Attic Whisperer

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Organized Play Member. 51 posts. No reviews. No lists. 2 wishlists. 10 Organized Play characters. 2 aliases.


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Liberty's Edge

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Any chance this Survey can be updated to reflect the newer material? There's been a lot of new spells added since 2020. I LOVE these lists, they've helped me immensely when it comes to playing casters in a system I haven't yet achieved expert status in.
Thanks to Buronix for creating what turned into such a great tool!

Liberty's Edge

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Really excited about this! I've been enjoying Jason's story pieces leading up to the release.
I'd tried a few times with little success to make a Modern Survival system using 2E and here Minotaur Provides! Can't wait to dig into this.
Bonus points if there are rules for survivor communities, maybe something similar to Kingmaker?
Stay safe out there Survivors!

Liberty's Edge

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Hey Lou and Rone,
I love what you are working on here! Just got my copy of Abattoir 8 and it looks great!
I know you've mentioned new species joining the Crux as they flee from unnameable things in the Gyre (Vesk, Ysoki, Kasatha, etc) but how prominent are they?
Also, are there species that are more/less common?

I'm also really curious how you plan to handle interstellar travel, the drift or something... different *Nervously eyes copy of Event Horizon *.

I know you need to keep some things secret, but am eager to learn more.

Liberty's Edge

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@ Baba, it's a cool item! I'd need to work things out with the GM as to why she might have a set somewhere so she can "Purchase" them later when she has the gold.
Would also have to roleplay a good reason to give a piece to a non-maiden ally. I'll try to pick a favorite from the party.

Liberty's Edge

@ Sir Gavvin, this is a great guide! (The link didn't work but I was able to find it Here: https://www.reddit.com/r/Pathfinder_RPG/comments/70cl9t/the_bodyguard_build _or_how_i_learned_to_tank_in/ ).
Looks like Bodyguard and Cav is a great combo, can get some crazy high AC

@ Cavall, If only I could convince the others... However, a cohort could be a possibility.

Liberty's Edge

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To add to the last statement, another goal is to let her defend the rest of the party. Sisterhood feats tend to protect those around you. I like that idea.
Two of the three other characters will be using shields, so shield wall will share and be enhanced by the SHS feats.

I personally love the idea of the Gray Maidens, especially after the fall of Illiosa. Many of them didn't want to be there but were coerced through violence and magic to do horrid things. The opportunity to play an extremely tough yet emotionally nuanced character is very rich.
Themes of guilt, shame, and anger can be a bigger enemy than the monsters you fight, and overcoming those demons can make for an incredibly heroic character.
We play with a fairly mature crowd so playing a PC gender other than the player is pretty common and can be a rewarding experience assuming you do it in a respectful manner.

Liberty's Edge

I was considering having her switch to a paladin of Iomedae as her story progresses.
Would a multi-class Cav/Pal be viable?

Accidental clone is a fun throwback to an earlier campaign (Shattered Star) where our characters met and mostly spared a certain group of Gray Maidens.

As for the goal... I'd like to be a Tank. Draw in attackers with something like Antagonize or Broken wing gambit, and be able to take the hits.
Some of the teamwork feats can allow you to buff each-other's AC. Shield wall, Extend the Bulwark... with the Cav's tactician ability causing a sort of feedback making her AC even higher. I may be misinterpreting the way that'd work.
That said, I'd want to be able to at least contribute to damage, though the others in the party will outclass her.

Liberty's Edge

Hey all,
Our group will be running the Return of the Runelords AP in roughly a month and I plan to play a former gray maiden. The Sister-in-arms Cavalier sounds like a great fit for our melee heavy party. She will be accompanied by a Shifter, a Battle Shaman, and an Arcanist. Two of them plan to use shields which may aid in some of the teamwork feats. We won't have much healing but we can focus on offense and defense.
Race: Human (feats will be hard to come by… but with 20 levels in the AP, we can make some good chains.)
The Cav SiA look like a great defense booster with challenge bonuses, Heavy armor/ shield, the Sisterhood Style feats, And The tactician teamwork sharing... Things could get pretty solid.
What I'd like to know is how to maximize the build. What are the best feats/ teamwork feats etc. to make her really shine?
She will go Order of the Dragon for edicts but will also gain the lion order benefits. Both orders give some great defensive bonuses. Her AC will get pretty high, and she can share some of that with adjacent allies through teamwork feats and the sisterhood style feats.
The goal is to make a Tank that can draw enemy attacks and still pull some weight in combat.

I have her built to lv6 but am open to changes.

Spoiler:

Lora
Female human (Azlanti) cavalier (sister-in-arms) 6 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Adventurer's Guide 83)
LN Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 23, touch 11, flat-footed 22 (+9 armor, +1 Dex, +3 shield)
hp 57 (6d10+20)
Fort +7, Ref +5, Will +3 (+2 vs. effects that compel you at attack or betray allies)
Defensive Abilities devoted defender, maiden's loyalty +2
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +10/+5 (1d8+3/19-20)
Ranged longbow +8/+3 (1d8/×3)
Special Attacks banner +2, challenge 2/day (+6 damage, gain +2 AC, allies gain +2 to hit), tactician 2/day (Shield Wall, 6 rds)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 10, Wis 10, Cha 14
Base Atk +6; CMB +9; CMD 21
Feats Bodyguard[APG], Gray Maiden Initiate (Faceless Maiden, Gray Maiden Endurance), Power Attack, Shield Focus, Shield Wall[APG], Sisterhood Style, Weapon Focus (longsword)
Traits accidental clone, armor expert
Skills Acrobatics -5 (-9 to jump), Bluff +3, Climb +0, Craft (armor) +2, Diplomacy +3, Intimidate +8, Knowledge (local) +4, Lore (Maiden Etiquette) +4, Survival +4 (+7 to provide food and water for allies or to protect allies from harsh weather), Swim +0
Languages Azlanti, Common
SQ aid allies, lion's call, maiden's order [dragon's edicts]
Other Gear Gray Maiden plate, heavy steel shield, longbow, longsword, 53 gp
--------------------
Special Abilities
--------------------
Aid Allies +3 (Ex) Aid Another grants +3 bonus.
Banner +2/+1 (60 ft.) (Ex) Allies within 60 ft. who can see your banner gain +2 save vs. fear & +1 to hit while charging.
Bodyguard Use an AoO to use aid another to improve an ally's AC.
Devoted Defender (Ex) Gain Bodyguard as a bonus feat.
Faceless Maiden (Ex) Gain +2 Intimidate bonus when wearing Gray Maiden plate.
Gray Maiden Endurance (Ex) Sleep while wearing Gray Maiden armor without becoming fatigued.
Gray Maiden Initiate (Faceless Maiden, Gray Maiden Endurance, Faceless Maiden, Gray Maiden Endurance Become affiliated with Gray Maidens and gain two benefits of your choice.
Lion's Call +2/+1 (Ex) Grant allies +2 save vs. fear, +1 to attack, new save vs. fear.
Maiden's Halfhearted Challenge +6 (2/day) (Ex) +6 to damage target, -2 AC vs. others when used, +2 dodge AC vs. the target of your challenge. Allies gain +2 to hit the target of your challenge.
Maiden's Loyalty (Ex) Gain bonus on Will saves vs. effects that compel you at attack or betray allies.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shield Wall +2 to shield bonus if adj ally with same feat has a tower/heavy shield or +1 for smaller shields.
Sisterhood Style +1 on Reflex and Will saves and use teamwork feats more easily.
Tactician (Shield Wall, 6 rds, 2/day) (Ex) Grant the use of one of your teamwork bonus feats to all allies within 30 ft.

So far I’m thinking of taking:
Gray Maiden Initiate
Power Attack
Shield Focus
Weapon focus: Longsword
Shield Wall
Sisterhood Style
Sisterhood Rampart
Sisterhood Dedication
Extend the Bulwark
I’m also curious about stacking teamwork feats. How many can you use/share at a time with cavalier and sisterhood feats.

Liberty's Edge

Hey all,
Working up a Maiden for the Return of the Runelords AP. Inviting any thoughts on a solid sword and board type fighter with a nice Gray Maiden feel. Some of the Adventurer's guide feats and traits seem to add that feel nicely, so bonus points for using those.
Some Basics: Most if not all Maidens were Human, So Ill be staying with that.
Our group uses a 20 point buy system for character creation.
I see this character as a balance between offense and defense. The Gray Maiden feats seem to focus heavily on mutual defense... not sure if any other party members will be using shields.
The AP goes to level 20, so there's a ton of feats to work with here.
I am considering a shift to Paladin later in the game as she overcomes her indoctrination and guilt. Will likely have a loose affiliation with the order of the Scarlet Rose.

First stab at it:

Spoiler:
Female human (Chelaxian) fighter 1
LN Medium humanoid (human)
Init +2; Senses Perception +0
--------------------
Defense
--------------------
AC 17, touch 12, flat-footed 15 (+3 armor, +2 Dex, +2 shield)
hp 18 (1d10+8)
Fort +4, Ref +2, Will +0; +2 vs. pain effects
--------------------
Offense
--------------------
Speed 30 ft.
Melee longsword +4 (1d8+3/19-20)
--------------------
Statistics
--------------------
Str 16, Dex 15, Con 14, Int 10, Wis 10, Cha 13
Base Atk +1; CMB +4; CMD 16
Feats Gray Maiden Initiate (Gray Maiden Endurance, Scarred), Power Attack, Toughness
Traits armor expert
Skills Climb +5, Diplomacy +0, Disguise +0, Handle Animal +5, Intimidate +7, Linguistics +1, Swim +5
Languages Common, Varisian
Other Gear studded leather, heavy steel shield, longsword, 115 gp
--------------------
Special Abilities
--------------------
Gray Maiden Endurance (Ex) Sleep while wearing Gray Maiden armor without becoming fatigued.
Gray Maiden Initiate (Gray Maiden Endurance, Scarred, Gray Maiden Endurance, Scarred) Become affiliated with Gray Maidens and gain two benefits of your choice.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Scarred (Ex) –1 penalty on Diplomacy and Disguise checks, +2 bonus on Intimidate checks and on saving throws against pain effects.

Lv. 6:

Spoiler:

Female human (Chelaxian) fighter 6
LN Medium humanoid (human)
Init +3; Senses Perception +0
--------------------
Defense
--------------------
AC 24, touch 12, flat-footed 22 (+9 armor, +2 Dex, +3 shield)
hp 63 (6d10+26)
Fort +8, Ref +7, Will +4 (+2 vs. fear); +2 vs. pain effects
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee longsword +9/+4 (1d8+8/19-20)
Special Attacks weapon training (heavy blades +1)
--------------------
Statistics
--------------------
Str 16, Dex 16, Con 14, Int 10, Wis 10, Cha 13
Base Atk +6; CMB +7; CMD 22
Feats Extend The Bulwark, Gray Maiden Initiate (Gray Maiden Endurance, Scarred), Power Attack, Shield Focus, Sisterhood Style, Toughness, Vital Strike, Weapon Focus (longsword)
Traits armor expert, close allies
Skills Acrobatics -3 (-7 to jump), Climb +3, Diplomacy +0, Disguise +0, Handle Animal +8, Intimidate +12, Knowledge (dungeoneering) +4, Knowledge (religion) +2, Linguistics +3, Lore (Korvosan Military) +8, Ride +3, Survival +4, Swim +2
Languages Common, Infernal, Thassilonian, Varisian
SQ armor training 1
Other Gear Gray Maiden plate, studded leather, heavy steel shield, longsword, 115 gp
--------------------
Special Abilities
--------------------
Armor Training 1 (Ex) Worn armor -1 check penalty, +1 max DEX.
Extend the Bulwark Ally w/ same feat, adjacent: ally gains 1/2 your Armor Bonus to AC 1 rd.
Gray Maiden Endurance (Ex) Sleep while wearing Gray Maiden armor without becoming fatigued.
Gray Maiden Initiate (Gray Maiden Endurance, Scarred, Gray Maiden Endurance, Scarred) Become affiliated with Gray Maidens and gain two benefits of your choice.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scarred (Ex) –1 penalty on Diplomacy and Disguise checks, +2 bonus on Intimidate checks and on saving throws against pain effects.
Sisterhood Style +1 on Reflex and Will saves and use teamwork feats more easily.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades

Liberty's Edge

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Yea! Great news!Congrats to AON!

Liberty's Edge

Evil Midnight Lurker wrote:
Name Violation wrote:

hmmm. Grenadier alchemists get martial weapon prof...

and according to the wiki, the original whip was called the "alchemical whip"

Juste Belmont got the whip from an alchemist, he didn't make it himself. :)

I think this is the origin story: The whip was originally a less powerful magic weapon created with alchemy by Rinaldo Gandolfi prior to Castlevania: Lament of Innocence, known as the Whip of Alchemy. Eventually, it was transformed into a far more powerful weapon after the death of Sara Trantoul, the betrothed of Leon Belmont, wielder of the Whip of Alchemy at that time. Sara, who had been fatally cursed with vampirism, had to willingly sacrifice herself to make the whip "whole" and able to defeat powerful vampires. This was because the whip needed a willing, yet tainted soul to unlock its true potential.

Liberty's Edge

Haha, leave it to me to miss something so obvious!
I'm playing an Oracle, and Purify food and Drink is on my list! I guess I just assumed this was to prevent poison or diseased food from being used maliciously against the party.
But yea, it's a super effective way of handling food long term! Used every day, it keeps food from decaying better than a modern refrigerator!
If used frequently you wouldn't even have a bad smell to deal with.
I have the preserve spell for long term storage (1 week/ casting). But I was having to cast that 1st lvl spell several times/ day to keep the quantity I was carrying fresh.
I'll still use Preserve on my freshest ingredients like crisp fruits and vegetables. But for meats and other foods that are better when aged a bit, purify food will work great!
Thanks again, folks!

Liberty's Edge

These are great! Thanks for chipping in, everyone! Our party will travel much more comfortably thanks to your contributions.

Liberty's Edge

Hey all,
I have a character that is big into the culinary arts. Being an adventurer, means traveling with a considerable store of food stuffs.

Now, there are spells such as preserve that will keep things fresh for a time. But what are some other methods for keeping perishables from spoiling during travels?

Siccatite Refrigerator:
One idea I have is getting a sliver of cold siccatite and dunking it in water until it freezes a shell of ice around it to act as a constant cold pack. But a 2' ball of ice seems hard to manage. The raw siccatite does 1 point of cold damage/ turn... which I'd think would destroy food. Perhaps you could chip the ice ball down to a more manageable size? But would the reduced insulation cause it to freeze everything solid? Other insulation may be possible.
I figure if you put this in a bag of holding with your food, it'd stay pretty chilly.

Gentle repose?
It keeps flesh from rotting... but it seems kind of macabre. Is there anything prohibitive about this spell when used on food? Would each individual piece need its own casting?

It's silly stuff, but I'd love to hear Pathfinder methods of accomplishing things we take for granted in the modern era.

Liberty's Edge

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Really cool!I especially like that nice lady in yellow... I'm sure she is harmless. And an avid Reader!

Liberty's Edge

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Oh Man... "Vile dog transformation transforms dogs into horrific servitors, and they dissolve into a stinking pile of gore and bones at the end of the spell (if the dog trusts you, it takes a -4 penalty on its save to avoid being transformed)" You Monsters!!!

Liberty's Edge

Thanks everyone! Yea, I looked at the Wiki, the prestige class, and read the Armored story by Stephanie Loree. I'm glad there is more in the faction guide and F&F! Looks like global economic conquest is underway!

Liberty's Edge

Hey,
So I'be been working on a concept for a Prophet of Kalistrade (Using the Mesmerist class) and just wanted to know more about the non-religion. I know the prophets have a bunch of prohibitions on general conduct... but very little is spelled out. Any thoughts on what the rules are? Things like sex, marriage, trade, violence (do they abstain from bloodshed?), diet, etc? I'd love to see the cult expanded on, it's a fun idea. As an aspiring Kalistocrat I need a clearly defined set of expectations. Golarion isn't going to buy itself!

Any resources I may be missing?

Liberty's Edge

Awesome work as always sir! May all the very detailed gods smile upon you.

Liberty's Edge

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The Oni way I mite play this game is if you promise I won't get tengu'd up in the inevitable Distrachan. I've Kobold together a few puns, But I'm not sure I should use them.

Liberty's Edge

I am proud to call you my GM.

Liberty's Edge

Hello Pathfinder Brain trust!
In a few months our group is going to be starting Carrion Crown. I’m thinking of playing a Dhampir Inquisitor of Pharasma. While our party will likely have a Cleric or an Oracle capable of casting the necessary inflict (heal) spells (Along with the option of taking inflict as a known spell himself) I’m a bit concerned about the survivability of a character with special healing needs. I’m hoping for a melee capable character with a lesser emphasis on ranged combat, and thinking of taking the Heirloom Weapon Proficiency trait for a martial weapon option.
I like the Sin Eater Variant (Excellent flavor for those pesky vampiric urges) but am concerned that a lost domain (Pharasma: Souls=’s free ghost touch and immunity to level drain for his friends) may outweigh the fun of chewing on his slain enemies for some minor healing. Any Ideas for a survivable combat savvy Dhampir build? We are working with a 20 Point Buy character generation. Feat/Teamwork selection ideas greatly appreciated!
Thanks in Advance!

Liberty's Edge

I like the look of these two, but perhaps the medusa's eyes/face should stand out more. The lich looks neat! No complaints there. Can't wait to get my boney little fingers on these new toys!
I know it’s a question you may not want to answer (or may have answered elsewhere) but when roughly can we expect these to start shipping?

Liberty's Edge

Dear Paizo,
I am not looking forward to this AP at all... The creepy gothic atmosphere, the political intrigue, the promise of some really spooky bad guys... not interested at all... nope... not at all.....
Ok Fine! I NEED it ok?!? PLEASE DONT MAKE ME WAIT!!?!

Liberty's Edge

I 2nd the request for a poster map of these findings... Or maybe I'll wait till Senshin can get her wonderfully sticky fingers on the full sized map.
Either way setting coin aside.

Liberty's Edge

I've been using your site quite a bit lately! It was a big help in getting players set up for tonight's society game. Now, if I could just afford a little laptop for the gaming table I'd be set! Give Nethys our thanks and praises for his bountiful creation!

Liberty's Edge

I will be there with bells on... Imaginary bells... but bells none the less! Had a blast with the game last year, lookin forward to meeting up with everyone again this year! This time I will bring my books, may try to pick up a few new ones by then.

Liberty's Edge

Hadn't really thought about the ranger option all that much... Not bad. Getting some good idea's here, I do want to stay with the tiefling flavor and am going for a fairly refined "professional" with an upper class servant's background. I figure I will need some mundane skills (would profession: housekeep cover the in's and out's of basicly being a butler? Or do I need to spend some ranks on things like Craft and the like?) Social skills are a must (aside from being valuable in any circumstance) and some knowledge: Nobility would help with flavor.
Our GM typically sticks with pure Pathfinder (core, splat, etc) and I'd like to keep away from ranged combat (I've recently played an archer style ranger... fun... but its time for a change of pace) Feat/class selection are still up in the air. Thanks for the advice so far, any other thoughts?

Liberty's Edge

So I’m making an assassin type character for our upcoming CoT game. Seeing as we are to be "heroes" the true Assassin class doesn’t really fit. (This could be argued but I’ve discussed it with my GM and we have an understanding.) I’m thinking Tiefling and am using the high fantasy? (20pt) pool for stats. What I’m looking for is a stealthy, up close, affective killer build. I have a few ideas already but I figured I may as well weigh all of my options. So... Pure rogue, fighter/rogue, what feats, traits, stat spread, etc? Id like him to be rather charming (Silver tongue) and a decent skill monkey (fairly good Int?). Thanks for the help!

Liberty's Edge

Ah Hah! You do hear our prayers! Thanks for these man. Ive been using your other Paper Minis for my game but these will be a great help. Look forward to seeing what you come up with next!

Liberty's Edge

Hey Alice!,
Just wanna say thanks for putting together the conversions, you have saved me alot of time! *Raises bony little arms offering a hug*

Liberty's Edge

Selgard, I defiantly understand the “memory fade” concept, I’m writing the story as more or less of a dream sequence. The whole experience is a blurred half reality with a lot of symbolism and personal reflection. I’m reluctant to completely wipe the experience from the characters mind however as I’m trying add some personal weight and have it be a life affirming ordeal (as for alignment he lives up to the good guy thing pretty well… more good than chaotic though). Also I’d like to throw in some of Golarion’s flavor for our group (Kaeyoss you may be happy to know I’ve added a scene with an Astradaemon raiding party among others) Still ill try to add some more “haze” to the story and perhaps leave the character sort of amnemonic about the experience upon waking.

Liberty's Edge

Thanks for the ideas! Im writing stories for our weekly game and wanted to make sure I got the most out of the event, You guys have been a big help!

Liberty's Edge

There was an article in Dragon Magazine#280 years back that had some nifty alchemical gadgets in an article called “Better living through Alchemy”. Among them was an Item called an Ice Crystal (DC 15 alchemy) which was a piece of treated rock crystal which “when immersed in water becomes as cold as ice and remains that way until it is removed” Its 3.5 rules set but I don’t see why it wouldn’t fit.

Liberty's Edge

Lathiira, Mikhaila, Thanks for the heads up on KQ#10, Jeff I like the idea of a mark of some sort. Kaeyoss I put together a short story about "waking" in the astral plane among the soul currents and bieng escorted to the boneyard before being wrenched back to the land of the living but it still needs fleshed out. Any thoughts on quirks from such an experience? While we are at it how do you as players picture death and the afterlife playing out in the Pathfinder setting?

Liberty's Edge

I recently had a character die in the Legacy of Fire AP. Death sucks but it happened fairly and he has been revived so no qualms there. My question is what kind of resources do you folks know of to add flavor to the whole experience? IMO death should be kind of a big deal from a characters perspective (Especially in this case where he was traveling the afterlife for a good three days before the party could bring him back) I’ve read the Great Beyond and have some story thoughts but are there any feats, traits, classes, or books that are out there for the revived character? Hasam is a CG Barbarian who doesn’t really follow any particular deity if that helps. Story ideas are welcome too. =)

Liberty's Edge

I didnt have time to read all of the posts so if its been mentioned before forgive me, but... Daemons? Whats bieng done with this new breed of truest evil? I love the concept of Abaddon and the Horsemen...(the old mercenary Loth's didnt do full justice to the notion of PURE evil IMO) But I was confused when I didnt see Daemons in the first Bestiary. Other than that Ill throw in my lot with more Undead menaces (skinsaw murders was a great new look at what a ghoul could be). Thanks!
-Attic

Ammendment- Just found it a page back Bestairy II will Have Ze Daemons!

Liberty's Edge

Is this gonna be the final artwork for the cover? I hope so, Lookin forward to this one!

Liberty's Edge

<---Begins to stir, shaking away a summers worth of gathered dust. bones creak with a mock stretch as little bony hands wipe at empty eye sockets. The season is growing close again, soon he would'nt be alone... Soon there would be "others" to play with. Until then he would have to wait. the childlike remanant sits upon a crait kicking its tiny legs as it begins to hum a tune to a ratty doll

Liberty's Edge

Im currently playing a Barb in the Legacy of Fire AP, I took the Genie Blooded trait (Fire) and use the "Hot Blooded" aspect in combat. Like Sakura a few posts up its more of a battle mind affect. Not your typical roaring Barbarian but the skills work better for a rebelious traveling desert nomad. Also rage is a fun combo with the cosmetic elemental affects of GB trait. Rage= Burning resolve and some neat elemental cosmetic affects our GM is graciously allowing for the trait. Paizo's new take on the Barb doesent force you to be a nearly mindless killing machine... Not that thats not a blast.

Liberty's Edge

Haha Good times with the live action Yetisburg!
-attic

Liberty's Edge

Hey thanks for letting us stop by way too late in the morning for beer and bladerunner... and jokes... and conversation! It was just what I needed after being lynched by an angry mob who mistook me for a werewolf...
your humble librarian
-attic

Liberty's Edge

Hey Mearrin Thanks for letting us jump in on the game, Had a blast! Blew up a star fighter, Crawled through an asteroid, had a chace scene, and inadvertantly helped a hutt help the Emperor! All told a great time and a great convention!
-Attic

Liberty's Edge

Had to leave early... acursed work! Con is a blast! Got to meet Jason Bulman and got my Pathfinder campaign setting book signed by a good part of the Paizo staff, shared fries with Hugo, Gamed with Nethis, Met Ask a Shoanti (Nice guy!) and got eaten by some leaches in a society game! All told a heck of a day, cant wait for tomorrow!
Save up some cash and vacation time for 2010! Itll be worth it!
-Attic

Liberty's Edge

I’m pleased that this has sparked such a lively conversation! My take is that HP is just a way of to gauge your character's well being. While a D8+3 sword strike may nearly kill a 1st level character it would only be a scratch to a 10th level hero. This can be explained by that hero's ability to dodge, soak up, or otherwise minimize that damage, or maybe that the hero's flesh is something akin to wood by that point. How it is explained is merely flavor. Some players may like the flavor of spleen ripping dragons, while others like to think of their characters just being very tired after a big fight. (I personally don’t mind my character nursing a few wounds for a few days or until healing can be found. It adds a slight element of realism). If your big into specifications there is always the vitality and wounds system popular in the Star Wars RPG among others. When Vitality runs out your too tired to dodge and then things start getting broken or severed... then you get to buy cool robot legs! Fun for all!
Attic

Liberty's Edge

Haha hey Kage! Yeah the whole thing is flavor, (Number of teeth shouldnt affect combat all too much) Still, with Urie's interest in a certain half elf Cypher Mage looking good is important! So with magic seeming to fail him what would Urie's more mundane options be? Nothing says trustworthy like a riddleport dentist! Still a silver tooth (Especially with this characters background) is better than nothing.
-Attic

Liberty's Edge

Ok starting a new thread for random in game questions. Most posts on other threads seem to be regarding rules and class info, what I am looking for is a general Q&A about trade, services, places, people, and all things Pathfinder. Ill start with a question of my own that didnt seem to fit in any of the other threads.

Last session Urie, the third Lv. Human Ranger was punched in the mouth by a Monk in Riddleport (2nd darkness G.G. raid scene). While no serious damage was done, one of his teeth was knocked out. How (And for how much) could a tooth be healed or replaced in such a fine and upstanding place as riddleport? While a missing front tooth may be seen by some as "Hard Core" Urie does miss bieng able to eat solid foods.

Any idea's?

Liberty's Edge

Whimper... NEED IT...

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