M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
"I would prefer never to see one of those again." Borq whispers as he follows to team away. With nothing more dangerous than boxes, Borq pulls out a scanner to see if anything *else* might be lurking.
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
"I hope it's not glitch gremlins. We had an infestation once and it was unbelievably bad!"
Borq pokes the golem with a toe. "I'm guessing they either fled or managed not to trigger it. If we were trying to sneak, that might have been easier."
Perception:1d20 + 18 ⇒ (14) + 18 = 32
"Rasheen was known to be a...um...professional acquirer of things, so it wouldn't surprise me if it was cleared out by her team."
Borq sneaks carefully forward towards the corner of the hallway and peeks around.
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
"All six, Thrym! That's a good idea, Ears. Or if you want to hit it, Momo, move 5 feet to your left, then it will be diagonally in front of you to the left."
Borq stays where he is, firing at the monster again.
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
Borq grins at his fellow skittermander. "I'm not sure an hour would do it. Ears, can you take a look at the floor? I'm happy to help, but it's not my strong suit."
Borq auto-aid on Engineering, +2 to Ears. Thank you for the help with the armor!
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
"Ooops, sorry, was busy over here, Momo."
Ummm, yeah. Well, Borq always has his tools with him... ;)
As Ears comes over, Borq shows off Bzzt bringing Life Science into Engineering. "The fascinating problem of an electricity devouring species and a society that needs energy to survive is a complicated one. There's a group on Absalom Station which is using Bzzt's siblings to transform the powerful energies that run the station into ones which can be power their coffee makers without exploding."
Engineering, aid to Ears:1d20 + 10 ⇒ (8) + 10 = 18
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
Borq excuses herself to Tioran and goes to speak with Camily instead.
"I heard you like some fancy flying. Let me tell you about this last combat we were in. There we were, out in the middle of nowhere, and this Corpse Fleet ship appeared..."
Piloting:1d20 + 17 ⇒ (11) + 17 = 28
What we know about:
Skills we know about
Camily - daredevil flying, Computers, Physical Science, aliens/planets, terraforming
Kenaxa - Engineering, Life Science, Athletics
Tioran - elven culture and history
Vekkhad - Profession or culture
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
Borq quietly informs the group over comms what he figures out about Kanexa. "She's inclined to like us, but has ADHD in coversations. As a serious architect, stories about catastrophes in infrastructure might get her attention if you're good at explaining how it got there (Engineering). She loves animals and if you can talk about them, that might be a good place to start (Life Science). If you're good at that, Bzzt would be happy to be a bribe as long as she gets a bottle. Oh, and flexing and jumping around like a lunatic, Qimok, would be good, too."
He wanders over to the elf and politely introduces himself, without all the catchphrases, trying to start a conversation about elven art styles.
Culture:1d20 + 11 ⇒ (6) + 11 = 17 -5 DC artistic innovations and traditions
cut for lotsa details:
Skills we know about
Camily - daredevil flying, Computers, Physical Science, aliens/planets, terraforming
Kenaxa - Engineering, Life Science, Athletics
Tioran - elven culture and history
Vekkhad - Profession or culture
Successes
Camily - 2 (I think Momo was here?)
Kenaxa - 1
Tioran -
Vekkahd - 1
Stuff Borq has
Camily-
Talk about the last fight we had with the corpse fleet (Piloting)
He can make Computers and Physical Science, but someone else should do that. Storytelling would be good.
Kenaxa-
Athletics isn't his best, but doable.
Tioran-
He has culture, with a bonus for artistic innovations
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
Borq has brought Bzzt with him as well, since she makes a good introduction to people most of the time. He takes a moment to look around and see what he can determine about the delegate's interests.
Sense Motive on Kanaxa:1d20 + 17 ⇒ (20) + 17 = 37
Skills we know about
Camily - daredevil flying, Computers, Physical Science, aliens/planets, terraforming
Kenaxa - physical stuff?
Tioran - elven culture and history
Vekkhad - Profession or culture
Stuff Borq has
Camily-
Talk about the last fight we had with the corpse fleet (Piloting)
He can make Computers and Physical Science, but someone else should do that. Storytelling would be good.
Kenaxa-
Athletics isn't his best, but doable.
Tioran-
He has culture, with a bonus for artistic innovations
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
Still need to update Borq here, but I'll make the rolls.
Borq practically squeals when he gets the shirt from Jek. "This is amazing! I will wear this with pride." He immediately pulls it on over his shipsuit, grinning hugely. "I can't wait to vid my next show with this on. The comments will go through the roof!"
Culture:1d20 + 12 ⇒ (17) + 12 = 29(-5 DC for art and art traditions)
Borq's hireling is also Master level now, all the charisma stuff that Borq isn't great at. @Qimok, you can create an alias for your hireling if you want to post as them.
He calms down a little as the faction leaders begin their briefing. "Anything else you can tell us about the site, so we don't step on too many toes? And what do you know about Heartfire and this Vekkhad d'Salaz?"
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
Borq cheers as the ship flees with its tail between its legs.
"I definitely need a Corpse Fleet T-shirt now. 'I fought the Corpse Fleet and all I got was this lousy T-shirt?' Maybe?" He grins and introduces the hexoglin to popcorn. She particularly likes the melty ones.
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
"Bum bum bum BUMMM, certain dooooooom!" Borq cackles as he guides the ship around once more. "Need more shields, Ears! The forward arc is on its last legs."
Piloting init:1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39
"Come on, Qimok! Let's put them out of our misery!"
M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.
"That's more like it!" Borq cheers as Qimok hits them where it hurts, though he winces as the return barrage lands again. "There go the shields again. Ears, can you repair? Do you want me to continue facing them or give another angle a try? We definitely can't take another hit yet."
Piloting init:1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21
Depends on whether I win initiative (hahaha)
Piloting probably evade:1d20 + 17 ⇒ (4) + 17 = 21
What is with these dice rolls?!
Ship stats:
AC 15; TL 14 (+6 Piloting, +4 evade (if success))
HP 85; DT —; CT 17
forward 25-19+10=16-12=4
port 25
starboard 25
aft 25