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Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() ACK just read this... I took languages based on the 5e rules... goblin was one of my languages. I can retcon that post though if you'd like...I probably read a book about the goblin language at some point though. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() "STOP," Beldak shouts in a whisper. "Let us not be so hasty to silence informants much less defy our true nature!" "O duun dech rhaan akuugac. O druun khruur magaan a shuulaan ac daan ghakhaar kaan o kelaan daan daraan or malkaar." goblin speech:
"You two will be informants. You do not have a choice in the matter lest you like the taste of hammer." intimidation: 1d20 + 1 ⇒ (17) + 1 = 18 ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Morgrym: In 5e a hit on an unconscious target is an automatic critical. Not sure how GDM will want to rule this as it is his game but double the damage or roll another 1d10+3... either way it's likely dead with an average of 7hp and your crit minimum is 8. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Beldak follows them into the room holding the torch high. Morgrym charges ahead and swats an armored goblin upon a stool. "SHHHH" Ray of Frost on sentry: 1d20 + 5 ⇒ (13) + 5 = 18
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Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() As they pass through the entrance into the now foggy hall Beldak casts light on his staff and tries to make heads from tails in this infernal mist. "Maybe we'd be better off with a little heat," he says rummaging through his pack for a torch. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() "A fair trade has been arranged. We're to run an errand for Lorelei at our convenience. There's a small chance we'll find anything we need beyond Cipenny. Tonight we'll rest and discuss strategy based on what we know." Beldak removes the map to the Black Village given to him by Right Reverend Drogglespok. He turns it over and begins drawing a map of the palace as he remembers it. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() To be fair, it only takes 6 goblins each to level and we got surprised during one encounter. We don't need to go back to town and we're fortunate to be able to stay at Loamstone. If Lorelei wants to pay up front how about 2 potions and we'll get her supplies or refund her investment. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Thanks dude! Can't tell you how much I appreciate this. Here's some coin for your trouble. Is Mortie working the door tonight? Come find me later and I'll recount our adventure as it's unfolded so far." Beldak greets Benny cheerfully for the hovel is a welcome sight. He turns to his fellow adventurers "Gentlemen, welcome to Loamstone." Give Benny 10cp ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() "Ah, there it is. These key holes are rigged as you suspected! Needle trap." Beldak walks over to the pile of arms and grabs a black oak shield. With confidence he holds an arm loop in each hand and shoves the shield into the locks hoping to set off the trap without harming anyone. Hoping to set off the trap into the shield. Also hoping it's not gas. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Beldak takes a few deep breaths as he relaxes. He calls upon all his prior learning to devise the best medical treatment he can provide without having proper implements about. He kneels down next to Morgrym who looks just awful at this point. After about 10 minutes of bandaging and wiping down wounds Beldak realizes he may not have enough of the already sparse supplies to tend to Myna. short rest hit die spent: 1d6 ⇒ 6
"Locks be damned," Beldak says thinking of the chest. He sifts through Myna's pack but doesn't uncover the tools he was hoping to find. Beldak stands, pinching his chin in thought. "Let me see," he states as he examines the goop on top of the chest. investigation: 1d20 + 5 ⇒ (15) + 5 = 20 ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Generic Dungeon Master wrote: A Caster has Disadvantage on an Attack Roll associated with a Spell when it is cast using the "Cast a Spell" action in any round where the Party does not have the initiative. This doesn't seem fair. I'm disadvantaged to my primary attack when I don't have initiative? That could be 100% of the time regardless of my proximity to any enemy. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Beldak slides a sword through the door handles to keep it from opening. "Maybe if we push the rack in front of the door Myna found we can get some peace." Beldak starts searching the goblin corpses for useful items. Investigation: 1d20 + 5 ⇒ (20) + 5 = 25 Will I need more than a few minutes per body? Can I be thorough and still benefit from a shirt rest? ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Beldak's spirit has been renewed with the defense of standing behind a taller ally. He steps around Sir Tarathiel and yells, "Take no prisoners!! Dhaakaan!! chill touch on Myna's attacker: 1d20 + 5 ⇒ (19) + 5 = 24
Goblin Speech = Freeze! ***Also giving my inspiration to Sir Tarathiel*** ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Sir Aethorduil Tarathiel wrote: All I know is the little bugger has left 3 hp me to also take the brunt of his goblins attack. OMG I didn't realize you were dying! Generic DM wrote: Beldak's decision to Disengage raises an important question. I'm not using tactical maps, and not using attacks of opportunity, I also forgot the rule on no AOO's... :( ... My reason for disengaging is mainly not create unrest but that I'm not a melee character. I also don't trust myself to roll high twice for a disadvantaged spell casting in melee combat. I never played 1e either... I would have at least attacked if I knew that I was just going to get stabbed in the back. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Beldak sees the paladin pulp a goblin beyond his own assailant. He fakes right and spins left and takes off at a flat run. Disengaging from his attacker he leaps over the freshly minced goblin and skitters through Sir Tarathiel's legs taking cover behind him. Action: disengage ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() "HELP" Beldak's feet begin to shuffle along the ground. Back and forth they scuff as if he were almost dancing in place. His head pump faking right then left. His whole body a blur of spastic motion. Where will he be next?! dodging as my action for round 2. All attacks against me are disadvantaged ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() The sheen of his shield dissipates as Beldak turns to face the goblins. He's enraged at the assault but maybe more so at himself for not expecting it. He raises his staff high spreading light across the room drawing their attention upward. Eyes gleaming bright blue with fury his other hand is already outstretched. It motions as if snatching something out of the air. "Alkorthaac tec tan! O'kaan khruur daan okec okaan der togeraan!" A translucent gleaming hand as big as the halfling shoots forth and wraps around one of the goblins in the doorway. chill touch; target cannot heal, 1 round: 1d20 + 5 ⇒ (18) + 5 = 23
Beldak shifts to the side attempting to take cover behind the weapon rack. goblin speakers: "Impudent skin sacks! You're not the only one with surprises!" ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() How would you like to adjudicate the spell shield in this case. As written it reacts to being hit by an attack and adds +5 AC against that attack and until my next turn. Understandably not enough bonus to stop the first attack but it would defy the second. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Sir Aethorduil Tarathiel wrote:
Nothing too special. It's a strong wood though and more recently has gained praise for adding interesting flavor to wines that are barreled using it. This wood would fetch a fair price anywhere but more so in the right Alodoan markets. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() MY bad! I got lazy at work and threw up a post. I'm reading the discussion part first before I check out the new gameplay posts. I'm inclined to be interested in the Black Oak craftmanship. Is there anything particularly special about black oak? Commonality? Hardness? Value? et cetera I'll shape up I promise. EDIT: and now having read the gameplay posts, 5 minutes on the construction of the weapon rack, 5 more minutes on the north wall from the floor to halfling height. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() "These are interesting, eh boys? Nice make for goblinworks. Too good even." Beldak says as he walks around the room inspecting everything. investigation, secrets: 1d20 + 5 ⇒ (6) + 5 = 11 He takes one of the daggers as he passes by the weapon rack. It'll certainly offer better protection than his penknife. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Beldak quickly moves away from the opening door so as not to be crushed. He fans out from the doorway reciting the spell he's so familiar with. "Cool off stinky!" Chill touch attack on goblin opening west door: 1d20 + 5 ⇒ (14) + 5 = 19
on a success the target cannot heal for 1 turn ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Beldak touches Myna's arm softly as he examines the door. He points down at the gap beneath as the shadows shift and steps to the side. He looks back at the collected warriors. A rag tag group had he ever seen one before. He pulls the hilt of his small knife and gestures unsheathing it several times while making eye contact with each of the others. ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() "Further up to the right might take us back to the main hall or beyond but if we turn here [indicating western passage] we might delve deeper into the mountain. Hard to say where we'll end up for sure! Can't say as I've noticed any more signs of our littler friends either." investigation for tracks or curious markings: 1d20 + 5 ⇒ (19) + 5 = 24 ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Terq: I've been drawing a map IRL, I didn't think that would be unreasonable for an INT17 character to do or at least actually remember. Could I get distances for the door left and door right from the corner we are starting from? ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() "NICE ears... Nice ears for certain. And no more just a duty than speaking fine Sylvan tongues. Our bloody maiden has more titles and signifiers than a newborn gnome but he's no less a proud knight because of it!" Beldak quickly tries to smooth over the promising storm. He quickly steps up next to Myna and Aetherduil and whispers, "To be honest we've all just become acquainted all the same. Haarold Anders and I have lost several companions along the way and we found Morgrym wedged into a secret pass." He pauses and looks over his shoulder preparing to cast shield if need be, "We're a bit on edge I mean to say. A few less surprises would be welcome." ![]()
Wiz1 HP 9/9 AC:13 PassPerc 14 // Str+1, Dex+3, Con+3, Int*+5, Wis*+4, Chr+1 XP: 34 HD: 1/1d6
![]() Beldak quickly rushes to the forefront of this most unusual encounter. There are tenuous relationships between dwarves and elves across the land and the last he wants is brash response from any of his companions. "Elin sila lumenn omentilmo Tarathiel"
"Elves in the employ of a Dwarven King? That's almost as surprising as your appearance! We're here on a mission of rescue and vanquishing evil. Maybe our paths are better off aligned?! No?" A smile splits the halfling's face as he rises to face them, well, waist on at least. elven speakers: "A star shall shine on the hour of our meeting Tarathiel"
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