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Melkiador wrote:
Quote:
Dimensional Slide (Su) (Advanced Class Guide pg. 11): The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

The ability doesn't address what you can carry with you when stepping through your dimensional crack, so there is no hard official answer. I'd suggest you can carry anything you can move with you. But others will suggest you can't bring any other creatures with you, because it doesn't mention bringing others. But then others still will mention that it doesn't say you can bring your equipment with you either.

So, you'll just have to ask your DM. Personally, I don't see it being very powerful to allow you to give short range dimensional piggy back rides, so I don't know why you wouldn't allow the arcanist to carry passengers.

I am completely ok with it, just got caught in that game situation as a player and couldn't find any official rules.


Does arcanist's dimensional slide allows you to teleport with your familiar(I carry it in my pocket) or it is always remains on your starting position?


Hello, guys! I'm just creating a new character and want to maximize his number of natural attacks. I already have choosen a skinwalker race, but after i found an oozemorph shifter's archetype.

So the question is: how do they stack? Does this character will be able to wear an armor in skinwalker's change shape and so on.


Can a character craft a staff just with 1 spell and pay just
[400*spell level*caster level] instead of [400 gp × the level of the highest-level spell × the level of the caster, plus 75% of the value of the next most costly ability (300 gp × the level of the spell × the level of the caster), plus 1/2 the value of any other abilities (200 gp × the level of the spell × the level of the caster).]?


Hello, guys. So The question is: Can i use any weapon as improvised?

The rules state:
-Sometimes objects not crafted to be weapons nonetheless see use in combat. Because such objects are not designed for this use, any creature that uses an improvised weapon in combat is considered to be nonproficient with it and takes a –4 penalty on attack rolls made with that object. To determine the size category and appropriate damage for an improvised weapon, compare its relative size and damage potential to the weapon list to find a reasonable match. An improvised weapon scores a threat on a natural roll of 20 and deals double damage on a critical hit. An improvised thrown weapon has a range increment of 10 feet.

But can i use any weapon as improvised? For example exotic Elven curve blade (1d10 18-20 x2) as two-handed slashing improvised weapon(1d8 20 x2). And is there any prooves if i can?


Thanks you all, your advices gave me some ideas.
Also i have found this cool item: http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/m-p/pathf inder-pouch/ which can be used at low levels. (Our company is starting from level 4)


A mooncursed barbarian can changeshape at 1st level but only for rounds/day instead of rage.


Hello guys! So, our GM is going to run new company in Dark sun setting, and there i saw a new race - half-giant and their base size is large(OMG)! So i have two real important questions about game mechanics:
-Will detect magic find magic items inside the body of my half-giant character.
-Is there any way to hide smth like bag of holding or any other extra-dimensional space in the ass of large hal-giant?
Cause as i saw in the core rules there is no way to make bag of holding smaller even for small character.

Organized Play Characters


Aspis Agent
Sovereign Court VC Vuvu Zuella

BP 36/46 Spells 1 8/8 2 6/8 3 7/7 4 6/7 5 4/7 6 6/6 heroism, Triple Time, Darkvision
Vital:
HP 143/155; resist cold 5 AC 33(-)/15/24(-); R 19 F 15 W 16 (+4 sonic, Bardic, Lang); CMD 28; Init +4
(1,148 posts)

Dark Archive Will Brown

m Human rogue/1 (0 posts)

The Exchange Sarge6

m human Fighter 2 (1 post)

The Exchange Detectamist
(0 posts)

Grand Lodge Schlagoon
(1 post)

Liberty's Edge Deuce Hyrgan
(0 posts)

Dark Archive 25526-7
(0 posts)

Aliases


Jemet Winderbole
"Bandersnatch" McTwilliger

Ninja 10/Halfling Opportunist 5 TRAP SPOTTER IMP invis 10
Stats:
HP 90/123 AC 33(37)/26(-)/19(23);CMD 31 F 10 R 21 W 16(+2 Fear, +2 Poison); Ki 6/7 Init +8 Revolver 6/6
Acro +30 Appraise+21 Bluff +18 Climb +6 Disguise +14 Diplomacy +14 Disable Device +27 Escape +18 Perception +26 Stealth +29 Local +14 Dungeoneering +13 UMD +19 Sense Motive +11 SoH +21 Swim +6[/spoiler] (1,212 posts)
Sleepless Detective
"Boom"

Skills: Appraise+29, Alchemy+29, DD+23, Fly+23, Arcana+29, Nature+29, Perception+21, Spellcraft+29, Survival+21, UMD+20, Local +26*, Diplomacy +17*, Religion+26* human FoM Res Elec (120) SR 28, Ablative, EcholocationHeroism CMB 36 AC 43/21/32 HP 140/140 F +18 (20) R+18 (26) W +14 (16) Init +9 (12) Bombs: 23/31 Fly 3/3 (334 posts)
Red Dragon
"Thunk"

Barbarian 6 Priest 1 HP 17/26 Armor +2 CON +3 STR+3 DEX+1 WIS +1 CHA+0 INT -1 Damage 1d10+1+1+1d4 XP 6 Green Gloves of Stealth, Amber Necklace. Club Glows in presence of men (411 posts)
Celestial Gnome
Abroshqualmie

Status:
HP: 59/59 | spells remaining: 1st (3/8) 2nd (0/6) 3rd (1/4)| channel DC 17 3d6 (1/8)
Gnome Blackened Oracle of Life
Stats:
AC 19(-) T 14 FF 16 | F +6 R +5 W +6 | Init +2 | Perc +11
(200 posts)
Wolf
Apollo the Wolf

Wolf Animal Companion 1 (14 posts)
Sylph
Ayre

Skills:
Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10
Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7
(670 posts)
Akron Erix
Balthe Synder

skills:
Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13
Fighter (Brawler)/Monk
Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6
(1,093 posts)
Warren Chief
Belsiard the Wanderer

Skills:
Diplomacy +12 Bluff +14 Linguistics +8 UMD +12
Gnome Earth Elemental Sorcerer 4
Stats:
; HP 27/27 ; Fort +4 Will +6 Ref +3; AC 12(-)/12/14 Acid Res 10; CMD +0 ; Init+2; Spells 1: 6/8 2: 4/4; Acid Ray 8/8
(529 posts)
Lopo
Bref

M DEAD!! KILLED BY EVIL EVIL DMDM!! Rogue1/Barb (Feral)1 temp hp 14/17 and 9 con (HP 24/25+4 when Raging; AC21/17/15(-2 Raging) ; CMD 16 (18 Rage) Fort +4(6); Ref +8; Will +1( 3); Init +6; Perception +5/6 for Traps; Darkvision (1,543 posts)
Man in the Desert
Cort Darfrain

Bookstore Proprietor Librarian Bard (484 posts)
The Cinderlander
Dorvren

Skills:
Craft Weapons +7 Heal +9; Climb +1Sense Motive +12;Arcana +7; ; Nature+6; Religion+6; Perception +11;Engineering +10 ;Survival +10; Spellcraft +11 Stealth +3
Map Link Inquisitor (Witchunter)HP 15/15; AC 18/13/15; CMD 15; Init +7; Fort +4, Ref +3, Will +7; Lvl1: 3/3 Bolts 11/15 CI (750 posts)
Rolan
Dwarfus Maximus

Vital:
HP 40(-)/50 AC 18/(-)12/16 CMD 17 (-) W+5, R+8, F+9 (-) +2 SLA, SR 12 Pois, Spell) rage 13/14 Init +4 Blackblood 3/3
Skills:
Appraise+9 Gambler+10 Percep+11 Surv+10, SoH+8, Intimidate+6, Local+6, SM+10
Rogue/Bloodrager (Untouchable/primalist )Blackblood Bloodline (251 posts)
Arnistolientar Popswicker
Fizzwiddle Glockenfleffor XXII

HP 17/17 STR-1 DEX 0 CON+1 INT +2 WIS 0 CHA +1 Armor 3 XP 3 (1,796 posts)
Tweiford Shenk
Fritz Fritzman

Diplomacy +6, Religion +4, Perception +6, String +3, Sense Motive +4 Human Paladin of Iomadae Vital: HP 24/24 AC 21/11/20;San 24/24; Will +5 (+1 v evil), Ref +3 (+1 v evil)Fort +7 (+1 v evil) ; Smite 1/1 ;Guilty Smite 1/1 Lay on Hands 3/3 (178 posts)
Ishani Dhatri
Fritz Von Geiselschmidt

HP 8/8 AC 11/10/11 F+3 R+1 W +7 Channel 7/7 Touch 6/6 Appraise*+6, Diplomacy+8, Heal+8, Spellcraft+6, Sense Motive+8, Religion+8, History+7, Planes+7, Geography+7, Scribe*+6, Perception*+9 (25 posts)
Seaweed Leshy
Gramineae

HP 24/24 AC 14(18)/14/11(15) CMD 14; SR 13 F +1, Ref+3, Will +5 (+2 charm/compulsion) Lvl 13/5 Vine +6 4/8 Surge 5/5
Skills:
Perception+5 Nature+5 Diplomacy+10 UMD+8 Stealth+12
(113 posts)
Dwarf Fighter
Grungsdi

HP 185(-)/185 ; F 15 R 10 W 13+2 vs spells, poison, SLA; CMD 31 AC 43(-)/22/41(-) DR (-)6, medium fortification; init +2 Second Wind 0/2 Warrior Spirit 1/3 Skills: Diplomacy+2 Perception +16 +2 Stonecunning Dungeoneering+7 Engineering+6 Survival +10 (1,405 posts)
Ranger
Hezar

Skills:
+2 Bluff, Percep, SM, Surv, Knowl vs Humans, +2 Stealth, Perc, Surv, Geo in a forest Acrobatics+9, Climb+6, Bowyer+8, Geo+9, Handle Animal +8, Heal+6, Nature+9, Percep+11, Ride+8, Stealth+11, Survival+9 SM+10
Human Ranger (Skirmisher) Initiative+4 (6 forest); Perception +8; HP 37/37; AC19/14/15; CMD 19/20vs Trip; Fort +7; Ref +9; Will +4 (+2 fear/ME); Arrows 14; Blunt 18, CI 15[/spoiler] (1,064 posts)
Kuatoa
MiniGM

Unnamed (19,117 posts)
Spooky
Phooka the Goblin Cat

M
Vital:
60/60 HP; F +4 R +9 W +10; DR5/CI; init +7, AC 16/15/13
Goblin Cat Oracle of Life 7 Spells 1st: 7/7 2nd 7/7 3rd 5/5 Channel 5d6 6/6 Exclude 3, Energy Body 7/7 (1d6+7) (82 posts)
Count Lucinean Galdana
Rameth the Delver

Male Investigator 7/Barbarian 1
Skills:
Acrobatics +9 Appraise +15 Alchemy +18 Disable+18 Diplo+2 Heal +13 Stealth +13 Perception +17 (19 Traps) UMD+14 Linguistics +11 SoH +8 Spellcraft +15 SM +15 Local +9 Religion+9, Dun +8,nob+8 arcana +9, planes +8, his+8
HP 52/70 CMD +24(26), Fort +8 (-)(+4 poison), Ref +8, Will +8, AC: 21(25)/14(-)/18(24); Inspiration 5/7 Rage 1/6 SPD 40 (1,926 posts)
Local Celebrity
Thorrpe

HP 44/44 AC 16(24)14(16)/12 (22); F +3 R +9 W +3 ; Init +4; Shield 2/3, Monkey Fish 2/3 Quickrunner 1/1 Skills: Appraise +11 Acro +13 Percep +10 UMD +9 Alchemy +11 Stealth+17 DD+16 SM+9 SoH+10 EA +10 Dungeon +8 Local +9 Linguistics +8 Spellcraft+9 (1,342 posts)
The Fifth Archdaemon
Thorrpe's Shadow

Focus images HP 67/68 F +11 R+11 W +12 Spells 1: 6/7 25/63: 5/5 43/3 AC 16(17)/12/13(15) Res Cold/Elec 5 Init +5 Focus 18 (bracer:5/5,figure 3/3, Glove 6/7, Ring 2/3, belt 0/0) Appraise +22 Cooking +12 DD+19, Perception+15, Sleight of Hand 14, Stealth+17, Spellcraft+21, UMD+16, Engineering +21 Planes+21, Arcana+21, Religion+21, Gambling +15Alchemy +22 (580 posts)
Kobold
Ulp

Acid res 30 , Heroism, Sacred Bond, Telepathy, Shield Shield, Invisible, Undetectable
Vital:
HP 99(-)/99; AC 30(38)/tch 20(22)/FF 24(32); CMD 26 (28); F+15 (-)(+4 dis imm Pois, +2 ongoing eff) R +22 (26)W +12(13)(+4 slp/par) Res Elec 5; Init+6(8); Bmbs 3/38 Breath 2/2 Fly 11/15 60ft FF 0/9, Surge 4/5 Leg Surge 2/2
Skills:
Craft: Trap+29 Stealth+26(28) Wind+1 Perc +19 (18) Alchemy+38 DD +23 Spellcraft+24 Arcana+24Nature+24 Rel +24 Fly+22 UMD+16 Surv+23
(493 posts)
Rogeif Yharloc
Vachordi Strong Wind

Skills:
Perception +9, Diplo+10, Heal+12, Religion+8, SM+11
Human (Shoanti) Bard (Thundercaller)
Vital:
Init +4; HP 29/29; AC 17/11/16; Fort +5 Ref +2; Will +8; Arrows 21; 6 Silver, 1 Undead Bane, 10 +1, Blunt 8, Channel 5/5 exclude 2
(501 posts)
Poltur
Xenfal

M DEAD KILLED BY DMDM Lore Warden 2/Arcane Duelist 3
Stats:
HP 4/45; AC 20(25 w def/CE)/16(21)/14; CMD 19; Init +5; Perception +4; Fort +7 (8 vs Poison), Ref +9, Will +3; Fire Res 1; BP 10/12; Spells Lvl 1 3/4 Initiative +5
(1,080 posts)
Jeggare Noble
Yorrick

Vital Stats:
HP 2/8 AC 14/12/12; F +0, Ref +4, W +1 ,
Skills:
Acro +6 Appraise +7 Bluff +5 Diplo +5 DD +6, Dis +5, Linguistic +7 Local +8 Dungeon+8 Nobility+11 Stealth +6 Perc+5 UMD+10
(162 posts)