Sipho Munali

Bechamel Mornay's page

147 posts. Organized Play character for Watery Soup.


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Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Mine looks good too! Thanks for running!

Cooking Lore: 1d20 + 8 ⇒ (17) + 8 = 25 vs DC 15

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel has no particularly diplomatic skills, but he knows the universal language of food.

He's happy to prepare some "exotic" dishes from Avistan and Garund to bring some of the outside world to Purepurin and Valashinaz.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

I'm going to assume Bechamel can see Red from the open doorway. A line from his NE corner to their SW corner is unobstructed.

Bechamel pulls his bowstring and arcane energy builds up within it. Gouging Claw

Spellstrike: 1d20 + 10 ⇒ (8) + 10 = 18
Piercing: 1d6 ⇒ 4 plus Piercing: 3d6 ⇒ (6, 6, 2) = 14

He then recharges his Spellstrike.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Investigate!

Bechamel will draw his bow and follow Sindrailla.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Fortitude: 1d20 + 8 ⇒ (12) + 8 = 20

"This tastes fantastic! Can I get the recipe?"

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel stays quiet, but will offer plenty of containers suitable for marinating.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel has +7 Survival, and he'll roll Aid if there's only one roll required and someone has a higher modifier.

Survival: 1d20 + 7 ⇒ (6) + 7 = 13

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Acrobatics: 1d20 + 10 ⇒ (6) + 10 = 16

Bechamel blames his height disadvantage.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel is also Untrained in both, but if an 18 Succeeds, he'll try untrained.

Crafting: 1d20 + 3 ⇒ (20) + 3 = 23

:)

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Including Bechamel?

Acrobatics: 1d20 + 10 ⇒ (2) + 10 = 12

Hopefully not. We need to make a sacrifice to the dice gods.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Acrobatics: 1d20 + 10 ⇒ (9) + 10 = 19

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Nature: 1d20 + 9 ⇒ (4) + 9 = 13

Based on Sindrailla's rolls last round, that's a Failure, and I'll use a Hero Point if Folmyr doesn't end the encounter, since Bechamel's +9 is worth it.

Nature, Hero Point Reroll: 1d20 + 9 ⇒ (2) + 9 = 11
lol

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Nature: 1d20 + 9 ⇒ (5) + 9 = 14

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will look for another path. Survival +7, if allowed (even if at a higher DC). If he can't find one, he'll use Performance to redirect the vermin around them.

1d20 ⇒ 16 +7 Survival or +0 Performance

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel rummages around in his backpack for a waffle iron and some fresh-boiled maple syrup. He's prepared.

But, he's also concerned for Purepurin's memory. He'll detect magic to see if she's under any spells.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will strike at the flier, if up, or the bug, if the flier is down.

◆◆ Spellstrike: 1d20 + 10 ⇒ (5) + 10 = 15
Piercing: 1d6 ⇒ 2 plus Slashing: 3d6 ⇒ (6, 5, 3) = 14

◆ Recharge Spellstrike

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"I'll stick with the fliers!" he shouts to the crew.

◆◆ Spellstrike vs Purple: 1d20 + 10 ⇒ (17) + 10 = 27
Piercing: 1d6 ⇒ 1 plus Slashing: 3d6 ⇒ (4, 5, 3) = 12
Deadly?: 1d10 ⇒ 7

◆ Recharge Spellstrike

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel immediately looses an arrow, imbued with a gouging claw spell.

Spellstrike: 1d20 + 10 ⇒ (2) + 10 = 12
Piercing: 1d6 ⇒ 5 plus Piercing: 3d6 ⇒ (2, 2, 3) = 7 plus 3 persistent bleed

Then, he recharges Spellstrike.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will drink the other.

Healing: 1d6 ⇒ 6

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will offer two soups to Sindrailla as they hustle forward. Bechamel makes two minor elixirs of life as an herbalist, they're terrible for in-combat use and pretty low level but this would be perfect since we're just down a few hit points. If Sindrailla doesn't want them, Bechamel will drink one and offer the other to Speaks Softly.

---

To Purepurin:

"We had expected to meet you at the entrance. Is something wrong?"

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel infuses an arrow with arcane energy and fires at the Black swarm surrounding the kobold.

"Heads up!"

Spellstrike: 1d20 + 10 ⇒ (20) + 10 = 30
Piercing: 1d6 ⇒ 6 plus Fire: 3d4 ⇒ (4, 2, 3) = 9
w00t
Deadly: 1d10 ⇒ 6

He'll take a position in the corner in case the swarms decide to retaliate.

◆◆ Spellstrike, ◆ Stride

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Double doors to the west, then.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will follow someone into the room.

How recent were the latest additions? Like minutes, hours, days, or weeks? If it was minutes, does anyone in the party mind calling out for Purepurin? They might still be nearby.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel advocates looking in the big room to the southeast.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will look at the schematics of traps and notes about traps, so that they're easier to spot in the future.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"Looks good."

Can Bechamel peek down the hallway to the east just to see where the doors are?

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will patch up his wounds.

Treat Wounds, Assurance 15: 2d8 ⇒ (1, 1) = 2

LMAO

And then Speaks Softly's.

Treat Wounds, Assurance 15: 2d8 ⇒ (6, 2) = 8

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Reflex: 1d20 + 9 ⇒ (18) + 9 = 27 vs DC 18
Reflex: 1d20 + 9 ⇒ (4) + 9 = 13 vs DC 18
-4 hp, clumsy 1 for 1 round

Bechamel makes a hasty retreat, and then recharges Spellstrike before shielding himself.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

I'm going to assume Folmyr takes down the Blue rat. If not, Bechamel would target Blue first.

◆ Interact (draw bow)
◆◆ Spellstrike

Spellstrike: 1d20 + 10 ⇒ (10) + 10 = 20
Piercing: 1d6 ⇒ 3 plus Fire: 3d4 ⇒ (3, 2, 1) = 6

Unfortunately, Bechamel didn't prepare Acid Splash.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will get closer to the jars. Not 100% sure where it is on the map, I've put Bechamel into the room.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Does the pickle brine match the pickle brine from earlier?

Cooking Lore +8, if necessary.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

I'm in favor of not having things sneak up on us from behind, so I'd advocate East Through A2, first, and then Directly South.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"Should we try and sweep up some of the mess?"

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel would like to look closer at the tapestries, but doesn't want to be an uninvited guest. "Hello? Is anyone in here?"

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Reflex: 1d20 + 9 ⇒ (12) + 9 = 21 vs DC 16
Will reroll a Crit Failure, although if we get one degree better then CF is not possible, right?

Does everyone need to roll a Reflex save, or just the ones adjacent to the trap? I've rolled just in case you're waiting for me. I may not check for the rest of the day.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel follows the group, preferring to stick to the nooks and crannies.

Arcana: 1d20 + 8 ⇒ (1) + 8 = 9

He senses nothing, as he's too preoccupied moving his light orb around.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Unless someone objects to the light, Bechamel is going to cast light on an arrow. He can fire it ahead if we need to light up something in the distance.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"Watch out for the rocks! Those look like they're about to burst."

If nobody has a better way to disarm them, Bechamel will advocate staying back and firing at them with his bow, from a distance, rather than everyone trying to sneak past.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"Salt, fat, acid, and heat - make sure you have all four in every recipe," Bechamel explains. He points out that pickle brine has a lot of salt and acid, so generally tastes good with things that bring fat and heat, like horse jerky.

Bechamel puts his chicken skewers and goat milk in sealed containers, and will gladly take the jar of pickle juice, giving someone else his more traditional minor healing potion.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel gladly tries the meats. He coughs and sweats uncontrollably for a few seconds, but is otherwise unharmed. The goblins offer him some goat milk to take the edge off, which he gladly accepts.

Bechamel offers to exchange recipes, pulling out his rolodex. "I'll trade you 'Spicy Pickle Brine 4' for this recipe ... AAH! PROTECT THE RECIPES!"

He's interrupted by someone splattering him with mud, and covers up the rolodex with his body.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"Does 'spicy' refer to a spicy death, or spicy chicken?" Bechamel asks, pulling out his coinpurse so he can shut-up-and-take-my-money.jpg no matter what the answer is.

Cooking Lore: 1d20 + 8 ⇒ (15) + 8 = 23

Of course, he'll gladly help right the wagon, after a quick snack ...

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"Valashinaz dwells in a massive underground cave system normally inhabited by creatures like rats and giant centipedes, but her kobold attendants keep her lair free of pests, including intrusive adventurers. The steward Purepurin curates the guest list and arranges tours and trades of goods or information."

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

"What do you mean 'dwells beneath much of Tian Xia'? Is she enormous in size, or does her lair span the continent? And what's in the books?"

Society check:
Society: 1d20 + 8 ⇒ (9) + 8 = 17

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

I have 3 GM glyphs, so the three lowest level characters can have an extra Hero Point.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel breathes a sigh of relief. It's just them that were forgotten, not the pickling recipes.

The halfling pulls out a small rolodex of recipes, and jots down the pickling recipe. Those things need to be immortalized!

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Got mine - thanks! And thanks for running!

"I love mazes! Just let me get some dry rub onto this flank steak ..."

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel can help with out of combat healing.

Treat Wounds (Assurance): 2d8 ⇒ (3, 6) = 9 vs Cirri
Treat Wounds (Assurance): 2d8 ⇒ (3, 3) = 6 vs Sparkle

He'll offer his minor elixirs of life as well (2 from daily preparations and 1 from school).

Elixir 1: 1d6 ⇒ 5
Elixir 2: 1d6 ⇒ 5
Elixir 3: 1d6 ⇒ 6

Apparently, Bechamel is far more adept with the herbs than he is with the tools.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel, knee-deep in water, squints to make sure his friends are okay.

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Bechamel will recharge his spellstrike, and fire another arrow at Black.

Shortbow: 1d20 + 10 ⇒ (19) + 10 = 29
Piercing: 1d6 ⇒ 3 plus Piercing: 2d6 + 3 ⇒ (2, 4) + 3 = 9
Crit?: 1d10 ⇒ 3 plus 2d4 bleed

Horizon Hunters

open | male (he/him) hillock halfling (Song'o) magus (starlit span) 4 | ◆◇↺ | AC 21 (22) | HP 46/46 | P+7, F+9, R+10, W+9 | Explore: | NV, NH, 25' | Hero (1/3) | Focus (1/1) | Halfling Luck (1/1) | Spells 1st SS [ ][ ] 2nd B [ ] DV [ ] | Active Conditions: marinading (1/3)

Will: 1d20 + 9 ⇒ (9) + 9 = 18

"Doo doo doo, doo doo doo." The repetitive tone helps keep Bechamel focused.

He draws his shortbow and fires at the most damaged one. Jeff? Black? The bow crackles with magic as Bechamel channels gouging claw through his weapon.

Spellstrike: 1d20 + 10 ⇒ (2) + 10 = 12
Piercing: 1d6 ⇒ 3 plus Piercing: 2d6 + 3 ⇒ (4, 3) + 3 = 10