Tyralnadi

Aurora Shadowbane's page

297 posts. Alias of GYPSY ROSE.


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I was told he posted 49 of lost lands gods in campaign information, so yes

Where is the island?


I would agree, she and Thor never found a battle she didn't like. I have a paladin of Thor and cleric Monk of the 4 winds to Freya. Started in the crucible of Freya and Rappan Athuk.


Quote:
dress, armor, weapons and style, more 'western' (European) or more middle eastern?

Yes, probably time frame first Crusade post Roman but still polytheism as holy Roman empire never took hold. So the eastern culture is dominant

How about instead of a bard, for Silas hawkwinter, take a look at the Swashbuckler whirling Dervish class?

We could use a follower of Ishtar (aka Seronae)


Paladins are cavaliers sub class fighters and the best strikers, they are the best against evil and undead, which is exactly what we need here, but Mano on Mano a neutral fighter against a paladin wins every time due skill and feats with sheer power.

Reroll 1s on hit dice and we do need the paladin, but make sure to keep his strength and Charisma high for channels and healing.

We also need the warpriest to focus on clerical side, EVIL EVERYWHERE. CHILLING BREATH FOG KIND OF EVIL.

IF THE PALADIN DETECTS EVIL, YOU PASS OUT, NO SAVE. Deep underground


brvheart wrote:
Yes on base classes no on background skills. Hard to see aa religious barbarian, not impossible though Not a complete requirement when you think of Conan.

Banned classes: Alchemist, Ninja, Samurai, Summoner, Bloodrager, Brawler, Investigator, Skald, Slayer, & Unchained classes.

Allowed classes: Arcanist, Hunter, Shaman, Swashbuckler, Warpriest, Cavalier, Magus, Oracle, Witch.

PF 1E Core Rules (All Classes, Prestige and Archetypes), APG (Including Alternate Racial Features); UEquip, UCom/UCam/UM/ACG; Wilderlands Player's guide races with approval, Quadira, People of the Sands, Reign of Fire, Osirian.

Think Babylon vs Egypt in the Russian steps and Caucus mountains.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

hit dice cleric level 9 character level 10, CL 10: 1d8 ⇒ 3

Spoiler:
Dimensional Hop (18 5-ft inc/day) (Sp) As a move action, teleport with no AoO to seen destination. Spend an equal distance to carry others.

Teleport
School: conjuration (teleportation)
Level: Travel Domain: 5
Casting Time: 1 standard action
Components: V
Target: you and touched objects or other touched willing creatures
Duration: instantaneous
Spell Resistance: no
Summary: Instantly transports you as far as 100 miles per level.

casting defensively concentration DC25: 1d20 + 14 ⇒ (14) + 14 = 28

Teleport Target: 1d10 ⇒ 81d100 ⇒ 35

I am going to get her and take her to the ship


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

[Pic]Activated - Holy Strike, smite, channel force[/pic]

10 ft reach Attack Wereshark 2 Unarmed strike/Tail Spike: 1d20 + 10 ⇒ (17) + 10 = 271d20 + 10 ⇒ (17) + 10 = 271d20 + 5 ⇒ (1) + 5 = 61d8 + 1d6 + 13 ⇒ (2) + (5) + 13 = 201d8 + 1d6 + 13 ⇒ (3) + (2) + 13 = 181d6 + 1d6 + 13 ⇒ (3) + (6) + 13 = 22

Swim check: 1d20 + 20 ⇒ (2) + 20 = 22


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

As I hit the water, my cloak adheres to me, and I become a manta ray (as per beast shape II spell).

Gain the Following Powers:
+4 natural armor bonus
Water Breathing (Continuous)
swim speed 60 feet
Darkvision 60 feet
Low-light vision 60 feet
scent, grab, pounce, & trip (where applicable).
Size (Large): +4 Strength, -2 Dexterity.
Natural Weapon Attack (Tail Spine): Attack; (full BAB); 1d6 + (str); Improved Unarmed Strike x2; The wearer can release his arms from the cloak without sacrificing underwater movement if so desired.

(Base AC 25; SIZE LARGE; +4 size bonus to Strength, -2 to Dexterity, +3 Natural, Water Breath, Swim 60, Darkvision, Tail spike)

channel force/destructive smite (Swift & free), swift holy strike.
Attack 2 Unarmed strike/Tail Spike, Holy Strike, smite, channel force: 1d20 + 10; 1d20 + 10; 1d20 + 5; Damage: 1d8 + 1d6 + 13; 1d8 + 1d6 + 13; 1d6 + 1d6 + 13;

jump in water and double move to nearest target and the barge


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

do we have any party treasure or items, I have a note about us purchasing wand of cure moderate and cure light, does anyone know about this and any other party funds


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Looking around, see that the immediate threatened subsided, drop rage and move closer to silas and do some healing, channel to heal excluding enemy within 30 feet: 5d6 ⇒ (5, 4, 3, 3, 2) = 17


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Rage +4 (FREE)
Destructive Smite +4
Holy Strike; +1d6 Holy Smite.
Greyflame; +1 Atk/Dam +1d6 Divine Damage.
Channel Force +5 Force Damage.
Destructive Smite (Free;Su) +4
Haste +1 ATK/AC
Power Attack -2/+4
Furious Focus
Vital Strike
Weapon Focus (greatsword)
DR Silver/Magic/Holy/Cold Iron.
Atk +6+1+2+6+1= +16 / +9 / +14
DAM 1d6 +1d6 +2d6 +9 +2 +4 +5 +8
Strength 19 (23) +6; Constitution 14 (18) +4
Damage Reduction (1/-) You have Damage Reduction against all attacks.

Attack 1 Activated Consecrated Grayflame Silversheen Greatsword: 1d20 + 6 + 1 + 2 + 6 + 1 ⇒ (3) + 6 + 1 + 2 + 6 + 1 = 191d6 + 1d6 + 2d6 + 9 + 2 + 4 + 5 + 8 ⇒ (2) + (2) + (5, 1) + 9 + 2 + 4 + 5 + 8 = 38

Attack 2 Activated Consecrated Grayflame Silversheen Greatsword: 1d20 + 6 + 1 + 2 + 6 + 1 - 7 ⇒ (11) + 6 + 1 + 2 + 6 + 1 - 7 = 201d6 + 1d6 + 2d6 + 9 + 2 + 4 + 5 + 8 ⇒ (1) + (6) + (6, 5) + 9 + 2 + 4 + 5 + 8 = 46

Attack hasted vs second enemy Activated Consecrated Grayflame Silversheen Greatsword: 1d20 + 6 + 1 + 2 + 6 + 1 - 2 ⇒ (7) + 6 + 1 + 2 + 6 + 1 - 2 = 211d6 + 1d6 + 2d6 + 9 + 2 + 4 + 5 + 8 ⇒ (1) + (3) + (4, 5) + 9 + 2 + 4 + 5 + 8 = 41


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

take 5 ft step back and cast cure critical on self: 4d8 + 9 ⇒ (6, 7, 6, 1) + 9 = 29


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Perception to spot the spellcaster; spellcraft; Knowledge Arcana: 1d20 + 13 ⇒ (18) + 13 = 311d20 + 14 ⇒ (19) + 14 = 331d20 + 7 ⇒ (6) + 7 = 13

Will vs spell (evil and rage): 1d20 + 13 + 4 ⇒ (1) + 13 + 4 = 18

Sickened, Hasted & Charging Attack with activated Greyflame Great sword: power Attack & Vital Strike (silver, magic and good): 1d20 + 14 + 2 + 1 - 2 ⇒ (6) + 14 + 2 + 1 - 2 = 214d6 + 1d6 + 26 + 2 - 2 ⇒ (1, 3, 5, 4) + (6) + 26 + 2 - 2 = 45


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Attack activated Greyflame Great sword: power Attack & Vital Strike (silver, magic and good):: 1d20 + 14 ⇒ (16) + 14 = 304d6 + 1d6 + 26 ⇒ (4, 6, 4, 5) + (1) + 26 = 46


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Move to wereshark 5 ft, Attack activated Greyflame Great sword: power Attack & Vital Strike (silver, magic and good): 1d20 + 14 ⇒ (14) + 14 = 284d6 + 1d6 + 26 ⇒ (2, 4, 4, 6) + (1) + 26 = 43


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

moving demesion hop 15 ft: Cure Serious: 3d8 + 8 ⇒ (2, 4, 8) + 8 = 22

Trading magic circle for healing and pulling sword at the ready


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Rules of truth: based on Ephesians 6, 1 people believe what they want, either out of fear of the truth or because they want it to be true, not because it is true.

2 the best intentions can lead to the worst results and consequences.

3 passion rules reason, mind what people do, deeds may betray a lie. the only sovereign you can allow to rule you is reason. What exists, exists, what is, is and from this irreducible bedrock principle, all knowledge is built. It is the foundation from which life is embraced.

4 in forgiveness we grant so shall we receive, there is Magic in forgiveness. Holding a grudge stains you more than the other person and harms both.

5 There will always be those that hate, there always will, forgive them so you can heal.

6 Life is the future, not the past. The past can teach us how to accomplish things in the future, comfort us with cherished memories, and provide the foundation of knowledge. But only the future holds life. To live in the past is to embrace death. To live life to its fullest, each day must be created anew. As rational people we must make rational choices. Willfully turning from the truth is betraying oneself.

7 In this world, everyone must die. None of us has any choice in that. Our choice is how we wish to live.

We all can be only what we are, nothing more, or less.

There is no such thing as pure good or pure evil, least of all in people. In the best of us there are thoughts or deeds that are wicked, and in the worst of us, at least some virtue. An adversary is not one who does loathsome acts for their own sake. He always has a reason that to him is justification. My cat eats mice. Does that make him bad? I don't think so, and the cat doesn't think so, but I would bet the mice have a different opinion.

Think of the solution, not the problem.

Fate does not seek our consent. History is rarely made by reasonable men.

I fear no secret of a person I trust, and he has no need to fear mine. It is part of being friends.

Youth holds much hope, but not much wisdom.

Third time tricked, marks the fool. Trouble sires three children,' and you don't want to meet the third child.

Don't worry about what might be...Worry about what is. Knowledge is a weapon. I intend to be formidably armed. Knowledge is a destination. Truth, the journey. There is magic in patience.

It does the sheep no good to preach the goodness of a diet of grass, if the wolves are of a different mind.

Sometimes, in madness resides genius.

Love is a passion for life shared with another person.

if the road is easy, you're likely going the wrong way.

Evil is not one large entity, but a collection of countless, small depravities brought up from the muck by petty men.

Everything is valuable under the right conditions. To a man dying of thirst, water be more precious than gold. To a drowning man, water be of little worth and great trouble.

It is the first responsibility of a friend to provide a shoulder to cry on.

Only those you trust can betray you.

Your life is yours alone, rise up and live it.

As you age, you'll find that being a friend is to like a person for who they are, even the parts you don't understand. The reasons you like them makes the things you don't understand unimportant. You don't have to understand, or do the same, or live their lives for them. If you truly care for them, then you want them to be who they are; that was why you liked them in the first place.

Slaves, slaves to anything or anyone, despite how much they abhor it, will often cling to that slavery out of fear the alternative would be insufferable. Look at a drunk, a slave to liquor, who thinks us cruel for trying to to get him abandon his slavery.

Sometimes people choose evil because it suits them or because they're afraid.

Everyone makes mistakes. How a person deals with their mistakes is a mark of their character.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

okay, me Silas and Lucretia are Ddooring over to the other peer to do all the readied actions you posted, And to James, yes, anything you can do to help scare them enough to back off and get us room to work would be great. In the alternative, you can range Attack selectively the barge with the hotages to keep them occupied until we can get to them. We will handle the crowd heckers. Hopefully Silas can use some bardic skills to help disperse the crowd.

sword at the ready, grey flames burning, we ddoor into the frey, "You are not who you say, that I know, I give you no quarter nor demand any as you have already shown your intention to harm otherwise innocent people for personal gain, the very definition of evil. I will not stand evil as it's death and I am the keeper between life and death, I choose life. I will give you what you seek, since you are evil, seek only one thing, death. I will bring you what you want, now!!!

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Do we gain a level yet?


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Attack - Destructive Smite, Power Attack, Furious Focus & Vital Strike (silver, magic and good; Rinse and repeat): 1d20 + 16 ⇒ (15) + 16 = 314d6 + 1d6 + 26 ⇒ (1, 4, 3, 2) + (2) + 26 = 38


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Aurora moves around other side of Silas, embuing her blade with power. She attacks with activated Greyflame Great sword:

Destructive Smite, Power Attack, Furious Focus & Vital Strike (silver, magic and good):: 1d20 + 16 ⇒ (11) + 16 = 274d6 + 1d6 + 26 ⇒ (3, 2, 3, 6) + (2) + 26 = 42


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

initiative: 1d20 + 2 ⇒ (20) + 2 = 22


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Continuing my dance with death and moving into our last enemy circle to finish and put him at rest, this is a horrible curse, may the creator find mercy on his soul

Attack activated Greyflame Great sword: power Attack & Vital Strike (silver, magic and good): 1d20 + 14 ⇒ (19) + 14 = 334d6 + 1d6 + 26 ⇒ (3, 5, 2, 6) + (1) + 26 = 43

critical confirmation: 1d20 + 14 ⇒ (17) + 14 = 312d6 + 26 ⇒ (6, 5) + 26 = 37


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Sorry to hear about the two family members that passed, hope we are able to provide something here to help make it better for you. Hope the family is doing better.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Add +2 to damage, power Attack with two handed sword +6 damage not +4


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

watch out for those bites, so far Silas and Lanlas have been bit by cursed bites. I do like the battle music, Jerry Lewis Great Balls of Fire. Time for me to step up for bat and knock some head's out of the park quickly.

THE DANCE WITH DEATH Begins, Frauline grissa ost drauka, Raging against the night. (Whisper to my blade, be true this day)

Spoiler:
Primary Edict:"It means only one thing, and everything: cut. Once committed to fight, cut. Everything else is secondary. Cut. That is your duty, your purpose, your hunger. There is no rule more important, no commitment that overrides that one. Cut,
Cut from the void, not from bewilderment. Cut the enemy as quickly and directly as possible. Cut with certainty. Cut decisively, resolutely. Cut into his strength. Flow through the gaps in his guard. Cut him. Cut him down utterly. Don't allow him a breath. Crush Him. Cut him without mercy to the depths of his spirit.
It is the dance with death. It is the law a bringer of death lives by, or she dies."

Attack activated Greyflame Great sword: power Attack & Vital Strike: 1d20 + 14 ⇒ (16) + 14 = 304d6 + 1d6 + 24 ⇒ (4, 2, 5, 5) + (1) + 24 = 41


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Initiative: 1d20 + 2 ⇒ (6) + 2 = 8

These idiots must think we're crazy to issue a proclamation in the middle of this craziness and believe anything would come of it except blood, prepare for battle!!!

5 foot stepout and Cast Cure critical: 3d8 + 8 ⇒ (1, 2, 2) + 8 = 13


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

selective channel: 5d6 ⇒ (4, 4, 5, 6, 4) = 23


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Fortitude/Stabilize: 1d20 + 11 ⇒ (5) + 11 = 16


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

move 5 feet step: excluding 2 next to me; Channel Positive Energy: 5d6 ⇒ (3, 4, 1, 5, 2) = 15


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

+10/+5 (1d6+8)

unarmed strike, Rage, Holy Strike, Smite and Vital Strike: 1d20 + 12 ⇒ (18) + 12 = 302d6 + 15 + 1d6 ⇒ (5, 3) + 15 + (4) = 27


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

initiative: 1d20 + 3 ⇒ (20) + 3 = 23


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

fortitude: 1d20 + 11 ⇒ (12) + 11 = 23


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
brvheart wrote:

Hammer and cloak are magical. Rest are masterwork chainmail, dagger, blue coat, and Dragoon uniform, purse with 24 pp, bracelet of

gold-plated sharks teeth (300 gp)

Spellcraft (Hammer/Cloak: 1d20 + 15 ⇒ (2) + 15 = 171d20 + 15 ⇒ (1) + 15 = 16

Appraisal Cloak: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (5) + 2 = 7


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

cast detect magic;Perception to find his stuff: 1d20 + 13 ⇒ (10) + 13 = 23


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

bonus for atk/dam/Ac; swift to activate Greyflame/force on weapon

Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

+1 consecrated grayflame silversheen greatsword; holy strike, Smite, Force Strike: 1d20 + 15 ⇒ (4) + 15 = 192d6 + 1d6 + 1d6 + 26 ⇒ (1, 2) + (3) + (1) + 26 = 33

+1 consecrated grayflame silversheen greatsword; holy strike, Smite, Force Strike: 1d20 + 10 ⇒ (2) + 10 = 122d6 + 1d6 + 1d6 + 26 ⇒ (2, 3) + (1) + (1) + 26 = 33

+1 consecrated grayflame silversheen greatsword; holy strike, Smite, Force Strike: 1d20 + 15 ⇒ (19) + 15 = 342d6 + 1d6 + 1d6 + 26 ⇒ (6, 6) + (3) + (5) + 26 = 46

+1 consecrated grayflame silversheen greatsword; holy strike, Smite, Force Strike (roll to confirm): 1d20 + 15 ⇒ (3) + 15 = 182d6 + 26 ⇒ (6, 6) + 26 = 38


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Now please remember to state what part of the blessings of Fervor spell your using each round. It has 6 different things to choose, see AVP for details.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Okay, let's kill it and get out of here. As previously stated I prepared 2 delay diseases to prevent reinfecting all of us, I cast one on myself and Silas borrowed it for you other 3 and himself, so we should all be immune.

Delay Disease:

School conjuration (healing); Level alchemist 2, cleric 2, druid 2, inquisitor 2, paladin 2, ranger 2, witch 1
Casting Time 1 standard action
Components V, S, DF
Range touch
Target creature touched
Duration 1 day
Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION

The target becomes temporarily immune to disease. Any disease to which it is exposed during the spell’s duration does not affect the target until the spell’s duration has expired. If the target is currently infected with a disease, you must make a caster level check against the disease’s DC to suspend it for the duration of the spell; otherwise, that disease affects the target normally. Delay disease does not cure any damage a disease may have already done.

Caster level vs Diseases if needed: 1d20 + 9 ⇒ (18) + 9 = 27


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
Quote:

Holy Strike; +1d6 Holy Smite.

Channel Force activated +5 Force Damage.
Destructive Smite (Free) +4 Morale Damage.
Concentration: 1d20 + 12 & cast spell
Delay Disease
Greyflame; swift +1 Atk/Dam +1d6 Divine Damage.
Damage Reduction (1/-)

Blessings of Fervor

Make one extra attack as part of a full attack action, using its highest
base attack bonus.
Or
Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

+1 consecrated grayflame silversheen greatsword +13/+8 (2d6+11+1d6 holy strike,Destructive Smite +5, Channel Force +4), +1d6 Damage

BAB +6 str 19 +4 Raged Strength +6, Vital Strike x2 damage, Power Attack -2/+4, Furious Focus, one extra attack

pull sword, activate, holy strike and cast Blessings of Fervor use AC bonus this round

Concentration, Blessings of Fervor: 1d20 + 12 ⇒ (14) + 12 = 26


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23
brvheart wrote:

You stop the first dragoon you run into and he takes you to Fort Stormshield to give a full report. You are taken to a secure room and a few minutes later Sgt Darenar comes in.

if anyone had told me that you were going to town, I would have told you that all the dragoon's and the government here are freaking LAWFUL EVIL AND CAN'T BE TRUSTED. I apologise but this has been so sleepy I stopped reading it. Never go anywhere near them and If they ask you to go with them, draw weapons and kill them.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Initiative: 1d20 + 2 ⇒ (9) + 2 = 11


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Well we need to prepare for tonight and tomorrow, Angst will be high among the people as they know too that the night of the shark is coming and fear is high. There may be looters and fear causes riots and rebellion too. So we need watches and we need a secure place to rest to regain spells so we can do the required curing and protecting; I may even have a few spells to make people immune to the disease reinfection, but it doesn't last very long so will cast when we get closer to the time. It would help me if the wizard/alchemist could make some scrolls of the spell Delay Disease so I dont have to use all my mid level spells. I will prepare two.

trading out delay poison, effortless armor

Delay Disease:

School conjuration (healing); Level alchemist 2, cleric 2, druid 2, inquisitor 2, paladin 2, ranger 2, witch 1
Casting Time 1 standard action
Components V, S, DF
Range touch
Target creature touched
Duration 1 day
Saving Throw Fort negates (harmless); Spell Resistance yes (harmless)

DESCRIPTION

The target becomes temporarily immune to disease. Any disease to which it is exposed during the spell’s duration does not affect the target until the spell’s duration has expired. If the target is currently infected with a disease, you must make a caster level check against the disease’s DC to suspend it for the duration of the spell; otherwise, that disease affects the target normally. Delay disease does not cure any damage a disease may have already done.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

At 6p I start preparing some new spells (sunrise and sunset for prayers). I pray to give me the strength to cure all of these diseases and remove all curses.

trading out for 3 remove disease spells and 2 remove curses if required


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

I have checked them all out and one of them also has the shakes, can you tell me how to help her? I can pray to my gods for the power to heal them but it may take hours to do so, I may be able to do it before nightfall, gods willing. If you have a better idea than harming them, like saving them, I will give my very best effort!!

Diplomacy: 1d20 + 10 ⇒ (10) + 10 = 20


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Heal Aurora, Lucretia: 1d20 + 18 ⇒ (4) + 18 = 221d20 + 18 ⇒ (3) + 18 = 21

Heal Lanlas Sivoth: 1d20 + 18 ⇒ (5) + 18 = 231d20 + 18 ⇒ (14) + 18 = 32

Heal Orotu & Silas: 1d20 + 18 ⇒ (18) + 18 = 361d20 + 18 ⇒ (12) + 18 = 30

To see if we have the disease or cursed.


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Oro-tu is already gone with the funny man, grab Lecretia as the water fills up around us and wrap my cloak around us both, become a manta ray and swim for shore

Swim and have a swim speed and water breathing: 1d20 + 18 ⇒ (1) + 18 = 19


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

Move closer to the man and carefully do a Heal Check on the Man to Determine Diseases and Damage and Prepare to cast Restoration if needed: 1d20 + 18 ⇒ (12) + 18 = 30


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

I am here, just its been slow, so haven't peeked in until now. yes i have the Manta Ray Cloak, Just added the Scabbard (thanks, dont get a lot of swings so anything that increases my damage is good).

My Other Gear:

Combat Gear scabbard of keen edges, scroll of break enchantment, delay poison, heal, wand of bull's strength, antiplague[APG], antitoxin, bladeguard[APG], caltrops, healer's kit; Other Gear +1 buoyant burdenless armored kilt mithral agile breastplate $11,420 gp (+3 w/Magic Vestment, cast daily)[APG], (+3 w/Magic Vestment, cast daily) +1 mithral buckler $2005 gp, +1 consecrated grayflame silversheen greatsword $8950 gp, cestus[APG], chakram[APG], darkwood composite longbow, heavy flail, kukri, wooden dagger (vamp slayer), amulet of natural armor +1, belt of giant strength +4, cloak of the manta ray, handy haversack, headband of inspired wisdom +2, ring of protection +1, antidote kit[UE], bandolier[UE], belt pouch, blanket[APG], blue book[UE], chewing stick, cleric's vestments, climber's kit, comb (0.2 lb), compass[APG], crowbar, diving suit[UE], drill[APG], earplugs[APG], folding shovel[UE], garlic tablets (3), gas mask, grappling arrow[UE], grappling bolt[UE], hairbrush (0.3 lb), hammer, hammock[UE], holy text (Jarren Falkynjagger)[UE], incense (arg)[ARG], mapmaker's kit[APG], marbles[APG], mirror, nail file (0.1 lb), nautical chart, necklace of garlic bulbs (2 lb), piton (5), scissors (0.3 lb), signal horn[APG], signet ring, silk rope (50 ft.), silver holy symbol of Jarren Falkynjagger, soap, spell component pouch, sponge, sunrod (2), surgeon's tools[UE], tabard[UE], tattoo holy symbol of Jarren Falkynjagger[UE], tooth powder (0.1 lb), trail rations (4), waterproof bag[UE], waterskin, weapon cord[APG], wrist sheath[UE], wrist sheath, spring loaded, 1,486 gp, 2 sp

Aura ward against death (30 ft., 8 rounds/day)

Special Attacks blessings 7/day (Destruction: destructive attacks, Good: holy strike), channel positive energy 7/day (DC 16, 4d6), destructive smite (+4, 7/day), sacred weapon

Domain Spell-Like Abilities
. . At will—dimensional hop (80 feet/day)

Agile Feet (7/day) (Su) For 7 rd, you ignore difficult terrain.

[b]Feats Believer's Boon[ACG], Channeling Force[ACG], Extra Channel, Furious Focus[APG], Improved Unarmed Strike, Power Attack, Selective Channeling, Toughness, Vital Strike, Weapon Focus (greatsword)

Traits plunder davy jones’ locker, treasure mapper


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

moving toward the survivor, I brandish no weapon and gesture out with a open hand offering my aide

hey there sailor, please know that we are here to help you and your crew, allow me to help you out of this place and up on deck where i may treat your wounds and get you some proper food. I will carry you if you are unable to walk

Diplomacy: 1d20 + 10 ⇒ (1) + 10 = 11


Female Human (Ulfen Viking Dame) 79816xp Cleric of Jaren Falkynjagger 8/Warpriest (CoTF) 1 ; HP 83, Init +2, AC: 24 /T: 13 /F: 22; Fort:+11/ Ref:+5/ Will:+13; Per: +13; BAB: +6, CMB: +10, CMD: 23

I know "Medicine", I will check them to see what killed them and if their is a risk to us handling the bodies. As for fire, if we need to, we can burn them on the for deck without harming the boat, Just have to be careful, but i recommend salting the bodies later and giving them a water burial. We can use the spare sail cloth and the brine barrels from the hold, every boat carries them. Salt for keeping the meet and sail cloth for patching the sails.

Perception to find the brine barrels and sail cloth in the hold: 1d20 + 13 ⇒ (13) + 13 = 26

Heal Check for disease and cause of Death: 1d20 + 18 ⇒ (11) + 18 = 29

Fortitude Save vs. Disease: 1d20 + 11 ⇒ (4) + 11 = 15

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