
Blackstorm |

Polymath, and fest Multifrious Muse (maestro): "By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.". I'm in doubt: Inspire Courage, if it uses the Lingering Composition, has it CD X to be surpassed, or he does't roll, to be Inspire Courage, or similar go on the allies?

QuidEst |

Polymath, and feat Multifrious Muse (maestro): "By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.". I'm in doubt: Inspire Courage, if it uses the Lingering Composition, has it DC X to be surpassed, or he doesn't roll, to be Inspire Courage, or similar go on the allies?
Cast verbal (free action)
You add a flourish to your composition to extend its benefits. If your next action is to cast a cantrip composition with a duration of 1 round, attempt a Performance check. The DC is usually a standard-difficulty DC of a level equal to the highest-level target of your composition, but the GM can assign a different DC based on the circumstances. The effect depends on the result of your check.Critical Success The composition lasts 4 rounds.
Success The composition lasts 3 rounds.
Failure The composition lasts 1 round, but you don't spend the Focus Point for casting this spell.
You cast Lingering Composition. If you meet or beat the DC (which is a standard DC for your level from the "DCs by level"), Inspire Courage lasts longer and you use your focus point. If you roll less than that, it only lasts one round, but you don't spend the focus point.

QuidEst |
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Just realized that I could try the Lingering Composition + Inspire Courage with every action I have, so 3 times each round, until it succeeds.
I see nothing in the RAW that prevents this. Am I missing something ?
You're not missing anything rules-wise, but doing that is usually worse than just trying again next round. If you succeed on the check, you save actions. If you fail, you still gain a benefit from the action. If you retry in the same round, you negate the benefit of the first action. Let's suppose you fail then succeed. You either are spending two action on one turn for three rounds of benefit, or two actions across two rounds for four rounds of benefit. Additionally, having at least two actions free in a round is important for casting or move + strike.

Gortle |

Just realized that I could try the Lingering Composition + Inspire Courage with every action I have, so 3 times each round, until it succeeds.
I see nothing in the RAW that prevents this. Am I missing something ?
That you are a Bard so that is considered to be fair?
Basically the action cost.

QuidEst |

I should try it next time I play my Bard. Having full rounds available early in the game as usually been very efficient for my PC.
Especially since IME you often need to move in the first rounds of the fight.
If everyone mostly spends the first round setting up, then I can see it making a lot of sense. It's just a question of if the "third" action of round 2 is worth more than the second action of round 1 plus having the lingering performance last into round 4.

Darksol the Painbringer |

Invictus Fatum wrote:Don't forget, if you crit fail, it lasts one round and you still use a focus point.That is incorrect; there is no crit fail effect listed, so a crit fail does the same thing as a regular failure.
Incorrect, yes, but should be relooked at, since most other Focus Spells don't have this failure effect benefit.

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QuidEst wrote:Incorrect, yes, but should be relooked at, since most other Focus Spells don't have this failure effect benefit.Invictus Fatum wrote:Don't forget, if you crit fail, it lasts one round and you still use a focus point.That is incorrect; there is no crit fail effect listed, so a crit fail does the same thing as a regular failure.
Losing your main class feature because of bad luck is thankfully not a keystone of modern TTRPG design.

QuidEst |

Polymath, and fest Multifrious Muse (maestro): "By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.". I'm in doubt: Inspire Courage, if it uses the Lingering Composition, has it CD X to be surpassed, or he does't roll, to be Inspire Courage, or similar go on the allies?
Did I answer your question, Blackstorm? I had a little trouble understanding the question, so I wanted to check.

Darksol the Painbringer |

Darksol the Painbringer wrote:Losing your main class feature because of bad luck is thankfully not a keystone of modern TTRPG design.QuidEst wrote:Incorrect, yes, but should be relooked at, since most other Focus Spells don't have this failure effect benefit.Invictus Fatum wrote:Don't forget, if you crit fail, it lasts one round and you still use a focus point.That is incorrect; there is no crit fail effect listed, so a crit fail does the same thing as a regular failure.
Lingering Performance isn't a main class feature. Inspire Courage is, since all Bards get it, but Lingering Performance is not, since it's an opt-in choice.
It also doesn't work out or make sense as an argument when other classes with initial Focus Point spells don't have those fail-safes in place; largely because they do something on a failed effect, but it wouldn't be difficult to design them to be that way.

Pirate Rob |

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Darksol the Painbringer wrote:Losing your main class feature because of bad luck is thankfully not a keystone of modern TTRPG design.QuidEst wrote:Incorrect, yes, but should be relooked at, since most other Focus Spells don't have this failure effect benefit.Invictus Fatum wrote:Don't forget, if you crit fail, it lasts one round and you still use a focus point.That is incorrect; there is no crit fail effect listed, so a crit fail does the same thing as a regular failure.
Lingering performance is not a main feature, but a focus spell. It works like any focus spell, thus using a focus point by default to use regardless of success. It specifies what happens on a failure because that is the exception to the general rule. It doesn't specify what happens on a crit failure and therefore uses the general rule. In this case that general rule is that a focus spell costs a focus point to use.

QuidEst |
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The Raven Black wrote:Lingering performance is not a main feature, but a focus spell. It works like any focus spell, thus using a focus point by default to use regardless of success. It specifies what happens on a failure because that is the exception to the general rule. It doesn't specify what happens on a crit failure and therefore uses the general rule. In this case that general rule is that a focus spell costs a focus point to use.Darksol the Painbringer wrote:Losing your main class feature because of bad luck is thankfully not a keystone of modern TTRPG design.QuidEst wrote:Incorrect, yes, but should be relooked at, since most other Focus Spells don't have this failure effect benefit.Invictus Fatum wrote:Don't forget, if you crit fail, it lasts one round and you still use a focus point.That is incorrect; there is no crit fail effect listed, so a crit fail does the same thing as a regular failure.
Critical failures always use the full effect of a failure, good and bad, unless there is a critical failure entry. Similarly, critical successes always use the full effect of a regular success unless there is a critical success entry.

Pixel Popper |
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Yes, you are missing something. You also need to review the spell's traits, specifically the Composition trait.Just realized that I could try the Lingering Composition + Inspire Courage with every action I have, so 3 times each round, until it succeeds.
I see nothing in the RAW that prevents this. Am I missing something ?
... You can cast only one composition spell each turn, and you can have only one active at a time...
Since Inspire Courage is a composition spell, you may only cast it once per round.

Squiggit |

It also doesn't work out or make sense as an argument when other classes with initial Focus Point spells don't have those fail-safes in place; largely because they do something on a failed effect, but it wouldn't be difficult to design them to be that way.
I mean, the only other class with a similarly functioning focus spell is the Summoner, and they have the same failure clause (Summoner still is worse off though because the skill they roll doesn't key off their main stat, feelsbad).

Blackstorm |
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Blackstorm wrote:Polymath, and fest Multifrious Muse (maestro): "By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.". I'm in doubt: Inspire Courage, if it uses the Lingering Composition, has it CD X to be surpassed, or he does't roll, to be Inspire Courage, or similar go on the allies?Did I answer your question, Blackstorm? I had a little trouble understanding the question, so I wanted to check.
I ask you forgiveness.. You have, with other, respond my answer... I thank you, for the patience :)

QuidEst |

QuidEst wrote:I ask you forgiveness.. You have, with other, respond my answer... I thank you, for the patience :)Blackstorm wrote:Polymath, and fest Multifrious Muse (maestro): "By adding a flourish, you make your compositions last longer. You learn the lingering composition focus spell. Increase the number of Focus Points in your focus pool by 1.". I'm in doubt: Inspire Courage, if it uses the Lingering Composition, has it CD X to be surpassed, or he does't roll, to be Inspire Courage, or similar go on the allies?Did I answer your question, Blackstorm? I had a little trouble understanding the question, so I wanted to check.
Of course, happy to help!

StarlingSweeter |

Went and found the rules text.
Quote:If a feat, magic item, spell, or other effect does not list a critical success or critical failure, treat is as an ordinary success or failure instead.
Wait does that mean that Swashbucklers apply half damage to their finisher on a critical failure as well?
Same with Exacting Strike, Brutal Shove ect...?
If so then I have been playing swash wrong for a while lmao. (also something I haven't seen mentioned on the boards huh..)

StarlingSweeter |
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Ah my friend found the wording I was looking for. Swashbucklers’s finisher and Fighter’s press trait all have wording which specifies that makes their failure effects not apply on a crit fail.
Most other damage on failure strikes have this wording too like Twin Weaknesses.
Sorry for the derail. Hope they make this info a little easier to find in the remaster lmao.