Oozemorph skinwalker


Rules Questions


Hello, guys! I'm just creating a new character and want to maximize his number of natural attacks. I already have choosen a skinwalker race, but after i found an oozemorph shifter's archetype.

So the question is: how do they stack? Does this character will be able to wear an armor in skinwalker's change shape and so on.


Boris the halfling wrote:

Hello, guys! I'm just creating a new character and want to maximize his number of natural attacks. I already have choosen a skinwalker race, but after i found an oozemorph shifter's archetype.

So the question is: how do they stack? Does this character will be able to wear an armor in skinwalker's change shape and so on.

Natural attacks and morphic weapons do not stack. As such, to get the most out of oozemorph you should have a race with NO natural weapons.

The character CAN wear armor when shifted: however it currently drops to the ground between shifts and the blob can't do anything with it. This means someone will have to carry everything you own.

At the moment, the oozemorph isn't very functional: for instance, it doesn't have a speed in base form... :P As such, you might want to go over with your DM how he think it'll work until we get a patch.


Yeah, the best way to get a bunch of attacks with an Oozemorph is to make a bunch of weapon (or improved unarmed strike) attacks and make your morphic weapon attacks as secondary natural attacks (you probably qualify for Multiattack after Oozemorph 6, but like everything else about this archetype it's unclear.)


With Oozemorph...your best bet is to just dip for a couple of levels.
Everything of any relevance is in place in two levels, although you can go a few more levels if you want to gain some DR.

Then jump into another class that will expand in the direction you want to go.


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I feel like a 2 level dip in oozemorph is potentially crippling, unless you have some way to get around "your base form is a largely helpless ooze". Being able to have limbs and the ability to communicate for only 1 hour a day is going to be an issue.

I can't see wanting to stay in Oozemorph past six levels though, since that gives you enough wild shape to be bipedal whenever you're not sleeping.


I dated an oozemorph skinwalker once. Good Times.


PossibleCabbage wrote:

I feel like a 2 level dip in oozemorph is potentially crippling, unless you have some way to get around "your base form is a largely helpless ooze". Being able to have limbs and the ability to communicate for only 1 hour a day is going to be an issue.

I can't see wanting to stay in Oozemorph past six levels though, since that gives you enough wild shape to be bipedal whenever you're not sleeping.

I used Kitsune and Realistic Likeness my self :P


Note that oozemorph itself limits the number of natural attacks you can have.

Liberty's Edge

Pathfinder Lost Omens, Rulebook Subscriber

Holding an item, and carrying it are not the same thing, right?. Ooze over the EQ and carry it with you. Simple?


Oozemorph is literally unplayable because of an undefined base form. Even if it was playable, you couldn't use a Skinwalker's Change Shape because an Oozemorph is always under a polymorph effect and you cannot be affected by multiple polymorph effects at once.

The Exchange Owner - D20 Hobbies

You choose which poly to use, so you can choose change shape.


James Risner wrote:
You choose which poly to use, so you can choose change shape.

I suppose that makes sense. Unfortunately, it doesn't change the fact that you can't play Oozemorph without some careful houseruling.


How does Kineticist 6 work with Oozemorph? Wings of Air and Voice of the Wind seem like they would be useful (or maybe Bonded Mind, if you can't "whisper").

I only ask because a flying gob of goo appeals to my sensibilities.


Wings of Air is constant, so it's probably fine. Though you can't cast spells in ooze form, so Spell-Likes are probably out too.

Even if it weren't a Spell-Like, you'll need a prehensile appendage to use a Kinetic Blast.


Kitty Catoblepas wrote:
How does Kineticist 6 work with Oozemorph?

We can't be sure what the oozemoroh can do on it's own, so who knows what a combination will do... :P

If you mean Wind-Carried Voices, that requires you whisper and the ooze can't so that's out. Bonded Mind doesn't say what kind ability it is [EX, SU or SLA] so who knows if it works even if you could get other to take it. Now if you take a lashunta's, Limited Telepathy will work.


I'm legitimately unsure what abuses that the Ooze form being incapable of using spell like abilities was supposed to prevent. Like there are oozes in the bestiary with SLAs (the Vespergaunt, for example) so it's not like "Ooze and SLA just don't make sense together."

Like the Kineticist has specific language allowing for non-humanoid anatomy, so I'm not sure why the Oozemorph had to explicitly shut that down.


PossibleCabbage wrote:
I'm legitimately unsure what abuses that the Ooze form being incapable of using spell like abilities was supposed to prevent. Like there are oozes in the bestiary with SLAs (the Vespergaunt, for example) so it's not like "Ooze and SLA just don't make sense together."

It makes NO sense that the ooze can't use psychic spellcasting either but it can't for some reason... Kind of like why a magus casting a spell without components still needs a free hand cuz... :P

PossibleCabbage wrote:
Like the Kineticist has specific language allowing for non-humanoid anatomy, so I'm not sure why the Oozemorph had to explicitly shut that down.

It's a side effect of the ooze being such a HUGE detriment that it's unable to even hold items.

What you have to remember is that the ooze is meant as a total 100% negative and punishment for someone wanting to be an ooze. As such, it makes total sense that it gets nerfed HARD for no reason at all... It's meant to be actively and harshly bad.


I get that you want to shut off oozes being able to do things that oozes can't do, so you can't use doorknobs or swing a sword or conduct an orchestra and that's fine. BUT the Oozemorph, unlike bestiary oozes, is decidedly not mindless so things that you do entirely with your mind should have been fair game.

Like one pillar for the rules ought to be "this is balanced and prevents abuse" but another is decidedly "this actually makes sense in the context of the diagesis"...


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PossibleCabbage wrote:

I get that you want to shut off oozes being able to do things that oozes can't do, so you can't use doorknobs or swing a sword or conduct an orchestra and that's fine. BUT the Oozemorph, unlike bestiary oozes, is decidedly not mindless so things that you do entirely with your mind should have been fair game.

Like one pillar for the rules ought to be "this is balanced and prevents abuse" but another is decidedly "this actually makes sense in the context of the diagesis"...

Robert Brookes wrote:
Dropping into blob form might be able to be creatively used to good effect, but it is primarily a drawback and should be viewed as such.

The author was making a drawback, first and foremost. It was meant to suck and suck HARD. IMO, accurately modeling what an ooze can/can't do was a DISTANT second. The 'balance/prevents abuse' was the total package of awfulness that the oozeform is: in context of the intent, it makes sense as you are meant to actively avoid and NOT use ooze form and making it so bad that you can't do anything, even things that makes sense, is in line with that thinking.

I think the issue is a lot of people see this archetype and think "Cool! I can play an ooze!" when it's intent is "Lame! I get to do everything I can think of to NEVER be an ooze... :P".


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graystone wrote:


I think the issue is a lot of people see this archetype and think "Cool! I can play an ooze!" when it's intent is "Lame! I get to do everything I can think of to NEVER be an ooze... :P".

Precisely. I wasn't super into the idea of being someone who transforms into various flavours of ooze, but when I heard about the ooze base form I thought "oh, that's awesome!" Then, of course, the big draw of the archetype for me turned out to be literally just a punishment... and also unplayably badly written.

I feel like "sapient ooze using its blobby nature to turn into the shapes of various other things" is a fantastic idea, but "person stuck as an ooze that does everything possible to avoid being an ooze and instead be a humanoid again and maybe sometimes an animal like a base Shifter" is absolutely bass-ackwards.
Why can't I be an ooze that turns into a slime dragon or slime aberration? Or maybe mix together various Eidolon evolutions?

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