Gnoll Warden

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149 posts. Alias of Farol.


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Bloodied Barker keeps playing "Dance with me Zridi! If you want it so much, come on, let Xavier joins us" Dirge of doom

Fist@Zridi: 1d20 + 12 ⇒ (7) + 12 = 19
Damage, b: 2d8 + 7 ⇒ (1, 4) + 7 = 12

Xavier moves closer and punches, but misses.

Than Barker steps to help Zeph


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker takes a step to help him keep the balance after the hit

"You hit like an elf!" Barker comments

And he sends healing towards Zephrena

Soothe: 3d10 + 12 ⇒ (10, 3, 4) + 12 = 29

Than he nods to Xavier to strike Zridi

Punch@Zridi: 1d20 + 12 ⇒ (11) + 12 = 23
Damage, b: 2d8 + 7 ⇒ (5, 5) + 7 = 17


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker tries to recall what he may know about Zridi and what she is

Bardic Lore +10 - Loremaster's Etude roll twice take better

Than he keeps frightening people and sends Xavier into the fight

Punch@Zridi: 1d20 + 12 ⇒ (16) + 12 = 28
Damage, b: 2d8 + 7 ⇒ (8, 7) + 7 = 22

Then Xavier motivates other to keep fighting Inspired recitation - everyone gets +10 temp HP and +1 to saves


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

So this time Barker hits his strings in a fast succession playing dreadful music as he moves closer while saying "You like fear, let me perform for you!"

Xavier in a dancing and whilrling moves move towards Zridi

Slap@Zridi: 1d20 + 12 ⇒ (16) + 12 = 28
Damage, bludgeoning: 2d8 + 7 ⇒ (2, 4) + 7 = 13

Move, dirge of doom ,command Xavier (move, punch)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Will save, DC26: 1d20 + 11 ⇒ (5) + 11 = 16

Will save, DC26, hero point: 1d20 + 11 ⇒ (12) + 11 = 23

"I've got the world on a string, sittin' on a rainbow
Got the string around my finger
What a world, what a life, I'm in l..."

He hits the strings to help Zephrena "Don't look at it!"

Counterperformance vs DC21: 1d20 + 12 ⇒ (16) + 12 = 28

Hits his strings in a fast succession "I am in love, show them Xavier!" Tripple time - +10 to speed to everyone for a round

Xavier in a dancing and whilrling moves move towards Zridi

"You cut my head, but despite your best efforts you could not gag me, now let me highfive you for your efforts" And on that Xavi slaps Zridi with his metalic hand

Slap@Zridi: 1d20 + 12 ⇒ (1) + 12 = 13
Damage, bludgeoning: 2d8 + 7 ⇒ (6, 2) + 7 = 15


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker looks at the woman

"Don't you like my cloth dear? Why are you coming to us in this form, we know what you are, and as heroes of old we came to stop you."

Barks Barker


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Possesion Will Save, DC24: 1d20 + 11 ⇒ (15) + 11 = 26
Aura Will Save, DC20 vs clumsy: 1d20 + 11 ⇒ (7) + 11 = 18 Since one aura is off, no more stupefied
Damage, will save DC22: 1d20 + 11 ⇒ (1) + 11 = 12 Half of damage would go to tragedy right? If so I will take crit fail

Aura Will Save, DC20 vs clumsy: 1d20 + 12 ⇒ (17) + 12 = 29 Since one aura is off, no more stupefied
Damage, will save DC22: 1d20 + 12 ⇒ (9) + 12 = 21

"I will eat you alive! Come on tragedy, feel the pain!"

He keeps on playing and nods at Xavier to keep on punching

Punch@comedy: 1d20 + 12 ⇒ (2) + 12 = 14
Damage, b: 2d8 + 7 ⇒ (3, 5) + 7 = 15

Then Xavier motivates others with interpretive dance, swinging his arms thorugh Comedy +1 to saves and 10 temp hit points

Barker raises shield


2 people marked this as a favorite.
NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Possesion Will Save, DC24: 1d20 + 11 - 1 ⇒ (18) + 11 - 1 = 28

"Queens have died young and fair…
But blood will flow yet once again
And pick will hit the mandolin strings
As sword cuts through tragedy mask
For all of Thuvia's humanity."

Barker hits the strings filling the air with dread symphony to frighten the sprints then he nods to Xavier

Fist@comedy: 1d20 + 12 ⇒ (20) + 12 = 32
Dmg, b: 2d8 + 7 ⇒ (1, 3) + 7 = 11

Xavier lands a massive blow at the comedy mask

Than Barker raises his shield


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Tragedy Will Save DC20: 1d20 + 11 ⇒ (4) + 11 = 15
Comedy Will Save DC20: 1d20 + 11 - 1 ⇒ (1) + 11 - 1 = 11

Possesion Will Save, DC24: 1d20 + 11 - 1 ⇒ (10) + 11 - 1 = 20

Xavier Tragedy Will Save DC20: 1d20 + 12 ⇒ (8) + 12 = 20
Xavier Comedy Will Save DC20: 1d20 + 12 ⇒ (2) + 12 = 14


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Theatre lore: 1d20 + 10 ⇒ (19) + 10 = 29

"Oh wow, the costumes, makeup, and mirrors are new"

Says Barker looking at them impressed.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps on playing, knowing that keeping the creature scared is essential to bring it down

Dirge of doom

Then he keeps on motivating Xavier to smack the creature

Fist: 1d20 + 12 ⇒ (17) + 12 = 29
Damage: 2d8 + 7 ⇒ (4, 7) + 7 = 18

Fist: 1d20 + 12 - 5 ⇒ (7) + 12 - 5 = 14
Damage: 2d8 + 7 ⇒ (4, 2) + 7 = 13

Finally he shields himself


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Will save, DC26: 1d20 + 11 ⇒ (16) + 11 = 27

Barker feels the fear creaping in, but he keeps his head in the game, he keeps on playing to undermine the nightmare

Dirge of doom

Then he nods to Xavier to keep dancing!

Fist: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d8 + 7 ⇒ (2, 2) + 7 = 11

Fist: 1d20 + 12 - 5 ⇒ (8) + 12 - 5 = 15
Damage: 2d8 + 7 ⇒ (8, 6) + 7 = 21

While Barker tries to scare the creature

Demoralize, glance: 1d20 + 11 ⇒ (3) + 11 = 14 Crit fish


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps on shredding and nods at Xavier to attack the Nightmare

Xavier in a dancing walk moves forwards and tries to punch the creature

Fist: 1d20 + 12 ⇒ (11) + 12 = 23
Damage, b: 2d8 + 7 ⇒ (6, 7) + 7 = 20

Then Barker protects himself with a shield


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker tries to recall what that creature is Loremaster's Etude + Bardic Lore +10 roll twice take higher

Than he plays the haunting song to scare the creature off. Dirge of doom, I think the creature is in 30 ft if I count correctly

Than he shields himself


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Thievery: 1d20 + 13 ⇒ (19) + 13 = 32

Barker waltzes towards the dancers [b]"Why do serious my friends? Let us out a smile on this face"[/dice]

He quickly tries to disable the dancers


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker tries to understand what they are as he plays a frightening don't

deafened, dc5: 1d20 ⇒ 19 dirge of doom+ rk about 2, to twice take higher bardic lore +10

Than he commands Xavier to join the fight

He moves towards the wounded bird and strikes

Fist@2: 1d20 + 12 ⇒ (15) + 12 = 27

bludgeoning: 2d8 + 7 ⇒ (1, 1) + 7 = 9


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Society: 1d20 + 10 ⇒ (16) + 10 = 26

"Looking at the architecture it is clear that it was build around 1,000 ar."

Says Barker wondering "I am not really sure why I considered it important to share that detail..." There is a crit success spoiler to uncover ;)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker listens to the gossips that Eleanor heard and goes to buy himself crimson Doublet, maybe it is the color that made her mad, who knows.

"Don't I look bloody awesome in it?"


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

DIplomacy to gather info: 1d20 + 14 ⇒ (2) + 14 = 16

Barker asks around about Zridi


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker stops playing and reaches to his belt pouch, he takes out a scroll and reads out loud. Seddek is sprinkled by colorful bubbles making him visible.

Taking out scroll of Fearie fire and casting it


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps on playing and then barks at Seddek

"You don't have the heart! You don't have the will!"

Bitting words@Seddek: 1d20 + 12 ⇒ (7) + 12 = 19
Damage, sonic: 4d6 ⇒ (6, 4, 4, 4) = 18

Then he asks Xavier to join the fun

Punch: 1d20 + 12 ⇒ (6) + 12 = 18
Damage, b: 2d8 + 7 ⇒ (6, 2) + 7 = 15

Dirge of doom, Biting words, command Xavier (move and punch)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps on playing his instrument, keeping the enemies afraid.

Biting words@cultist1 lvl 2: 1d20 + 12 ⇒ (12) + 12 = 24
Damage, sonic: 4d6 ⇒ (3, 3, 2, 2) = 10

Then Barker tries to recall what he may know about Seddek

RK: Lore: Bardic +10 with Loremaster's Etude to roll twice and take higher


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker hits the strings, and once again a music feeling hearts with fear can be heared. The harmony of haunting tunes sounds lound and clear

But then he looks at the cultist "Why are you standing in our way! Feel the pressure of my words! By slashed by every sentence that I say!"

Biting words@cultist1 lvl 2: 1d20 + 12 ⇒ (10) + 12 = 22
Damage, sonic: 4d6 ⇒ (5, 2, 4, 3) = 14


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

"Tinker, tailor, soldier, spy" says Barker to no one in particular

"We came here to save you, we found on cultists who brough the head of Xavier to Tahar saying that Amity is Dead. We helped by chasing off the cultists and were asked ot look for you Valls, and as a result to find each and every one of you."

Barker smiles to the others and then smiles ot Dhia "Who would have though that we found find such a rose hidden in the darkness."

He glances at Xavier who rolls his eyes

"I did not know that Xavier can do it."

"Anyway, we found a sample of your twisted works, and yes it seems to be designed to divide and separate those who hear it, cause mayhem and chaos, the opposite what you tried to achieve. It seems that Zridi found use of this art and brough plenty of help to keep it safe."

Are the door locked or something?


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Theatre lore, DC16: 1d20 + 10 ⇒ (6) + 10 = 16

"That sounds like Amity Cycle, Valls is that you?" Barker tries to open the door


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

"Hello? Do you mind saying who you are?"

Says Barker through the doors

"We have come here swiftly like a sandstorm and plan to be gone like darkness at dawn"


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Performance, dc20: 1d20 + 12 ⇒ (5) + 12 = 17

Barker can't really figure out the notes, either his eyes are still working well, or the fight with foxlike creatures left him in shock.

"Can someone else understand it?"


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Ref save DC23, bonus from Xavier inspire: 1d20 + 13 + 1 ⇒ (18) + 13 + 1 = 32

Barker spits out "You are trying to hurt me with music? I will show you what pain is"

He keeps on playing sawing fear in enemy hearts, than he tosses a piece of debris at the creature

Telekinetic Projectile@foxlike1: 1d20 + 12 ⇒ (17) + 12 = 29
Damage, b: 4d6 ⇒ (6, 4, 2, 4) = 16


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker curses and spits out blood, yet he hits the stirngs, the haunting melody pierces through the soul and reaches to the deepest fears. Barker shields himself with magic and nods at Xavier.

"Have no fear! Those died foxes have no chances against you"

Then Xavier sends a hook at the fox

Punch@fox1d: 1d20 + 12 ⇒ (7) + 12 = 19
Damage, b: 2d8 + 7 ⇒ (7, 7) + 7 = 21

Dirge of doom, shield, command: Inspired Recitation + punch


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Fort save, DC23: 1d20 + 10 ⇒ (7) + 10 = 17

BArker takes a step and continue to play, then he whistle loudlly "Get him Xavier!" Step + Dirge + command

The assistant walks behind the Foxlike creature and strikes it

Hook@foxlike 1: 1d20 + 12 ⇒ (12) + 12 = 24
Damage, b: 2d8 + 7 ⇒ (8, 4) + 7 = 19


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Fort save: 1d20 + 10 ⇒ (14) + 10 = 24

Barker holds his ground when the cloud hits he tries to recognize the creatures.

Recall Knowledge Bardic Lore +10 + Loremaster's Etude - roll twice take higher

"Get yourself together, we can save you from whatever is happening here, we came to put an end to it! You are not to far gone!"

Diplomacy: 1d20 + 14 ⇒ (1) + 14 = 15

If they do not listen, He hits the strings on his instrument and a terryfing music begin to sound spreading fear into enemies.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

I've added the items to the loot sheet

Barker looks at the fialls and around the room. "I guess we are going back north"


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker looks at the door and gets a coin from his pocket "Tails is left"

He tosses the coin and let it fall to the ground

1 is left: 1d2 ⇒ 1

"So I propose left"


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker hits the strings, whick begin to sound rhytmically around the room

"Xavier! Flamenco, do the beats" Barker plays a rhytmical tune hitting with his knuckls on the resonant box of his mandolin to provide some percussion sounds. He weaves magic into it, to begin to move the sound around the room in a circular fashion to make the poem hard to hear

2-actions casting Ventriloquism

Performance, trickster's mandolin, room bonus: 1d20 + 12 + 1 + 5 ⇒ (18) + 12 + 1 + 5 = 36

Maybe our Barding friend can aid on that ;)

Xavier claps with his hands adding to it with metalic drum like sound to accompany Zeph's dance.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker sends some healing magic towards Rhys

Soothe, lvl 2@Rhys: 2d10 + 8 ⇒ (5, 2) + 8 = 15

Then he strikes with words the tree, "You will pay for this, those wors will cut deeper than any ax that you have ever seen!"

Biting words@tree: 1d20 + 12 ⇒ (13) + 12 = 25
Damage, sonic: 4d6 ⇒ (1, 5, 5, 4) = 15


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps on playing to inspire others, than he sends a wave of healing energy towards Zeph

Soothe, lvl 3: 3d10 + 12 ⇒ (10, 4, 5) + 12 = 31

Healing Zeph as Rhys can step away


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker hits the strings and barks at the tree, he laughs like a hiena mixing it into the tunes of his mandolin

"The cuts are what makes us, and I will create you anew
What scythe is right now will soon become dull!"

Inspire courage + Biting words lvl 2

Biteing words, ic: 1d20 + 12 + 1 ⇒ (13) + 12 + 1 = 26
Damage, sonic, ic: 4d6 + 1 ⇒ (6, 6, 6, 4) + 1 = 23

Biting words 2/3 left


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker hits the notes this time in inspiring manner. Inspire Courage is up - or should I say Courageous Anthem!

The Bard gives the tree a look like he would see it as a Christmas Tree

Demoralize, intimidating glare: 1d20 + 12 ⇒ (4) + 12 = 16

"Smash it, Xavier!"

Xavier listen to the tunes and add lyrics of his own

"Sticks and stones may break my bones but scythes will never hurt me!" Inspired Recitation +10 temp HP to everyone and +1 to saves

Than Xavier swings
Hook@tree: 1d20 + 12 + 1 ⇒ (4) + 12 + 1 = 17
Damage, b: 2d8 + 7 + 1 ⇒ (6, 3) + 7 + 1 = 17


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker looks at the tree and tries to recognize it

Bardic Lore +10 + Loremaster's Elude- lore twice take higher

Than he hits his strings to let his allies move faster, the tune is lively and make you want to dance around. Then he says "It's time for Dance Macabre"

On that note, the assitant moves next to the tree, in a dancing walk, they turn around it using the extra speed to be behind the tree. Then they swing it's first

Fist@tree: 1d20 + 12 ⇒ (1) + 12 = 13
Boom: 2d8 + 7 ⇒ (2, 2) + 7 = 11

RK + Loremaster's Elude
Tripple time - each one gets +10 ft to speed movement this round
Command: Move + strike


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

"If Sefalnia is the composer, then they are in danger. This is also where we might catch on Zridi and Seddek." says Barker tunning his mandolin

"So their angle is to spread distrust and suspicion betwen the city-states, and they use arts to do it"

Barker hits a cord and feels cold chills.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker is updated I took:
- Dirge of Doom
- Half-truths - skill feat
- Sound Mirror - free archetype feat


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker runs back into the darkness and yells "Does anyone need healing? "

Three move actions


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Reaction: Counter performance

Barker hits his strings to stop the spell targetting him

Performance, DC24: 1d20 + 11 ⇒ (3) + 11 = 14

Will save, DC24: 1d20 + 10 ⇒ (3) + 10 = 13

Barker tries to withstand the command but he fails, so he runs away.


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker steps closer to Zeph and tries to catch her

Barker would try to graph Zeph since he knows from his smell where she is, And then use touch to pass healing magic onto her. If I can't do it here is the roll
Flat check for soothe: 1d20 ⇒ 19

Soothe, lvl 2: 2d10 + 8 ⇒ (5, 5) + 8 = 18

Barker sends healing magic to aid Zeph


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --
Eleanor Sage wrote:

Holly spreads her vines out wide and begins spinning in a tight circle. "What's happening Barker?"

"From the smell of it, the farmer cut themselves on the kale! I smell blood!"


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker moves next to a wall "I can smell your blood Zeph, I am coming...",

He hits the notes to keep his friends inspires and raises shield.

Moving towards Zeph, next round I will be next to her, and then I would start barganing that if I grab her on her arm she is no longer hidden to me ;)


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker keeps on playing to inspire others, his song is filling the darkness with lively tunes.

He hits the strings and yells

"Now burn you wretched sorcerer!"

Blistering invective WIll save DC21

Flat check, DC11: 1d20 ⇒ 2

Flat check, DC11, hero point: 1d20 ⇒ 7


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker hit the strings "I am not afraid of darkness!" the gnoll sniffs in air imagining where things should be Scene 30 ft

Inspire as first action

He directs towards where caster should be

Flat check - hidden, DC11: 1d20 ⇒ 11
"You fluffy puppy! ..."
Demoralize: 1d20 + 11 ⇒ (1) + 11 = 12

Yells Barker realizing how not terrifying it was

Demoralize, Hero point: 1d20 + 11 ⇒ (16) + 11 = 27

"You second-grade caster, do you think that you can stop us with your carnival tricks! We will go through those bandits like small farmer through field of kale! We will mop the floor with your body, we will hit you so hard that your off-spring will suffer from head injuries!"

Finally he raises his shield


NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker checks if demon or cultist had anything valuable then he suggest retreating to a room to lick their wounds.

"Shall we try going under the deck?"


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NG Male Gnoll Bard 6 | HP 64/74 | AC 24 | F +10 R +13 W +11 | Perc +11 (low-light vision) | Stealth +11 | 25 ft. | Spells 1st: 3/3 2nd: 2/3 3rd: 3/3 | Focus Points 2/2 | Hero Point 2 | Exploration: Scout | Active Conditions: --

Barker is on fire! He is playing his mandolin while burning, he is only glad that his instrument was not destroyed by the flames

"Once More Unto the Breach! Once More Unto the Breach!" Inspire

Than he flings with magic a barrel at the demon

Telekinet projectile@deamon, ic: 1d20 + 11 + 1 ⇒ (19) + 11 + 1 = 31
Telekinetic projectile, b, ic: 4d6 + 1 ⇒ (6, 4, 5, 4) + 1 = 20

Eleanor missed ic (I think), and also I am not sure if the healing from previous round was included for her!

Burning: 2d6 ⇒ (4, 5) = 9
FLat burning: 1d20 ⇒ 11