Bigdaddyjug's page
Pathfinder Society GM. 3,657 posts (3,713 including aliases). No reviews. No lists. No wishlists. 24 Organized Play characters. 1 alias.
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Anybody have the list of tiles needed? There's no page in the scenario that list them like there usually is.
Is this ONLY going to require the forest tiles starter set? Gonna run it next week and want to make sure I have the maps I need.
Alex I’m sure you’re ridiculously busy right now. However, if you have a few minutes, I have something PFS related I was told to speak with you about by one of the community relations people.

GM Numbat wrote: Bigdaddyjug wrote: While we’re on the topic of maps, does anybody know of a good way to convert a PDF into a poster? I run a Pathfinder club for my middle school students and I’d like to have every map the kids will need for scenarios they run, but s$*& gets expensive. My school has a color poster printer and laminating machine which I have permission to use for Pathfinder club purposes, but I can never get it to the right size to print. In the past, I have used GIMP, which is free software.
If you have a jpg of the map, import it to GIMP.
Select a 2x2 or 3x3 squares section and copy it to a new file.
Scale that file to actually be the correct size in inches but take note of the percentage change.
Go back to the full map, make sure the entire map is selected, scale by the same percentage.
Save and export as jpg to take to print.
That is the process as I remember it, at least. I assume GIMP is free? And I have whatever you download from the Paizo store when you buy it. I’m assuming that’s a PDF and have no clue how to convert that to. JPEG.
Played Second Confirmation yesterday. Chronicle sheet says you get a boon for the character who played it. Checked the boon list and it’s not there. Checked the comments on the product page and somebody said 2 years ago they were working out the kinks. Just trying to figure out what I need to do to get the boon.
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There’s a huge discussion over on the 2E rules forum about the changes to Recall Knowledge coming in the remaster, and it made me think of another question in that same vein. I play almost entirely PFS, so I’m asking it here.
So say I play scenario A and in that scenario we encounter a creature, some party member succeeds at a recall knowledge check against it, and we learn that it has a weakness, that said party member shares with the group. Three scenarios later, we engage some more creatures, and again, one of my party members (or me) succeeds at a Recall Knowledge check against the creatures. We find out it’s the same creature I fought 3 scenarios ago, but the player asks for a different piece of information this time, so the weakness I previously learned about isn’t brought up.
Is it meta-gaming for me to say, in character, “Hey! I fought some of these last month! They’re weak to xxxxxx!”
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How do you feel about the needle darts cantrip from Rage of Elements? It seems insanely strong other than being 2 actions. But, for that extra action, you’re getting an attack that’s more like to hit than a shortbow with 14 Dex, and has 150% of the average damage of a shortbow shot.
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Wish somebody in the New Orleans area would put some games together.
While we’re on the topic of maps, does anybody know of a good way to convert a PDF into a poster? I run a Pathfinder club for my middle school students and I’d like to have every map the kids will need for scenarios they run, but shit gets expensive. My school has a color poster printer and laminating machine which I have permission to use for Pathfinder club purposes, but I can never get it to the right size to print.
So maybe you like to play a character of ever class. Or maybe you just want to know how many characters you can advance. So I use PFStracker and made a list of what you can play/GM at each level to get to the next level and put it in a google doc.
Here’s the link.
Obviously you don’t have to do the level 6+ stuff in exactly those batches. However, I did sort of group them by season.
My PFS cleric of Nalivinati uses this and I love it.
NielsenE wrote: From the third paragraph on the blog post that announced its sanctioning.
Well hot damn! I need to run the Beginner's Box more to buy all of the race boons I need for my army of 2E characters.
I will say that you should be careful about doing 1-10 with certain groups. The final fight can end up being pretty deadly.
Ferious Thune wrote: It’s double ACP and repeatable. I’ve similarly never played it, in part because of the character requirement. Whenever I see it listed, I don’t seem to have the time to look over the rules. Where does it say that it's double ACP? I cannot find it anywhere on the sanctioning page.
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I honestly can't wait to play my thaumaturge for this exact reason. I get a bit of it with my bard and casting the biting words spell, but I really can't wait to let my creativity loose. My thaumaturge is the one PFS character I will never apply GM credit to.
A GM ruling that Whirlwind Strike hits friendlies is going directly against the RAW that says you make a strike against every enemy.
aobst128 wrote: Bigdaddyjug wrote: aobst128 wrote: Probably gunslinger actually. Risky reload is too good. Is it really? I can't see a scenario where you'd use it more than once every other turn at most. If you break it down, it will either save you an action or you will break even with clearing the jam if you fail. It's always a good bet to use when you can. You could also invest in gunner's bandoliers to swap to a new gun if one jams so you will always save that action as long as you have a loaded gun in your bandoliers. Removing reload actions does wonders for your efficiency. Eh I don't see it.
HammerJack wrote: Not generally, the only time they change their repertoire on prep is when you're dealing with a special feat, like an Arcane Sorcerer with Arcane Evolution being able to add one spell from their spellbook to their repertoire for the day. I didn't think that made any sense, but I was unsure how a spontaneous caster could know a spell without having it in their repertoire.
breithauptclan wrote: Bigdaddyjug wrote: I'm referring to repertoire, or known spells. That is still two different things.
Repertoire has a finite number - listed in the table for the class. It starts out (and often stays) at the same number as your spell slots.
Known Spells is not finite. You can know as many spells as you spend the time and money to learn. You aren't able to cast a spell that you know unless you also have it in your current Repertoire.
Spells known is not infinite either since there is a finite number of spells in print. How does a spontaneous caster, like a bard, know a spell without having it in their repertoire? Do they decide which spells are in their repertoire every day during daily prep?
breithauptclan wrote: Bigdaddyjug wrote: Do spontaneous casters have any way to add new spells to their repertoire? There are two or three different things that you may be talking about. I'm referring to repertoire, or known spells. Not the number of spells of a particular level you can cast per day.
aobst128 wrote: Probably gunslinger actually. Risky reload is too good. Is it really? I can't see a scenario where you'd use it more than once every other turn at most.
Do spontaneous casters have any way to add new spells to their repertoire?
Drazzel the Magnificent wrote: ...my two fwont teef. Must be a goblin...
cavernshark wrote: Bigdaddyjug wrote: How did I miss sound burst on my cleric and bard? It seems so much better than concordant choir. I personally think Concordant Choir is better for a few reasons:
1) Flexibility. 1, 2, or 3 action casts in a single spell is situationally useful.
2) Consistency. 4d4 (AVG 10) vs. 2d10 (AVG 11) is mostly equivalent on average but also has a better floor. I personally prefer more smaller dice even if the upper limit is lower (16 vs 20) since you're probably multiplying that by multiply opponents anyway.
3) No deafened effect. This can be valuable if you're trying to follow up with spells like Command or any other Sonic or Auditory ability.
But ultimately they sit in a repertoire about the same. Given the flexibility on Concordant Choir it's probably stronger a signature spell for a spontaneous caster.
Figured out how I missed sound burst. It's a level 2 spell and my bard is only level 1.
Yeah we didn't have anywhere near that many games before the pandemic. We played every other week in New Orleans, every other week in Hammond, and every other week in Baton Rouge. For somebody who lived in New Orleans, like me, those last two games were an hour and hour-and-a-half drive.
How did I miss sound burst on my cleric and bard? It seems so much better than concordant choir.
Pirate Rob wrote: Bigdaddyjug wrote: The best part of this is that they will reward prestige. That's the one thing I didn't like about running bounties. Reuptation?
What makes you think Bounties don't award that? Bounties are not undertaken for the Pathfinder Society. They're side jobs you do in-between missions. At least, that's what I was told. I guess I was told wrong, though.
sanwah68 wrote: Bounties in PF2 reward Rep. Bounties in Starfinder do not. Ahhhh maybe this is where the confusion came in.
Ascalaphus wrote: Bigdaddyjug wrote: Errenor wrote: Bigdaddyjug wrote: Except there's a specific rule from "Taking Damage while Dying" that says to add your wounded value to your dying value. How is that at all ambiguous? So nice of you to answer that my post completely ignoring that part of it where I state that it's not specific not-even-a-rule. Or at least looks like it without an explicit errata So something in a rule book now isn't a rule? The one trace of it in the CRB says to "remember" to do something, but there's never such an original rule to be reminded of. That's certainly ambiguous: was the rule supposed to be there (and is the reminder correct), or was the rule changed (and they forgot to update the reminder)? Now you're just being needlessly pedantic. There's a line in the rulebook that tells you to do something. You don't get to decide it's an accident because of the wording he chose.
The best part of this is that they will reward prestige. That's the one thing I didn't like about running bounties.
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If you already have an answer to the question, why ask it? Otherwise, it just seems like you're fishing for people to agree with you.
BigNorseWolf wrote: Bigdaddyjug wrote: BigNorseWolf wrote: Map
New Orleans Warhorn
or did i miss something... They hardly ever play anymore. I'm in the game this Sunday but it's the first game in a long while. Baston Rouge doesn't play in-person anymore. yeah people are still recovering from the covid apocalypse. It'll start up again.
The Baton Rouge guys said they aren't playing in-person anymore ever. I guess I'll have to start putting my own games together through my FLGS Discord channel.
You definitely need something saying you weren't aware one of the other characters was a male because you have a longer/fuller beard than them.
Errenor wrote: Bigdaddyjug wrote: Except there's a specific rule from "Taking Damage while Dying" that says to add your wounded value to your dying value. How is that at all ambiguous? So nice of you to answer that my post completely ignoring that part of it where I state that it's not specific not-even-a-rule. Or at least looks like it without an explicit errata So something in a rule book now isn't a rule?
SuperBidi wrote: aobst128 wrote: A LG blaster cleric of Ragathiel. Embodying the domain of destruction and holy vengeance. Harm blasters are overlooked honestly. Definitely underrated. It's Bigdaddyjug's thread so I won't post anything. But since Secrets of Magic, Harm blasters are much more playable. I'm playing with one in PFS (but just level 5 so I'm starting to play it as intended). If you have a build, go ahead and post it. I'm still working on the tiny character from the first response lol.
Only problem is you say to strike, move, then Fane's Escape. That's 4 actions.
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breithauptclan wrote: A young Dryad who had to pack up their tree into a large pot because the land it was on was inhospitable and the tree was dying there. They now cart the potted tree around in a small hand wagon and suffer with lethargy and ennui from the strain of having their tree in such a sad state. Ok here is your dryad.
I went with Ghoran ancestry so immediately it's gonna be an "ask your DM" situation. Which is great, because I figured a leshy familiar was perfect, but those are usually reserved for druids. Maybe insteads of uprooting her tree, her tree couldn't be saved, so she took an acorn/cutting from it and planted it to lug around and now she's as much protecting it as it is her.
breithauptclan wrote: A young Dryad who had to pack up their tree into a large pot because the land it was on was inhospitable and the tree was dying there. They now cart the potted tree around in a small hand wagon and suffer with lethargy and ennui from the strain of having their tree in such a sad state. I have an idea for this. It might require some hand-waving or role-playing but it should be fun.
WatersLethe wrote: I'd be interested in a Tiny sized ancestry character that transforms into large+ forms as a primary means of combat. Bonus points for damage dealing effectiveness, but combat maneuvers are good too. More bonus points for having a pet that can also transform from small or tiny along with them. Free archetype.
I call it "the Surprise Problem"
This is gonna be tough. I only see 1 tiny ancestry and it has a strength penalty.
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Oh man these are going to be perfect for my Pathfinder club I'm running at school.
Somebody give me a character concept and I'll throw together a level 20 build for it in Pathbuilder.
That Come and Get Me feat sounds really strong, especially in a build like this where you're hurting them when they hit you and when you hit back.
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It's a decent tank build, but you wouldn't want it to be your only tanky party member. It's not a damage avoidance build, it's a damage soaking build. In a game like this, those builds tend to use up resources faster than damage avoidance builds. I wouldn't want to have this character in a party where the only other front liner was a rogue, magus, thamaturge, swashbuckler, or investigator. I'd have to have a monk, fighter, or champion with it.

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Errenor wrote: Baarogue wrote: Errenor wrote: Sibelius Eos Owm wrote: Admittedly, this lever only controls the lethality of being struck while already down, Nope. By this interpretation wounded is added even when you just fail flat check. So Wounded 1, dying 2 -flat check failed -> dying 2+1+1=4=dead. What "interpretation?" The rule in question is a short section that describes specifically, not vaguely, what to do ONLY when "taking damage while dying." ... The rule in question is the text of the conditions, which has only this:
Wounded wrote: You have been seriously injured. If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.
The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.
and this:
Dying wrote: You are bleeding out or otherwise at death’s door. While you have this condition, you are unconscious . Dying always includes a value, and if it ever reaches dying 4, you die. If you’re dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy’s critical hit or a critical failure on your save.
If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition. Do you... Except there's a specific rule from "Taking Damage while Dying" that says to add your wounded value to your dying value. How is that at all ambiguous?
BigNorseWolf wrote: Map
New Orleans Warhorn
or did i miss something...
They hardly ever play anymore. I'm in the game this Sunday but it's the first game in a long while. Baston Rouge doesn't play in-person anymore.
Hilary Moon Murphy wrote: Where are you, Bigdaddyjug? Maybe we can find your Christmas present. Also, have you considered Play-by-Post as a gaming option? I'm in New Orleans. I don't care for play by post because part of what I enjoy about PFS is getting out of my house.
...a semi-regular PFS group to play with. I have so many character concepts I want to try out in 2E.
What do you guys want for Christmas?
Akjosch wrote: Inspired by this post, I asked Stable Diffusion to generate me a bunch of "hide armor" concept images. Maybe something in the results will be to your taste, or inspire you?
As usual with AI art: Don't look too closely at things like hands or faces - they're not the focus in this case.
Some of those are amazing. I need to start using that to make character portraits to upload into digital game portals like Foundry and HeroLaB.

PossibleCabbage wrote: I feel like there should be a way for someone using dexterity to render an opponent prone. It just can't be a trip or an athletics check because PF2 absolutely does not do stat substitutions.
Though you could structure this like the Chirugeon research field, something like "As long as your proficiency rank in Acrobatics is trained or better, you can attempt an Acrobatics check instead of an Athletics check for the trip or disarm actions." That doesn't seem totally unreasonable to give someone.
It's still not as good as Athletics (because Athletics lets you Grapple, Shove, Climb, and Swim as well) but it does fulfill some of the fantasy for the Aikido/Elegant Judo approach for getting people on the ground.
You could definitely argue that something like a leg sweep is a dexterity based maneuver and has very little to do with strength. They could add a feat called Leg Sweep (if there isn't already one, AoN is down, can't search) that has a requirement of 16 Dex to take and make it a two-action flourish that incorporates an unarmed strike followed up by an acrobatics attempt to trip.
Pirate Rob wrote: No, I wouldn't expect one easier for a variety of reasons. Meh! It was such a perfect dedication for me to take on my cleric that I only play with my son whose character is my cleric's son.
breithauptclan wrote: Xenocrat wrote: breithauptclan wrote: Probably not the hardest to kill, but surprisingly resilient given the perception of the base class...
Witch:
Wild or Winter patron for the primal spells.
Pick up Lesson of Protection at 2nd,
and Lesson of Life at 4th.
You can't do that until level 6 and only if you're willing to burn Greater Lesson on a lesser lesson. ??
How so?
What did I miss?
Witch feat at level 2.
Witch feat at level 4. I need to get this figured out because I now want to play a winter witch like a frost mage from vanilla WoW that was extremely hard to kill.
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