Thorn's End Guard

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Goblin Squad Member. Organized Play Member. 4 posts (124 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 3 aliases.


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Corpus Aeternum, a private military for the merchant minded
Callambea is the trade center of the River Kingdoms, but keeping the homestead safe is hard work.
Enter Corpus Aeternum, We protect your wealth so you don't have to!

Do you have a strong sword arm?
Does your spellbook sing for something greater?
Why settle for smaller skirmishes
Lend your might to something grander
Help keep our coin flowing
Protect the gold, Protect Callambea!

So with that start of the War of Towers about a week into EE, it is more and more imperative that we get a significant military group/CC setup and running. With the Corp being the primary defenders of Callambea, it will be up to us to defend the towers that will power our crafters. Sure our Hounds will be rushing to the fray more often than not, but it is our hardened soldiers that will provide the immovable foundation assuring that our fortifications remain steadfast.

So who out there is looking to be a member of the Corp? Who wants to be a soldier in the Military of Callambea, and be a Knight of our great city? Who is willing to defend Callambea and its interest in the wide world of the River Kingdoms? Do not wait for tommorrow for the sharpened steel we offer today. We need you, our trade needs you, our Empire needs you.

Join Corpus Aeternum Today!

Goblin Squad Member

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Ryan Dancey wrote:

You don't like the fact that there is controversy? You haven't seen anything yet. This is the tip of the iceberg. You have to be prepared for this kind of dispute to be an ongoing part of life in this community. If it wasn't, it would mean we failed to make something people are passionate about. Trust me when I say this is going to seem tame compared to what happens when you can actually play the game.

Frankly there are people in this thread who have said things that they should know better than to say. I'm sure the silent majority who are reading, not posting, are forming opinions of who they'll be engaging with. You're not in a clubhouse here. This is all public.

Nihimon... are you listening?

Goblin Squad Member

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Guess what?

How goes things around here? It has been a minite since I was around.

Goblin Squad Member

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Kingdom Name: Aeternum

Settlement Name: Callambea

Charted Company Names:

  • Pax Aeternum (Political CC composed of our leaders)
  • Aeternum Trade Alliance (Economy and Crafting CC)
  • The Watch (Militia CC)
  • Corpus Aeternum (Formal Military CC)
  • Council of Lords (Landowners, City Management)
  • Bloodwolf Clan (Primary Bounty Hunting CC)
  • Steel Legion (Primary Mercenary CC)
  • Aeternum Consortium (RP, Festivals, Ceremonies)

Alignment: Lawful Neutral. Our word is our bond, and is readily seen in the clear and comprehensive steps we take with any form of agreement or contract (SEE: Aeternum Agreement). Neutrality is simply the resulting stance we take; our focus is on the betterment and well being of our membership base and those of our close friends and allies.

Role: Everything with the exception of crime. Pax has large goals for our presence in Golarion, and fully plan to make a lasting positive influence on the community.

Accepted Roles: Accepted roles will vary from protection, adventure, development, crafting, hosted events, war, roleplay, and much more . We will be more heroic than villainous. This means that crime will not be an acceptable role in the Kingdom. Actively seeking out criminals, on the other hand, will be fully supported. Any role or gameplay within the "good" alignment will be accepted.

Internal Leadership Structure:

  • High Thane (Lead Consul)
  • Thanes (Councilor)
  • Wardens (Officers)
  • Freemen (Membership body)

An up to date listing of leaders can be found HERE

Website: www.paxgaming.com

Voice Chat: Teamspeak

The Kingdom of Aeternum: Pax in Pathfinder Online
When it was announced that there was a Kickstarter for Pathfinder Online back in May 2012, it was not long before our community team announced it on our forums. Many of our members had been playing (and still play) pen and paper games under the Pathfinder ruleset. As our membership began reading Goblinwork's Kickstarter page, it began generating excitement from our sandbox gamers as well. From May to June 2012 the thread saw much activity as we donated, updated our thread, and talked about the vision for this game. It was amazing to watch the the project double, triple, and eventually hit six times its projected goal.

At the end of June 2012, Pax introduced ourselves to the forum community. While we are always looking for community members, we had no division for this game at that time. Instead we voiced our interest in the game, began meeting other "guilds" (for lack of a better term), and began interacting. During this time we were also building the foundation for a true presence in PfO. That in effect is the reason for a new thread, because that foundation is set.

In the Kickstarter, we had 3 guild groups just under Pax Gaming pledged. Our members looked and saw the rough diamond in the mud, and decided that it was going to be a place for Pax for a long time. We have laid down the foundation for a long lasting and powerful group, under the Pax banner.

So What are Pax's Goals?

Simply stated they are extensive. Many of our membership have been looking for a long time for an in depth sandbox of this nature. With some of the intricate workings of Eve with the "character avatar" and exploration elements of Star Wars Galaxies. We are hitting the ground in full sprint for this title. Pax will not be satisfied until we are a strong and recognizable force in the community. To be more specific we plan to establish:

A number of Chartered Companies, separated by economic, military, and exploratory interests
A beginning settlement when the mechanics allow, called Callambea.
The Kingdom of Aeternum to provide the highest level of content, resources, and defense.
A positive, on going influence on the community through seasonal festivities, events, and story development.

Our Chartered Companies
When the information about political systems showed up in developer blogs, many people were confused and disappointed that the traditional guild system they were familiar with would not be in Pathfinder Online. In its place were Chartered Companies, or social structures not tied to land holdings that averaged the size of an adventure party to a maximum of twenty or so members. Instead of disappointment, Pax Gaming was intrigued.

When Pax Imperius operated in SWG, they had a popular motto of "Many Guilds in One". This habit of creating smaller divisions inside of a larger body is a tradition many of our guilds still employ today. The advent of many smaller organizations working together just makes what we have employed in the past more literal.

Pax Aeternum will be a company filled with our political, military, and economic leadership. This organization will lead our efforts large and small. Our other companies will fall under Pax Aeternum, but to keep from overusing the Pax brand will have their own unique names. These are posted above, but to reiterate:
Aeternum Trade Alliance: A company for those interested in the purely economic and trade related vocations.
The Watch: Our scouts and watchers
Corpus Aeternum: Our formal military
Council of Lords: A company for our landowners and city officials, in charge of the day-to-day of our settlements
Bloodwolf Clan: A Clan of Bounty Hunters
Steel Legion: Our Mercenaries, working for guard duty for caravans, to helping protect mining operations.
Aeternum Consortium: The Consortium is our company dedicated to the promotion of lore, celebrations, and events within our kingdom. It is both a home for those that love roleplay as well as for those that enjoy planning events that bring hundreds of people together.

Putting Down Roots
When the game allows, our unified chartered companies will band together and button down. This effort will concentrate on our first settlement, Callambea. Callambea is a tribute to a pen and paper Pathfinder game that was in a home brewed continent brought to life by one of our members. This will be where our efforts from our chartered companies will come together inside of game mechanics. Our companies will become apart of the building and citizenry of this small town. While I am sure this will be a monumental moment, in the overall scope of things this is just a stepping stone.

Growing and Expanding
One of the last stairs in this process is of course a kingdom. The Kingdom of Aeternum, when the game allows, will be our expansion into the River Kingdoms. In addition to the highest dungeon content that PfO has stated this will provide, it will also provide us yet another station on which to prosper, protect, and interact in.

Festivals, Story, and Community (Oh My!)
While there is no single game element that we plan to enforce, roleplay has always been the cornerstone of all of our gaming divisions. When our Dak Thunderkeg and the leadership of Pax Gaming finalized preparations for a Pathfinder presence, the the first officer to join the team was for roleplay and story, Kard Warstein. Since then the story has evolved as the officer positions expanded, working on our origin story, possible codes of honor/chivalry, festivals, honorary titles, pre-launch events, and much more. When it comes to making our mark in this game, this is just as important as kingdoms, settlements, and companies. When our events are recognizable server wide, and when our titles are as common as ones the game itself provides, a major goal will be reached.

How Will You Accomplish All This?
If you have read this far, you are probably wondering how we are going to accomplish these goals. There is no one true answer. The strength of our community, our experiences, and our numbers are some factors. Our current and past experience in Eve and other sandbox games is educational on many different levels. As of this post we have over sixty current Pax members interested in this game, and that in house number will do nothing but grow as this game develops. Our ability to supply initial numbers has helped us build a foundation for many games in the past.

The largest factor is the recruitment of quality, like minded people. Our community and this division are not stagnant. Our success is anchored in growth, and we are always excited to meet new recruits. If you have liked what you have read so far, I urge you to read on. Our next post is about the Pax Gaming Community and will have all our recruitment information.

This game is a new adventure , and we are looking forward to meeting more to make the journey with us.

What is the Pax Gaming Community?
Pax Gaming is a collection of community minded members committed to enjoying games of all sorts together. The community has been around since 2001, and has been experiencing games together ever since. We are a community first, and a game aspect later. This means that we fully support all playstyles including PVE, PVP, and RP. Our interests are not focused on a single game, but includes many MMO's as well as tabletop, shooters, and more. Who a recruit is as a person weighs more heavily than any other consideration. We are a group of friends, family, and like minded geeks. Many of our members have met up in the world, and at conventions you can expect to see a table or two with Paxians. While our numbers steadily grow over the years, the quality of our family remains our single largest benefit.

Pax hosts our own server for teamspeak as well as our forums. We have an organized charter that outlines a very simple yet definitive set of rules to maintain the level of community we wish to provide. While we strongly encourage participation in roleplay, no single element of a game is enforced. Our concern is for our members to enjoy gaming together. That being said every division of Pax Gaming has origin stories, roleplay officers, and event planners. We also promote and support officers in charge of pve and pvp content as well.

In the end our name best describes who and what we are. Pax is a community, above everything else. It is a common phrase for us to state that we recruit the player, not the "toon".

Why join Pax Gaming?

Community
Many Pax Gaming members call Pax their second family. We cherish the members we have developed over the years and our cohesion quickly becomes apparent whenever we begin approaching content. Our drive is cemented in an environment where members can explore progression, role-play, and player versus player gaming competitively. Time and time again the Gaming Community has been able to achieve these goals while maintaining a community first mindset. A game is played to have fun, and this family provides opportunities for varying playstyles to flourish.

Longevity
Pax Gaming has been around since 2001. Since that date we have had successful guilds in many MMO's, Pax Gaming has never disbanded, and never has been without at least one MMO our members have been playing. We will stay in an MMO as long as it's members are there, we will not shut down a division just to move to another MMO. If you are looking for a guild that isn't just a rest stop to another goal, this is the home for you. If you like mature members that are socially active outside of raid nights, this is your guild. If you think achieving content progression does not require yelling and degradation, look no further.

This will NOT be a guild that folds. Our SWG Chapter of Pax Imperius stayed active and going strong since the servers first opened. We remained active through the game's turbulent history. Pax remained there until the game itself was shut down. For over a decade, Pax has remained strong and active.

Opportunities
Pax has always looked at each members contributions to their division and community fairly, irregardless of any veteran status. We have opportunities to move up in rank, even by members fresh out of recruitment, as long as they show the dedication and drive to earn such a post.

Family
Pax Gaming always recruits the individual. We're always looking for those who will fit well within our family. This means we are never looking for your chosen playstyle, "level", or gear. We are interested in growing our collection of high quality members. We are here to recruit you, not your "toon".
Above all Pax is a family and you will form friendships within our guild. Many of us have become RL friends, traveling to meet up with each other when we can and one of our members even hosts a New Years Eve party where all Pax members are invited.

All Play Styles
We support all play styles. Role-Play, Raiding, PVP, Crafting, you name it, all of our divisions support it. We have been doing it since the launch of Star Wars Galaxies we know what works and doesn't when it comes to all encompassing

Experience
Our members have years of experience in RP, PvP and PvE in a variety of games. Many of our members are held in respect on their servers. Pax members are always willing to give advice and a hand if you need it.

More than a Single Game
Pax Gaming is over a decade strong with hundreds of members spread through different gaming divisions:

Pax Imperius : Sith Faction - Star Wars: The Old Republic
Pax Dominus : Republic Faction - Star Wars: The Old Republic
Pax Infinitus : Star Trek Online
Pax Emunio : Eve Online
Pax Illuminatus : Rift
Pax Thalion : Lord of the Rings Online
Pax Agnitio : The Secret World
Pax Invictus: World of Warcraft: Alliance
Pax Draconis: Neverwinter Online
Dead Prezidents : A casual first person shooter clan for Pax Gaming members
Pen and Paper : Pax runs games on our Teamspeak server and on virtual tables in Shadowrun, Pathfinder, Dnd, Dark Heresy, and hybrid or home made rulesets. There has also been a few Play-By-Post games get started. New games are created and led all the time, with varying times and days as well as systems.

What is this Charter You Speak Of?
Our Charter is a ‘living document’ that out lines our guild structure, Chain of Command, Rules of Engagement, Codes of Conduct and general guild rules. You may view our charter here.

To supplement and support our work in the Pathfinder Online community and game, a Divisional Charter for the Kingdom of Aeternum have been created. Much like the Pax Gaming Charter, this document outlines the Kingdom of Aeternum's operating procedure and rules, but on a scale specific to Pathfinder Online. You can view it HERE on our wiki.

How do I join?

We are currently taking applications for Pathfinder Online. Once a Pax Member has been accepted, they are free to join any game we are playing without further applications.

First you will need to go www.paxgaming.com to register with the Pax Community.

Our application process is a two week application period, during this two week period you will interact with Pax Gaming members and make sure you are a good fit for our guild. This two week period is also here to help you determine if our guild is a good fit for you.

Full instructions on joining Pax Gaming can be located here

Goblin Squad Member

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So things seem to be slowing down a bit on our end, how is everyone else doing?

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Okay, I have been watching this train wreck of a thread from the beginning. So I am not a "random person" wandering in, "read a fragment of what is said and then offer their opinions without understanding the full situation."

To start off I want to say to Bluddwolf, I am seriously impressed so far with what you have said and think you will do wonders for yourself and your company.

One thing I think everyone needs to realize is truly what this "Treaty" is. It is fear, plain and simple. People are afraid that some "evil" organisation is going to pop up and ruin everything and it will just be a nightmare. So what is their reaction? They are going to create a treaty that turns them into what they most despise, griefers. Once/if these griefers show up, they are going to go up to them and say, "You shall not play here!" and start griefing them.

Taking from Ryan Dancy's blog post, griefing is thus explained, "Loosely defined, griefing means taking actions within the game that are designed to harass another player to elicit bad feelings without any other reasonable purpose."

So these members of this Treaty are going to go out and try to harass these players so that they leave. It is essentially the same thing, it is only wrapped up in a prettier packaging with a nice title to it. Am I the only one who sees this?

Now then, to top it off I will have to agree with Tiran Kenja. You are all really just playing into their hands, I mean, if you want them to leave you alone, IGNORE THEM! Nobody likes being ignored, and they most certainly do not like it if the person they are trying to get a rise out of it, does not respond. It confuses them, they don't understand why you didn't put a $5k bounty on their head for killing your entire party, or killing your sheep for no reason.

Welcome to dealing with Jerks 101, I hoped you liked the seminar!

Goblin Squad Member

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As Loremaster, I am just happy to see people getting excited about this game and and the lore behind it! If anybody has any questions, feel free to ask me about anything!

Goblin Squad Member

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Kard Warstein wrote:

Traps. I have high hopes that crafting skills like locksmith and traps will be utilized. Being able to set up traps, particularly conditional ones, at various points could do a lot to adding another layer to the game.

Basically I'm hoping for the vast majority of the non-combat stuff from Pathfinder to be the focus of the game, rather then hack-n-slash.

Personally, I want to build and live in the River Kingdoms. If I just wanted to kill stuff, I could play every other game out there.

+1

I was thinking/hoping that there will be a lot of crafting options available to the players! More then in typical MMO's. Like if I want to just make furniture for player houses, I can train in carpentry. Or if I want to actually be the one that builds player houses or guild houses, I can go into Masonry or something similar. Now that would be cool, if you would have to actually hire someone to build your house or settlement even.