Mind Flayer

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Organized Play Member. 8 posts (391 including aliases). No reviews. No lists. 1 wishlist. 3 Organized Play characters. 9 aliases.


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bitter lily wrote:

Can you break down what features replace or alter what?

1.Does Magical Beast Friend need to be a thing? What's the current ruling on it? (I've got a Hunter with an Int-3 tiger in my game...)

2.I don't know what this means...

Quote:
Metashape:at 5-th level, you gain the ability to add one of the listed Metashapes to your Wildshape ability, you can expend an additional daily use of your Wildshape class feature.

3.It would help a lot in understanding your intent if you study wording of similar classes and archetypes and reworded your ideas! For instance, should Armor Metashape be worded like this or something different:

"Whenever you select this metashape, you gain +3 natural armor bonus to your AC. This bonus increases by +3 every 5th level thereafter (max +12 to AC at 20th level)."

1. Because Awaken is really great, and because it's a magical beast creating effect

[QWOTE="http://www.d20pfsrd.com/magic/all-spells/a/awaken"]
An awakened animal gets 3d6 Intelligence, +1d3 Charisma, and +2 HD. Its type becomes magical beast (augmented animal). An awakened animal can’t serve as an animal companion, familiar, or special mount.
[/QWOTE]
(on the tiger with 3+ Int, check this FAQ:http://paizo.com/paizo/blog/v5748dyo5lc1y )

2.The intent here is to allow wildshape be changed by a druid like a wizard changes and customizes his spells using metamagic.
the sentence means that whenether you apply a metashape described later you expend an extra use of wildshape in much the same way a wizard adds metamagic at the cost of increacing the spell's level

3.thanks for that i can get confusing even to myself at times:
i'll change it to:
"Whenever you select to add this metashape to a wildshape use, you gain a +3 natural armor bonus to your AC. This bonus increases by +3 every 5th level thereafter (to a maximum +12 natural armor bonus to AC at 20th level)."


yeah? but its more keyed on diseases, a refluff could do the trick but its not qwite what i have in mind, e.g. fully embracing radiation as a new part of nature


i have a few ideas of my own but dont have the time to post them all
so i'm open to mechanics suggestions or flavour suggestsions


Biomancer(Druid Arhetype)
Like a Druid but less creature boardspam and more magical body modification.
Hit Die:d8
Skills:add Knolege(Arcana) to your class skills and use it for knowing if you can Wildshape into magical beasts as with normal animals.
{This is for flavour, but also so the Biomancer could wildshape into magical beasts, i like the flavour of a druid who is like a wizard}
Class Features:

Magical Wildshape(Su):a Biomancer can, at 6-th level use Wildshape to turn into a Medium or Small magical beast, this ability functions as Beast Shape III.At 8-th level a Biomancer can use Wildshape to transform into a Large or Tiny magical beast, this ability functions as Beast Shape IV.This ability otherwise functions as and alters Wildshape {nothing really OP about Beast Shape IV}

Magical Beast Friend:gained at level 1, if an animal companion granted by your Biomancer levels ever gains centience(through Awaken, stat increaces, etc.), it can choose to remain at your side, so that it is still an Animal Companion, it cannot gain class levels while in your service but still enjoys the benefits of being a sentient creature.

Metashape:at 5-th level, you gain the ability to add one of the listed Metashapes to your Wildshape ability, you can expend an additional daily use of your Wildshape class feature.

Armor Metashape:add a +3 per 5 Biomancer class levels of Natural Armor Bonus to your AC, unloks at level 5.

Movement Metashape:add a movement type of another creature:
levels 5-10 Swim(30), Burrow(15), Fly(30)[clubsy]
levels 10-15 Swim(40), Burrow(25), Fly(40)[average]
levels 15-20 Swim(60), Burrow(40), Fly(60)[good]

Attack Metashape: add an attack of another creature:
levels 5-10 1d8 primary attack OR 2 1d4 secondary attacks
levels 10-15 1d10 primary attack OR 2 1d6 secondary attacks
levels 15-20 2d6 primary attack OR 2 1d8 secondary attacks

All features together replace or alter:
wildshape
spontanious summon nature ally
a thousand faces


A bit of creation backstory: the idea was born when i found out that druids cant wildshape into magical beasts, at the time, i was found of an alhemist multiclassing arhetype - the beastbrewer. Later, i got bored with it and went seeking on. Then i got druid into my interests.

Long story short i wanted to have a druid arhetype and there werent any that i liked, so i made this one.

So the idea of this arhetype is: get the ability to turn into magicly superior beasts and customize your wildshapes like spells by wizards


The Sideromancer wrote:
Under Magical Beast Friend, you have a misspelling as "centience."

thanks!


ok starting

Biomancer(Druid Arhetype)
Like a Druid but less creature boardspam and more magical body modification.
Hit Die:d8
Skills:add Knolege(Arcana) to your class skills and use it for knowing if you can Wildshape into magical beasts as with normal animals.
{This is for flavour, but also so the Biomancer could wildshape into magical beasts, i like the flavour of a druid who is like a wizard}
Class Features:

Magical Wildshape(Su):a Biomancer can, at 6-th level use Wildshape to turn into a Medium or Small magical beast, this ability functions as Beast Shape III.At 8-th level a Biomancer can use Wildshape to transform into a Large or Tiny magical beast, this ability functions as Beast Shape IV.This ability otherwise functions as and alters Wildshape {nothing really OP about Beast Shape IV}

Magical Beast Friend:gained at level 1, if an animal companion granted by your Biomancer levels ever gains centience(through Awaken, stat increaces, etc.), it can choose to remain at your side, so that it is still an Animal Companion, it cannot gain class levels while in your service but still enjoys the benefits of being a sentient creature.

Metashape:at 5-th level, you gain the ability to add one of the listed Metashapes to your Wildshape ability, you can expend an additional daily use of your Wildshape class feature.

Armor Metashape:add a +3 per 5 Biomancer class levels of Natural Armor Bonus to your AC, unloks at level 5.

Movement Metashape:add a movement type of another creature:
levels 5-10 Swim(30), Burrow(15), Fly(30)[clubsy]
levels 10-15 Swim(40), Burrow(25), Fly(40)[average]
levels 15-20 Swim(60), Burrow(40), Fly(60)[good]

Attack Metashape: add an attack of another creature:
levels 5-10 1d8 primary attack OR 2 1d4 secondary attacks
levels 10-15 1d10 primary attack OR 2 1d6 secondary attacks
levels 15-20 2d6 primary attack OR 2 1d8 secondary attacks

please comment


hi peps
i had this idea of getting druids to turn into magical beasts (using Beast Shape III and IV) and i'm surprised that they haven't got an arhetype that lets them get an evolution pool, rangers get one - Primal Hunter

any thoughts about how is all this going to stack up?