Mind Flayer

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Organized Play Member. 8 posts (391 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters. 9 aliases.



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Made a thing for a homebrew game, and I need some peer reviews for balancing and maybe ideas if you're feeling generous. :)

The Archetype

Enjoy.

The theme I'm trying to capture is a mix of the classical Unseen Servant spell, but turned up to 11 and made the main focus, with some influence from the Servant of the Ring and Servant of the Lamp from eastern stories (can't remember the name, sadly).

Basically a Conjurer that makes a living Battlefield Control spell instead of summoning living creatures.

Dark Archive

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Hello! This thread is for people who whould like to share tips on storytelling in general and more specificly backstory wrighting.

So i whould ask you a question: what makes a good backstory?


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I want to create a flying hot tub full of seawater to carry my character while he is polymorphed into a giant sqwid.

So how much whould it cost? I need it to be able to fly overland at least for half a day. And how to rule one?


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My character:


Crunch:

Vik'richir
Male
NG Deep One Hybrid Blight druid
humanoid(deep one)
Init +4
Senses low-light vision
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Defence
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AC 19 Touch AC 12 Flat-footed 18(+1 Dex +1 Natural Armor +4 Armor +2 shield +1 Dodge)
hp 19 (2d8+3)
Fort +6, Ref +3 Will +7
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Offense
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Speed 15ft. swim 30ft.
Meele stainless steel skimitar +2 (1d6+2;18-20/2x)
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Statistics
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Str: 14
Dex: 14
Con: 16
Int: 9
Wis: 18
Cha: 7

BAB +1 CMB +3 CMD 14
SQ Nature bond(Earth domain,Caves subdomain), Nature Sense, Vermin empathy -2;
Traits Deft dodger,Reactionery

Feats

Dodge

Special Abilities

Woodland stride (Ex) Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Sea Longing (Ex) Every 24 hours a deep one hybrid spends in an area more than 10 miles from the sea, it must succeed at a DC 20 Will save or take 1 point of Wisdom drain.

Take to the Water (Ex) A deep one hybrid can hold its breath 10 times longer than a human can, and gains a +2 bonus on Initiative checks and Reflex saving throws while swimming

Languages Common ,Druidic, Aklo
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Skills
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Heal +7 Perseption +7 Handle Animal +2 Knolege[Nature]+2 Swim +8(racial)
Other Gear Hide armor, Heavy wooden shield, Hoc, Backpack, Chalk, 10-foot pole, Log, scroll of lesser restoration(2) 22gp, glass orb with sea water.

First person backstory:

"If it doesnt kill you, it makes you stronger"
Tis was he told when the experiment started. Obviously, IT didnt. What was it? The elders say it's just a swarm of high energy particles, the experiment was meant to bring the change early, but he was now incapable of changing into an elder. But he saw IT, IT spoke to him. They say he had wild ravings. He left, crippled but wizer than many of his bretheren.
"If it doesnt kill you, it makes you stronger". This has become his motto. To live where no one else dares to tread. He wasnt alone. There were others like him but, they had "ears", weirdness was everywhere they treaded. But he learnt from them, he became the servant of IT. The Glow, they called it that, mesmerising and mysterious to others, but to him, it was IT, IT was everywhere he looked, even in normals. He had changed, the fishy maw of his former form has become an eight of withering tentackles, his skin lost its few scales and became more rubbery, his eyes turned into bulbous, pitch-black orbs. He heard of a place where IT dwelt. He came to Numeria. IT was there, but he wanted more, he will have more, untill all he sees becomes a searing, exalted light, he knew IT's name, he called it the Glow.

Do you like it? My character?

As a note, your plan for a campaign is exactly what i long for. Also, hes a buffer, debuffer tank. Wildshape focused.


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Completing my character into a single post for conviniency.

Crunch:
Vik'richir
Male
NG Deep One Hybrid Blight druid
humanoid(deep one)
Init +1
Senses low-light vision
----------------
Defence
----------------
AC 19 Touch AC 11 Flat-footed 18(+1 Dex +1 Natural Armor +4 Armor +2 shield +1 Dodge)
hp 11 (1d8+3)
Fort +5, Ref +2 Will +6
----------------
Offense
----------------
Speed 15ft. swim 30ft.
Meele stainless steel skimitar (1d6+2;18-20/2x)
----------------
Statistics
----------------
Str: 14 Dex: 12 Con: 15 Int: 7 Wis: 18 Cha: 7
BAB +0 CMB +2 CMD 13
SQ Nature bond(Earth domain,Caves subdomain), Nature Sense, Vermin empathy -2;

Traits Deft dodger,

Feats Dodge

Special Abilities

Sea Longing (Ex) Every 24 hours a deep one hybrid spends in an area more than 10 miles from the sea, it must succeed at a DC 20 Will save or take 1 point of Wisdom drain.

Take to the Water (Ex) A deep one hybrid can hold its breath 10 times longer than a human can, and gains a +2 bonus on Initiative checks and Reflex saving throws while swimming
Languages Common ,Druidic, Aklo
----------------
Skills
----------------
Heal +7 Perseption +7 Handle Animal +2 Knolege[Nature]+2 Swim +8(racial)
Other Gear Hide armor, Heavy wooden shield, Hoc, Backpack, Chalk, 10-foot pole, Log, 82gp.

background:
"If it doesnt kill you, it makes you stronger"
Tis was he told when the experiment started. Obviously, IT didnt. What was it? The elders say it's just a swarm of high energy particles,:but he saw IT, IT spoke to him. They say he had wild ravings. He left.
"If it doesnt kill you, it makes you stronger". This has become his motto. To live where no one else dares to tread. He wasnt alone. There were others like him, not like him, they had "ears" weirdness was everywhere they treaded. But he learnt from them he became the servant of IT. The Glow, they called it that, mesmerising and musterious to others, but to him, it was IT, IT was everywhere he looked, even in normals, he had changed, the fishy maw of his former form has become an eight of withering tentackles, his skin lost its few scales and became more rubbery, his eyes turned into bulbous, pitch-black orbs. He heard of a place where IT dwelt. He came to Numeria. IT was there, but he wanted more, he will have more, untill all he sees becomes a searig, exalted light, he knew IT's name, he called it the Glow.

tactics:
He's going to be an are a defender that blocs chokepoints after using spells to disable enemies, gonna buy stone plate later with the wild enchantment, early game he is going to have a harder time defending but using spells is going to help, as wildshape isnt availible yet, but at 5-th level, he bevomes a serious roadblock and his spells will keep enemies that got past him a hard time, note that later on he's going to need somebody to cast mage armor anf fly on him. Preffered form - octopus,
Giant Squid( for giant reach and protecting allies)

What do you think?


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Please post the text as a post.

Otherwise, i realy like.


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Working on a customizable bonus feat based druid that focuses on wildshape