Sajan Gadadvara

Ausimo's page

Organized Play Member. 14 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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Can a tengu use his two claws and bite as part of the jabbing style? It does say they qualify as having improved unarmed strike for purposes of feats.


So I have a white haired witch that uses monk abilities on hair allowing me to use the amulet of the mighty fist on hair attacks.

In PFS my question is if the amulet is flaming I get the 1d6 per hair attack. I am allowed a grab and constrict on top of the attack so would I get the 1d6 on the constrict considering it says I would do my hair damage a second time? Basically is it 1d6 fire on hit only or do I get the fire also on the constrict.

Thanks for any light you can shine on this subject I couldn't find anywhere confirming or denying this.


Claxon wrote:
Ausimo wrote:
Claxon wrote:
Sometimes, small dips of a couple levels can help to specialize into something but randomly taking dips in lots of classes will make weaker characters.

I totally agree with you about the jack of all trades not working as well as a class specialized in one of those areas. What I do not understand is why you think that taking many level dips into different classes like the trip build mentioned above would make it weaker than a full classed build.

For all those out there here is a challenge to look at the mention of multiclassing being "weaker".(I am not calling you out Claxon im just shinning a light on the topic)

The trip build mentioned above will have a trip of +18 at lvl 4, +23 at lvl 5 for duration of rage, +27 at lvl 6 for duration of rage and mutagen. With knowing these numbers can someone post the best single classes trip build they can think up or find to see if multiclassing is not up to par.

Again I do not want to call anyone out on their opinion I just want to show both sides of this topic with a little bit of number comparisons now.

(I take it as a challenge to create a well developed build that does not use the usual conventional class choices.)

Well, I'm not sure what build you're talking about as I'm not seeing one.

In any event, it looks like you're talking about a barbarian alchemist build. Yes, because of dipping it is very possible at early levels to gain a lot. And if you only ever play low levels this can work okay.

But when you do more than the 15 minute work day you will run out of rounds of rage/mutagen and then the trick doesn't work so well.

I'm also not sure where you're getting such large bonuses without seeing the actual build.

And if, it's just a only a alchemist barbarian combo I wouldn't say that it violates what I said. "Randomly dipping classes" as I called it was referring to having several different classes.

Sorry I figured you saw it. I am talking about the monk/fighter/magus/barbarian/alchemist trip build I mentioned in my first post. I did not post the whole character build because I was just focusing on the one aspect of what it is ment to do and that is trip. Also you are correct after I run out of rage and alchemist tricks I will only be at a +19 at level 6 which is definitely less than without the rage/mutagen combination but still a strong number. I am coming up with the +19 from 12 dex(agile manuevers+fury's fall) + 3 bab + 2 feat + 1 weapon focus +1 magic weapon. I can also add +1 from magus for 1min, 2x daily, +4 from rage urban barbarian dex, +4 dex mutagen. Hope this answers your questions about where I am getting the numbers.


Claxon wrote:
Sometimes, small dips of a couple levels can help to specialize into something but randomly taking dips in lots of classes will make weaker characters.

I totally agree with you about the jack of all trades not working as well as a class specialized in one of those areas. What I do not understand is why you think that taking many level dips into different classes like the trip build mentioned above would make it weaker than a full classed build.

For all those out there here is a challenge to look at the mention of multiclassing being "weaker".(I am not calling you out Claxon im just shinning a light on the topic)

The trip build mentioned above will have a trip of +18 at lvl 4, +23 at lvl 5 for duration of rage, +27 at lvl 6 for duration of rage and mutagen. With knowing these numbers can someone post the best single classes trip build they can think up or find to see if multiclassing is not up to par.

Again I do not want to call anyone out on their opinion I just want to show both sides of this topic with a little bit of number comparisons now.

(I take it as a challenge to create a well developed build that does not use the usual conventional class choices.)


So it seems that many people think that you should/have to go with a single class to be at par. For many casters this may be true but for any build concept that is not a caster I say why not multiclass. I frequently do one to two level dips in many classes to make a solid build of any type and believe that multiclassing is the way to go.

What brought this up with my most recent build concept. It is a trip build that will have monk/fighter/magus/barbarian/alchemist by the end of the build. This may seem like a lot of classes to many with low synergy and missing out on all of the strong later game abilities for each class but I think putting a couple level of each together can come up with a stronger build than any solo class.

I am wondering what your thoughts are on this subject and why?


Well are you trying to protect them in combat or outside of it? I have a very nice reach trip build that will allow you to put several foes prone a round effectively handing AOO to everyone including yourself who will also be able to do a decent amount of damage and also preventing those foes from harming your party. If this sounds like something you'd want let me know and I will send you the build I am currently using with a +16trip, +11disarm, reach, 6AOO per round, and the ability to trip 2 foes each round at level 4.


So with the change to the Crane Style feats I will need to redo my 3 monk/1 sorc because that is what he was built around. I am having trouble figuring out the retraining costs and hoping someone can help me out. I need to retrain 1 level of monk to a fighter, 1 feat, and 1 level of sorcerer to a magus? I figure im level 4 so the cost would be 10x4x19 because 7 per level and 5 for the feat. So I calculate the total as 760g. Is this correct or am I missing something?


I apologize if there is already a thread discussing this but I was unable to find it. If you have flaming on a weapon and get multiple attacks with that weapon does the flaming or other weapon enhancement apply to each attack?


prototype00 wrote:

So here are the tricks:

1: Monastic legacy is a feat that counts half the levels in a non-monk class as monk levels for determining unarmed damage. If you have 10 levels in a non-monk class, thats 5 effective monk levels. Hence, druid 20 is worth monk 5.

2: Shaping focus is a feat that counts up to 4 non-druid levels as druid levels for the purpose of determining wild shape. A 8 druid/4 monk character with shaping focus counts as a 12 druid for what wildshape can do.

3: Ah right the vital strike line of feats, well using the same tactics that you did in that post, this character can deal 48d8 as as standard action, but I'd rather pounce and use the janni rush style + the dragon ferocity style feat to deal:

24d8 (+3x str bonus) + 12d8 (+1.5x str bonus) + 12d8 (+1.5x str bonus) + 3x natural attacks (+ 0.5x str bonus) as a full attack action.

prototype00

(you'll have to be a Master of Many Styles and give up flurry to do this, but since you can't flurry and use natural attacks, its a worthwhile trade)

prototype00 I was just wondering as to what form you are taking as a druid to get the 24d8 + 12d8+ 12d8+ 3x natural attacks? Interested in trying this type of build out so was curious as to what you were shape shifting into to see if there were any similar alternatives.


I want to build a character that uses the Champion of Corellon and Wildrunner prestige classes for Pathfinder Society Organized Play. I am new to pathfinder and am unsure how converting rules work or whether these prestige classes would be legal for play. If someone could help by telling me if these would be legal or possibly any changes that need to be made for them to be playable that would be much appreciated.


Ok thank you for clearing that up. It did seem too good to be true.


Ok I read this trait and instantly thought of the human trait bonus feat. I was wondering if anyone had any feedback on whether taking the adopted social trait and having human being your adopted parents will give you the option of taking the bonus feat racial trait?


This is kind of off topic a bit but wanted a quick answer and hoping since its about a monk build this thread might be helpful in answering it. I want to build a monk of many styles with a lore warden to make a style/combat maneuvering character. My main question is taking 4monk 1sorc and 3fighter wouldn't I get 4 feats for being level 8 also 2 bonus from fighter and 2 bonus style feats from monk giving me 8 feats at 8th level right? Just wanted to make sure that is how it works considering Style builds are feat intensive. Thank you for any advice/feedback.


I am new to pathfinder though I played a bit of 3.5. I am looking forward to playing a monk that is based off movement and uses the combination of styles and maneuvers to be a fun/surprising character.
I want to go 4 monk 1 sorc 2 fighter then finish with monk.
By 7th lvl I will have enlarge/true strike/shield from my sorc level not to mention my cantrips. Monk I want to take the archtype Master of many styles and combine the crane and panther styles for low level to start with. These styles combined with vicious stomp and improved trip I believe will be an interesting build. I would appreciate any feedback or thoughts on the concept. Thank you.