Valeros

Basil Kettering's page

624 posts. Alias of Luke_Parry.


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Basil looked up at the old sign outside Sandpoint, staring at the familiar face in the mirror attached to it.

Finely tanned skin, like old leather, and hair that could have benefited from a decent comb, but par for the course for someone who had been living wild the last few weeks, enjoying some solitude as he traversed the wilds of Varisia.

Still, despite all of that, there was something to be said for contact with others; no man was an island, after all.

I wonder how Rosemary has been?

It had been years since he had taken in that orphan, and whilst he would be the first to admit that he probably wasn't the best role model for a young girl trying to fit into urban society, that little girl had turned into a fine young woman, who seemed to be doing well enough for herself.

She turned out to be a surprisingly good singer. Not that I was much help there.

Basil's voice was generally raspy from lack of use, for he was not the sort of chap who would talk to himself, preferring to keep his senses sharp, and not attract unnecessary attention.

Still, he could not help letting his thoughts, at least, turn inward.

One of these days, I'll return to find that she has found a partner, and possibly even started a family. Time just seems to pass so quickly for the human-blooded!

Enmeshed in his thoughts, but with a noticeable spring in his step, Basil headed down the road to Sandpoint, eager to meet-up with old friends, and to enjoy the upcoming festival...


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Alright. Submitting Basil Kettering, CG Elven Magus, for consideration :-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

How about an Inquisitor with the Blackpowder Inquisition? You'll have access to Cure spells, as well guns (not to mention qualifying for the tasty Inquisitor ability known as Bane!).


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Modules, like APs, are written with the assumption of 4 PCs.

EDIT: I also know precisely the sort of character that I would build for that - and it *would* be different to Basil ;-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

(PM sent, answering the requested questions.)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Sure, I would shot them out of Valda... but I'd have felt a bit guilty about it ;-)

@Valda: Yes, properly built inquisitor archers can be absolute beasts...


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil nods.

"They are definitely gone. Thoroughly destroyed."

Sense Motive: 1d20 + 6 ⇒ (19) + 6 = 25.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Careful... you might have a subdural haematoma. Just a second..."

Basil pumps some more healing into the elf.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (7) + 1 = 8.

"Well, it looks like you got infested by some sort of intelligent swarm, which was using your body as a meat suit to manipulate its environment. Fortunately, we were able to see the blighter off..."


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Well, I imagine we still should:

01000101 01110011 01100011 01101111 01110010 01110100 00100000 01110100 01101000 01100101 00100000 01100111 01110101 01111001 00100000 01101111 01110101 01110100 00101100 00100000 01100001 01101110 01100100 00100000 01101100 01100101 01110100 00100000 01110100 01101000 01100101 00100000 01100010 01101111 01110011 01110011 00100000 01101011 01101110 01101111 01110111 00100000 01110111 01101000 01100001 01110100 00100000 01101000 01100001 01110000 01110000 01100101 01101110 01100101 01100100 00101110


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

*cough*

Yes, well...


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Breathing a sigh of relief, Basil moves over to check on the Elf, attempting to restore him to consciousness.

CLW: 1d8 + 1 ⇒ (1) + 1 = 2.

Frowning when his wand doesn't appear to be as effective as he would have liked, he tries again.

CLW: 1d8 + 1 ⇒ (8) + 1 = 9.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Not as often as you would like...? ;-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Throwing a worried glance in Valda's direction, Basil focuses all of his attention on dissipating the swarm.

Declaring Bane on the swarm.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 + 2 ⇒ (14) + 8 + 2 + 1 + 2 + 2 = 29, for 2d8 + 14 + 4 + 2 + 4 + 4d6 ⇒ (8, 1) + 14 + 4 + 2 + 4 + (3, 3, 3, 6) = 48 damage, +2d6 ⇒ (3, 2) = 5 Electricity damage, +2d4 ⇒ (4, 1) = 5 Fire damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 + 2 ⇒ (4) + 8 + 2 + 1 + 2 + 2 = 19, for 1d8 + 7 + 2 + 1 + 2 + 2d6 ⇒ (2) + 7 + 2 + 1 + 2 + (5, 1) = 20 damage, +1d6 ⇒ 6 Electricity damage, +1d4 ⇒ 2 Fire damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 2 + 1 + 2 + 2 ⇒ (1) + 3 + 2 + 1 + 2 + 2 = 11, for 1d8 + 7 + 2 + 1 + 2 + 2d6 ⇒ (7) + 7 + 2 + 1 + 2 + (1, 6) = 26 damage, +1d6 ⇒ 4 Electricity damage, +1d4 ⇒ 3 Fire damage.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

No, I will redirect my remaining attacks into the robot.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

My response to your statement is:

"01001110 01101111 01110100 00100000 01100001 00100000 01100011 01101000 01100001 01101110 01100011 01100101 00100001"

;-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"He is currently infested by a type of swarm called an 'Empowered Cyberplasm', which will eventually kill him if it isn't removed, as it slowly drains its host's vitality over the course of about half a day. Electricity has a chance to eject it from its host, as does a Remove Disease spell. We will need to be careful - once removed from its host, it will probably try to infest one of us..."

Surprise Round:

Basil declares Bane on the infested creature, and then shoots a blunt arrow at it, trying to knock it out.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 10 + 2 + 1 + 2 + 2 + 2 + 2 - 4 ⇒ (9) + 10 + 2 + 1 + 2 + 2 + 2 + 2 - 4 = 26, for 1d8 + 7 + 2 + 1 + 2 + 2 + 2d6 ⇒ (2) + 7 + 2 + 1 + 2 + 2 + (3, 1) = 20 damage, +1d6 ⇒ 5 Electricity damage, +1d4 ⇒ 1 Fire damage.

Round 1:

He then tries to finish the job.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 + 2 + 2 - 4 ⇒ (13) + 8 + 2 + 1 + 2 + 2 + 2 - 4 = 26, for 2d8 + 14 + 4 + 2 + 4 + 4 + 4d6 ⇒ (5, 3) + 14 + 4 + 2 + 4 + 4 + (3, 4, 1, 4) = 48 damage, +2d6 ⇒ (5, 2) = 7 Electricity damage, +2d4 ⇒ (2, 3) = 5 Fire damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 + 2 + 2 - 4 ⇒ (14) + 8 + 2 + 1 + 2 + 2 + 2 - 4 = 27, for 1d8 + 7 + 2 + 1 + 2 + 2 + 2d6 ⇒ (1) + 7 + 2 + 1 + 2 + 2 + (6, 4) = 25 damage, +1d6 ⇒ 1 Electricity damage, +1d4 ⇒ 4 Fire damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 2 + 1 + 2 + 2 + 2 - 4 ⇒ (10) + 3 + 2 + 1 + 2 + 2 + 2 - 4 = 18, for 1d8 + 7 + 2 + 1 + 2 + 2 + 2d6 ⇒ (3) + 7 + 2 + 1 + 2 + 2 + (2, 5) = 24 damage, +1d6 ⇒ 5 Electricity damage, +1d4 ⇒ 1 Fire damage.

Caveats:

If he still counts as 'human' whilst infested, there is an additional +2 to hit and damage on all of these rolls.

If at any point he drops, and the swarm pops out (or it just pops out without him going down), I will stop doing non-lethal (which means the attacks will be at an additional +4 to hit), spend a swift action to bane the swarm (so I don't lose the bonus from that), but I *will* lose my 'mark', so I will be at a -2 to hit and damage, and target the swarm with my remaining attacks (which I can do, thanks to my swarmbane clasp).


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil's expression sours.

"The roof of the room inside is decorated to look a bit like the night sky. I think we have found our remaining missing member of the museum staff... or at least what is left of him; it looks like his skin has been removed, and his body is infested with some sort of nanites."

I am essentially thinking something like a Husk out of Mass Effect...

Basil will have definitely 'Marked' the thing, as well...

"We should be ready for anything."

So saying, Basil starts buffing.

Shield of Faith on each of us, Invisibility on each of us, then Divine Favor on myself, then Crafter's Wrath on Valda's weapon (in case this thing counts as a construct) again, followed by Fire Strike on each of our weapons (so they do an additional 1d4 fire damage on a hit.

Following all of that, he will motion for Valda to open the door.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

With a nod, Basil carefully inspects the door for traps.

If he finds none, he will use Remote Viewing to see what is on the other side.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil shudders when he realises where the creatures came from.

"What manner of creature was it that turned dead flesh into a horrible parody of life!?"

Searching the rooms, he chuckles when he finds the pesh pipe, but wordlessly leaves it where he found it.

He then nods in appreciation at the contents of the library, before stopping at the door at the southern end of the room, which he carefully opens (after searching for traps).

I assume the stairs go up?


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Most of my arrows are elven-crafted, and built to last. Sadly, my blunt arrows were made by humans, and, well... the craftsmanship is just not the same..."

He gratefully accepts the quiver.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil wrinkles his nose in distaste.

"I can honestly say, those things are probably one of the most disgusting types of creature that I have ever had to put down. I wonder where they came from? I doubt they were part of the standard exhibit..."

He then moves to carefully explore the room, skirting the remaining goo and acid as much as possible.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Sadly, blunt arrows (as far as I am aware) can't be durable, since they are their own type of 'special' arrow.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

That said, hopefully there aren't any more of those things - I have already burned through 2/3 of my blunt arrows, and they definitely *aren't* durable :-/


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Don't worry - I'll fix that momentarily ;-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Sorry about that, Valda - give me a second..."

With a frown, Basil pours another wave of arrows into the ooze.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (20) + 8 + 2 + 1 + 2 = 33, for 2d8 + 14 + 4 + 2 ⇒ (1, 6) + 14 + 4 + 2 = 27 damage, +2d6 ⇒ (1, 6) = 7 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (18) + 8 + 2 + 1 + 2 = 31, for 1d8 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13 damage, +1d6 ⇒ 1 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 2 + 1 + 2 ⇒ (12) + 3 + 2 + 1 + 2 = 20, for 1d8 + 7 + 2 + 1 ⇒ (3) + 7 + 2 + 1 = 13 damage, +1d6 ⇒ 1 Electricity damage.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

@GM Mort: Done!

I hope you enjoy your swim :-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil marks it, and then pops another trio of arrows past Valda!

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (20) + 8 + 2 + 1 + 2 = 33, for 2d8 + 14 + 4 + 2 ⇒ (4, 1) + 14 + 4 + 2 = 25 damage, +2d6 ⇒ (2, 3) = 5 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (12) + 8 + 2 + 1 + 2 = 25, for 1d8 + 7 + 2 + 1 ⇒ (6) + 7 + 2 + 1 = 16 damage, +1d6 ⇒ 6 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 2 + 1 + 2 ⇒ (1) + 3 + 2 + 1 + 2 = 9, for 1d8 + 7 + 2 + 1 ⇒ (7) + 7 + 2 + 1 = 17 damage, +1d6 ⇒ 2 Electricity damage.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Now that the herd of quivering flesh as been thinned a little, Basil stops using Bane, and instead marks the final remaining 'big' ooze, before firing upon it.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (2) + 8 + 2 + 1 + 2 = 15, for 2d8 + 14 + 4 + 2 ⇒ (8, 7) + 14 + 4 + 2 = 35 damage, +2d6 ⇒ (3, 5) = 8 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (11) + 8 + 2 + 1 + 2 = 24, for 1d8 + 7 + 2 + 1 ⇒ (5) + 7 + 2 + 1 = 15 damage, +1d6 ⇒ 1 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 2 + 1 + 2 ⇒ (2) + 3 + 2 + 1 + 2 = 10, for 1d8 + 7 + 2 + 1 ⇒ (8) + 7 + 2 + 1 = 18 damage, +1d6 ⇒ 6 Electricity damage.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil nods.

"That sounds like an excellent plan, Valda - I'll tag them, you bag them!"

He then keeps up the steady stream of arrows.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (17) + 8 + 2 + 1 + 2 = 30, for 2d8 + 14 + 4 + 2 + 4d6 ⇒ (8, 2) + 14 + 4 + 2 + (5, 5, 6, 4) = 50 damage, +2d6 ⇒ (3, 2) = 5 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (4) + 8 + 2 + 1 + 2 = 17, for 1d8 + 7 + 2 + 1 + 2d6 ⇒ (7) + 7 + 2 + 1 + (2, 3) = 22 damage, +1d6 ⇒ 1 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 2 + 1 + 2 ⇒ (13) + 3 + 2 + 1 + 2 = 21, for 1d8 + 7 + 2 + 1 + 2d6 ⇒ (8) + 7 + 2 + 1 + (1, 3) = 22 damage, +1d6 ⇒ 2 Electricity damage.

Still using Blunt Arrows ;-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Upon seeing the blobs, Basil wrinkles his nose in disgust.

"Those are hungry fleshes, a type of ooze accidentally created by alchemists investigating regeneration. They live only to consume. In addition to being able to regenerate (which is bypassed by acid and fire), they actually grow bigger when hit with slashing and piercing attacks - *So only using bludgeoning*! They also deliver a nasty disease with their attacks, which will eventually turn you into one of them..."

He then unleashes on the closest oozes with a pile of blunt arrows.

Declaring Bane.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (14) + 8 + 2 + 1 + 2 = 27, for 2d8 + 14 + 4 + 2 + 4d6 ⇒ (7, 8) + 14 + 4 + 2 + (4, 2, 3, 6) = 50 damage, +2d6 ⇒ (2, 6) = 8 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (16) + 8 + 2 + 1 + 2 = 29, for 1d8 + 7 + 2 + 1 + 2d6 ⇒ (4) + 7 + 2 + 1 + (3, 2) = 19 damage, +1d6 ⇒ 1 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 ⇒ (11) + 8 + 2 + 1 + 2 = 24, for 1d8 + 7 + 2 + 1 + 2d6 ⇒ (3) + 7 + 2 + 1 + (2, 4) = 19 damage, +1d6 ⇒ 4 Electricity damage.

Note: Just to be on the safe side, I will direct an extra attack into one of these things after it goes inert - I don't want it come back to 'consciousness' in the middle of the fight. Any additional attack(s) will be directed into another one of the creatures.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil rolls up his sleeves, gives himself Guidance, and attempts to disable the bomb.

Disable Device: 1d20 + 19 + 2 + 1 ⇒ (13) + 19 + 2 + 1 = 35.

Assuming that succeeds... he then searches the area (and collects his arrows).


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Nodding in satisfaction, Basil attempts to finish-off the final robot.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 4 + 2 + 2 ⇒ (16) + 8 + 4 + 2 + 2 = 32, for 2d8 + 14 + 8 + 4 ⇒ (3, 5) + 14 + 8 + 4 = 34 damage, +2d6 ⇒ (5, 4) = 9 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 4 + 2 + 2 ⇒ (11) + 8 + 4 + 2 + 2 = 27, for 1d8 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14 damage, +1d6 ⇒ 2 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 4 + 2 + 2 ⇒ (15) + 3 + 4 + 2 + 2 = 26, for 1d8 + 7 + 4 + 2 ⇒ (8) + 7 + 4 + 2 = 21 damage, +1d6 ⇒ 3 Electricity damage.

Once again, marking it, and using Adamantine arrows.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Lovely. Flying constructs..."

Shaking his head, Basil chain-guns the northernmost of the two northern robots, after marking it.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 4 + 2 + 1 + 2 ⇒ (3) + 8 + 4 + 2 + 1 + 2 = 20, for 2d8 + 14 + 8 + 4 + 2 ⇒ (4, 1) + 14 + 8 + 4 + 2 = 33 damage, +2d6 ⇒ (1, 2) = 3 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 4 + 2 + 1 + 2 ⇒ (19) + 8 + 4 + 2 + 1 + 2 = 36, for 1d8 + 7 + 4 + 2 + 1 ⇒ (3) + 7 + 4 + 2 + 1 = 17 damage, +1d6 ⇒ 6 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 4 + 2 + 1 + 2 ⇒ (20) + 3 + 4 + 2 + 1 + 2 = 32, for 1d8 + 7 + 4 + 2 + 1 ⇒ (8) + 7 + 4 + 2 + 1 = 22 damage, +1d6 ⇒ 5 Electricity damage.

Crit Confirmation: 1d20 + 3 + 4 + 2 + 1 + 2 ⇒ (16) + 3 + 4 + 2 + 1 + 2 = 28, for 2d8 + 14 + 8 + 4 + 2 ⇒ (2, 2) + 14 + 8 + 4 + 2 = 32 *ADDITIONAL* damage.

Once again, ignoring cover, and using Adamantine arrows, since they are constructs.

EDIT: Of course, if at any point I drop one of the robots, any remaining arrows will go into the one next to it; my to-hit and damage rolls will be two points lower against that one.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil breathes a sigh of relief when the plant stops moving. He makes *sure* it is dead (since it seemed to be healing fairly fast earlier), then follows Valda.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Gah!"

Basil backs up, and keeps shooting at the giant plant, hoping to take it down before it can swallow Valda.

This time, activating Bane, as well...

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 + 2 ⇒ (15) + 8 + 2 + 1 + 2 + 2 = 30, for 2d8 + 14 + 4 + 2 + 4 + 4d6 ⇒ (7, 1) + 14 + 4 + 2 + 4 + (2, 1, 3, 3) = 41 damage, +2d6 ⇒ (2, 3) = 5 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 1 + 2 + 2 ⇒ (20) + 8 + 2 + 1 + 2 + 2 = 35, for 1d8 + 7 + 2 + 1 + 2 + 2d6 ⇒ (6) + 7 + 2 + 1 + 2 + (6, 5) = 29 damage, +1d6 ⇒ 3 Electricity damage.

Crit Confirmation: 1d20 + 8 + 2 + 1 + 2 + 2 ⇒ (4) + 8 + 2 + 1 + 2 + 2 = 19, for 1d8 + 7 + 2 + 1 + 2 ⇒ (6) + 7 + 2 + 1 + 2 = 18 *ADDITIONAL* damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 3 + 2 + 1 + 2 + 2 ⇒ (14) + 3 + 2 + 1 + 2 + 2 = 24, for 1d8 + 7 + 2 + 1 + 2 + 2d6 ⇒ (8) + 7 + 2 + 1 + 2 + (5, 2) = 27 damage, +1d6 ⇒ 4 Electricity damage.

Once again, ignoring cover thanks to Friendly Fire Maneuvers / Improved Precise Shot.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

I don't mind being assigned the information I receive from knowledge checks (although I have seen it done both ways) - as long as my PC would consider it to be relevant ;-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"That is an alien plant - it can emit pulses of bright light, is resistant to non-slashing weapons, and if it can grab you in its 'mouth', will try to swallow you to insert you into a seed pod."

He then steps back 5', studies it, and then unleashes a flurry of arrows...

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 2 ⇒ (20) + 8 + 2 + 2 = 32, for 2d8 + 14 + 4 ⇒ (7, 1) + 14 + 4 = 26 damage, +2d6 ⇒ (6, 1) = 7 Electricity damage.

Crit Confirmation: 1d20 + 8 + 2 + 2 ⇒ (2) + 8 + 2 + 2 = 14, for 2d8 + 14 + 4 ⇒ (4, 8) + 14 + 4 = 30 *ADDITIONAL* damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 2 ⇒ (17) + 8 + 2 + 2 = 29, for 1d8 + 7 + 2 ⇒ (4) + 7 + 2 = 13 damage, +1d6 ⇒ 1 Electricity damage.

+1 Shock Darkwood Mighty [+2] Composite Longbow: 1d20 + 8 + 2 + 2 ⇒ (4) + 8 + 2 + 2 = 16, for 1d8 + 7 + 2 ⇒ (3) + 7 + 2 = 12 damage, +1d6 ⇒ 5 Electricity damage.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"That... is a big pot plant!"

He then tries to work out what it is.

Knowledge(Nature): 1d20 + 11 + 7 ⇒ (17) + 11 + 7 = 35.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Looks like some sort of lecture hall. I don't see anyone in it."

He then opens the door to check it out more thoroughly.

I guess we then check-out the other rooms to the north, as well.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"You can try the doors to the north, whilst I check out the single room to the south."

Basil then uses Remote Viewing on the room to the South.

I get limited uses of the ability per day, so I only want to use it on 'large' areas.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Well, good luck! The way to the entrance should be clear - I think we have dealt with all of the threats on this level..."

Once he is sure that the men are safe, he follows Valda up the hidden staircase.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil carefully checks the secret doors for traps, then lets Valda try her hand at opening them.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

"Looks like some sort of exhibit preparation area. I don't see any hostiles."

He then carefully opens the door.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Yes, it is a neat trick... although the pedant in me will point out that technically, I am projecting a magical sensor into the area on the other side of the wall, rather than looking through the wall directly ;-)


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Actually, before we go up stairs, can we check-out the last bit of the lower level?

"Hold on a sec..."

Before heading up the stairs, Basil checks-out the double doors to the north.

Specifically, using another round of Remote Viewing to quickly check-out what is on the side of the doors.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Sense Motive: 1d20 + 6 ⇒ (14) + 6 = 20.


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

I have no objection to taking her along. The first time she steps out of line, though, Basil will send her on a quick trip to the Boneyard...


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

True, but what is strange and/or banned in one nation, is considered perfectly reasonable in others... for example, horse and dog are considered delicacies in some areas, and illegal in others...

Please note that I am not trying to advocate the consumption of one meat over another; merely pointing out that if you try hard enough, you will surely find somewhere where pretty much anything is banned/illegal...


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Basil raises an eyebrow.

"Well, she seems to be telling the truth... what manner of beast did they release in here?"

He then shakes his head sadly.

"It strikes me that all of this carnage could have been avoided, if someone had not decided to raid a museum. No matter. Let's put an end to this!"

He then heads purposefully for the exit to the northwest (labelled B2?).

Almost as an afterthought, he calls back over his shoulder to the woman:

"I recommend getting out of here sooner rather than later. I am sure when this particular problem is laid to rest, it would not be healthy to still be around, as I am sure that someone will need to take the blame..."


Male Elf Magus (Eldritch Archer/Hexcrafter) 1 (HP 9/9) (AC 18/14/14) (CMD 15) (Fort +3, Ref +4, Will +2) (Init +6) (Perception +6)

Yes, I had assumed she would just reach in, and pluck her out ;-)

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