Jakaw Razorbeak

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Pathfinder Starfinder Adventure Path Subscriber. Organized Play Member. 495 posts (2,466 including aliases). 3 reviews. No lists. 1 wishlist. 7 Organized Play characters. 4 aliases.

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Great book for players looking for more playable species


1oo pages covering 25 species in depth. I like the sample name section, along with a paragraph or two on naming practices for each species.

Even the custom species-building section is intended for both players and GMs

I love the 5-page thumbnail index of all the playable species. Besides being a great quick way to look up the source of each species, it's great for quickly finding an NPC that fits the situation by being able to see what looks like vs just reading an index of names on the Archive of Nethys. Other than the core rule book this is the book I reach for the most.

18 pages with 72 NPCs for GMs

Took me a while to appreciate the Evolutionist class. My original concept for an Evolutionist just didn't seem to work, but then I worked it through all the way up to the 20th level and it worked great with exactly the flavor I was looking for.

Playable species are one of the big attractions in Starfinder for me. I hope to see more books like this one.

All you can eat buffet of brain food


It may not be to everyone's taste or appetite but,
For me, it's an all-you-can-eat buffet of brain food.

It's a hard book to describe. I think some of the criticism about it being over-hyped is might be misplaced, that much of the hype is not just for the book, but for the year-long Drift Crisis event that includes around a dozen different products.

It doesn't have a lot of new mechanics. I think that might be a good thing for this book. It makes it easy to use in any past, current, or future adventure.

It does give new life to content from older books like the alternative faster than light drives in the starship operations manual. It sets the foundation for future mechanics like drift lanes. It creates variations for running old APs with a new twist. It's a book that turns drift travel from this is how we travel in Starfinder into the drift being one of the coolest features of Starfinder. It's the book that suggests the drift can be hacked. If you can hack the drift the possibilities are unlimited.

It's not a book for everyone. It's not a reference book you need at the table every game. It's good for players who want a character with a background connected to the drift. It's good for GMs who like the extra flexibility or variation it creates in the story, or are looking for 20 new adventure seeds. I think it's also meant for the developers of Starfinder as a foundation for the future.

I like that Piazo is willing to try something completely different, not every book can be this outside the box, but once in a while, it's a great way to keep the game fresh.