Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Ayre pulls out the invisibility wand and makes all of the heroes invisible, for 2 minutes
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Oh I thought she was unconscious,. J. That case we will take proof of her body
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 I think if I move 30 I can get into range for a lightning bolt 7d6 ⇒ (6, 2, 1, 3, 2, 4, 4) = 22 DC 17
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Dm did I have any idea how to out this flame out when I learned water was bad?
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 . You are going to be joining our crew or I am dropping you back in. Ayre dismisses the pit He hands Rocky the wand of healing 1d20 + 13 ⇒ (18) + 13 = 31 Rocky casts infernal healing on Nymph
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 1d20 + 13 ⇒ (20) + 13 = 33 UMD Rocky activates the Wand of Admonishing Ray with a gravelly whoop! 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19 vs touch for 4d6 ⇒ (2, 1, 6, 2) = 11 non lethal Ayre will dismiss the Acid pit if it sounds like the struggling has stopped, and draw his infernal healing wand. If the struggling seems to be conitnuing he will move to Nymph, prepared to heal her.
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 it is an extradimensional space DM I will do a perception each round to try to hear when the guard stops struggling. 1d20 + 13 ⇒ (20) + 13 = 33 Rocky activates the wand this time 1d20 + 7 ⇒ (19) + 7 = 26 ranged touch for 4d6 ⇒ (3, 3, 4, 4) = 14 non lethal The greenish Ray races toward the Alchemist and strikes her in the shoulder maybe Ayre meanwhile makes sure he is not near the pit and sends a snowball at the alchemist 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11 vs touch for 5d6 ⇒ (1, 1, 3, 3, 3) = 11 and fort 16 or be staggered
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Ayre ducks reflexively at the cut, then he steps back and opens up an Acid Pit under the alchemist DC 20 Look out! meanwhile Rocky tries to unleash an admonishing ray on the bandit attacking 1d20 + 13 ⇒ (6) + 13 = 19, but it fizzles. Rocky looks at the wand and shakes it
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 1d20 + 13 ⇒ (4) + 13 = 17 UMD Rocky attempts to activate his wand but it fails Meanwhile Ayre says Oh no. I am just quaking to my bones...oh wait that is you He casts Boneshatter on the alchemist 7d6 ⇒ (2, 1, 2, 3, 6, 4, 6) = 24 DC 18 gives half damage and fatigued rather than exhausted
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Yah for fire resist!!! Muahahanaa Ayre sends his hydraulic push at whatever is burning, while Rocky puts away magic missile and takes out admonishing Ray wand
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Ayre steps into the room and hits the area that is smoking with a hyrdraulic push, in the hopes of putting out with water, or smother due to the force of the blast whatever it is.
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Stand Down! Rocky blasts with the magic missile wand UMD: 1d20 + 13 ⇒ (19) + 13 = 32 for 3d4 + 3 ⇒ (3, 1, 4) + 3 = 11 Ayre steps in and casts admonishing ray sending two green bolts at the Alchemist 1d20 + 6 + 1 ⇒ (20) + 6 + 1 = 27 vs touch for 4d6 ⇒ (4, 3, 4, 3) = 14 non-lethal 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18 vs touch for 4d6 ⇒ (4, 2, 1, 2) = 9 non-lethal to confirm crit
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Before following Ayre will use a scroll of communal resist energy fire on the party
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 don't forget the bleed dm 1d20 + 13 ⇒ (11) + 13 = 24 Rocky sends another 3 missiles at the beast for 3d4 + 3 ⇒ (1, 4, 3) + 3 = 11 while Ayre sends another spear at the guard Wood Spear: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 for 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5 +2 bleed
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Ayre conjures a spear out of the air and sends it rocketing at the beast (if he drops, then the caster). Wood Spear: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23 for 1d8 + 2 + 1 ⇒ (6) + 2 + 1 = 9 +2 bleed Rocky sends another blast of magic missiles at the man 1d20 + 13 ⇒ (11) + 13 = 24 for 3d4 + 3 ⇒ (3, 4, 3) + 3 = 13 I am growing weary of this!
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Rocky 1d20 + 13 ⇒ (7) + 13 = 20 activates the magic missile wand sending 3 missiles at the alchemist 3d4 + 3 ⇒ (3, 3, 3) + 3 = 12 I'm holding my action to see what happens when the rest of the party
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Rocky pulls out the Magic Missile wand and Ayre sends a snowball (DC15) at the Alchemist 1d20 + 7 ⇒ (1) + 7 = 8 for 5d6 ⇒ (1, 2, 3, 6, 2) = 14 I do have precise shot
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Oh, I just meant because of the size of the room and I was rushing. But that's ok. In that case Rock will fly back to the Ayre and take out andiff wand Are we up?
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 It is but the ones who saved are not blind. 1d20 + 8 ⇒ (10) + 8 = 18 ref
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Ayre looks at the fools approaching How many are blind dm? I'm any event Rocky will pop them with another glitter dust then fly back to Ayre 1d20 + 13 ⇒ (17) + 13 = 30 and he sparkles them again hoping to blind the others Meanwhile Ayre blasts the alchemist and one next to her with a lightning bolt. Maneuvering as needed to miss firends 7d6 ⇒ (5, 2, 1, 6, 1, 1, 2) = 18
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Rocky telepathically communicates this Looks like she is coming down the stairs, all buffed up. Careful there might be bombs incoming.
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Rocky will pop them with a glitterdust from his wand UMD: 1d20 + 13 ⇒ (15) + 13 = 28
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Rocky glares at Nymph...I have a mind to plop down in front of your toe in the middle of the night. Focus! Ayre casts invisibility on Rocky from a wand and sends him up to see what there is to see Hold a moment
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Ayre nods and uses a wand of shield on himself He follows the meat shields to the door
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 If you could translate that for the dumber of us...that would be great. Rocky looks at Ayre and shakes his head. Well we all know which one of us is the dead weight don't we...
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Rocky draws a wand of Glitter dust and blasts the guards DC 12 Will or blind 1d20 + 12 ⇒ (17) + 12 = 29 UMD
Nighty Night! Ayre casts Deep Slumber on the guards DC 17 on 10 HD
Skills: Percep +14 (16 vs surpise) Heal +11, geography +9, nature+9, local+9, Alchemy +13 (15) Profession Cook+7 Craft: Carpentry +8 Spellcraft +15 UMD+10 Vital:
HP 31/31AC 16(20)/14/12 (16)Fort +5 Ref +8Will +9 Init +6 Spear 5/7 Also ibvisibuiity on himself Anyone else need invis just let me know I have scrolls
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