Shavaran

Baris the Monke's page

412 posts. Alias of BloodWolven.


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Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Or was it this one?


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Round 1, 2, and 3

He quickly recovers from his fumble and brings forth his hands and feet upon the critters. He turns one of them into pulp and hurts another one.

attacks:

Unarmed strike: 1d20 + 8 ⇒ (9) + 8 = 17
damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (3) = 8
Unarmed strike: 1d20 + 8 ⇒ (10) + 8 = 18
damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

Unarmed strike: 1d20 + 8 ⇒ (19) + 8 = 27
damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12
Unarmed strike: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (1) = 8

Unarmed strike: 1d20 + 8 ⇒ (4) + 8 = 12
damage: 1d6 + 4 + 1d6 ⇒ (1) + 4 + (4) = 9
Unarmed strike: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1d6 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He exclaims, "Mage armor, awesome and cold damage!" He then relays to the spirit, " Let me down whenever you want!"
After dropping from the spirit he charges forward smashing his fist into the closest critter.

Unarmed strike: 1d20 + 8 + 2 ⇒ (1) + 8 + 2 = 11
damage: 1d6 + 4 + 1d6 ⇒ (6) + 4 + (2) = 12

Instead he slams into the ground unceremoniously opening himself to AoO.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He looks up to see the spiritual woman with awe. As she carries him and compliments him, he agrees, "Yes let us go kill a lot of stupid bugs!"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Story Time!

1d20 + 5 ⇒ (18) + 5 = 23

He draws the insect forces away from their targets collecting and pummeling as needed. Eventually he finds more and more capable fighting people in this city and has them hold a line as he brings them more to fight. Always weakening them first. With their spears they quickly finish off the insects that are brought to them.

He continues to search for the weak and the strong. Wanting to protect the former and recruit the latter.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He jumps for the broken shutter without looking, trying to help as quick as possible.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He leaves the room knowing his words likely would fall on deaf ears.

He listens for other cries of need and heads down the hallway.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

perception: 1d20 + 9 ⇒ (17) + 9 = 26

acrobatics: 1d20 + 10 ⇒ (5) + 10 = 15

He moves forward and jumps through an open window. From within the screaming continues, then there is a screech and crying. The halfling opens the door somber and walks out to find another insect.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He hits and burns the insects one at a time, worrying about those threats around him and getting into flanking with another ally whenever possible.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He switches over to his unarmed strikes which are now flaming. Doing that much more damage. He deftly dodges the swings of the pincers and the biting maws.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He tumbles forward using the batons on the ground to give him a bit more umph. His blows smash into the insect, though they don't do much damage.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Round 1-5
He defends with the batons mostly looking for his opportunity to hit with baton, leg, elbow, or head keeping his enemies guessing. He only gets a few good hits in and barely do any damage.

attacks:

1
MC Monk Batons: 1d20 + 9 ⇒ (6) + 9 = 15
damage: 1d4 + 4 ⇒ (3) + 4 = 7

Unarmed strike: 1d20 + 8 ⇒ (6) + 8 = 14
damage: 1d6 + 4 ⇒ (4) + 4 = 8
2
MC Monk Batons: 1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d4 + 4 ⇒ (1) + 4 = 5

Unarmed strike: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 4 ⇒ (2) + 4 = 6
3
MC Monk Batons: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Unarmed strike: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d6 + 4 ⇒ (6) + 4 = 10
4
MC Monk Batons: 1d20 + 9 ⇒ (7) + 9 = 16
damage: 1d4 + 4 ⇒ (1) + 4 = 5

Unarmed strike: 1d20 + 8 ⇒ (5) + 8 = 13
damage: 1d6 + 4 ⇒ (6) + 4 = 10
5
MC Monk Batons: 1d20 + 9 ⇒ (12) + 9 = 21
damage: 1d4 + 4 ⇒ (4) + 4 = 8

Unarmed strike: 1d20 + 8 ⇒ (17) + 8 = 25
damage: 1d6 + 4 ⇒ (3) + 4 = 7


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He quickly states, "I stopped them and their superiority talk is demeaning. They have no clue we are their betters. Also they have spoken of the divine black ones, so my guess is they are cultists. Possibly the ones who brought the main threat." With that said he steps up beside the dwarf and releases a flurry of blows. Two of them hit but the halfling is surprised how solid standing his opponent is as a lesser man should at least show the pain from his blows.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Round 3

By the end of Round 3 there is only a smidge of blood on his lips. He grins and lets out all the stops.

1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Round 4

1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

1d20 + 9 - 1 ⇒ (18) + 9 - 1 = 26
damage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Round 5

1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

1d20 + 9 - 1 ⇒ (19) + 9 - 1 = 27
damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Round 6

1d20 + 9 - 1 ⇒ (3) + 9 - 1 = 11
damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Round 7

1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9

1d20 + 9 - 1 ⇒ (16) + 9 - 1 = 24
damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Round 8

1d20 + 9 - 1 ⇒ (12) + 9 - 1 = 20
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

1d20 + 9 - 1 ⇒ (15) + 9 - 1 = 23
damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

Round 9

1d20 + 9 - 1 ⇒ (10) + 9 - 1 = 18
damage: 1d4 + 4 + 2 ⇒ (2) + 4 + 2 = 8

1d20 + 9 - 1 ⇒ (5) + 9 - 1 = 13
damage: 1d4 + 4 + 2 ⇒ (4) + 4 + 2 = 10

Round 10

1d20 + 9 - 1 ⇒ (11) + 9 - 1 = 19
damage: 1d4 + 4 + 2 ⇒ (1) + 4 + 2 = 7

1d20 + 9 - 1 ⇒ (1) + 9 - 1 = 9
damage: 1d4 + 4 + 2 ⇒ (3) + 4 + 2 = 9


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

**^** Round 10 Fight! **^**

Round 1
Init: 1d20 + 4 ⇒ (3) + 4 = 7

You likely gain init, once you approach him and swing. He simply touches you.

touch attack/Super natural ability Will DC 20 or gain unlucky curse: 1d20 + 8 ⇒ (6) + 8 = 14

Unluck Curse: You must roll 2d20 for each check you make and take the lower of the two. Any character who gains any sort of luck bonus (such as that granted by a luckstone or divine favor) is immune to the unluck curse.

Round 2

He sweeps in with his batons going for strikes...

1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d4 + 4 ⇒ (4) + 4 = 8
1d20 + 9 ⇒ (18) + 9 = 27
damage: 1d4 + 4 ⇒ (3) + 4 = 7


Baris the Monke wrote:

4d6-1

4d6-2
4d6-2
4d6-2
4d6-1 WOW that is horrible!
4d6-2
4d6-3

11, 15, 13, 11 11, 17

STR 17
DEX 15
CON 13
INT 11
WIS 11
CHA 11

Lets try that again...

4d6 - 1 ⇒ (2, 4, 2, 1) - 1 = 8
4d6 - 1 ⇒ (1, 1, 4, 6) - 1 = 11
4d6 - 1 ⇒ (2, 1, 1, 3) - 1 = 6

4d6 - 1 ⇒ (6, 2, 5, 1) - 1 = 13
4d6 - 3 ⇒ (3, 3, 4, 6) - 3 = 13
4d6 - 3 ⇒ (3, 3, 6, 5) - 3 = 14

4d6 - 2 ⇒ (3, 6, 6, 2) - 2 = 15

Starting stat, bonuses: final
STR 15, Race -2, 4th level +1, Sublime +2: 16
DEX 13, Race +2, Sublime +2: 17
CON 13, Sublime +8: 21
INT 11, Sublime +4: 15
WIS 8
CHA 14 , Race +2, Sublime +8: 24

hp: 7d8 ⇒ (8, 1, 7, 8, 1, 7, 3) = 35


4d6 - 1 ⇒ (6, 1, 2, 3) - 1 = 11
4d6 - 2 ⇒ (4, 2, 5, 6) - 2 = 15
4d6 - 2 ⇒ (2, 6, 2, 5) - 2 = 13
4d6 - 2 ⇒ (2, 4, 5, 2) - 2 = 11
4d6 - 1 ⇒ (2, 1, 1, 1) - 1 = 4 WOW that is horrible!
4d6 - 2 ⇒ (3, 5, 2, 3) - 2 = 11
4d6 - 3 ⇒ (6, 5, 6, 3) - 3 = 17

11, 15, 13, 11 11, 17

STR 17
DEX 15
CON 13
INT 11
WIS 11
CHA 11


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

The little halfling responds with a vigorous shake but there is surprising strength there as well. He scoffs and then replies to the Thanosian, "Oh I know, though mindflayers and drow are worse."

Competition:

Shotput Str DC 15: 1d20 + 5 ⇒ (7) + 5 = 12
Shotput Str DC 15: 1d20 + 5 ⇒ (17) + 5 = 22
Shotput Str DC 15: 1d20 + 5 ⇒ (13) + 5 = 18

Loadstone Toss Str DC 25: 1d20 + 5 ⇒ (6) + 5 = 11
Loadstone Toss Str DC 25: 1d20 + 5 ⇒ (6) + 5 = 11
Loadstone Toss Str DC 25: 1d20 + 5 ⇒ (1) + 5 = 6

Javelin Throw Str DC 15: 1d20 + 5 ⇒ (15) + 5 = 20
Javelin Throw Str DC 15: 1d20 + 5 ⇒ (9) + 5 = 14
Javelin Throw Str DC 15: 1d20 + 5 ⇒ (10) + 5 = 15

High Jump Dex DC 15: 1d20 + 7 ⇒ (8) + 7 = 15
High Jump Dex DC 15: 1d20 + 7 ⇒ (12) + 7 = 19
High Jump Dex DC 15: 1d20 + 7 ⇒ (7) + 7 = 14

As most of the combatants come to the arena with iron maces, or large cudgels, the halfling has well polished and smooth wooden batons. He looks around ready for the fight.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

With a sly grin on his face he responds to Plutark, "I am Baris the Monkee. I come from the far South, from the lion run savannahs. There is a portal in one of our sacred places that allows us to test our mettle. This portal opens up near Hades. Where I and my pack met with some of your kin."


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

This halfling is not like many who have seen in greece. This one is from the South, from the deserts of Africa. Not an egyptian but something more.

His mohawk is decorated with feathers, beads, and dyed different colors. He is likely the shortest competitor. Though with strange force his voice is louder than those before him. He casted Clarion Call. "Be still, lest I be provoked. I was invited as much as those you would call your champions. But like the druegar, I say, Glory to the Gods! May the best competitor win."


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Oh you will see me eventually, I always show up in his campaigns for Legacy of Fire!!!


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"I have found my calling, to become the hero of Kelmanare. I have routed the gnolls, their allies, and thier pets. There is a dark presence over on the church. The harpy has agreed to be civil and make potions at a good price. The demon might be relatively harmless to us but not the residents, please secure him outside until we can banish him."


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

A halfling in a black robe comes out and stands on the railing quickly on the third floor and says, "Why yes, I put you in your place once I can do it again. Alton are you dealing with demons now?!" He pulls back his hood back to reveal Baris the halfling.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

The halfling stops and listens to Alton's apology, nods to Alton and says, "You make a good point, I don't know why I am following you. I think I will wander some, good luck in your endeavors. I hope my materials are still in the forge when I return." He waits a few moments before heading off to the South.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"And what am I? I don't belong to your caravan! I don't need this..." He states with anger and begins to walk away quickly, kicking some sand as he goes.

Sense Motive DC 8:
Yes he is mad. This halfling seems to have swings of emotion quickly and easily. His attitude toward your group has dropped away from helpful to friendly.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"We follow your lead." He quickly quips and begins working on the logistics of where people should be.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"I don't know what religion he was." He answers Alton. He stands solemnly to the side as the rites are given. He then addresses Alton again, "What is the plan? Take the ex-prisoners back to the cathedral? Do you want me and Jelissa to do some scouting?"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris shows up with Jelissa in tow. He solemly comes up handing Alton Arasmes' hat, he quietly says, "It is done, a small cairn to mark his resting spot. Shall we get the horses or do you want to say some words?"

If Alton wants to see it or say some words over his companion's corpse, Baris leads him over to the carefully laid pile of rocks. The rocks are mostly debris from the falling apart tower. It seems a decent pile and easily found again, if you choose.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris is outside away from everyone but Jellisa, he is digging a grave.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Though Arasmses was brilliant in his fighting. So we bury him on the East side of the tower so that the sun will shine upon his grave stone every morning? I will let you figure out what should be given to who. I will go outside and find some rocks that will be suitable." He says waiting for a different choice is given for the location, soon he skips off down the stairs with his instructions. He is obviously just avoiding the master business.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris heads over to the body with the sheet over it. He solomnly stands there and looks up at Alton, "What should we do with his body?"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris looks at the know as if crazy, shakes his head and keeps searching the bodies, making piles of weapons, armor, equipment, and wealth. Then he tosses the body out of the window.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"You don't have to worry about me, I got my odd side as well. I am accepting of all unless you try to hurt or eat me. What are you looking for exactly? How about that small buckler is that yours? I will go look for a key on one of the big hitters." Baris says simply then begins looking around and searching through the bodies of the gnolls.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Baris stops, puts his hands out in front of him signaling the girls to stop. Then in a soothing tone he says, "We are here to save you, let us break these chains. Unless you can pick the locks?" The last question is aimed at Gem.

Diplomacy check to soothe the girl's nerves: 1d20 + 8 ⇒ (20) + 8 = 28


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"How can you not know if you are a halfling or not? Perhaps a gnome then? How old are you? Part halfling how does that work? Oh, you did not know your parents did you? Sorry." Baris says getting apologetic at the end.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Switching over to his carefree attitude again he jovially says to Gem, "Come along we will find your gear, my name is Baris, what is your name? We will have to keep our eyes out for this gnoll, a friend of yours? Is there an exit down there?"

Baris heads to the stairs waiting for the man to meet him there. He continues his asking of questions, "Are you a halfling? Do you have a purpose in this region? We are planning on taking out the gnolls in the region will you help us with the task?"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Well... I guess. So did you find any prisoners below?" Baris says questioning then believing that he can trust the new man.

Sense Motive: 1d20 + 14 + 5 ⇒ (17) + 14 + 5 = 36 +5 for the man just came from below with little to no evidence of being held.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

He looks sad but quickly throws out a joke to lighten the mood, "What no blood thirsty scary unstable men in your group, or is that position already taken?"

Then looking to Gem then Alton he says, "Your gear likely will be upstairs but for now... Alton do we trust him?"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Round 13

"Whoa, whoa, whoa, boy! Stand down, Alton is on our side!" He shouts at Sevvi hoping to put some sense into his head without the use of his hands. Shocked he goes into full defense.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Round 12

The halfling thinks that he has only allies behind him and twirls on the unknown, he shouts out at the man, "You there what is your business, do you find yourself in company of these gnolls as allies with them? They killed Arasmes and all of you will pay for it."

Sense Motive: 1d20 + 14 ⇒ (15) + 14 = 29


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

Round 11

"What Alton can't take care of fights on your own, need some help?!" The halfling says excitedly, obviously the blood covering his body is not his own and charges the closest target, the gnoll... as he closes in he pulls from his robe a guisarme that could not have fitted in there before as it is nearly seven feet long. Now flanking with Alton, he swings and slices the legs behind the gnolls legs dropping the creature. No damage to Alton! Yay!

one strike to defeat them all! With the guisarme: 1d20 + 12 - 2 + 2 ⇒ (9) + 12 - 2 + 2 = 21 PA and flank, damage with PA: 2d4 + 7 + 6 ⇒ (2, 2) + 7 + 6 = 17


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Ok, I will head up with Arasmes, see you all on the other side." He says with enthusiasm and puts his walking stick into his cloak. He gets a running jump and leaps over the pesh filled moat with ease, then begins to climb with Arasmes.

Acrobatics/Jump: 1d20 + 20 ⇒ (19) + 20 = 39

climbing rolls once Arasmes starts to climb:
climb: 1d20 + 9 ⇒ (19) + 9 = 28 Slow steady climb of 5 ft.
climb: 1d20 + 9 ⇒ (6) + 9 = 15 10 feet
climb: 1d20 + 9 ⇒ (5) + 9 = 14 no progress
climb: 1d20 + 9 ⇒ (19) + 9 = 28 15 ft.
climb: 1d20 + 9 ⇒ (10) + 9 = 19 20 ft.
climb: 1d20 + 9 ⇒ (2) + 9 = 11 no progress
climb: 1d20 + 9 ⇒ (4) + 9 = 13 no progress
climb: 1d20 + 9 ⇒ (13) + 9 = 22 25 ft.
climb: 1d20 + 9 ⇒ (12) + 9 = 21 30 ft.
climb: 1d20 + 9 ⇒ (7) + 9 = 16 To pull self up and over, DC 15!
After 5 rounds the halfling will make it up and into the second floor window.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"Whatever you guys want me to do..." The halfling says ready to move one way or another.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"I am stealthy, ready to strike or be hidden as needed. Yes the gremlins are in between us and the horses. She isn't back yet." The halfling says as he looks up at everyone.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"So are these the gnolls that you look for?" The halfling in the black robe with orange runes along the edges asks.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"I could stumble my way in there and find out what they know, and if hostile you guys can come rescue me as I retreat." The halfling offers.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

perception: 1d20 + 12 ⇒ (5) + 12 = 17

Stealth: 1d20 + 14 ⇒ (4) + 14 = 18

He stealthily stays beside Arasmes, then quietly asks, "Do you hear that ruckus coming from within, you sure these are civilized folk?"


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"What should I do? Don't you dare leave me in charge of those gremlins again! Honestly worse than goblins!" He says nastily but stays near Arasmes.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

"I am going with you guys, well... yes!" Says the halfling a bit hesitantly but then energetically to end though still in a whisper.


Vital:
HP: 108/108, AC: 25_T:25_FF: 12, Perception +9, Initiative: +4, F: +10 _ R: +9 _ W: +13(+15 vs. fear), CMB: +7, CMD: 21, Speed: 40 ft.
Other Skills:
Halfing Monk: Acrobatics +10, Bluff -1, Climb +8, Escape Artist +7, Handle Animal -1, Religion/History +6, Perform +3, Ride +3, Sense Motive +6, Stealth +11, Survival +3, Swim +6

The halfling responds and with excellent grace keeps the man away from the door, obviously outclassing the man even without him knowing it, "Sir stop, go to bed I will take care of it... Ah here comes the master now. Alton please tell him this is off limits for his own good and to keep his nose where it belongs."

Once Alton tells the camel driver off however he does it, the halfling tells him, "Well I can tell you that sounds fun, but unless you take these vermin with you or at least outside of the monastery, there will be trouble. Too much trouble keeping them here, perhaps we can take 'em and find a good place for 'em?"

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