Barrett steps forward with fire in his eyes. His gaze is locked on the armored figure, threatening to ignite the air between them with its intensity. Without looking away he draws his iron and pumps a hunk of lead and lightning straight through an orcs chest cavity "Aiden Shaw, you no-good low-life scum!" he shouts "If you're half a man you'll stand and answer." Move action to map-point and to draw my pistol. Standard action to cast reach shocking grasp targeting Orc 2. Delivering with Ranged Spellstrike vs Touch AC. Ranged Spellstrike: 1d20 + 10 ⇒ (20) + 10 = 30
I'm playing 5e right now. For better or worse, the game/rule is distilled down to the core concepts of D&D. The frivolities of tertiary rules have been put aside in favor of providing an experience more familiar to those who play pre-3e. This also means keeping play simple, which as Elo has pointed out means reigning in arbitrarily high numbers that plagued 3.PF. Instead the "advantage/disadvantage" system is employed to great effect. Where a character would normally receive some type of numerical bonus (i.e. +4 to attack Prone creatures in PF), they are instead granted advantage (roll twice and take the higher result). Disadvantage is the inverse. Beyond that, yeah, that's a really, really simplistic view of things that doesn't do the game any justice. Another focus was to create a system that is more or less modular, with GMs able to include as many or as few additional rules as they liked without compromising the integrity of the core mechanics. I'd suggest anyone looking to play be open with content outside of the "Core" line (comprising only 5 books or so, so far). Don't fall into the trap that I see so often of "Paizo-only" because 5e simply doesn't have the amount of material available to support such a narrow view. 3pp, or even homebrew, will go a long way to enhancing your experience. Also, don't play Adventure League. PFS only works because of Pathfinders gross amount of content. @Just a Mort; my 5e PbP probably has an open seat or two if you'd like.
Kashuya wrote:
From the scribe scroll feat: Quote: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price. See the magic item creation rules in Magic Items for more information.
In that case I will note that I can inscribe tattoo wondrous items in the following slots: belt, body, chest, feet, hands, head, neck, shoulder, ring (up to two), and wrist. They cost the same amount as purchasing them at market, but they don't interfere with worn items. Just ask and I'll hook you up with some sick-tats.
Right, well, as long as we're on the topic: we should throw in some scrolls of mount, keep watch, and crafter's fortune. Quote: Ok good, as long as you are paying the material component cost directly out of your GP that is fine. I thought you were making the argument that the lab provided those components for you free of cost Is that for all crafting or just this case?
Quote: "Night watches?" Barrett draws a scroll from his bag. "We won't need watches; choose someone and they can be awake the rest of the night without fatigue - or any other ill effect." Quote: "Unfortunately, I am unable to create that effect on my own. Can any of you create such effects?" "Armor? Yes, I can do that." Quote: "But enough about me. What brings you all to the mercenary calling?" It's a personal calling of sorts.
Barrett calmly draws his pistol from its holster and fires at one of the visible lizards. Instead of a bullet, lighting erupts from the barrel accompanied by a loud *crack*. Swift to activate enchant my weapon using Arcane Pool, Move to move and draw my weapon, and Standard to cast Reach Shocking Grasp through my gun using Ranged Spellstrike. Firing both barrels vs Touch AC. DB Pistol: 1d20 + 8 ⇒ (7) + 8 = 15
Barrett walks along in a foul mood, wearing his hat low. The sight of so much wanton destruction and death brought memories to the surface, both of his family and of his days as a raider. Idly he checks his pistol again and considers that he may be slipping away from the peaceful man he had been. He clenches the jaw at the thought, suddenly unsure of what he is doing. Still apprehensive he slides the pistol back into its holster, satisfied with its condition at the very least.
"We're not crusaders, ma'am. We're mercenaries." says Barrett as he turns to find his own place to camp. "We've got warlords to hunt so best get your affairs in order; time's a'wastin'." GM: If there's a chance after he's arranged his living situation Barrett will start putting down roots, hoping to scoop up any tidbits on Eddy. Gather Information: 1d20 ⇒ 18 Almost as an afterthought, he also tries to nail down a more cohesive explanation of the Orcs. Gather Information: 1d20 ⇒ 2
Rataji the Resourceful wrote:
Scrolls are best for low-level spells that are good, but are situational enough that you don't want to actually commit slots to them (doubly so when those spells only have out of combat use, where the activation time for scrolls is ignorable). Keep Watch, for example, or Crafter's Fortune. For things like Shield and Mage Armor, on the other hand, a wand is better since you'll be activating it so often. It's also important to keep in mind that scrolls always function at the lowest CL possible, making them a poor choice for spells that have level dependent effects and short durations.
Midday. They had been travelling since morning, but their pace meant they had to stop off at this watering hole to rest. Vigil was still a long way off. Barrett Armstrong nursed a glass of liquor and his sorrows at the same time. No doubt other patrons of the bar had their own troubles to drown, but Barrett continued his own stupor nonetheless. His traveling companion had disappeared when they arrived which didn't much trouble Barrett, for he had only known him a short time. Truthfully, the only thing known up to this point was that one was a good two feet taller than the other.
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