Rotrovio

Bardigan Cain's page

303 posts. Alias of John Hathaway.


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No sweat, Aard. Thanks so much for the fun games, my man!


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Bardigan springs from his hiding spot in Dawnilea's wake and rushes up behind her, sending a small splash of acid at the western guard.

Acid Splash: 1d20 + 3 ⇒ (12) + 3 = 15for: 1d3 ⇒ 2

Status:

HP: 19/20
AC: 16 (12 T / 14 FF)
CMD: 16
F/R/W: +6/+3/+5
Hellfire strikes used: 0/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 1/3

Ongoing Effects
2 Cha damage


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I love the knocked over barrel on the map, aard =)

Bardigan slips into the room and around the crates to his left so as to not block the others from coming into through the door. He waits with baited breath, watching for some sign of light across the way to indicate the guard's approach.

Previous stealth check was here (a 20), but in case another is needed now,
Stealth: 1d20 + 1 ⇒ (1) + 1 = 2
[Winnie the Pooh voice]Oh bother.[/voice]


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We are presently raiding the salt works to free a mercenary band from captivity. In doing so, we hope to earn their loyalty, or at least a favor or two while at the same time giving the state a black eye.

It's dark and well after curfew, so getting caught and having the dottari summoned would be bad.


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Bardigan mutters softly under his breath, [smaller]"If only we had a cat!"[/ooc] Chuckling at his own joke, he readies his rapier and waits to pounce with the others.


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Bardigan sighs softly under his breath as Dawnilea careens off a crate of some kind. Shaking his head, he shoots a glance at Tasha and shrugs.


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Bardigan plucks up the lit stone on the floor and holds it forward for Krizta to renew her cantrip upon it. Once it's glowing once more, he nods toward the door and grins broadly in the dim candle-like light, "We can try sneaking for a bit more, can't we? It's worked out pretty well so far, after all." Then, with a mischievous wink, he does his best to slink forward out the door and sidles up beside the opposite one across the small courtyard. He keeps the stone covered fairly well, only letting enough light out so that his companions can follow along without detriment. Sidling up beside the door, he presses his ear to it and holds his breath, trying to see if anyone could be heard inside.

Stealth: 1d20 + 1 ⇒ (19) + 1 = 20
Perception: 1d20 + 1 ⇒ (17) + 1 = 18


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I think Dawnilea's approach is best here: bag it all up for us to grab on the way out. And I'm on the same page as you Krizta that it's probably best to do all the IDing afterward as well. Especially given our present task and circumstances.


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We killed them all off; let's say we left the child's body with Zea since we didn't want to wake anyone else in the middle of the night with the issue.


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Bardigan shakes his head, whispering after Tasha, "Wait, Tasha! It's black as pitch!" He nods in Kritza's direction, "Let's disarm these ones now like Dawnilea suggests and Kritza is already doing, but there's little point to waking any of them. I say we let them lay and see if we can't get the drop on any remaining guards that are still up. There's a lot less risk in making a ruckus now, as our friends here won't be waking up to the noise." He pats one of the unconscious men on the ankle, then holds his foot up before releasing it and letting it fall limply back to the bed with a dull thunk. "See?" He splits a wide, charming grin, though it maybe hard to see it in the dim candlelight emanating from the pebble Dawnilea dropped on the floor.


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As the muffled noises of movement and soft grunts cease, Bardigan freezes in place for a moment and crooks his head to the side, trying to hear if the scuffle had drawn any attention.

Perception: 1d20 + 1 ⇒ (2) + 1 = 3


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At the sound of commotion from the remaining pair, Bardigan wheel around and harshly whispers, "Shh. Shh shh shh. None of that!"

He punches out with the hilt of his rapier, but the blade catches on the bunk and arrests his strike.
Rapier (non-lethal): 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2for: 1d8 + 3 ⇒ (1) + 3 = 4

Status:

HP: 19/20
AC: 16 (12 T / 14 FF)
CMD: 16
F/R/W: +6/+3/+5
Hellfire strikes used: 0/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 1/3

Ongoing Effects
2 Cha damage


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I see the different colors on the icons as well!


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Bardigan shoots Tasha and Krizta a look and shrugs with a shake of his head. He rushes into the building and cracks the pommel of his rapier into the temple of man recently struck by Ganner.

Rapier (non-lethal): 1d20 + 4 - 4 ⇒ (16) + 4 - 4 = 16for: 1d8 + 3 ⇒ (3) + 3 = 6

vs top right guy in a bed

Status:

HP: 19/20
AC: 16 (12 T / 14 FF)
CMD: 16
F/R/W: +6/+3/+5
Hellfire strikes used: 0/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 1/3

Ongoing Effects
2 Cha damage


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Enjoy your holiday! =)


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I believe so, but any non-lethal damage that exceeds the target's max hp carries over as lethal damage. For instance, 30 nonlethal damage dealt to someone at 20/20 hp would yield 20 non-lethal and 10 lethal damage. The same is true if that someone were at 1/20 hp, but if they had a 9 Con they'd also be dead =P


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Bardigan nods at Ganner's idea. "Let's do it. Think you can put him under without making a ruckus, Ganner?"


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Bardigan nods and waves the others forward, taking up the rear as they all slink forward to join Dawnilea.

Stealth: 1d20 + 1 ⇒ (15) + 1 = 16


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Bardigan nods, trusting Dawnilea's skills at sneaking more than any one else's. "Sounds smart. Wave us up when it's time."


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I'll off the others and suck up the minute or two of sickness, then I think we're off to the Sallix Salt Works


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After what just happened to Bardigan, I'm considering using their stable-but-not-quite-dead bodies as grenades against the dottari =P

Bardigan blinks a few times at Tasha, then down at the puddle of sick at his feet. "As much as I would love for the dottari to go through what I just did, these things had a tiefling kid's body chained up. If one of these things got away from the dottari, even one, and went after another Kintargan, I'd never forgive myself."

He then looks down at the remaining devils and frowns, this time deeply. "And beyond that, I don't want us to become like Barzillai or his dottari. Sending evil murderers into the base of one's enemies sounds like something straight out of Barzillai's Big Book of Evil Ideas."

Something in Bardigan's words gives him pause then. His face scrunches up as he looks at everyone, one eyebrow arched. "Wait. Is that what happened in the coffeehouse? Could that be what brought that wall down on Maggie back in the Nest?"


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Sorry to hear that, Aard. The most recent Windows Update took me down for 3 days, so I feel your pain, brother!

Also, forgive any tardiness in my posting in the coming weeks. Today was my last day at my office and I have to be out of my apartment by the end of July. I have much scrambling ahead of me!


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"Blasted devils! Even in death they torture me!" Bardigan coughs and hacks as he doubles over until the brief spell passes. Frowning as he comes back up, and slightly red with embarrassment at the display, he complains, "I don't know that any worse creature has ever set foot on Golarion than these wretched things."


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Refresh my memory, is this the lead we got with regard to freeing some mercenaries or somesuch?


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Bardigan pauses at Zea's comment, then nods slowly. "You make a good point. You sound like the others, too. When we all started, ah, working together, I wanted to shout from every square and fountain that Barzillai's days were numbered and to rally the people of Kintargo together. I had visions of a grand and just coup, Barzillai cast down and his proclamations torn up and burned. But," and at this he nods back to toward the group, "they all had the wisdom to see that so much attention would just bring the dottari down on us like a hammer and we'd be finished before we could have made any real difference." He sighs, quickly dispatching one of the tooth-stealers with his kukri. "You and the others are right, though; at our utmost, we need to be careful."

If Zea looks at all hesitant or unsettled at any point, Bardigan will deal with the majority of the grisly work.


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Bardigan winces, taking the admonition on the chin. "That's fair. Though, in my defense, having teeth ripped from my face and then chasing the murderous little tooth-takers across half the Nursery in the middle of night did help in it slipping my mind."

He adjusts the balled up fabric in his mouth before conceding further, "I'm exhausted and wouldn't mind a pillow under my head before long, but if you and Ganner think there's good yet to be done and that now's our best opportunity to do it, then I'm with you."

Aard is a sneaky devil and hit me with Cha damage that's hampered my already limited spellcasting a bit further. I'm healthy hp-wise though, and can still stab things with a rapier with the best of them =)

Status:

HP: 19/20
AC: 16 (12 T / 14 FF)
CMD: 16
F/R/W: +6/+3/+5
Hellfire strikes used: 0/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 1/3

Ongoing Effects
2 Cha damage


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Bardigan chuckles, mistaking Dawnilea and Ganner's exchange for poorly disguised innuendo. "Fighting tooth-stealing critters summoned from elsewhere is what lights your respective fires? Huh." He elbows Ganner and shakes his head, "I wouldn't have guessed!"

Bardigan then nods to Zea, still grinning at his own joke, "I'll give you a hand with those murderous beasts if you'd like."


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Bardigan shrugs, "It could be one of these things used this poor kid to summon its ilk or you're right, Dawnilea, and someone else is still out there who ultimately caused all this. All the more reason to figure out what in all the realms these malignant little beasts are."


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As Bardigan plucks his bloody tooth back out of one of the fallen creature's mouths, he looks at the others, "This is all exactly why I'm curious what these things are. It's one thing to put feral alley cats down and another to bring them before folk for a trial. Are these things nearer to cats or to people? Are they even capable of speech?"


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Bardigan arches an inquisitive eyebrow at the suggestions to return to the tailor, "It's the middle of the night, this seems a poor time to be showing up at his door." His gaze then falls on the almost ritualistically prepared body of the young boy. "And what a dreadful thing to be bring to him." He kneels down then, looking more closely at the small figure and what had been done to it.

Perception: 1d20 + 1 ⇒ (3) + 1 = 4


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Bardigan nods along with Tasha in agreement regarding the small body Ganner recovered, then turns to Dawnilea and adds to her observation, "Yeah, what even are these things? Does anybody know?" He looks inquisitively across the group as he shakes his head at his own question. "Because I sure don't."


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"Ganner, check to see if you see my teeth down there, won't you? Wretched little devils..." Grumbling to himself as he pulls away from the small breach in the building, Bardigan bags the last of the little gremlins and turns back to the others with a broad, broken smile.

"Well! I think that accounts for all of them. At least I hope it does." His gaze shifts to Zea, though it's hard to see much beside just her silhouette in the dark. "Thanks again for helping us, Zea. This whole mess wasn't at all what I was expecting." He sounds chagrined at this last bit, and shakes his head at the notion of a tribe of tiny, murderous toothstealers being the savage culprits. Who'd have ever guessed?


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Aard wrote:


He (Ganner) doesn't have long to take in the scene, as the last of the creatures appears right before him. Before Ganner can react, a wave of exhaustion washes over the area. Suddenly, Ganner feels so very tired, as does Bardigan. The two men have to fight to keep their eyes open. With Ganner clogging up the hole, no one can really see or tell what's happening.

=)


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"Worry about the kid after you've taken out whatever just hit me with that spell!"


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Bardigan shakes his head, fighting off the magics. He calls down, encouraging his friend, "Whatever's down there with you isn't messing around, Ganner! Take it out!"


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Will Save (DC 13): 1d20 + 5 ⇒ (11) + 5 = 16


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Bardigan laughs as Ganner makes the process of worming down into the substructure look easy. He turns to Tasha, his eyes shining brightly, "Let's hold off on boarding it up just yet, Tasha." He then kneels down by the hole and offers encouragingly, "Show it what for, Ganner!"


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Oh! So this is more difficult than squeezing? In that case, yeah, I think we're hosed unless one of us has a bunch of ranks =P

Bardigan shakes his head a the opening, then nods at Dawnilea's observation. "Yeah, I don't know that I could get down there without armor. Anyone have any soap? Or oil?"


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"We've chased them this far, after all. Let's see it done." Bardigan waits for Tasha to call out the all clear before he begins worming his way down behind her.

I'll keep my rapier drawn and start squeezing providing Tasha indicates there's room for the two of them.

Status:

HP: 19/20
AC: 16 (12 T / 14 FF)
CMD: 16
F/R/W: +6/+3/+5
Hellfire strikes used: 0/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 0/3

Ongoing Effects
2 Cha damage


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Bardigan darts up beside Kritza and jabs his rapier forward, "What'd you do with my teeth, you little devil!"
Rapier: 1d20 + 4 ⇒ (7) + 4 = 11for: 1d8 + 3 ⇒ (3) + 3 = 6

Status:

HP: 19/20
AC: 16 (12 T / 14 FF)
CMD: 16
F/R/W: +6/+3/+5
Hellfire strikes used: 0/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 0/3

Ongoing Effects
2 Cha damage


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Bardigan nods in understanding, and hangs back and to the side so that the light from his rapier falls just shy of the opening in the building. "Careful!" he whispers, as Krizta creeps forward.


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Can we treat Tasha's roll as a successful aid another action given the untrained cap?

Bardigan scours the stones and walls of the various alleys for any signs of blood, hoping that if they can find some sign of their passing that Dawnilea can then follow the trail. "Everyone look around. If you see blood or the like, point it out."

Perception: 1d20 + 1 ⇒ (14) + 1 = 15


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Bardigan looks at Tasha and nods, "That," he pauses, "is a great idea, Tasha. If we haven't found the little devils within the hour, let's give it a try."


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Bardigan nods, "That'd be great, Krizta. Thanks." He holds out his rapier to receive the spell then glances back to Zea, "You're ok, right? Still have all your teeth?"


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Bardigan struggles to talk around the fabric in his mouth, but after a few stumbles manages to enunciate everything clearly enough. "It's the middle of the night, we're not waking the tailor to show him these tiny little devils. Throw them in a sack and let's head off in the direction the others fled. Maybe one of them is bleeding." He turns, making ready to stalk off into the night after the toothy thieves. He then stops, "Does, ah, anyone have a torch by chance? I don't suppose these things bleed glitter?"


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Bardigan points in the direction the others had flown off, "The othersh wen thash way." He stops then, frowning at how difficult all the rolled fabric is making it to speak. He speaks more slowly, taking care to enunciate around the swabs. "We could chase the ones that ran or question this one. Who knows what, or even if, these things speak though."

Are either of the two who tooth-snatched me among those now at our feet, aard?


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It occurs to me now that Aard posted the note about having abundant wifi access on April Fools Day!


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Bardigan starts to try and speak but resorts to simply shaking his head and shrugging. Then, he turns back to look up the alley way northward and waves Zea and anyone else still not caught up forward.


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Ah, my bad - forgot about the bleed!

Bardigan spits again before biting down on the fabric Tasha offers. He nods gratefully at first, then his brow furrows in brief confusion before he mutters around the cloth packings, "Ummmm... fanks, I think?"


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Bardigan curses as the creatures beat a hasty retreat, the broken lines in his face flaring with heat. If he could see better, he could maybe give chase, but instead he spits a glob of blood to the street and kicks one of the bodies with another expletive.

Shaking his head, he looks to Ganner and shrugs apologetically even as his face returns to normal but for the two new gaps in his teeth. "Does anyone know what these wretched things even are?"

Status:

HP: 19/20
AC: 20 (12 T / 18 FF) (includes +4 from shield)
CMD: 16
F/R/W: +6/+3/+5
Hellfire strikes used: 0/3
Eldritch Pool used: 1/5
Lvl 1 Spell Slots used: 0/3

Ongoing Effects
shield (2/20 rds): +4 AC
2 Cha damage