the Beastkin VHeritage, the Werewolf Archetype, and the Animal Barbarians from fulfilling that role?

The beast boy comparision is limited, I just use it to emphasise the difference between barb and a hypothetical shifter.

Druids are still spellcasters, so you don't get to commit fully to the fantasy of this blurring of man or beast as you swap forms freely in battle.

Untamed form is also very limited, you get a small pool of fixed options, instead of a wider pool of options to pick from.

Would my hypothetical shifter be derivative of wild order druid? Yes. But a lot of classes have a decent amount of overlap and I don't see the difference here.

If you want to see what I'm on about, Teridax's shifter is essentially my pitch, though i would prefer it remain purely animalistic, at least at first. There's not really any reason for that, I just like the flavour of PF1e's shifter.

Cognates

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The Raven Black wrote:
BotBrain wrote:
Ooh con based shifter sounds like a really fun idea.

This could be something. The Shifter concept is much more amenable to damage boosts than the Guardian one IMO.

Though Unarmed martial with a big bag of HPs does sound pretty similar to an Animal Barbarian.

In my mind, the distinction would be the shifting aspect. Unlike barb, you adopt parts of various animals (or even more) for both encounter and exploration mode.

I've seen "Wolverine Vs Beast Boy" used to explain it and it's pretty spot on.

Cognates

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Ooh con based shifter sounds like a really fun idea.

Cognates

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Yrmidar is the humanoid polar bear deity in Divine Mysteries.

Archives of Nethys has the entry.

Cognates

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Yeah you're just not getting pf1e levels of caster power in this system. It's kind of one of the goals of the system, to not have that.

That being said, it really sounds like your DM set you up for failure here. Learning to play the system at 18th level whilst trying to play a character that's radically changed between systems sounds like hell.

If you haven't been completely put off when you're going into a new campaign I would encourage you to keep an open mind. I personally find it a lot more rewarding than pf1e because it's not enough to blast something down with an absurd build, because absurd builds don't really exist. You have to work more with your party, and I really enjoy that.

If that doesn't sound appealing, it's probably not the system for you atm.

Cognates

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Ravingdork wrote:


Nope. The feat automatically fails the standard level DC at every level. Like, WTF? Barbarians, rogues, and others don't have to deal with this **** for their extra damage.

Is this not just a failure of overdrive as a mechanic instead of assurance?

Assurance is useful for skills and situations where you are making a lot of below-level checks. Like, medicine, athletics against weaker enemies, and so on. Push it higher, and it moves out of the space normally occupied by skill feats (Nice to have, not vital) and into centralising terrotory where you essentially have to have it. It's contextual but so are most skill feats.

Cognates

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I still really want a gunslinger archtype that lets them work with slings (and also buffs slings in their hands.)

Cognates

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Balkoth wrote:

So I brought this to my DM and he responded with:

Quote:

What I understood was: it's within a turn. The reason it doesn't normally apply is that you have one reaction --- so one reaction during another actor's turn.

... so if you 're fighting A and B and you take one reaction on A and one reaction on B, it still doesn't apply.

But if you take two reactions on A, and those reations have the attack tag, then it applies.

In other words, it's a pretty specific, narrow case.

I know Weapon of Judgment specifically calls out that sort of thing -- are there any other examples of that?
Your DM is mistaken. Reactive strike doesn't advance your MAP at all. You can make 100 of them, you will never factor in the penalty. This is called out explicitly in reactive strike's description:
"Player Core 1 wrote:
This Strike doesn't count toward your multiple attack penalty, and your multiple attack penalty doesn't apply to this Strike.

Cognates

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Publishing in one go seems like a better approach. One of the reasons i've never really bothered with APs that i've picked up in humble bundles or whatever is that they feel really disconnected.

That being said, not putting the stat blocks is a severe misstep. Running in organised play is pretty stressful, and anything you can do to reduce that load is really important. I would urge reconsidering, or at least adding a free download for each one that gives you the statblocks in one place, since i suspect this is being done for space reasons.

Cognates

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To an extent I actually like non-scaling items because they encoruage players to actually use them. It has its own problems, but I do like the fact that my players can't just sit on 100 items until the perfect time to use them.

Cognates

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I want No!!! to be reprinted with an extra exclamation mark.

Cognates

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Deriven Firelion wrote:


Why would you think this when the only reason to redo these books is to make substantial changes?

The remasters of existing books are being done in the place of regular reprints. That's why it's been semi-random. All the remastered non-core books are is special errata.

In addition We can look at treasure vault and guns and gears to see that anything that's going to require a lot of new or altered text is unlikely.

This happens with each book and people need to stop getting their hopes up that the reprint is going to fix whatever pain point they have, because Paizo have been pretty clear that's not what they're doing here.

Cognates

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Easl wrote:
Castilliano wrote:
PF2 changed Summon spells so they create simulations of creatures, not summon actual creatures...

Castilliano, do you have a cite for that? I'm not seeing it in the 'Summoned' section of spell descriptions (PC1 p301). Now the spell lists use the word 'conjure', but the actual spell descriptions consistently start out with "You summon a creature that has the ______ trait...". That seems pretty clear: you are summoning something, not creating a simulacrum.

Additional texts in some spells (see specifically "Summon Monitor", PC1 p361) also seems to point to this being a real critter. Urgathoa doesn't prevent her followers from creating illusions of psychopomps, but she does care if her followers summon one.

It's mentioned in the writeups of the old spell schools in Secrets of Magic.

Cognates

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Woah! The ancestries are meaty too!
I was really worried that the focus on ancestries would give us quite shallow ancestries but this is a good sign. Keep it up starfinder team!

Cognates

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Yeah hard agree on not making classes to just fill out whatever combination we don't have. While it isn't mutually exclusive, I'd rather not just get classes to fill out random gaps if they're just there to fill out that gap.

Cognates

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Perpdepog wrote:
I wonder if Pathfinder, which ever edition it is on by then, will do something crossover-y with WWII nine years from now.

Not to be a party pooper but I hope not. WW2 alternate fiction can cross the line into yikes territoriy really fast, because you get put in a catch 22 where you ignore the holocaust, which is a bad thing to do, or you introduce the holocaust to your TTRPG with dragons and goblins. Neither option is great.