Ninja

Bandon's page

12 posts. Alias of Nacona.


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Hi, dotting with my first ever monk. I have some nuts and bolts to tighten on him, and a backstory to do but lots of the crunch is done. Thanks!


DM:
I can change that for sure. It was a just a tie in for another AP. I wasn't sure where in Verisia your game was taking place so I left it as an exuse to be in the general vicinity.
Also I needed to pick a new trait. Would you approve of Militia Veteran with Bandons background story? I figure rather than a militia his time as a Marine on a pirate should would count.


DM:
Should I tweak the background some? Does it already fit into your campaign?


I will have to do some modifications to him but I'm dying to play him. I present Bandon. A gritty, hard nosed gunslinger turned pathfinder.


Dotting. Ready to tweak BG and Traits


DM Carpe, I have revised. Hopefully for the better. Thanks!


I am plotting the change as recommended. Hope to have it up after class tonight. Thanks!


My background is completed. Thanks for the consideration!

Background:

Oscar Wanderfeet spent his childhood in the city state of Alkenstar where his family like so many halflings had fled to escape slavery. Oscar's father operated a tiny inn with only three guest rooms and a tiny tap room. While it was cramped and smokey Oscar loved it there. Getting on in age he became fascinated with the stories their guests told of the terrifying beasts of the Mana Waste and the lands beyond. He would spend all of his free time and half of time he was supposed to be working listening to men talk of ferocious creatures, narrow escapes and the ancient ruins plundered. It was his dream to bravely venture into these wild lands and see these sights and face these beasts himself.
His parents soon realized that their son was too strong willed to keep cooped up forever. It took them quite some time to save the money to purchase the boy a musket but they found a way. “If'n our little boy's to head into the wilderness then we wont say we didn't outfit him as best we could!” his parents would tell skeptical neighbors. Oscars parents presented the youth with a barely functioning musket. The weapon was in an awful state of repair but he managed and eventually became so familiar with the weapons quirks it was barely an issue. To him it was the greatest of treasures and he cared for as such. Along with his weapons his parents had presented him to his new instructor. A typically gruff dwarf by the name of Ovar Goldfist. Ovar schooled Oscar in the ways of muskets and gunsmithing. Ovar having no skill with handguns left his services as a teacher unwanted for the most part and allowed the Wanderfeet family to hire him for the price of a room and four meals a day.
Oscar was not an amazing student at first and tended to day dream during his lessons. However he learned the basics, and moved on to the more advanced lessons with little trouble. Having decided that he was ready Oscar left his family and his teacher and headed west by riverboat. Upon reaching the Gunworks he sough out to join the local scouts. Proving his skills with his weapon and being such a small fellow they accepted him and put him to work with some of the more experienced scouts. With raids being common on the Gunworks scouts enabled the city to properly prepare for attacks. From these senior scouts Oscar learned to live off the land and to move into and out of terribly dangerous areas. “The most successful mission, is the one where no one knows you were ever there. Avoid firing a shot if you can and make it count if you have to” he would be told time and again. It was during this period that Oscar earned the nickname of Moss. His superiors told him that he was as quiet and inconspicuous as moss growing on a rock. Many times their scouting would take them into the Shattered Range where they could see the lush and green lands far below. The beauty of these lands made a lasting impression and he vowed to leave the desolate wastes of his youth and explore the world.
Life as a scout was not lucrative and left him with little means to travel. Having concluded his agreed upon period of service he scavenged his way to the coast and for the next two years he stowed away on one ship after another, wandering from one exciting port to the next.


Hi. As you requested I am posting Moss's crunch. Again I hope to have the back story done by tonight. Thanks!


lool spilling.


Vic Wertz wrote:
Are wrote:
Oliver McShade wrote:
If the Core Pathfinder is only going to be based around one world, please tell me now, so i can go looking for a World Neutral system... for building my own worlds with.

The Player Companion and Campaign Setting (Chronicles) products are tied to Golarion, just like the Modules and Adventure Paths.

The Core Pathfinder RPG products are setting-neutral (currently, Pathfinder Core Rulebook, Bestiary, Advanced Player's Guide, GameMastery Guide). They will presumably be setting-neutral also in the future, with products such as Bestiary 2 and Ultimate Magic.

Yep—the Pathfinder Roleplaying Game line is and will remain setting-neutral.

All of our other Pathfinder lines are designed for use with our Pathfinder campaign setting, but you'll find they're also generally easy to adjust for use with most fantasy campaigns.

Im sorry and am clearly very late here. But I have found that the books for races are exclusive to Golarion. Pathfinder in itself made changes to gnomes and halflings that make them exclusive. Changing them basically Kender and gomes mischievous mini elves. I'm not complaining just pointing out that it would be great to see more truly neutral products for us who LOVE PFRPG but not (Chronicles). I adored the TSR books on races. They generically covered races from Greyhawk to Athis (Dark Sun). Told who they were, how they typically lived, etc. as well as put rules in that could transfer into any and all games. I also found that the TSR class books were similar. Paizo has huge shoes to fill from TSR and has done a FANTASTIC job doing so! Thanks!


Well thanks for all the help and moral support everyone. I will follow your advice and be patient. I also know the trouble with 4E. My group and I were very close friends for 15 years. For reasons unrelated we all no longer speak but it feels like it started with our 4E arguments and then moved into everything else in our lives lol. Never move in with your friends, especially your RPG group! haha

Oops I posted as a diff alias. Still Dunn tho!