Skeleton

Boris the Minotaur Skeleton's page

10 posts. Alias of andreww.


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Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Reflex: 1d20 + 10 ⇒ (17) + 10 = 27

Boris makes strange clicking noises as he somehow manages to pull himself away from the blades.

Boris forces himself forward, through both of the blade barriers, probably falling to bits on the way.

Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
Reflex: 1d20 + 10 ⇒ (16) + 10 = 26

In the unlikely event he survives he takes a single swing at the marilith.

Axe: 1d20 + 22 ⇒ (10) + 22 = 32
Damage: 3d6 + 17 ⇒ (1, 1, 4) + 17 = 23


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Boris bellows and continues to attack the dragon.

If he is not grappled:

Axe, height: 1d20 + 22 + 1 ⇒ (7) + 22 + 1 = 30
Damage: 3d6 + 17 ⇒ (2, 2, 3) + 17 = 24

Axe, height: 1d20 + 17 + 1 ⇒ (1) + 17 + 1 = 19
Damage: 3d6 + 17 ⇒ (3, 3, 6) + 17 = 29

Axe, height: 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Damage: 3d6 + 17 ⇒ (5, 3, 2) + 17 = 27

If he is grappled:

Gore, height: 1d20 + 21 + 1 ⇒ (13) + 21 + 1 = 35
Damage: 1d8 + 11 ⇒ (8) + 11 = 19

Claw, height: 1d20 + 21 + 1 ⇒ (1) + 21 + 1 = 23
Damage: 1d8 + 11 ⇒ (3) + 11 = 14


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Boris takes a swing with his opportnity attack! If he hits the damage reduces the CMB check. His weapon is magical if it matters for DR.

Axe, height: 1d20 + 22 + 1 ⇒ (15) + 22 + 1 = 38
Damage: 3d6 + 17 ⇒ (1, 5, 3) + 17 = 26

If that hits then the grapple will fail


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Boris stomps around the central pillar, striding down towards the lava with apparent lack of concern and strikes at the dragon.

Axe, height: 1d20 + 22 + 1 ⇒ (12) + 22 + 1 = 35
Damage: 3d8 + 17 ⇒ (2, 1, 5) + 17 = 25


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Boris gives a rattling cough, takes a step downward and strikes at blue.

Blue is 20' down but 10' tall. If Boris 5' steps down that should bring it in range of a full attack

Axe, height: 1d20 + 22 + 1 ⇒ (19) + 22 + 1 = 42
Damage: 3d6 + 17 ⇒ (2, 5, 4) + 17 = 28

Axe, height: 1d20 + 17 + 1 ⇒ (10) + 17 + 1 = 28
Damage: 3d6 + 17 ⇒ (5, 5, 5) + 17 = 32

Axe, height: 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Damage: 3d6 + 17 ⇒ (6, 4, 3) + 17 = 30


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

RAAAAARGH!

Axe: 1d20 + 22 ⇒ (17) + 22 = 39
Damage: 3d6 + 17 ⇒ (1, 5, 5) + 17 = 28

Reflex save: 1d20 + 10 ⇒ (16) + 10 = 26
Boris will take no fire damage due to the resist and has DR5/Bludgeoning for the slashing damage so it looks like he takes nothing


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Boris raises his axe ready to strike.

Readied attack: 1d20 + 22 ⇒ (20) + 22 = 42
Damage: 3d6 + 17 ⇒ (3, 1, 4) + 17 = 25

Confirm: 1d20 + 22 ⇒ (15) + 22 = 37
Damage: 6d6 + 34 ⇒ (3, 4, 4, 5, 6, 3) + 34 = 59


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Boris continues to beat on the friendball just in case there is any chance it might get bac up.

Coup crit: 9d6 + 51 ⇒ (6, 6, 6, 4, 2, 1, 4, 1, 5) + 51 = 86


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Boris clanks forward towards the creature, greataxe raised high and begins to chop at it.

OK, a few rules questions. From what I can tell control undead is complete control. Given its a 7th level spell and only lasts 1 minute per level that seems appropriate. I dont believe anything breaks that control, there is no mention of it in the spell at all. If you think it would break control then I wont do this. I will take a differrent approach instead.

Secondly, having told it to offer us no resistance is it effectively helpless and if so can it be coup de graced? Obviously it would be immune to the fort save but does the auto crit apply? If not Boris will just start full attacking it provided it doesn't break control.

Surprise round he moves up, round 1 he starts attacking

RAAAAARGHHHHH!

If it can be coup'ed:

Greataxe crit: 9d6 + 51 ⇒ (3, 6, 3, 3, 1, 4, 5, 5, 2) + 51 = 83

If it cannot be coup'ed:

Greataxe: 1d20 + 22 ⇒ (1) + 22 = 23
Damage: 3d6 + 17 ⇒ (5, 4, 4) + 17 = 30

Greataxe, BoF bonus attack: 1d20 + 22 ⇒ (5) + 22 = 27
Damage: 3d6 + 17 ⇒ (1, 2, 1) + 17 = 21

Greataxe: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 3d6 + 17 ⇒ (1, 4, 4) + 17 = 26

Greataxe: 1d20 + 12 ⇒ (15) + 12 = 27
Damage: 3d6 + 17 ⇒ (5, 2, 4) + 17 = 28

Horns: 1d20 + 17 ⇒ (1) + 17 = 18
Damage: 1d8 + 5 ⇒ (5) + 5 = 10


Male Labyrinth Minotaur Skeleton Init +9| HP 97 | AC16, T14, FF1 | CMD 38

Boris clanks into position behind Jin-Goro.

Let us escort these good dwarves back to their commander

Assuming we do so can you give us a time accounting as I may want to recast some long duration buffs