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Organized Play Member. 3,514 posts (3,570 including aliases). No reviews. No lists. No wishlists. 24 Organized Play characters. 1 alias.


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Silver Crusade

Would the extra 2 experience make it so that you wouldn't have been eligible for a certain scenario? Like, would itmhave put you at level 6 when you played a 1-5?

If not, just add the 2 experience and be done with it.

If it would have effected your eligibility for a scenario, you have larger issues and may want to post in the PFS forum for more help.

Silver Crusade

Gino Melone wrote:
John Francis wrote:
Gino Melone wrote:
William Ronald wrote:
One of my GMs has a number fairly close to mine. I wonder what the highest active number is currently.

The IDs I downloaded about a week ago are in the 450K range. Pretty sure some were issued at ConCoction.

I'm pretty sure I also have some 140Ks sitting around never-issued.

Are you sure about that 450K? When we downloaded some earlier this year we got numbers in the 230K region, and the highest number I have seen reported anywhere in the SF Bay Area in 2017 is in the 252000 block.

I'm stupid. 240K.

That sounds better. My son played his first scenario a bit over a month ago and his number is in the 215k range.

Silver Crusade

Ferious Thune wrote:
Fromper wrote:
Sammy T wrote:
To be fair, I've never seen a table both so tickled and so terrified.

I later GMed that adventure four times, and I always make a point of looking up from what I'm reading so I can see the looks on the players' faces when I say those four magic words:

** spoiler omitted **

And I once had a player come up with an absolutely perfect comeback:

** spoiler omitted **

I was not present for this, unfortunately, but there's a local Barbarian that notoriously hates doors. I can only imagine his expression when he attacked a door... and it attacked back.

(It's a brutally tough door, too!)

Whose barbarian has a problem with doors?

Silver Crusade

Castle Blades wrote:
Corina came from a long line of dragons. Strangely though she was born in the shape of human, only able to assume her true form for short bits of time. Despite this they schooled her in swords and sorcery, she took up the blade and arms herself with armor that emulates her true silvery scales.

This 100% sounds like something going into dragon disciple, probably sorcerer.

Silver Crusade

I don't have the book for Dirty Fighting (yet). If I get it by the time I level this character enough, I'll switch it out.

Silver Crusade

I pray to god I never play at a table with you Scott. Otherwise my eyes may roll so far back in my head I go blind.

Silver Crusade

1 person marked this as a favorite.

The number of attacks you can make in a round is not constricted by BAB alone, but by a combination of BAB and the number of "hands" of action you can exert. Without feats, a normal level 1 human can exert 2 hands worth of action per round. At BAB +6, they get an extra main hand action. Imp Two Weapon Fighting gives you an extra offhand action. Certain traits, feats, or items can add a bite or gore attack.

Octopi get the number of attacks they do because they have 8 "hands" and a bite attack. I don't agree that they would also get the 2 unarmed attacks, but I'd have to look into it more. And if they did, all of their natural attacks would be secondary and at a -5.

You're implying that simply buying a 15g item gives you an extra attack on top of all of the normal "hands" worth of action you get. That's insane.

Silver Crusade

Kaelan Ashenveil wrote:
Only restriction on the concept would be no more than 4th level casting, divine or otherwise. He's... not a caster.

I'm thinking ranger with the Witchguard and Skirmisher archetypes. Witchguard lines up with him being assigned to guard a spell caster, and Skirmisher eliminates the spellcasting. I was originally building him as a switch-hitter, but then I saw you called him a knight. Hmmmm...

Silver Crusade

Oh no, that's perfect. Let me ask this, would divine magic be ok? I ask because I have an idea, but I'm pretty sure it involves some divine spellcasting.

Excellent points, Louise. All of the builds I put together will be PFS legal since that is all I play. Others may want to include stuff that is banned in PFS.

Silver Crusade

1 person marked this as a favorite.

I've noticed a lot of people have ideas for character backstories they want to play, but have a hard time building a character to fit that backstory. So I figured I'd be a bit presumptuous and offer the Advice forum's help with this problem. Maybe we can make this a one stop shop for this kind of thing.

So here's what we'll do: you provide your character's backstory, and we'll help you flesh out the hard numbers for that character.

Silver Crusade

According to Archives of Nethys, Z-K does not have the Torture subdomain.

Silver Crusade

Having a 9 in any stat is a waste. It gives you the same mechanical "benefit" as an 8. I'm not sure if that allows you to restat to a more favorable array, but it's the first thing that jumped out at me.

Silver Crusade

joe kirner wrote:
Rebuild until you play at lvl 2. Once you play, then its retraining.

Doesn't at all answer my question.

Silver Crusade

I don't really need the feat, but it's going to do more for me than Dodge. If I could pick it up "for free" I would do it, but I'm not spending 5 PP on it.

Thanks for all of the opinions.

Silver Crusade

So this question revolves around rebuilding a character before playing it at level 2, the idea of taking a feat to modify something before you have it, and an unchained barbarian who takes Lesser Beast Totem as their level 2 rage power.

So I have the barbarian in question at level 2, but I haven't played him at that level yet. I'm wondering if it's ok to "re-optimize" the character and take Weapon Focus (claws) with my level 1 feat.

My gut instinct says no, but I'm really not sure and I'm looking for opinions.

Silver Crusade

Drahliana Moonrunner wrote:
Bigdaddyjug wrote:
I'm in the camp that says, unequivocally, no a paladin cannot use LoH on himself twice in the same round.
I take it then you've no problem with a wizard casting two fireballs in one round using both a quickened and standard casting?

Is there any rule that prevents you from casting two spells in a single round? If there's not, then I don't see why a wizard wouldn't be able to cast a quickened fireball and s normal one in the same round.

Silver Crusade

I don't see a problem with the variant aasimar and tiefing bloodlines, but the alternate abilities can get a bit ridiculous.

Silver Crusade

The more I think about this, the more I agree with everybody. They aren't enhancement bonuses, however they do not stack. Neither ability says it changes what your normal bonus is, so both of them do the same thing and increase your normal bonus by 2.

So when furious goes into effect, your bonus goes from +1 to +3. However, your normal bonus is still +1. So now when you're raging and swinging that +1 furious undead bane longsword at a zombie, both of them want to increase your normal bonus, so all that happens is you go from +1 to +3.

Silver Crusade

I'm in the camp that says, unequivocally, no a paladin cannot use LoH on himself twice in the same round.

Silver Crusade

Melkiador wrote:
Isn't this basically the same argument as applying both the Magical Lineage and Wayang Spellhunter traits to the same spell?

No because Magical Lineage and Wayang Spellhunter actually do two different things. Magical Lineage makes the modified spell one level lower, while Wayang Spellhunter allows the modified spell to use a slot one level lower than normal.

Silver Crusade

Yes, but how many combats last more than 3 rounds anyway?

Silver Crusade

DM Livgin wrote:
Playing a low level scenario, there was a misplaced helpless victim. There was something fishy but all of us failed the easy skill checks to pin point what was fishy (One of those scenarios that drive home the point that 5 barbarians make a bad team). A character enters goes to aid the victim and a massive monster with grab takes a swing at him, the DM is upset because this is guaranteed death for this character. The monster rolls a 1 and the character is able to flee past a plot barrier...

Spoiler:
Night March of Kalkamedes?
Silver Crusade

Steven Schopmeyer wrote:
andreww wrote:
Disk Elemental wrote:
andreww wrote:
In what world does a heavens oracle count as a healer?

Golarion?

Considering they can spontaneously cast Cure Spells, as well as casting off the Cleric list?

Well obviously, but the post suggested that the characters primary role at the table was as a healer in a 10-11, which partly accounted for hour long encounters. If you are a level 10/11 heavens oracle and you are spending your time casting cure spells you are quite probably doing it wrong.
You're outta your element, Andy. Don't talk about tables you weren't at.

Healer is not the preferred nomenclature.

Silver Crusade

People will still quibble because it only talks about alternate favored class bonuses, not feats.

Silver Crusade

It may also be worth it to squeeze Lingering Perofrmance into your build somewhere. It effectively triples your rounds of Insoire Coursge.

Silver Crusade

Claxon wrote:
Man I can't remember where the FAQ is located either and I don't have the time to find it right now.

Lorewalker found it and linked it. It's a CRB FAQ.

Silver Crusade

graystone wrote:
Bigdaddyjug wrote:
Then explain why human barbarians can't take their FCB until level 2 at the earliest.

I've showed several traits that modify abilities you get beyond 1st. So I've shown my work. If you have something official showing that that barbarian can't take their FCB at first, please link. Again, even if what you say is true, it's not a consistent RAI/spirit of the rules if I can find a handful of rules that do the opposite of that RAI/spirit.

Bigdaddyjug wrote:
Also, there is absolutely an FAQ. You not being able to find it doesn't mean it doesn't exist.

Please note in my post this statement: "If there is any official update to this please post the info." If there IS an FAQ, please link. Otherwise I see your statement as moot and adds nothing.

So far all I've found is the PFS guy making a post, in a non-PFS area, about FCB needing to wait for the class to get the ability. If it truly sets up a precedent then a pile of other rules will have to be changed as they don't work under that precedent.

Well that's awkward...

Silver Crusade

graystone wrote:
Ascalaphus wrote:
So technically I don't think it's illegal, but it's clearly against the spirit of the rules. Call it "one of the bugs from ACG that didn't get fixed in the first reprint".
MrCharisma wrote:
Actually I thought there was something that said you can't take "Improve X" until you have "X".
Klorox wrote:
While it's apparently within the bounds of RAW, it's clearly against RAI, make of it what you and your DM will.

All you have to do is look at some of the traits to see that that IS the RAI/spirit of the rules. Honored Fist of the Society lets your monk "increase your ki pool by 1 point". The monk doesn't have a pool at 1st. Open Palm of Irori modifies your ki pool. Magical Lineage's spell doesn't have to be one you can cast at 1st. Wayang Spellhunter comes out and TELLS you up to 3rd level spells can be picked. A human's racial trait Eye for Talent modifies your "animal companion, bonded mount, cohort, or familiar" and you don't get a bonded mount at 1st.

As to an FAQ, there is none. There IS a post I found though: Post. So it seems it's still unofficial [except for PFS maybe?] and even if it was, it looks like even if it was it'd be limited to FCB. If there is any official update to this please post the info.

Then explain why human barbarians can't take their FCB until level 2 at the earliest.

Also, there is absolutely an FAQ. You not being able to find it doesn't mean it doesn't exist.

Silver Crusade

There was an FAQ about either FCBs or class features and whether or not you could improve them before you had them. I was unable to find the FAQ, but I just had an idea of where to look.

Silver Crusade

You probably want Deadly Aim in there somewhere. You're basically a full BAB class when you consider the buffs from Inspire Courage.

Silver Crusade

Wow, that is a powerful archetype. If I didn't already have 2 archers for PFS I might be convinced to make another.

Silver Crusade

Yeah that appears to be my problem. I was assuming troglodyte was part of the Beastiary 1 free content that comes with the general HL license. I'll have to buy the license for the entire Beastiary.

Silver Crusade

Claxon wrote:

That FAQ only specifically encompassed favored class bonuses though, not the larger cadre of things.

I agree however, that it should provide precedent that no, you can't take somethings that augments an ability before you have the ability.

I don't think the FAQ was about FCBs. I think it was in answer to a question about a feat. Now I really want to find it.

Silver Crusade

Ascalaphus wrote:

There's no text saying "you have to have class feature X before you can take this power that improves X", but that is the normal way of doing things.

So technically I don't think it's illegal, but it's clearly against the spirit of the rules. Call it "one of the bugs from ACG that didn't get fixed in the first reprint".

Actually there was an FAQ about just that, but I can't find it now. It's the same FAQ that makes it illegal for human/half-orc/half-elf barbarians from taking the FCB to pump Superstitious before they have the Superstitious rage power.

Silver Crusade

That's what I thought. Damn you HeroLab for making me doubt myself.

Silver Crusade

Is troglodyte a legal form to assume with the use of alter self? And if it is, would I gain the 2 claw and bite attacks?

Silver Crusade

Yeah I wasn't thinking about that double stacking thing. And yes, the Skinshaper's Wild Shape calls out that it works like alter self rather than enlarge person, so it should work. I think that's my best bet for Growth domain without an animal companion.

I took Tribal Scars for level 1. Before playing at level 2 I'll either swap it for Toughness, or keep it and retrain into something else later.

Silver Crusade

Ok, here's the character as a Skinshaper at level 1. I'm working on building him/her as a level 12. I don't have the book for Goliath Druid, but it's still being considered:
Druid
Oread druid (skinshaper) 1 (Pathfinder RPG Bestiary 2 205, Pathfinder RPG Ultimate Intrigue 26)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
Aura enlarge
--------------------
Defense
--------------------
AC 20, touch 12, flat-footed 18 (+5 armor, +2 Dex, +1 natural, +2 shield)
hp 16 (1d8+8)
Fort +3, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 25 ft. (20 ft. in armor)
Melee club +4 (1d6+4)
Druid (Skinshaper) Spells Prepared (CL 1st; concentration +4)
1st—enlarge person[D] (DC 14), shillelagh (DC 14), shillelagh (DC 14)
0 (at will)—detect magic, read magic, stabilize
D Domain spell; Domain Plant (Growth domain[APG] subdomain)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 12, Wis 16, Cha 5
Base Atk +0; CMB +4; CMD 16
Feats Tribal Scars
Traits armor expert, beacon of faith
Skills Acrobatics -1 (-5 to jump), Knowledge (nature) +7, Perception +7, Profession (miner) +7, Spellcraft +5, Survival +9
Languages Common, Druidic, Ignan, Terran
SQ crystalline form[ARG], nature bond (Growth domain[APG]), nature sense, treacherous earth[ARG], wild empathy -2
Other Gear lamellar (horn) armor[UC], heavy wooden shield, club, 43 gp
--------------------
Special Abilities
--------------------
Crystalline Form (1/day) +2 AC against rays. Can deflect a ray 1/day.
Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Skinshaper) Domain (Growth)
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Treacherous Earth (1 minutes, 1/day) Transform a 10-ft. radius patch of earth into difficult terrain.
Wild Empathy -2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Silver Crusade

The growth domain ability should stack with Wild shaping into a large humanoid. There's nothing in enlarge person that says it wouldn't work on a large humanoid.

I really like Goliath Druid, but I was also considering Skinshaper to turn myself into a troglodyte and then enlarge myself for 3 hard-hitting natural attacks.

Oh, and I would need to buy a book for Almost Human, so it's totally not worth it. Especially considering the Growth domain ability will work on me without it.

Silver Crusade

The more I look, the less I like Saurian Shaman. I don't like any of the domains, nor do I like any of the available animal companions. I really, really like the Growth domain. Is there a druid archetype that goes well with enlarging yourself?

Silver Crusade

Ok, lemme try this one more time. I am making a Saurian Shaman archetype. Saurian Shaman cannot take Plant domain. I realized there's a mistake in the able build where I have Growth domain, but I actually need to change it to Strength or War.

And actually, I don't like any of the domains available to Saurian Shaman, so I'll probably take an animal companion.

Silver Crusade

Saurian shaman don't get plant domain as a choice, so Fertile Soil is a waste. I did go and take Crystalline Form and Granite Skin alternate racial traits, though.

I'm not worried about a low Cha or no diplomacy. If somebody else in the group doesn't have diplomacy, I'll play a different character. I've got 28 of them.

I must not have the book for Brevoy Bandit. I'll have to look into it.

Silver Crusade

So I'm rolling up an Oread saurian shaman druid for PFS. I've got pretty much everything set, but I can't decide on a level 1 feat or traits. I was considering Dwarf blooded feat so that my already 20 ft movement speed isn't lowered more by medium armor, then I realized at level 5 I'll be wild shaping anyway.

I also considered the Armor Expert trait, but then I realized I don't have any physical skills I really want to invest in.

Here's what I've got so far:
Druid
Oread druid (saurian shaman) 1 (Pathfinder RPG Bestiary 2 205, Pathfinder RPG Ultimate Magic 39)
N Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +7
Aura enlarge
--------------------
Defense
--------------------
AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +2 shield)
hp 10 (1d8+2)
Fort +3, Ref +2, Will +5
Resist acid 5
--------------------
Offense
--------------------
Speed 20 ft. (15 ft. in armor)
Melee club +4 (1d6+4)
Spell-Like Abilities (CL 1st; concentration -2)
1/day—magic stone
Druid (Saurian Shaman) Spells Prepared (CL 1st; concentration +4)
1st—enlarge person[D] (DC 14), shillelagh (DC 14), shillelagh (DC 14)
0 (at will)—detect magic, read magic, stabilize
D Domain spell; Domain Plant (Growth domain[APG] subdomain)
--------------------
Statistics
--------------------
Str 18, Dex 14, Con 12, Int 12, Wis 16, Cha 5
Base Atk +0; CMB +4; CMD 16
Skills Acrobatics -4 (-12 to jump), Knowledge (dungeoneering) +2, Knowledge (nature) +7, Perception +7, Spellcraft +5, Survival +9
Languages Common, Druidic, Ignan, Terran
SQ nature bond (Growth domain[APG]), nature sense, wild empathy -2
Other Gear lamellar (horn) armor[UC], heavy wooden shield, club, 43 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Druid (Saurian Shaman) Domain (Growth)
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Enlarge (6/day) (Su) Swift action: Enlarge person on yourself.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Wild Empathy -2 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Silver Crusade

1 person marked this as a favorite.
Rysky wrote:
Um, thanks, but it would have probably been better if I hadn't wasted everyone's time arguing with them :3

Alls I gots is time. Got no meaning, just a rhyme.

Edit: Also, I love how this wasn't even Rysky's thread, but (s)he became the focus of it and we all lived happily ever after.

Silver Crusade

Ascalaphus wrote:

Yes, we have jurisdiction stretching all the way back to 2013.

Wait...

Sorry, the statute of limitations on cheesy forum posts is only 12 months.

Silver Crusade

I mean, I like hugs.

Silver Crusade

Darksol the Painbringer wrote:
Bigdaddyjug wrote:
Somebody finally rolled the natural 20 necessary to succeed at their DC 50 rules lawyer check.

Too bad you don't automatically succeed all checks on a Natural 20.

Unfortunately, it looks like you failed your Rules Lawyer Check there. Whoops...

What I meant was that the check was so high, with their skill bonuses, only a natural 20 would succeed. A natural 20 on skill checks not being an auto success does not mean that certain skill checks won't only succeed on a natural 20. Capsize?

Silver Crusade

Conversion inquisition inquisitor. Wisdom to diplomacy, bluff, and intimidate.

Silver Crusade

Guess I gotta buy the Weapon Master's Handbook so I can take the Startoss Style chain. I'm going to lose Deflect, Snatch, and Throw Back Arrows, but I think the damage is worth it.

I'll have to put this on the back burner for now and play one of my 26 other PFS characters. While I'm here though, anybody know where I can find a Character Builders Anonymous meeting in the New Orleans area?

Silver Crusade

Jane "The Knife" wrote:
Bigdaddyjug wrote:
Ascalaphus wrote:
Wasn't the trick with the Far Strike Monk to use a Deer Horn Knife, because it's a thrown weapon that you can also make melee flurries with if need be?

I'm not looking for tricks with a certain class. I'm looking how to build a character that's a baseball player who got dimension shifted to Golarion. All this guy knows how to do is throw a baseball really hard (he happens to be a relief pitcher, hence the name Aroldis in the write up a few posts up).

It just so happens that Far strike monk appears to be the best way to do that.

shouldn't he be really good with Clubs? maybe using a Club in a two handed swing?

Club = Baseball Bat...

He's a pitcher. Have you ever seen a Major League Baseball pitcher who could be said to be proficient with a baseball bat?

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