| Death-Lok |
Hey all, I'm feeling nostalgic about Age of Worms, my favorite AP ever that I completed as a player and would love to DM on the boards to completion. A year ago I ran this AP here and then RL issues got in the way. But I also realized that allowing splat books outside of PHB really changes the character's power levels in high-level encounters and the climactic encounters in the AP at the end of each chapter were not challenging for the players and only became so, when I modified the bad guys with material outside of core book, i.e. adding spell perfection, bouncing spell, etc. That's too much work for me and it was one of the reasons I lost interest. Hence, this recruitment will be restricted to core PHB for races, classes, feats, and spells. I know I risk alienating many of you who like playing with character options and different classes and archetypes, but I hope there's enough players who can make an enjoyable character within these character creation guidelines:
12th level
25 point buy
Alignment: No evil - I like heroic characters and this AP really shines for the valiant characters standing against the forces of evil against all odds.
Wealth: 108,000 gp (no more than 40k can be spent on one item)
Background skills in effect
No VMC
2 traits
Basic plot if you do not know the plot of Age of Worms: Prophecies have foretold the coming of the Age of Worms where Kyuss the banished god of undeath will return to the mortal Plane and an undead army will rise to greet him and sweep over all of Greyhawk.
Concept: Looking for character's appearance, brief history and the moment that defined your character as a hero/anti-hero, and why you would be interested in preventing this Age of undeath. What actions have you done that garnered the attention of the power players in Greyhawk?
I hope there's interest in this. Any questions, let me know.
| JohnnyBlack |
Very interested. I am starting on the site (but not in the game) and love high-level play. And sometimes I also feel "lost" with so many options there are these days.
The traits... from the Advanced Players Guide only?
Crafting feats, do they affect the initial wealth?
Let me think something good to submit... When is the deadline for submissions?
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
|
No problem here with playing just a CRB game.
Questions:
1) What deities are you using? Greyhawk or Golarion?
2) Traits limited to just the original web enhancement?
3) Background Skills is the only Unchained option available, correct? So basically just 2 extra skill points per level.
If 2 and 3 are true, there just aren’t too many other questions to ask, so let’s game!
| Death-Lok |
Very interested. I am starting on the site (but not in the game) and love high-level play. And sometimes I also feel "lost" with so many options there are these days.
The traits... from the Advanced Players Guide only?
Crafting feats, do they affect the initial wealth?
Let me think something good to submit... When is the deadline for submissions?
1. No restrictions on traits - as long as the trait is on the Archives of Nethys database
2. Crafting feats do not affect initial wealth3. A week from today - can be sooner if I receive some nice concepts
| Death-Lok |
No problem here with playing just a CRB game.
Questions:
1) What deities are you using? Greyhawk or Golarion?
2) Traits limited to just the original web enhancement?
3) Background Skills is the only Unchained option available, correct? So basically just 2 extra skill points per level.
If 2 and 3 are true, there just aren’t too many other questions to ask, so let’s game!
1. Greyhawk gods - if you're not familiar with them, we can reskin Golarion deities to the appropriate one
2. See Traits answer in post above3. Correct
| Ash Raven |
I am familiar with the AP and have ran it in the past. Is that an issue?
I have several ideas for a character. Tell me what you think of my Cleric and I'll either flesh her out more or put up one of my other ideas.
Aelanna Raesen-Maure
Flavor Quote: "Oh now stop that squirming Ogden, it's truly unbecoming. Yes I know it hurts, but do try to stay still so I can mend your wounds properly. The more you squirm, the more you hurt yourself and the more blood gets on my garments. Sigh "Here you overgrown ape, have some of my wine to dull the pain while I stitch you up. Ruby Lady, the things I do for these people..."
Basic Concept: Vain Suel Cleric of Wee Jas. Has an unnatural fixation on magic, gemstones, and her own beauty. Has a condescending wit that hides a heart of gold. Very fastidious and has a revulsion for anything that doesn't follow a set protocol. Bears her mother's Maure and Suel lineage proudly despite their infamy.
Rules Execution: Cleric with the Charm and Magic domains and positive Channel Energy. She will be run as a pure support character: lots of utility spells, healing not included in the ability to spontaneously cast Cure spells, a few bits of crowd control, and a few damage spells.
| Death-Lok |
Am I correct in assuming that includes the core prestige classes too?
Also, it’s been a long time since I looked at the greyhawk gods... was Bahamut one of them?
1. Core prestige - correct
2. YesHere is a short list of Greyhawk deities:
Beory, Boccob, Celestian, Elhonna, Erythnul, Fharlanghn, Heironeous, Hextor, Kord, Incabulos, Istus, Iuz, Nerull, Obad-Hai, Olidammara, Pelor, Pholtus, Ralishaz, Rao, S. Cuthbert, Tharizdun, Trithereon, Ulaa, Vecna and Wee Jas; likewise the non-human deities include Bahamut, Corellon Larethian, Garl Glittergold, Gruumsh, Lolth, Moradin, Sehanine Moonbow, Tiamat and Yondalla
| Death-Lok |
@Death-lok - looking at the PDFs for sale here on Paizo, the first adventure is for 1st level characters. Are you starting this mid-AP? I'm so out of touch I thought Age of Worms was about Dragons...though I guess that would be Age of Wyrms. I also had no idea it was set in Greyhawk...
1. Yes, correct. The AP runs from 1-20, but as I enjoy high level combat, I am going to start at 12th. There are plenty of undead, dragons, and giants in the upper tiers of this campaign, trust me!
| Death-Lok |
I am familiar with the AP and have ran it in the past. Is that an issue?
I have several ideas for a character. Tell me what you think of my Cleric and I'll either flesh her out more or put up one of my other ideas.
Aelanna Raesen-Maure
Flavor Quote: "Oh now stop that squirming Ogden, it's truly unbecoming. Yes I know it hurts, but do try to stay still so I can mend your wounds properly. The more you squirm, the more you hurt yourself and the more blood gets on my garments. Sigh "Here you overgrown ape, have some of my wine to dull the pain while I stitch you up. Ruby Lady, the things I do for these people..."
Basic Concept: Vain Suel Cleric of Wee Jas. Has an unnatural fixation on magic, gemstones, and her own beauty. Has a condescending wit that hides a heart of gold. Very fastidious and has a revulsion for anything that doesn't follow a set protocol. Bears her mother's Maure and Suel lineage proudly despite their infamy.
Rules Execution: Cleric with the Charm and Magic domains and positive Channel Energy. She will be run as a pure support character: lots of utility spells, healing not included in the ability to spontaneously cast Cure spells, a few bits of crowd control, and a few damage spells.
No issue if you played or ran this before. I like to add my own flavor to the AP so it will be different. I like the concept - please flesh her out. She seems fun to rp. The only warning would be that, as you know, this AP is undead heavy so I don't know how effective the charm aspect will be. Up to you.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
|
I have it in mind to offer up a Gnomish Cleric of Pelor, with the Sun and Travel domains. Heavily focused on channeling, both for healing and for killing undead, but not afraid to mix it up in melee, although he won't deal huge amounts of damage with a weapon.
Appearance: large and bulky, for a gnome. full plate armor, brown hair, and brown eyes. Although usually fully armored, he has many old scars and burn marks from his many years of fighting Pelor's enemies.
Background: A native of Furyondy, he has spent many years fighting the evils of Iuz, especially focused on healing his friends, and destroying the undead
Defining moment: One of only three members of his party that survived when they faced down and destroyed an upstart lich.
Motivation: Well, his very being is focused on the eradication of undeath, so an age of such is anathema to him, and something to be defeated.
How did he get noticed: He has been quite vocal about his concerns related to the prophecies after receiving visions of Kyuss and his legions storming the gates of Castle Greyhawk itself from Pelor, which he took as direction to go forth and defeat the great menace.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
|
Pathfinder conversions for Greyhawk Deities
I thought Pelor had travel, but that document doesn’t show it. I could do Sun and Healing if needed.
Or I could do a non-Cleric since someone else has expressed interest in a Cleric type.
| Giant Halfling |
Hmm... I'm in a recruitment right now and if I get selected I probably won't have time for another game, this is definitely interesting though... I just have to decide if I want to build something now that I might end up withdrawing, or wait to see if I get picked for the other game then potentially hurry to build something early next week...
I have a few different ideas but the one I'm most intrigued by right now would be a paladin of bahamut/dragon disciple... although, a straight paladin of pelor is enticing too...
| Coinshot |
no more than 40k can be spent on one item
So close yet so far away to a Sun Blade lol. You sure we can't craft it to get that sweet sweet half price?
Anyway, I'm thinking of a classic reluctant hero thrust into the task, a man who's clearly unhappy about it but ultimately rises to the occasion. So, a liquor drinking, self-loathing, cynical, but cunning working-class hero of a sort. He may not want the job, but he's chosen by the gods, because despite that facade, buried under all the hurt and trauma he's endured still beats a heart of gold who will wreck evil like a god of wrath.
So yeah, straight 12 levels of paladin, I think. A grumpy, lawful good paladin battling his own inner demons, with vices of his own (no evil vices, obviously).
| Orlanna Norbelos |
Orlanna Norbelos is one of the many grand daughters of Ilena Norbelos, the Despotrix of Hardby. Her talent for wizardry was noticed at an early age by the elderly Gynarch and Orlanna was raised at her grandmothers knee. From her she learned magic and politics and statecraft and eagerly went to work for her grandmother when her apprenticeship was completed.
Orlanna has travelled extensively in the lands beyond Hardby since, acting as agent, ambassador, confidante and occasional smuggler. She has an impressive knowledge of the entire region, having explored the land from the dangerous Pomarj in the south to the Shield Lands and the Bandit Kingdoms to the North. Wherever she goes she drafts reports for her grandmother.
Her wide travels have also fed her other love, Magic. She has gathered an impressive array of spells, whether plundered from ancient Tombs or traded with mages as far away as Ket and the Great Kingdom.
Orlanna has two pet hates, sea travel (she gets sea sick) and the Undead. Her dislike of the undead is largely professional, they do not share. Mages who transiton into undead become gredy hoarders of magic and that she cannot stand. As far as she is concerned magic must be shared, at least amongst those who undertand such things.
Appearance
Orlanna is a short, rather dumpy human woman in her mid thirties. She has short, tied back dark hair and penetrating pale grey eyes. She always dresses appropriately to the occasion, whether in tough wearing explorer clothing while pludering an ancient tomb or formal dresswear dripping in jewellry to attend a formal banquet. She much prefers the former to the latter.
Heroic Monent
Early in her career, shortly after completing her apprenticship, Hardby was attacked by Sahaughin. Many citizens were kidnapped and dragged beneath the waves to be sacrificed to their degenerate gods. Orlanna lead a group of adventurers beneath the waves, her magic granting them the ability to breath underwater, and rescued her people before they could be murdered. She has committed herself since then to protecting her people from the dangerous forces of the world that they cannot possibly begin to comprehend. She very much sees it as the role of those with Power to use it for the betterment of those without, sometimes whether they like it or not.
Why stop Kyuss?
Undead are an abomination which should be wiped from the face of the world. They are antilife, the antithesis of all we hold dear and they woould swallow us all into their entropy and corruption if they could. The practice of necromancy is abhorent and those who consort with such abominations are no better than such creatures.
As a Transmuter Orlanna is a proponent of life in all its myriad forms. Undeath represents everything that she hates. Also, undead wizards dont share! That is just not on.
How do the Powerful know you?
Orlanna regularly acts as an ambassador for her grandmother. She is a moderately skilled diplomat in her own right and exceptionally knowledgable about the people, places and noble houses of the entire region. She shares her grandmothers distatste for the ruling Oligarchy of the Free City of Greyhawk, seeing them as venal and corrupt.
| Death-Lok |
Death-Lok wrote:no more than 40k can be spent on one itemSo close yet so far away to a Sun Blade lol. You sure we can't craft it to get that sweet sweet half price?
Anyway, I'm thinking of a classic reluctant hero thrust into the task, a man who's clearly unhappy about it but ultimately rises to the occasion. So, a liquor drinking, self-loathing, cynical, but cunning working-class hero of a sort. He may not want the job, but he's chosen by the gods, because despite that facade, buried under all the hurt and trauma he's endured still beats a heart of gold who will wreck evil like a god of wrath.
So yeah, straight 12 levels of paladin, I think. A grumpy, lawful good paladin battling his own inner demons, with vices of his own (no evil vices, obviously).
Nope, sorry. :) Look forward to seeing the build.
| Death-Lok |
Orlanna Norbelos is one of the many grand daughters of Ilena Norbelos, the Despotrix of Hardby. Her talent for wizardry was noticed at an early age by the elderly Gynarch and Orlanna was raised at her grandmothers knee. From her she learned magic and politics and statecraft and eagerly went to work for her grandmother when her apprenticeship was completed.
Orlanna has travelled extensively in the lands beyond Hardby since, acting as agent, ambassador, confidante and occasional smuggler. She has an impressive knowledge of the entire region, having explored the land from the dangerous Pomarj in the south to the Shield Lands and the Bandit Kingdoms to the North. Wherever she goes she drafts reports for her grandmother.
Her wide travels have also fed her other love, Magic. She has gathered an impressive array of spells, whether plundered from ancient Tombs or traded with mages as far away as Ket and the Great Kingdom.
Orlanna has two pet hates, sea travel (she gets sea sick) and the Undead. Her dislike of the undead is largely professional, they do not share. Mages who transiton into undead become gredy hoarders of magic and that she cannot stand. As far as she is concerned magic must be shared, at least amongst those who undertand such things.
Appearance
Orlanna is a short, rather dumpy human woman in her mid thirties. She has short, tied back dark hair and penetrating pale grey eyes. She always dresses appropriately to the occasion, whether in tough wearing explorer clothing while pludering an ancient tomb or formal dresswear dripping in jewellry to attend a formal banquet. She much prefers the former to the latter.Heroic Monent
Early in her career, shortly after completing her apprenticship, Hardby was attacked by Sahaughin. Many citizens were kidnapped and dragged beneath the waves to be sacrificed to their degenerate gods. Orlanna lead a group of adventurers beneath the waves, her magic granting them the ability to breath underwater, and rescued her people...
Very cool, even limited to Core, DC 26 save for disintegrate...nicely done!
| Markus the Librarian |
Not a popular choice for Age of Worms, but I'm thinking pure Monk of Lendor. Preserving the balance.
The Prophecies have always been true... Now they have become real. It's time to come down from the Mountain.
-------
I do have a question about gauntlets. If a non-Monk can use a gauntlet to make an unarmed strike... why can't a Monk?
CRB states:
"Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack..."
Certainly, Monks don't need to use gauntlets... but they should be able to.
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
|
Not a popular choice for Age of Worms, but I'm thinking pure Monk of Lendor. Preserving the balance.
The Prophecies have always been true... Now they have become real. It's time to come down from the Mountain.
-------
I do have a question about gauntlets. If a non-Monk can use a gauntlet to make an unarmed strike... why can't a Monk?
CRB states:
"Gauntlet: This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack..."
Certainly, Monks don't need to use gauntlets... but they should be able to.
Why would you need gauntlets? Monks can already deal lethal damage with their fists.
| Markus the Librarian |
Don't like touching ikky stuff :)
Couldn't you then enchant them? Mithral gauntlets, or even some leather gloves.
My point is, by CRB... Transitive property, inference or Aristotelian logic seems to indicate that a Monk (using unarmed strike) can wear something on his hands like anyone else using unarmed strike.
Agreed?
Extending that logic, they are not required to be barefoot. They can wear boots and slippers, footwear. And still make unarmed strikes with feet. So, if feet don't need to be uncovered... hands shouldn't need to be either.
| Giant Halfling |
edit: ninja’d... I don’t have time to edit right now
A monk’s hands don’t need to be uncovered, but spiked gauntlets are a specific weapon, with specific damage, which lacks the monk special quality. Monks can use brass knuckles or a cestus, both of which do have the monk special quality (iirc) and one of them may even let you deal normal unarmed strike damage... I think it was the brass knuckles... I say ‘may’ because I seem to remember there were two different versions (one that did and one that didn’t), but I can’t remember if they were in two different books or if they changed it from one printing to the next? Also, monks can wear magic gloves and other hand slot items without a problem, just like they can wear magic boots.
Oh, and, regular gauntlets are armor... so, even though they’re not enough on their own to grant an AC bonus you could pretty easily argue that you lose most monk abilities while wearing them...
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
|
Zahir ibn Mahmoud ibn Jothan wrote:4-5 is my goal.@GM
How large of a party are you looking for? 4? 6?
If the latter, I'd gladly play a Bard, but in a party of 4, I fear the slot would be wasted on a Bard.
A Bard makes a decent 5th, so I could do that if my healing/anti-undead Cleric concept isn't needed.
| Death-Lok |
Death-Lok wrote:A Bard makes a decent 5th, so I could do that if my healing/anti-undead Cleric concept isn't needed.Zahir ibn Mahmoud ibn Jothan wrote:4-5 is my goal.@GM
How large of a party are you looking for? 4? 6?
If the latter, I'd gladly play a Bard, but in a party of 4, I fear the slot would be wasted on a Bard.
I was looking forward to seeing the gnome cleric build.
| Death-Lok |
edit: ninja’d... I don’t have time to edit right now
A monk’s hands don’t need to be uncovered, but spiked gauntlets are a specific weapon, with specific damage, which lacks the monk special quality. Monks can use brass knuckles or a cestus, both of which do have the monk special quality (iirc) and one of them may even let you deal normal unarmed strike damage... I think it was the brass knuckles... I say ‘may’ because I seem to remember there were two different versions (one that did and one that didn’t), but I can’t remember if they were in two different books or if they changed it from one printing to the next? Also, monks can wear magic gloves and other hand slot items without a problem, just like they can wear magic boots.
Oh, and, regular gauntlets are armor... so, even though they’re not enough on their own to grant an AC bonus you could pretty easily argue that you lose most monk abilities while wearing them...
Brass Knuckles are monk weapons, meaning you can flurry with them but the weapon damage overrides your unarmed strike damage. Gauntlets are not monk weapons. Maybe the Man with the Iron Fists was an Unarmed Fighter and not a monk...:)
Zahir ibn Mahmoud ibn Jothan
RPG Superstar 2014 Top 16
|
Zahir ibn Mahmoud ibn Jothan wrote:I was looking forward to seeing the gnome cleric build.Death-Lok wrote:A Bard makes a decent 5th, so I could do that if my healing/anti-undead Cleric concept isn't needed.Zahir ibn Mahmoud ibn Jothan wrote:4-5 is my goal.@GM
How large of a party are you looking for? 4? 6?
If the latter, I'd gladly play a Bard, but in a party of 4, I fear the slot would be wasted on a Bard.
Me too!
| pad300 |
So far, the only complete character I have received is Orlanna Norbelos.
I'm not that surprised. For example, I haven't put anything in : 1) 12th level characters are a lot of work for only a chance of playing (lvl 7 for the Against the Giants PBP took me 3 development cycles and several evenings...) 2) having a recruitment at that level eliminates the organic growth of the party - which means much less covering each other's weaknesses & supporting their strengths...
| Death-Lok |
Death-Lok wrote:So far, the only complete character I have received is Orlanna Norbelos.I'm not that surprised. For example, I haven't put anything in : 1) 12th level characters are a lot of work for only a chance of playing (lvl 7 for the Against the Giants PBP took me 3 development cycles and several evenings...) 2) having a recruitment at that level eliminates the organic growth of the party - which means much less covering each other's weaknesses & supporting their strengths...
I was not making a criticism, just stating a fact. I completely understand that it does take a lot of work and is more difficult to create a character from scratch. Ideally, organically developing a character from 1st level is great but in PbP that would take years to reach 12th level so I am sacrificing that part of the rp experience to hopefully enjoy some high level play.