Reiko

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Update time!

The player manual has bumped up to 43 pages so far. There's a few more things I want to touch on in the document as well. It's looking like it will be about 45-50 pages altogether.


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I'm a huge fan of Final Fantasy 8! It is probably the most underappreciated of the modern Final Fantasy games and was, to me, one of the better ones in the series.

Since FFd20 was more or less based on Pathfinder- with many classes being identical except for one or two features and the addition of Limit Breaks- can we use FFd20 classes? I can drum something up using Pathfinder classes if not.


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Since I am done with the player's document for the day and I have about half an hour before I go over to my grandmother's house to have our Christmas movie marathon, I want to touch on a few changes and additions I have made in this write-up. It's not a huge list, but here it is. More things might be changed or added as I get closer to finishing up the player document.

Changes

- Technology is more prevalent in the setting. Most nations have access to firearms. That doesn't mean that other weapons are phased out. Far from it. Just like the people of the Sengoku and Tokugawa Eras in real-world Japan, most people adhere to the more traditional ways of combat. Firearms are much more common in segmented military units, the setting expy of the Yakuza, and among more daring "adventurer" types that shun tradition in favor of flair or utility.

- Changed the layout of Tian Xia some. It now resembles a true world more than a single continent. This makes more sense given the massive changes that happened during the Great Sundering and the expansion of the broken shards of Golarion during the Making of the Spheres.

- Changed my stance on races. I am adding in a few extra races because they fit the setting. Androids are the biggest new race being allowed in because of the Lands of Ice having much higher technology in this write-up.

- Made a few tweaks to the character creation rules. Nothing major, but they are there.

Additions

- Added a few new player races, including the Leaf Children. The Leaf Children are based on Nioh and Princess Mononoke's Kodama and will be one of the few races of a different size.

- Added in two more continents to Tian Xia's world so I could add in more cool stuff.

- Made a list of all the holidays in Tian Xia's world.

- Made individual timelines of general history for each nation's top ten most important events since the Great Sundering.


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I'm back up to roughly 20 pages of the player guide for you all. Just keeping you in the loop while the holidays roll by.


Just thought I would let everyone know where things stand. The primer is back up to about 10 pages out of the 40-ish that it was so far. So progress is being made, however slow. It would be faster if the holidays weren't as jam-packed as they are this year.


gyrfalcon

I forgot all about the Onmyoji somehow despite it being really neat. I will add it to the list of side-locked classes when the recruitment goes up.


How long would we have to create characters? I have an entire 30-ish page character primer to remake for a game that I was supposed to have a recruitment up for a few days ago and will be working on that on and off for about the next week or two. I have an obligation as a GM to see things through, so I want to find out if I have time to mess around with creating a character for this once it goes up.


Almonihah

It doesn't have anything under it so I assume that there is no earlier version since it was moved.

Storm Dragon

The name is gibberish too, yes. Your fix didn't work, but it makes more sense to me now why it screwed up in the first place.


So I have both good news and bad news. The tl;dr is that things happened and the primer is screwed, but I'm still willing to run the game.

Let's start with the bad news. The hyperlink problem was fixed by the file's physical address being moved. The bad news is that the 32-page primer, all of the rebalanced playable races, and even the new campaign traits are gone. The file somehow screwed up after the address move and it is now 839 pages of what looks like coding gibberish. Lots of numbers, letters, accents, and blank boxes. There are some RBG letters and values, so I am sure that it's raw code. Not sure what happened, but I don't think that's getting fixed. Had a support ticket up that went nowhere.

The good news is that I am still planning on running the game. It's going to be quite a grind retyping all of that up since I did a lot of it on my phone while I was at work through Google Docs over several weeks. I should be a little quicker at it since I have time off for the holidays. I can't guarantee that it will be within the next week, but I can tell you it's still on. I'll keep a hard copy on my laptop so I can avoid that problem again.

Please let me know if you are a tech person who might know what the problem is. I can send screenshots of some of the chaotic gibberish that the document has turned into through Imagur or something. I know it probably can't be fixed, but I want to know what the problem was.


I'm having issue with hyperlinks to Google Docs at the moment. Once I fix that issue, the recruitment should be ready to go. I currently have the first discussion thread, the campaign folder itself, and the first gameplay post up and ready. All that remains is to resolve the issue with Google Docs, get the links put in the campaign information tab and recruitment, and we will be ready to roll with the recruitment.

If the issue with the broken hyperlinks persist, are people fine with me just reserving the first few posts of the recruitment page for lore and setting dumps? It's a whole lot less clean of a way to do it and I would prefer Google Docs. But if it's going to be difficult, then I would rather just have a messy recruitment than stall the game.

If you want to know what's going on with that so you can start forming ideas while I try to figure this out, I'll give you the run-down. As it stands, most of the setting information and homebrewed races are in Google Docs, so the hyperlinking issue is a problem.

The purpose of the Guardian Corps celebration that selected PCs will attend is not just window dressing and actually serves a three-fold purpose. One, it serves as a nice introduction to the world for players before the action begins. It's hard to really feel invested as a player if you don't have a connection after all. Two, it will give players a chance to meet some of the important NPCs within the Guardian Corps. This will make basic exposition less of an issue later on and will give the players a connection with NPCs so that interactions later have more impact. And third, it will provide some subtle hints at later developments.

Gameplay Post:
One hundred and seven years ago, the lands of Tian Xia were ravaged by the War of Nine Banners. The War was orchestrated by the then-ruler of Kaoling, Warlord Tsusano Yametsu. Yametsu, perhaps the greatest tactician of the age, turned the other major nations of Tian Xia on each other so that his conquests would be quick and easy after the nations had exhausted themselves against one another. For a time, his plan worked and the lands were soaked with blood. In the end, his schemes came to an end when heroes bearing the power of the Eyes of Ihys saw through his schemes with the power of the Eyes and revealed his treachery to the other nations. In the end, the land of Kaoling was devastated by the armies of the Nine Nations and Yametsu was put to death.

In the aftermath of the War of Nine Banners, the Nine Nations created a peace treaty known as the White Sakura Accords- so named because of the tree the leaders met under after the war's end to discuss peace- and swore to band together in the name of peace. The most important thing to come out of the Accords was the creation of the Guardian Corps, an international organization sworn to the principles of peace, justice, and unity between and within the nations.

The Guardians have performed their duties admirably for the past ninety-nine years and Tian Xia has prospered as a result. Because of this, they are held in high esteem by commoners and nobles alike and to be even considered for candidacy in the order is a tremendous honor. At one time or another, you were offered a place within the order and accepted. You are part of the 78th Regiment, one of the roaming detachments that were created as ranging agents for the Guardian Corps and are en route to Goka's branch via boat to attend the hundredth year celebration of the Corps that will begin in three days time.


I only have three rules for the discussion thread: keep it civil, keep it intelligible, and leave out any divisive topics. Other than that, go wild.


One hundred and seven years ago, the lands of Tian Xia were ravaged by the War of Nine Banners. The War was orchestrated by the then-ruler of Kaoling, Warlord Tsusano Yametsu. Yametsu, perhaps the greatest tactician of the age, turned the other major nations of Tian Xia on each other so that his conquests would be quick and easy after the nations had exhausted themselves against one another. For a time, his plan worked and the lands were soaked with blood. In the end, his schemes came to an end when heroes bearing the power of the Eyes of Ihys saw through his schemes with the power of the Eyes and revealed his treachery to the other nations. In the end, the land of Kaoling was devastated by the armies of the Nine Nations and Yametsu was put to death.

In the aftermath of the War of Nine Banners, the Nine Nations created a peace treaty known as the White Sakura Accords- so named because of the tree the leaders met under after the war's end to discuss peace- and swore to band together in the name of peace. The most important thing to come out of the Accords was the creation of the Guardian Corps, an international organization sworn to the principles of peace, justice, and unity between and within the nations.

The Guardians have performed their duties admirably for the past ninety-nine years and Tian Xia has prospered as a result. Because of this, they are held in high esteem by commoners and nobles alike and to be even considered for candidacy in the order is a tremendous honor. At one time or another, you were offered a place within the order and accepted. You are part of the 78th Regiment, one of the roaming detachments that were created as ranging agents for the Guardian Corps and are en route to Goka's branch via boat to attend the hundredth year celebration of the Corps that will begin in three days time.


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Hey guys, just letting you know that Black Friday was a bit busier than expected. I just got sat down to eat my dinner, so the recruitment will go up today or Sunday since things were so busy.


Lessah

There's no need. They more or less have a permanent Fins to Feet effect in the version used in this setting. This makes them more like some Asian interpretations of mermaids that could walk on land to seduce their prey. Merfolk in this setting are a touch darker than normal Golarion and all-female. Turns out not every aboleth experiment yielded the same results.


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The recruitment should go up the day after Thanksgiving assuming there are no hang-ups.

I am holding firm on racial restrictions. This is not vanilla Golarion and the entire point of me making the Great Sundering a thing was to turn the admittedly-good kitchen sink setting into several settings. If something goes against the flavor of whichever setting is used, I'm not allowing it.

Races I will allow:
First-Party
Human
Elf
Half-Elf
Catfolk
Hobgoblin
Ratfolk
Vanara
Aasimar
Dhampir
Tengu
Tiefling
Changeling
Kitsune
Merfolk
Nagaraji
Samsaran
Wayang

Third-Party
Elan (Ultimate Psionics)
Bakemono (Heroes of the Jade Oath)
Hushen (Heroes of the Jade Oath)
Shenxue (Heroes of the Jade Oath)
Yueren (Heroes of the Jade Oath)
Eiremian (Bloodforge: Esoteric Energies)
Ethumion (Bloodforge: Esoteric Energies)
Henge (Kaidan Campaign Setting)

Homebrew
Mantled Shinigami
Spiritfolk

All class changes for locked gestalt options apply even if you take them on the non-locked side.

Alma the Soulborn
I will provide a list of Taboos. There is no official source. The old 3.5 Wu Jen class is what I drew the idea from, so that might give you an idea on where to look for ideas in the meantime.

Einhander seems to be inspired by the sword art of the same name. As such, I will rule that it does not apply to unarmed strikes.

Hayato Ken
The armor DR does stack with existing DR.

Warforged are not allowed. The full race list is in the spoiler on this post.

Redblade8
Nagajor is one of the nations with the fewest changes. The fact that Nagaraji are described as being tradition-bound and extremely orderly was part of the reason for that decision. The Nagaraji use that as an example of why their way of life is superior to most; while the other nations underwent several violent changes, their nation has remained more or less the same over the past few millennia.

caster4life
This isn't the actual recruitment. It will be posted after Thanksgiving. You are welcome to apply once it goes up.

I have ran games before offline and gestalt was my specialty. I read up on Doomed Hero and Painlord's guides on play-by-post, so I think that I have things more or less figured out. If you have any extra advice outside of those, please message me so I can be as informed as I can be.

leinathan
I'm not sure what being Asian or not has to do with in-game decisions. I am aware that the Silk Road existed in the real world and that immigrants were common in some Asian countries like China.

That said, this is a fantasy world and Golarion has long since ceased to be as a singular world. If you want an in-game explanation on why some races aren't in the game, they have just went extinct in Tian Xia. Most of the normal fantasy races had such low population numbers that millennia without outside access to the rest of Golarion ended up with too low of a viable population to reproduce.

Jereru
Thanks for putting up that list. I don't expect it to still be accurate after the recruitment goes up, but it is nice to see a rundown of ideas.


Storm Dragon

I'll rule no on Forgeborn. Dwarves are also not in this Tian Xia since you mentioned those as well. I am limiting races to keep the flavor distinctly Eastern with an anime touch.

We're not using the Armor As DR rule from Ultimate Combat. This is my own take on it.


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It's a good thing that people mentioned the class-restricted gestalt side so I can clear this up before the recruitment. I did not edit in a few of the options because of the hour-long edit window. Those options are:

*Psion, Wilder, Psychic Warrior, Soulknife, Marksman, and Vitalist from the Psionics books.

* Wizard, which must specialize in an Elemental School. Wizards must also list four Taboos. If you violate a Taboo, you cannot prepare spells until you ritually cleanse yourself at a shrine with a rite that takes eight hours and offerings equal to 2,500 GP for every five levels you possess. Taboos must be reasonable things that actually restrict you as a character. You may have to wear red or wear anything but red, refrain from touching or being touched by corpses, have a restricted diet, et cetera.

* Oracle, which has limitations on what Mysteries can be selected. The Mysteries I am allowing are: Ancestor, Bones, Dragon, Elemental, Flame, Heavens, Life, Lore, Lunar, Metal, Nature, Solar, Stone, Volcano, Waves, Wind, Winter, Wood, Moon, and Void. Oracles also have to list four Taboos like the Wizard. Please refrain from making an Oradin build. That combination has been done to death in gestalt. I'm not disallowing it, but that combination is really low on my interest and you'd have to sell it real hard since I have seen it in all but two gestalt games I have ran or played in.

* The Omdura class from Pathfinder Roleplaying Game: Niobe. I was just reminded that this class existed after I browsed d20PFSRD looking for the list of Oracle Mysteries and saw it there.

* Spiritualist is an option for the locked gestalt side if you are a Mantled Shinigami.

* I am willing to entertain the idea of other classes, but only if they have a clear Eastern archetype. I did say that I would entertain the idea, not that it's a 100% sure thing I will allow it. A lot of the archetypes from Legendary Games Asian Archetypes line fit the bill for what I am looking for along with many from Heroes of the East 1-4, Heroes of the Jade Oath, and Dragon Tiger Ox Wuxia/Wushu Source Book.

Hayato Ken

No extra feats.

You don't get DR from your AC or AC Bonus, you get DR with armor. It's my way of balancing things since I added in a class-based unarmored AC bonus. It makes heavily-armored martials as effective as those who are unarmored. They just play differently because unarmored characters will- in most cases- have higher AC, but armored characters will have decent AC and DR/- to reduce any damage they do take.

Here are two samples of how DR is calculated with armor.

Full plate is +8 AC. 50% of that is translated into DR as DR4/-.

A +5 Haramaki has a total AC of 6, 5 of which is granted through the enhancement bonus. In most cases, it will give DR3/-. If the magic in the armor is negated through antimagic or effects that ignore enhancement bonuses, that DR bonus will drop to 1- the minimum DR/- possible from armor.

Storm Dragon

DR is only gained if you are wearing armor and it's equal to 50% of the armor's AC bonus, rounded down. You lose the innate class-based AC bonus while wearing it.

Forgeborn are something I might or might not allow. There is some tech in the setting and I can appreciate characters that are part machine in anime. I'm not so sure that a fantasy cyborg is to my tastes for this game though. Want to try and sell the idea? It's a longshot, but you can try to.


Looks like it's a "Yes" to everyone being able to use Google Drive and Dropbox for game materials like maps and text documents. That's good because it keeps things nice and simple.

Storm Dragon

Have you considered this alternate crafting ruleset? I have used it in some games when people wanted to craft mundane items. It is not realistic, but it speeds things up where PCs can actually craft basic things. Magic crafting will remain unchanged since that can actually have a major impact on player wealth and, by extension, game balance.

I'm cool with most Advanced Talents. Not all, but most.


Fair enough. The part where there was an explanation must have happened while I stepped away and got my pizza at the door. At least the reason for killing all the people who could fix the gun makes more sense now.

I am still left befuddled how the fall doesn't kill her though. She was knocked out of the building through a brick wall, which takes a lot of force, then falls quite a long way to the ground. It's a freefall too, which is different than if she used her cape to slow her fall. That's almost as bad as "Yeah, breathe in the cyanide until enough fills the room to combust it."

Maybe I'm being overly critical because there just isn't enough for me to stay distracted with. I can suspend disbelief if I am enjoying the experience up to that point, but the Batwoman show has been meh for me so far. And I say that as someone who watched the 90's recolored versions of the old Batman show which- although not as great as some remember it to be- was one of my guilty pleasures.


DeathQuaker

It's probably a lot easier to list the plotpoints that aren't just bizarre. The "burning cyanide gas" scene didn't make a lot of sense to me as a biochemist, but that was just a minor quibble that can be chalked up to "cinema logic". My issues with the show are much bigger.

Mouse's dad kidnapping Beth was an odd point, I agree.

Batwoman letting a certain villain go several times despite an increasing body count under her belt. I just don't see how that makes any sense despite the plot twist.

The "Where's Bruce Wayne?" conundrum that still hasn't received a satisfactory answer.

Where the plotline with a certain individual *SPOILER* impersonating another individual who is approached by a spouse about divorce. This plotline doesn't really seem like it's going to go anywhere interesting. All it will likely lead to is some confused exposition down the road.

Relationship flip-flopping. It's not a plothole, I just don't like it. I'm less of a fan of soap opera relationship woes and more of a fan of superhero antics. I don't mind some, but it has really taken a big setpiece.

The whole "Batwoman-killing gun" thing. All of it. When it's actually fired, it hits her hard enough to knock her through a brick wall and she falls several dozen feet to the ground and only has a broken rib. And to make matters worse, the only people who could repair the gun were killed... by the villains. So when things go wrong, it's just treated like a big whoopsie.

There's the big question of how Batwoman has access to all of Bruce Wayne's tech. I know from the comics that there were a lot of countermeasures in place that are DNA or retina-locked. Did all of those just vanish?

Batwoman just comes off as unnecessarily combative and paranoid about everything. Take what happened with a certain love interest. When she gets severely injured, Batwoman's response is not to take her to a hospital, it's to get her treated and more or less kidnap her since "she knows who I am". That's not very heroic behavior to me.

The amount of people who are found in places they should not be at hours that literally no one should be around. Somehow, they manage to not get called out for it. Take Batwoman in a certain agency's base of operations at midnight. She is not even questioned for being there even in her civilian persona by Sophie, never mind the other odd questions that arise from that.

I really want to like the show, there's just too much that doesn't make sense, is a bad design choice, or contradicts existing lore. I hope it picks up soon because my interest has been dropping faster for this show than even Supergirl or the last two seasons of Arrow. As it stands, Alice and Sophie are the selling points of the show. Alice, despite being completely insane, looks like she is up for big character development. Sophie is one of the few non-villains that is interesting and provides more than surface-level complexity, a trait she shares with Alice.


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Will everyone be able to access Google Drive? I'll be putting maps, lore, and whatever else is too big or able to be posted here on there. I'm almost done with everything and want to know if I need to try and help accommodate applicants who would be crippled by this.


Fair enough. My take on it was that she planned on harvesting all of the energy to bring back her own reality. I was just curious if there was a canon answer or not. Thanks for letting me know that it's up in the air. :)


I can't just narrow it down to one moment. I have ten tied for the spot of "most sad death in fiction".

* Aerith's death in Final Fantasy VII. That tore me up the first time I played the game and that was back in elementary school. It's much more impactful now. I know that FF7 Remake is going to be depression in HD once the second or third installment comes out.

* Sarah's death from The Last of Us legitimately made me cry. Not just tear up, actually cry.

* Rin's death from Naruto Shippuden. That was rough and it's easy to see how Obito lost it after that.

* Shadya's death in Assassin's Creed Origins. I know she had death flags popping up in every interaction with her, but she was so sweet that I couldn't help but get attched to her. And the way she was killed was particularly cruel.

* Laphicet's death in Tales of Bersaria. I was right there with Velvet in feeling a need for revenge.

* Gascoigne's Daughter's death and her sister's subsequent suicide. The daughter tries to escape and gets eaten by the giant mutated boar. After you give her sister the bloody ribbon that the boar drops, she cracks and kills herself. You can tell she cleaned the ribbon because it is now white. Those two little girls didn't deserve any of that.

* Theresa of the Faint Smile's death from Claymore. I don't know why, but that really cut deep when she was killed. What's worse is that I couldn't even fall back on hating her killer since she honestly just cracked and transformed into a bloodthirsty monster.

* Christina Medicci's death in Assassin's Creed 2. The whole thing was a tragedy: a romance cut short by happenstance, several missed chances, and then a cruel end to all of it.

* Midori's suicide in Black Bullet. How can you not feel sad when the loli catgirl full of cheer kills herself because she doesn't want to drag down her companions after being infected?

* Jenny's death in The Darkness game. You not only see Jackie's childhood friend and girlfriend die, but you know that you could have stopped it if The Darkness didn't physically restrain you. Getting revenge on Paulie felt really good after all of that.


I made a post-apocalyptic Golarion setting based on the End Times prophecy from Concordance of Rivals. I have my own version of events, but I am left wondering what Pharasma's official motivation was for engineering the apocalypse?

Was she disgusted by Asmodeus, Ihys, and their conflict? Did she just throw up her arms in frustration over entropy being introduced after Ihys created free will in mortals and decide to wipe it all away? Does she have a a grandiose view of her role in the greater universe and views her actions as part of some cosmic cycle? Is she doing it so she can harvest the energy released from countless deaths to somehow bring her own reality back? Or is she just crazy and wants to replicate her reality's downfall for whatever reason?


I have been disappointed in the show honestly. Not sure if it's just me being a jaded comic book show consumer or if it's an actual problem with the show itself.

Apart from Alice- the villain mind you- people seem... stagnant, I guess is the word?

A decent amount of the storyline falls into "bad TV writing". I honestly felt like Baywatch has better story exposition than about half of the Batwoman episodes. Maybe I've just become jaded to TV pilot plotlines, but that's how I feel.

I hope that the show turns around and gets Agents of S.H.I.E.L.D. or Arrow levels of good, it just doesn't seem that great from the first seven episodes.


I think it was a copy-paste typo. I've always seen it that way anyway.


Starfinder's Companion, I believe it is called, has a good conversion of the Paladin class for Starfinder.


I have made some progress with the recruitment and estimate having it up in about a week, give or take a few days.

Almonihah

There's a lot of conflict within the Tian Xia world- ironic given the name means "One Empire/Nation/World Under Heaven"- but there are only a few true tyrannies. The hobgoblin nation of Kaoling certainly fits the bill better than most.

I'm not sure how well a revolutionary against a single regime would play out early game since the story doesn't have too much focus on any one nation and the true threat is bigger than any of them. You're welcome to try and make the idea work once recruitment goes up though.

Jereru

The note about BAB was a slip of the tongue. The tables generally conform to BAB- with notable exceptions- so I just shorthanded it. It was a mistake on my part. It is as-written in the link.

Ellioti

Unchained Ninja is something I omitted from the locked gestalt side. Consider it added.

If a Rogue archetype replaces things that a Ninja has, then it is allowed for Ninjas as well.

Alma the Soulborn

I don't have anything against Beast-Bonded Witch. Just be aware that transferring your soul from your familiar to an unwilling body is an evil act.

Redblade8

I don't think lacking knowledge of Tian Xia would hamstring you since the place has been altered a lot from Golarion's Tian Xia.

Lacking knowledge of anime shouldn't hamstring you either. I can give you some pointers if you want to make something that fits the flavor of the game.

Sylphs don't exist in the setting. None of the planeborn do. There are Spiritfolk which, if you pick the Air subrace, are functionally identical in flavor and similar in mechanics.


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I've got some more information on the game and setting for you all that will hopefully keep interest up until I can get the recruitment going.

* The Haiiro no Shinigami are a group that worships the deceased goddess of death and fate, Pharasma. Each member ritually brings themselves to the brink of death and an unquiet spirit is bound within their body to bring them to a unique state that exists between life and death. They perform the old duties of the Pharasmin faith and maintain the sanctity of death in the land. Members of this cult almost always have levels in Spiritualist due to their ties with the spirit bound to them. They also belong to one of the new homebrew races I made for the setting, the Mantled Shinigami.

* Jinin is known as the Time-Frozen Kingdom. During the apocalypse before the Great Sundering, the elves tried to save their kingdom through altering their nation's place in the timestream. This failed, but did produce something unique: a land where time slows to a crawl. The land exists in a state of eternal dusk.

* There are fully-detailed ninja clans, samurai orders, and Primal Kami faiths.

* Races are restricted in this setting. Dwarves, Halflings, Gnomes, and all types of Orcs do not exist in this Tian Xia at all.

* There are new races, two of which I will mention. Mantled Shinigami are a race of deathless stewards created from one of the other mortal races by the Pharasmin cult. Spiritfolk are the fey children of a union between a kami and a mortal and have powers based on their parent kami's nature: Fire, Wind, Lightning, Earth, Wood, Water, Ice, Metal, Void, Beast, or Stars.

*Some old races have new options. Aasimar get options for Celestial Dragonblooded and Kami-Blessed racial variants for example.


I am familiar with the AP and have ran it in the past. Is that an issue?

I have several ideas for a character. Tell me what you think of my Cleric and I'll either flesh her out more or put up one of my other ideas.

Aelanna Raesen-Maure

Flavor Quote: "Oh now stop that squirming Ogden, it's truly unbecoming. Yes I know it hurts, but do try to stay still so I can mend your wounds properly. The more you squirm, the more you hurt yourself and the more blood gets on my garments. Sigh "Here you overgrown ape, have some of my wine to dull the pain while I stitch you up. Ruby Lady, the things I do for these people..."

Basic Concept: Vain Suel Cleric of Wee Jas. Has an unnatural fixation on magic, gemstones, and her own beauty. Has a condescending wit that hides a heart of gold. Very fastidious and has a revulsion for anything that doesn't follow a set protocol. Bears her mother's Maure and Suel lineage proudly despite their infamy.

Rules Execution: Cleric with the Charm and Magic domains and positive Channel Energy. She will be run as a pure support character: lots of utility spells, healing not included in the ability to spontaneously cast Cure spells, a few bits of crowd control, and a few damage spells.


I'm checking in every so often while I work on the recruitment. I don't have a hard release date for when that will drop at the moment, just a vague "sometime soon". Here are answers for some of the questions and concerns posed in the meantime.

Almonihah
This thread is an interest check. There will be a recruitment once I finish up the details and write-up.

I will allow Kyubi Paragon. Nothing looks broken over a quick review of it. Chakra Reservoir is the strongest thing it has and that has fair limitations.

Zahir ibn Mahmoud ibn Jothan
I do not have any official experience with play-by-post. I know of it from friends and have read the guides here from Painlord and Doomed Hero that offered some pretty good advice.

I can't give any evidence that I can or will stick with the idea if I am totally honest. I don't have anything to offer as evidence other than my word. Everyone has to start somewhere though and that's probably as true for new play-by-post players as it is for new play-by-post GMs. All I ask for is a fair chance. I understand if you don't want to risk wasted effort on the new guy. It's probably frustrating and I won't hold it against you if you don't want to take that chance.

TheWaskally
Ki Pools from all sources merge into a single pool.

The Monk AC bonus and the class-based AC bonus both stack. Remember that the AC bonus is determined by your locked gestalt side. That means that your character would use the low-end of class-based unarmored AC.


Simeon
There is no true fleshwarping in Tian Xia.

Story Spoiler:
There are experiments in one of the nations like the jinchūriki experiments from Naruto that are designed to create an artificial Primal Kami. Since those experiments revolve around warping a subject's Ki- and Ki is what Kineticists channel through their bodies to use their powers, hence why it takes it's toll on their flesh- I could imagine the Viscera element being unlocked by a failed experiment.

I have no issues with the Viscera element or the Kinetic Duelist being used.

I would like to state that I agree with Endzeitgeist on Kinetic Duelist's Kinetic Assault being TOO good as-written. Double damage on a a Kinetic Blade charge from 4 Burn isn't a problem, but adding in ways to stack damage before that doubling makes it a problem. Just based on a charge-oriented damage build I threw together, you can deal 2,158 damage in one attack- as-written- when you first gain the ability at 13th level.

End's advice on the subject per his old review was to just make the damage increase a fixed value. I'm not going to be that harsh because 4 Burn hurts. So my compromise is this: it doubles the base damage of your Kinetic Blade, then applies everything else damage-based after that. Other effects that multiply damage besides a critical hit do not apply. That takes my thrown-together build's damage down from 'one shot great wyrms at 13th level' to 'a well-played spellcaster multinuke' round of damage. I'll listen to alternate fixes if you think that is too harsh, but that's where I'm at on it right now.

Alma the Soulborn

Story Spoiler:
Some of the areas tainted by the Darkness Beyond, the Stained Lands, have antimagic properties.

I might be willing to come up with some changes to Intangibility. It has some strange interactions the way that it is written now. The antimagic one was just the one that was an immediate concern. It also brings up questions of what happens if it is temporarily negated. Do you turn back to flesh and blood, but with a STR score of 0? Do you just lose it and somehow become more tangible despite losing intangibility? Lots of weirdly niche cases that I would like ironed out before I give it the okay.

Divine magic hasn't really changed from Golarion's setting. Clerics still need deities for their spells. The Primal Kami grant spells and domains just like deities, so just let me know which two Domains you want and I'll write something up.

Corrik
I'm not sure if Gorum's Obediences would fit Yamatsumi. I can look into some refluffs of other Obediences if you need that once the recruitment goes up.

Two traits, no drawbacks, no campaign traits.

TheWaskally
Godly power is very well-defined and specific in this setting. Mortals with access to it are beyond normal heroes in scope and power. So I would not allow Godlings to preserve that dynamic. I might allow the Great Hero because- unlike the Godling- it's not specifically tied to mortal divinity. The Great Hero is imbued by fate and allows a mortal to draw on that blessing to do great things instead of drawing on inner divine power.

Great Hero might be interesting too because the canon, now dead goddess of fate was Pharasma. The same Pharasma who was also canonically the multiverse-destroying nihilist who intentionally built her spire high enough to tear open reality and let in a deeper void than the Negative Energy Plane. That prophecy from Concordance of Rivals was actually what inspired part of this setting's ancient history.

Horrifically Overpowered Feats are cool. I don't know if everyone has access to them, so I'm going to give it a no for now.


Simeon
Which rules in particular? There are multiple books in that series.

Giant Halfling
It looks like there is a good amount of interest. I will try and get a finalized recruitment up soon. I notice that some things were missed in the write-up for this interest check and plan on making sure it's tip-top before posting.


Phntm888
I plan on keeping what third party books are allowed small to keep the flavor of the game consistent. Combine that with the fact that half of one's gestalt is locked to a set of very specific classes- also to keep the Eastern flavor of the game- and that will keep the broken elements of the game down. Honestly the most broken thing in Pathfinder is the Wizard. Big damage is one of the smallest concerns when it comes to game balance when you factor in being able to petrify, stun for multiple rounds, Baleful Polymorph an enemy into a harmless animal, or Forcecage an enemy while spell-spamming point-of-origin effects inside the cage - and those are some of the more tame examples.

The PDF version of the Feat Tax rules will be used.

Alma the Soulborn
I read the book and have one concern about Deathless Ghosts when it comes to balance: Intangibility. It can provide what is basically full-on Incorporeal by level ten. That was likely to balance out that the class has no armor proficiency and I don't necessarily have a problem with that in a vacuum. When that is combined with my use of class-based AC bonuses and and the option to- through class feature, spell, or item- shroud an area in antimagic to become 100% invincible by removing the limiting factor to that miss chance, I can foresee it being a problem. What are your thoughts on this?

Giant Halfling
I plan on keeping what third party books are allowed small to keep the flavor of the game consistent. Combine that with the fact that half of one's gestalt is locked to a set of very specific classes- also to keep the Eastern flavor of the game- and that will keep the broken elements of the game down. Honestly the most broken thing in Pathfinder is the Core Rulebook Wizard. Big damage is one of the smallest concerns when it comes to game balance when you factor in being able to petrify, stun for multiple rounds, Baleful Polymorph an enemy into a harmless animal, or Forcecage an enemy while spell-spamming point-of-origin effects inside the cage - and those are some of the more tame examples.

The fixed side of the gestalt can have archetypes. Alignment restrictions are still in place for those classes that have them.

Those who gain a Ki Pool from a class just combine their pools.

Grankless
Seize the Opportunity is, along with Leadership and a few other feats, banned.


Grankless
Thank you for letting me know. I'll try and check out the book later today once I can get on DTRPG.

Phntm 888
Tone-wise the game would be like basic Golarion fantasy, but with some of Nioh's darkness and grit at the edges and Naruto's over-the-top anime action.

Classes that gain cut feats will instead grant a bonus feat the PC qualifies for.


Ellioti
What did you have in mind, assuming this gets enough people to push past an interest check? It will most definitely need some retooling with mechanics and the lore would need to be tailored to the setting due to me making it pretty out there. I don't have any issues with old characters being dusted off and repurposed.

Oceanshieldwolf
It is interesting how similar the two are. A few of the ideas in the link- like the idea of gestalt mythic paths- seems a bit too abusable.

Alma the Soulborn
Can you cite a source for the Deathless Ghost race? I have never heard of it until now. Is it incorporeal? I'm a little iffy on the idea of permanent incorporeality if it is.

Grankless
I never really gave Psionics much of a thought when thinking up the setting. I would need to think over it's inclusion. It doesn't seem like it would be lore-snagging.


This game will use a 40 point buy method.


3 people marked this as a favorite.

Welcome one and all to what is, hopefully, the stepping stone to something awesome. I'll try not to lore dump everything at once and only list things which are immediately relevant. Let's get to it then; there's a lot to go over. If you are familiar with the prophecies of Golarion's apocalypse, some of this might have a little more context.

The Campaign Premise

The entire premise of the campaign is to have an Eastern campaign set in Tian Xia. But this isn't vanilla Tian Xia; this is Tian Xia set two millennia after the fated apocalypse of Golarion was thwarted. The campaign is going to be very anime in concept and eventually go into crazy land with mythic later down the road.

Quick Lore Bullet Points

* Golarion as it was is no more. It was broken during the apocalypse known as the Great Sundering two millennia ago. During the Great Sundering, the architect of the apocalypse- Pharasma- was slain by heroes who possessed shards of the primordial god Ihys and the multiverse was spared annihilation.

*In the aftermath of the Great Sundering, the gods that were not claimed by the Darkness Beyond bound their essences to the broken shards of Golarion. This created entire new worlds and cosmologies. These worlds are known by their inhabitants as the Spheres.

* The Tian Xia Sphere is the one that will be covered in this campaign. That particular world was created when the traditional Tian deities did their part in trying to piece Golarion back together. The entirety of Tian Xia, the surrounding ocean, Sarusan, the Crown of the World, and a large chunk of the Land of the Linnorm Kings are all components of the new Tian Xia Sphere.

* The deities of Tian Xia's pantheon, sans the old "primary" gods of Golarion, are the primary gods of this world. The Primal Kami are the equivalent of the world's demigods and lesser deities.

* The powers of those who saved what remained of the multiverse occasionally crop up during history. Those who are born with a shard of Ihys within themselves possess what is known as the Eyes of Ihys. The name is not just metaphorical since the power is tied to an eye, which glows when it's power is activated. The Eyes allow one to look forward or backward in time and can allow one to break the bonds of fate. In the two thousand years since the Great Sundering, no one has inherited more than one Eye.

* There are nine primary Outer Planes that exist around Tian Xia.

* Mundane substances have gained supernatural power in this new world. Salt, for example, can burn fiends much like holy water and can be sprinkled to ward off possession.

* Some places were tainted by the Darkness Beyond during the Great Sundering. These areas hold an unfathomable evil that can twist the body and soul. While these areas are rare enough that they can be counted on one hand, they remain as reminders of the apocalypse that nearly destroyed the world.

* Resurrection is near-impossible in any of the Sphere. Only the darkest of necromancy or the most powerful of sacred rituals can bring back the dead.

* Technology exists in the setting to some extent. A wandering Numerian Technomancer was visiting for the Ruby Phoenix Tournament when the Great Sundering occurred. In the aftermath of the apocalypse, he founded a school for technological research in the Lands of Ice - formerly known as The Crown of the World. Technology has caught on slow and firearms are rare, but it still exists. The Lands of Ice, Hongal, and Kaoling incorporate technology fairly heavily. In the trade city of Goka, technology is nearly ubiquitous and exists alongside the more traditional architecture and technology of the land.

* In the aftermath of the Great Sundering, great advances were made in the understanding of Ki and Chakras. This led to the founding of monasteries dedicated to the Twenty-Seven Disciplines, mystical weapon arts that draw on both Ki and one's own martial prowess, and the Akhashic Paths, a rediscovered art that allows one to force their essence through an open chakra to accomplish superhuman feats.

Ideas for Build Rules (Semi-Negotiable)

* Gestalt level eight, but with exceptions. One side of the gestalt must be one of the following classes and cannot be multiclassed out of: Monk, Unchained Monk, Legendary Monk, Samurai, Legendary Samurai, Ninja, Kinetic Shinobi, Kineticist, Legendary Kineticist, Gnostic, or one of the Akhashic Mysteries, Heroes of the East, Heroes of the Jade Oath, Path of War, or Spheres of Power/Might classes. Players must pick one of their gestalt side saves; they do not gain both.

* Automatic Bonus Progression. You can stack ABP attunement bonuses on any magic weapons and armor that you find. If you gain a companion from a class feature, it gains this at two-thirds of your progression (Limit: one companion). Any weapon and armor attunement bonuses get applied to their natural attacks and natural armor respectively.

* Background Skills, but with three extra skill points for them instead of two. If you choose an extra skill point as your Favored Class Bonus, you gain an additional skill point, in addition to your normal skill point, that can only be used on Background Skills.

* 16,500 GP.

* Hit points are treated as being rolled maximum every level. Selecting HP as a Favored Class Bonus grants two hit points instead of the usual one.

* Armor grants half of it's AC bonus in DR. Wearing no armor grants the benefit of your role-based AC bonus (see below).

* Wearing no armor grants you an AC bonus determined by the BAB of your "locked" gestalt side and your level. The lower the BAB, the lower the bonus. Link to the rules.

* Feat Tax Rules

* Raise and Resurrect effects are confined to class abilities and rituals.

* Everyone gains a Ki Pool equal to 1/4 class level plus their highest mental ability score modifier. Classes with a medium or high BAB progression also gain a Stamina Pool as per Combat Tactics.

* Everyone has seven Hero Points from the start of the game. If you receive a fatal blow, you can spend a Hero Point to heal 50% of your max HP and gain a random injury.

* If you confirm a critical hit with a natural 20, you inflict a random injury on an enemy.

* There are no race restrictions on Favored Class Bonuses and you get one for each side of your gestalt.

* Firearms will use the Emerging Guns rule. I would suggest carrying something else quieter for use in some portions of the game. A gunshot in a complex/dungeon/whatever is likely to draw everything to you at once or at least put everything on alert within earshot.

* Mythic will be a part of the campaign later on. I will be using the Mythic Fixes to scale it down to less madcap levels. Any of the first party Mythic Paths can be used, plus select Paths from Legendary Games and Lost Spheres.


No worries, I understood that part. Just letting you know that I'll be here when/if you start recruiting again.


It's good that I saw this before I decided to join or run something. I definitely want to be sure that GMs and players I game with can commit to 1/day posting assuming everything is normal.


1 person marked this as a favorite.

Well, that's two favorites you get from me in one day Painlord. That was a good read.


I'll just add the 200th favorite to the OP. This helps set my expectations a little more. It's a bit different from Discord, so it's nice to know that in advance.


I'll just drop a favorite to the OP for writing such an excellent guide.


I can't speak to how it goes in PBP since all I have done is dabble with things like Discord, but it worked just fine for me in a face-to-face game. As long as people seem to know what they are doing, it's not too much of a chore. I ban Leadership and put restrictions on how many summoned creatures can be in play at once, so your mileage may vary if you have an alternate take on that.


Understood. Pathfinder and Numenera are just two flavors that would probably taste great together. You also seem like my type of GM if what I have gathered from this thread is even remotely representative of your style.


Are you still accepting applications?


I am intrigued. Very few GMs I have met use a comparable number of house rules in campaigns and I believe this will be interesting from the other side of the GM screen.

I have GM'd Shattered Star before. Will this prevent me from being accepted? I know I could have easily kept my mouth shut about it, but I prefer to be upfront and honest. I can keep in-character and out-of-character knowledge separate if that is the issue.