Zasril

Borq, the Skeedish Chef's page

85 posts. Organized Play character for Meranthi.


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Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq fires at Green, backing away from the brightly glowing solarian.

Survival to Trick Attack: 1d20 + 16 + 4 ⇒ (19) + 16 + 4 = 39 for Trick Damage: 3d8 ⇒ (4, 2, 1) = 7
Pew pew (single-valve plasma ring): 1d20 + 10 ⇒ (8) + 10 = 18 for E&F Damage: 1d4 + 3 ⇒ (2) + 3 = 5 with crit wound

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq dodges back away from the crocothingy, trying to hit again. Provoking, but tumbling

Acrobatics: 1d20 + 17 ⇒ (7) + 17 = 24

Survival to Trick Attack: 1d20 + 16 + 4 ⇒ (1) + 16 + 4 = 21 for Trick Damage: 3d8 ⇒ (2, 1, 7) = 10
Pew pew (single-valve plasma ring): 1d20 + 10 ⇒ (11) + 10 = 21 for E&F Damage: 1d4 + 3 ⇒ (1) + 3 = 4 with crit wound

"Leaving a space for you, Momo. If you want it."

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"Well, that's not what I was expecting here..." Borq aims and pegs the red one.

Trick Attack: 1d20 + 16 + 4 ⇒ (20) + 16 + 4 = 40 for Trick Damage: 3d8 ⇒ (5, 3, 4) = 12

Pew pew (single-valve plasma ring): 1d20 + 10 ⇒ (3) + 10 = 13 for E&F Damage: 1d4 + 3 ⇒ (3) + 3 = 6 with crit wound

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Darkvision
Borq continues creeping closer to the movement, hoping to see what they're up against.

Stealth: 1d20 + 10 ⇒ (8) + 10 = 18

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"I see something back there." Borq goes into Stealth mode...

Stealth: 1d20 + 10 ⇒ (18) + 10 = 28

...and creeps forward to hide behind the closest box.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"I would prefer never to see one of those again." Borq whispers as he follows to team away. With nothing more dangerous than boxes, Borq pulls out a scanner to see if anything *else* might be lurking.

Perception, broad-spectrum scanner: 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 25

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Good luck with your home repairs. Those are rarely fun.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"I hope it's not glitch gremlins. We had an infestation once and it was unbelievably bad!"

Borq pokes the golem with a toe. "I'm guessing they either fled or managed not to trigger it. If we were trying to sneak, that might have been easier."

Perception: 1d20 + 18 ⇒ (14) + 18 = 32

"Rasheen was known to be a...um...professional acquirer of things, so it wouldn't surprise me if it was cleared out by her team."

Borq sneaks carefully forward towards the corner of the hallway and peeks around.

Stealth: 1d20 + 10 ⇒ (13) + 10 = 23

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

UGH, my previous post got eaten.

Trick Attack: 1d20 + 16 + 4 ⇒ (15) + 16 + 4 = 35 for Trick Damage: 3d8 ⇒ (7, 2, 1) = 10
Pew pew (subzero hail pistol): 1d20 + 10 ⇒ (18) + 10 = 28 for C&P Damage: 1d4 + 3 ⇒ (4) + 3 = 7

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"All six, Thrym! That's a good idea, Ears. Or if you want to hit it, Momo, move 5 feet to your left, then it will be diagonally in front of you to the left."

Borq stays where he is, firing at the monster again.

Trick Attack: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26 for Trick Damage: 3d8 ⇒ (3, 4, 1) = 8
Pew pew (subzero hail pistol): 1d20 + 10 ⇒ (6) + 10 = 16 for C&P Damage: 1d4 + 3 ⇒ (2) + 3 = 5

As his shot goes wild again, he whacks the pistol against the table. "Sights must be off. I'm not usually this bad!"

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

As soon as the construct is visible again, Borq moves away and shoots it. "Good idea, Qimok. All six!"

Trick Attack: 1d20 + 16 + 4 ⇒ (6) + 16 + 4 = 26 for Trick Damage: 3d8 ⇒ (5, 8, 4) = 17 plus flat-footed (if attack hits)
Pew pew (subzero hail pistol): 1d20 + 10 ⇒ (7) + 10 = 17 for C&P Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Acidic mist doesn't block vision. Linky

Borq waits for a moment to see if he's seen anything like this before.

Identify: 1d20 ⇒ 20 +10 Engineering, +9 Mysticism - special attacks, resistances, immunities

I'm confused about the barrier. It was described as transparent. Can we shoot through it with lasers?

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq moves cautiously closer to the glass wall, peering down the hallway at the figure hiding in the darkness.

Stealth: 1d20 + 10 ⇒ (3) + 10 = 13

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq keeps an eye behind the party, just in case something sneaks up back there.

Perception: 1d20 + 18 ⇒ (9) + 18 = 27

Borq has darkvision, but I don't know if a 27 would see the figure.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq keeps his ears turned for anything unusual.

Perception: 1d20 + 18 ⇒ (18) + 18 = 36

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq grins at his fellow skittermander. "I'm not sure an hour would do it. Ears, can you take a look at the floor? I'm happy to help, but it's not my strong suit."

Borq auto-aid on Engineering, +2 to Ears. Thank you for the help with the armor!

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"Me, too. Such an interesting location." Borq turns around, taking in all the angles.

Perception: 1d20 + 18 + 2 ⇒ (11) + 18 + 2 = 31

I'm going to update the AC stats in the line, but not on the character sheet.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Culture: 1d20 + 11 ⇒ (15) + 11 = 26 -5 DC artistic innovations and traditions

Borq would love the estex suit if no one else wants it. Assuming the arms aren't a problem?

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Sorry had a massively busy week.

"Do you have any information on where she was headed next?"

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"Ooops, sorry, was busy over here, Momo."

Ummm, yeah. Well, Borq always has his tools with him... ;)

As Ears comes over, Borq shows off Bzzt bringing Life Science into Engineering. "The fascinating problem of an electricity devouring species and a society that needs energy to survive is a complicated one. There's a group on Absalom Station which is using Bzzt's siblings to transform the powerful energies that run the station into ones which can be power their coffee makers without exploding."

Engineering, aid to Ears: 1d20 + 10 ⇒ (8) + 10 = 18

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

There should be a success for Vekkhad here.

Borq quietly asks Momo to work her magic on Tioran. "He likes performers and that's right up your alley."

Would you take Celebrity Chef as a performance art?

After Qimok calls him over, Borq launches into a detailed description of the schematics of one of their recent starship voyages.

Engineering, plus aid?: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq excuses herself to Tioran and goes to speak with Camily instead.

"I heard you like some fancy flying. Let me tell you about this last combat we were in. There we were, out in the middle of nowhere, and this Corpse Fleet ship appeared..."

Piloting: 1d20 + 17 ⇒ (11) + 17 = 28

What we know about:

Skills we know about
Camily - daredevil flying, Computers, Physical Science, aliens/planets, terraforming
Kenaxa - Engineering, Life Science, Athletics
Tioran - elven culture and history
Vekkhad - Profession or culture

Successes
Camily - 3
Kenaxa - 1
Tioran -
Vekkahd - 1

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

I'm not sure what round we're on right now?

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq quietly informs the group over comms what he figures out about Kanexa. "She's inclined to like us, but has ADHD in coversations. As a serious architect, stories about catastrophes in infrastructure might get her attention if you're good at explaining how it got there (Engineering). She loves animals and if you can talk about them, that might be a good place to start (Life Science). If you're good at that, Bzzt would be happy to be a bribe as long as she gets a bottle. Oh, and flexing and jumping around like a lunatic, Qimok, would be good, too."

He wanders over to the elf and politely introduces himself, without all the catchphrases, trying to start a conversation about elven art styles.

Culture: 1d20 + 11 ⇒ (6) + 11 = 17 -5 DC artistic innovations and traditions

cut for lotsa details:

Skills we know about
Camily - daredevil flying, Computers, Physical Science, aliens/planets, terraforming
Kenaxa - Engineering, Life Science, Athletics
Tioran - elven culture and history
Vekkhad - Profession or culture

Successes
Camily - 2 (I think Momo was here?)
Kenaxa - 1
Tioran -
Vekkahd - 1

Stuff Borq has
Camily-
Talk about the last fight we had with the corpse fleet (Piloting)
He can make Computers and Physical Science, but someone else should do that. Storytelling would be good.

Kenaxa-
Athletics isn't his best, but doable.

Tioran-
He has culture, with a bonus for artistic innovations

Vekkhad-
Definitely Profession. Can do Culture.

And can do more Sense Motive.

Acquisitives

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M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq has brought Bzzt with him as well, since she makes a good introduction to people most of the time. He takes a moment to look around and see what he can determine about the delegate's interests.

Sense Motive on Kanaxa: 1d20 + 17 ⇒ (20) + 17 = 37

Skills we know about
Camily - daredevil flying, Computers, Physical Science, aliens/planets, terraforming
Kenaxa - physical stuff?
Tioran - elven culture and history
Vekkhad - Profession or culture

Stuff Borq has
Camily-
Talk about the last fight we had with the corpse fleet (Piloting)
He can make Computers and Physical Science, but someone else should do that. Storytelling would be good.

Kenaxa-
Athletics isn't his best, but doable.

Tioran-
He has culture, with a bonus for artistic innovations

Vekkhad-
Definitely Profession. Can do Culture.

And can do more Sense Motive.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq makes sure the party has some hefty storage devices in case we need to copy recordings or anything like that.

Still need to update Borq. This was my 3rd day in a row of gaming after work, but I should have time tomorrow or Saturday.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Still need to update Borq here, but I'll make the rolls.

Borq practically squeals when he gets the shirt from Jek. "This is amazing! I will wear this with pride." He immediately pulls it on over his shipsuit, grinning hugely. "I can't wait to vid my next show with this on. The comments will go through the roof!"

Culture: 1d20 + 12 ⇒ (17) + 12 = 29 (-5 DC for art and art traditions)

Borq's hireling is also Master level now, all the charisma stuff that Borq isn't great at. @Qimok, you can create an alias for your hireling if you want to post as them.

He calms down a little as the faction leaders begin their briefing. "Anything else you can tell us about the site, so we don't step on too many toes? And what do you know about Heartfire and this Vekkhad d'Salaz?"

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Oh, and I'm in, too. :)

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq cheers as the ship flees with its tail between its legs.

"I definitely need a Corpse Fleet T-shirt now. 'I fought the Corpse Fleet and all I got was this lousy T-shirt?' Maybe?" He grins and introduces the hexoglin to popcorn. She particularly likes the melty ones.

Celebrity Chef: 1d20 + 23 ⇒ (2) + 23 = 25

25*2*3 = 150 gp

Borq levels to 7

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq angles past their starboard, allowing Qimok a chance to give them a warning shot up their nose. Fly by instead of evade

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Sorry, I was out of state.

Borq grin widens even further, as he continues to follow the ship around.

Piloting init: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29

Piloting, aid: 1d20 + 17 + 2 ⇒ (19) + 17 + 2 = 38

Probably evading, but might flyby if the ship doesn't line up nicely.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Ooof, I hope they feel better soon!

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Please bot me. I'm at a work event for the rest of the week.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"You can run but you can't hide!" Borq's fingers dance along the pilot's board, aiming the ship at the damaged port side.

ship moved

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"We can work with that," Borq replies cheerfully.

Piloting init: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39

We'll continue following them around, hitting the port whenever possible.

Piloting evade: 1d20 + 17 ⇒ (7) + 17 = 24

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Did you mean Pilot or Gunner, Momo? Qimok is the gunner.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Our ship has moved

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Rebalancing might be a good plan. Silly shields.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"Bum bum bum BUMMM, certain dooooooom!" Borq cackles as he guides the ship around once more. "Need more shields, Ears! The forward arc is on its last legs."

Piloting init: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39

"Come on, Qimok! Let's put them out of our misery!"

Piloting (evade probably): 1d20 + 17 ⇒ (16) + 17 = 33

Let's give Qimok some more bonuses. I think I'm good on piloting for now.

Ship stats:
AC 15; TL 14 (+6 Piloting, +4 evade (if success))
HP 85; DT —; CT 17
forward 4+10=14-13=1
port 25
starboard 25
aft 25

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Piloting init: 1d20 + 17 + 2 ⇒ (8) + 17 + 2 = 27

Borq flies the ship in a dodging pattern, finally ending up facing the port side of the ship once again.

Piloting evade: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39

Ship stats:
AC 15; TL 14 (+6 Piloting, +4 evade (if success))
HP 85; DT —; CT 17
forward 4+10=14
port 25
starboard 25
aft 25

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq cackles madly as the enemy leaves their port side open yet again.

Ship moved, port still available.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"That's more like it!" Borq cheers as Qimok hits them where it hurts, though he winces as the return barrage lands again. "There go the shields again. Ears, can you repair? Do you want me to continue facing them or give another angle a try? We definitely can't take another hit yet."

Piloting init: 1d20 + 17 + 2 ⇒ (2) + 17 + 2 = 21

Depends on whether I win initiative (hahaha)

Piloting probably evade: 1d20 + 17 ⇒ (4) + 17 = 21

What is with these dice rolls?!

Ship stats:
AC 15; TL 14 (+6 Piloting, +4 evade (if success))
HP 85; DT —; CT 17
forward 25-19+10=16-12=4
port 25
starboard 25
aft 25

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

If Borq get the +2 speed, they will move around to be in front on the other side. I copied the token and moved it, in case that's correct.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Shields are good. I like shields. And speed.
I'm good with Jek taking one so we know what's going on. Borq wants one so we can follow them properly.

Borq frowns as the enemy ship blasts them in return. "Dodge *THIS*," he mutters, his fingers dancing across the pads.

Piloting: 1d20 + 17 + 2 ⇒ (3) + 17 + 2 = 22

*sigh* Ship stays in place. It's the best way to keep them in our forward arc. I don't expect them to stay there.

Piloting Evade: 1d20 + 17 ⇒ (19) + 17 = 36

AC 25 (15+6+4)

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq skillfully moves the ship so the forward array is aimed directly at the enemy ship's port side.

"Fire away!"

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

I sure can try. :)

Apologies for not being online. My youngest gifted me with his cold. It was so thoughtful.

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq grins broadly at all the byplay, but nods at Qimok. "How much longer for the upload to be complete?" he whispers to Ears.

Going to take a +2 for init until we figure out something about them. +6 to our AC from Piloting (now AC 21), two more +2s and +2 to computers

Piloting, if we get to that point:

Initiative: 1d20 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Evade, probably vs. DC 19: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Borq shrugs as his fingers dance across the controls. "Yay. Corpse Fleet. I volunteer to blow up the ship rather than letting them get a hold of us."

GM, I've never done a starship combat in PbP. Do you want us to give you an idea of what we're going to do, with rolls, so you can move us along?

"Wait, you got Zo!'s autograph?? That's amazing! I was on one of the early shows. Fun, but dangerous."

To Momo, "Well, they already know we're Starfinders so...we're here to find new life and boldly go where no one has gone before?"

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

I think Borq was Pilot (because operative). I have +17 Pilot and +12 gunnery. But whatever you guys wanna do.

Borq throws himself into the pilots chair, jamming the headset on as he steadies with another couple of hands.

"Ready when you are, captain." He looks around for a moment. "If we *have* a captain?"

What's the engineer going to give us?

Acquisitives

M skittermander sensate operative 6 | SP 54/54 HP 38/38 | RP 9/9 | EAC 26; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +8 | Perc: +18, SM: +17; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

"I can try to get the augmentation out, but it's not my strong suit."

Is that a medicine check?

Borq continues to help with the Engineering as well.

Organized Play Characters


Tablark Hammergrind
Dark Archive Borok Boldhew 999

Sky Sentinel Dwarf Trapper Ranger/Knife Master Rogue (0 posts)
Demon Hunter
Liberty's Edge Kalandaer 999

Ancestral Arms Half-Elf Traveler Inquisitor (0 posts)
Alurad Sorizan
Liberty's Edge Vilhjalm 999

Valashmai Veteran Human Liberation Cleric (0 posts)
Initiate of Flame
Grand Lodge Oro 999

Deep Warrior Dwarf Weapon Master Fighter (0 posts)
Chivane
Dark Archive Dahlia Arkenheart 999

Nomadic Half-Elf Sohei Monk/Weapon Master Fighter (0 posts)
Abra Lopati
Silver Crusade Abraham 999

Silver Tongued Human Divine Hunter Paladin (0 posts)
Giant Frog
Grand Lodge Oscar 999

Dwarf Adopted Grippli Mouser Swashbuckler (0 posts)
Reiko
Sovereign Court Vexxare 999

Ancestral Arms Half-Elf Ninja/Dungeon Rover Ranger (0 posts)
Half-Orc
Grand Lodge Elghaz 999

City Raised Half-Orc Veteran of Battle Slayer (0 posts)
Oread
Scarab Sages Xavier 999

Stone Blooded Oread Unchained Monk (0 posts)
Jakaw Razorbeak
The Exchange Dash 999

Clawed Winged Tengu Bolt Ace Gunslinger (0 posts)
Irabeth Tirabade
The Exchange Drogna 999

Sacred Tattoo Half-Orc Heretic Inquisitor/UC Thug Rogue (0 posts)
Blacksmith
Grand Lodge Heinzenklein 999

Tinker Gnome Scavenger Investigator/Swarm Monger Druid (0 posts)
Elf Archer
Dark Archive Vae’lyth 999

Snowcaster Elf Magical Lineage Wizard (0 posts)
Stronfeur Uherer
Grand Lodge Korgar 999

Dwarf Barbarian (0 posts)
Zorgus
Silver Crusade Winter 999

Whitecape Vanara Fate's Favored Warpriest (0 posts)
Mathus Mordrinacht
Grand Lodge Corvin 999

Witchwolf Skinwalker Unarmed Fighter Druid (0 posts)
Tiefling
The Concordance Vay'Larre 999

Clawed/Tailed/Winged Tiefling Bladebound Hexcrafter Magus (0 posts)
Moonflower
Grand Lodge Vibrant Violet Vines 999

Vine Leshy Unchained Summoner (0 posts)
Tiefling
Dark Archive Aizm'Kryic 999

Native Born Tiefling Daggermark Poisoner Alchemist (0 posts)
Kobold Master Trapper
The Concordance Krellian999

Protean Ganzi Urban Bloodrager (0 posts)
Rakshasa
Dark Archive Omen999

Clever Catfolk Wildblooded Sorcerer (0 posts)
Echo Wood Scout
Acquisitives Dekkaard

Human Ghost Operative (0 posts)
Belzken Monk
Exo-Guardians Malkorr

Kanabo Soldier (0 posts)
Biter
Dataphiles Skorrch

Gosclaw Technomancer 1 | AC: 22, KAC: 14, EAC: 14 | HP: 9/9 (DR5 Fire) | SP: 5/5, RP: 3/4 | Initiative: +3 | Perception: +4 (Darkvision, Low Light Vision) | Fort: +0, Ref: +3, Will: +2 | Speed: 30' (Burrow 10') (56 posts)
Algon the Ever-Seeking
Joseph 999

Human Paladin (0 posts)
Gralnir Raghan
Vigilant Seal Ar'Thor

Dwarf Fighter (0 posts)
Counterfeit Mage
Horizon Hunters Korrault Kaville

Darkseer Human Ruffian Rogue (0 posts)
Goblin
Grand Archive Ziggy Blackstar

Unbreakable Bouncy Goblin Draconic Sorcerer (0 posts)
Sabriyya Kalmeralm
Vigilant Seal Natheari

Versatile Human Rogue Thief (0 posts)
Harsk
Grand Archive Brock Borenspike

Rock Dwarf Spirit Barbarian (22 posts)
Bahor (Glorio Arkona)
Vigilant Seal Vhashiir

Hunter Catfolk Champion Paladin (0 posts)
Father Jackal
Vigilant Seal Max Van Beck

Paddler Shoony Cavalier Fighter (0 posts)
Orc Ranger
Horizon Hunters Grogmok

Rainfall Orc Dragon Barbarian (0 posts)
Android
Envoy's Alliance RCX1-GL927

Android Monk (0 posts)
Dwarf
Horizon Hunters Vorrok Emberstrike

Dwarf Warpriest (0 posts)
Samaritha Beldusk
Radiant Oath Vae'lyth

Half-Elf Wizard (0 posts)
Demon
Verdant Wheel Zik’varaq

Goloma Rogue Thief (0 posts)
Daji
Vigilant Seal Rokon Nakamoto

Kitsune Summoner (0 posts)
Harsk
Verdant Wheel Korgarr Thunderbolt

Dwarf Storm Druid 1 | AC: 18/20 | HP: 20/20 | Initiative: +7 | Perception: +7 (Darkvision) | Fort: +5, Ref: +5, Will: +9 | Exploration: Defend/Refocus | ◆◆◆ | ◇ | ↺ (57 posts)
Harsk
Horizon Hunters Borok Darkshot

Dwarf Gunslinger Drifter 5 | AC: 22 | HP: 65/65 (DR1 Poison) | Initiative: +11 | Perception: +9 (Darkvision) | Fort: +11, Ref: +13, Will: +9 | Exploration: Avoid Notice (5 posts)
Ratfolk Caravan Guard
Envoy's Alliance Sokrateez

Ysoki Alchemist 1 | AC: 16 | HP: 16/16 (Disease/Poison check) | Initiative: +6 | Perception: +0 (Low-Light Vision) | Fort: +7, Ref: +8, Will: +3 | (0 posts)
Skeleton
Vigilant Seal Makkoy

Male Skeleton Swashbuckler (0 posts)