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M Human 1st Level Cleric (Blossoming Light) HP 12/12 | AC 13/12/11 | CMD 14 | Fort +4 Ref +1 Will +5 | Per +3 | Init +1
![]() Boaz says, "Sandlings appear to be sand dunes like the one we moved outside. typically they are not found in tombs however due to lack of a body. they are of the earth elemental type I believe." Boaz looks at the body and to the rest of the group. "I don't mean to be a party pooper friends, but that wouldn't be a fate I would enjoy. Should someone stay up here to keep a watch on the Line? Would someone be bastard enough to do that?" ![]()
M Human 1st Level Cleric (Blossoming Light) HP 12/12 | AC 13/12/11 | CMD 14 | Fort +4 Ref +1 Will +5 | Per +3 | Init +1
![]() Boaz gets down on his knees and starts shoveling with little complaint using his hands. "Yes friend Rani, I agree with Sanifit. not because you not helping a "mage uses spells a warrior uses his arms" is a saying I've heard, but the simple labor allows one to Focus their thoughts and prepares oneself for the future." Fort save vs heat: 1d20 + 6 ⇒ (12) + 6 = 18 ![]()
M Human 1st Level Cleric (Blossoming Light) HP 12/12 | AC 13/12/11 | CMD 14 | Fort +4 Ref +1 Will +5 | Per +3 | Init +1
![]() Boaz muses " You haven't heard?, there has been people sneaking in the necropolis for years, at their own risk; Of course. There is one group in particular called The Silver Chain Gang, that is known as the group that brings dried Mummy's to make Mumia." those jokes were awesome btw ![]()
M Human 1st Level Cleric (Blossoming Light) HP 12/12 | AC 13/12/11 | CMD 14 | Fort +4 Ref +1 Will +5 | Per +3 | Init +1
![]() "I'm used to the heat, however did anyone think to ask how long we can stay in the tomb? Or when the gate closes at the end of the day?" meet Boaz, you can look at his sheet. I didn't like the two choices on cleric in the recruitment thread, so I said ill intro a little help. he is not a powerhouse, or a hero, but he shores up where your party is weakest. And he will be in the background, unless addressed or in combat, he will not be played to take away from your hero characters. ![]()
![]() Completed new character: Introducing Constable Vascor!, included in his background is the rules to Bribing a constable of cheliax...... if he is working. Background:
Orazio was once a valued member of the Order of the Chain hunting down outlaws in the surrounding regions; killing monsters and protecting the innocent citizens of Chelaxia. Quickly rising through the ranks one outlaw at a time and turning them in to the local prisons to face sentencing, anything to get ahead. Not from any sense civic duty, Gods Forbid, he does it to feel special and for the glory gained. Until one day he ran across records that were following the exploits of a serial killer in Kintargo by the name of the Temple hill slasher. Orazio had to take a extended leave from the order to pursue a criminal so far from where the Order was based, maybe one day joining them again, or maybe not. Hunting him down with his partner he eventually caught up with him in the dirty streets of Kintargo. In the ensuing fight however, his partner was killed. (Some of his fellow constables whisper that he was responsible for the death and not the good professor, only Orazio and Professor Mangvhune know for sure and one is dead.) Afterwards his reputation started to rise however his Aggressive tactics and his abrasive personality helped eventually made him fade into memory. Joining the dotteri for a short time in Kintargo. He eventually had to leave after having a run in with one of his sergeants. Orazio is looking for something to bring him back into the spotlight. Orazio has no problem charging people to look the other way rather than dealing with the eventual paperwork. Where is the Glory in That! Bribes in cheliax: How to offer a bribe Bribes are not illegal in Cheliax. In fact, the Disciplines specifically encourage it. The eponymous codex containing the nation’s laws lays out a specific formula for offering and accepting a bribe to avoid punishment for crime or infractions, and failing to follow the proper steps can result in a significantly worse punishment than failing to offer one at all. Ironically, the charge for this is “attempted corruption of a public official.” Officials taking bribes must pass a certain percentage to their superiors—withholding bribes results in serious disciplinary action. The first step is determining how much the accused can pay. Certain crimes require a minimum payment to look the other way, and the most serious crimes—capital crimes, for the most part—are well beyond the reach of the lowest classes, though city guards may succumb to the temptation to take the highest inducement the accused can pay. Revolutionaries and radicals shriek that this system favors the rich and the powerful; ordinary citizens consider it the way things should be; after all, when they become wealthy, they want the perquisites that come with power (never mind that their chances of ever growing wealthy are slim to none). The next calculation is how much to pay for the alleged offense, and to whom to pay it. Offering too little is insulting, though it can reduce the severity of the charges without making them disappear. Offering too much is considered a far graver insult to the officer or magistrate. Offering it to a Hellknight is an invitation to a beating. Next comes the offer. One cannot simply throw money at an officer and walk away; this is a careful dance, delicately negotiated without saying the word “bribe.” Offering to donate to the officer’s favorite charity or simply asking the amount of the fine and then offering to pay it on the spot are the customary methods. Be careful, though: some officers and magistrates find the offer of a bribe an insult to their integrity. Further, it is important to note that bribes are for crime and vice; offering an official a bribe to hurry government business implies that the government is lax and inefficient, and is a crime on par with blasphemy. Below are several common offenses and the recommended bribes associated with them. Offense Bribe Public Lewdness 5 cp–10 gp Breaking the Peace 1 sp–25 gp Larceny (depending on severity) 5 sp–100 gp Assault 10 sp–50 gp Murder (depending on victim) 200–20,000 gp Blasphemy 1,000–10,000 gp ![]()
![]() I had a Question about turning my character from a Irori inquisitor to a Heretic Asmodeus inquisitor. with Ex-Asmodeus trait. How would you feel about that I did rough changing on the story I did have. Nox's Sister. Ex-Inquisitors
I was just going to start off as Heretic Asmodeus inquisitor and keep it for the whole campaign. (I don't want to lose the heretics abilities)and just leveling as a heretic of the church. If I can pray to Milani after finding a worshiper. then just keep the heretic archetype I would like to do that. Where I would be known as a Asmodeon heretic that worships Milani. ![]()
M Human 1st Level Cleric (Blossoming Light) HP 12/12 | AC 13/12/11 | CMD 14 | Fort +4 Ref +1 Will +5 | Per +3 | Init +1
![]() then we should have at least the following- until carrion speaks up. Ammon- Alchemist with kinda a follower
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