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Male Undine Monk 5
![]() Orlune please step back, I will give it a try Arvin takes a Tai Chi stance and with some graceful fluid movements he gathers a mass of water in front of him and compresses it to a dense mass and thrusts it at the door. range 30' does 3d6 + 1 ⇒ (5, 6, 1) + 1 = 13 damage That may weaken it a bit for you. ![]()
Male Undine Monk 5
![]() it may escape its wrappings but this way its still trapped. I was thinking instead of undead it may be another champion that got himself trapped in the wrappings and left to die besides it will take 1d6 damage every round it is trapped untils it escapes or is dead (reflex save every round to escape)I need to concentrate each round to maintain as well ![]()
Male Undine Monk 5
![]() turning to where Arvin sensed the creature and noticing it attempting to break free of its wrappings. it may not actually be trying to harm us. Arvin warns as he forms a mass of water in front of him and fling it to capture the creature. use capture Kata (range 30') DC 14 reflex to avoid. failure 1d6 ⇒ 4 damage and captured in a sphere of swirling water. ![]()
Male Undine Monk 5
![]() actually I may have though the noise was from the other side of the door Arvin turns to see if he can find the source of the noise he concentrates on the vibrations of the water attempting to sense what is around him seperating known allies and whatever is not. Blindsense 30' in water ![]()
Male Undine Monk 5
![]() Before we go much further. with the possiblity of parts of this place being air filled. it might be a good idea to know who among us can in fact live outside the water?. I can function in both environments without any hinderance. he stops a moment. and by the way there are air bubbles from that corner over there ![]()
Male Undine Monk 5
![]() After the bit of a topple throught he doorway Arvin gathers himself together. noticing the small wound on him they quickly close within a round. I am afraid I do not have any ability like that to drill through the doors and if they are the same condition as the first one I think opening by any means may result in the same effect. Arvin's hydrated vitality should provide the fast healing needed to heal him of his damage ![]()
Male Undine Monk 5
![]() back at the door before he leaves to ctch up with the party Arvin see the party advancing into the dungeon further. as Arvin turns to leave he glances back at the obnoxious door...Chill out he whispers to GM:
Arvin lowers the water temperature around the door mouth to near freezing leaving small ice crystals starting to form around it the door is most likely immune to non-leathal damage so it is for effect only at the opening Arvin strains to see to the limit of his darkvision I think there is a door on the far side he comments pointing in the direction of the door he spotted ![]()
Male Undine Monk 5
![]() If you can use it then go ahead like I said I already have +1 armor and +1 deflection so won't stack with anything I have Arvin goes back toward the doorway they came in to check it out I believe it has shut once we were all inside Arvin checks out the door itself to see if it again springs to life or remains silent. ![]()
Male Undine Monk 5
![]() I have no need for it but there may be others that can make use of it. also I will bring up the rear of the group. I can see rather well with or without the light and can keep watch from behind, and above if need be. I already have bracers+1 and ring +1 so will not stack either way ![]()
Male Undine Monk 5
![]() GM Darvis wrote:
Was refering to the mention of Hyrule crypt the door spoke of ![]()
Male Undine Monk 5
![]() Arvin tries to recall the lessions of his elders and the history of his people wondering if the name has any meaning knowledge history 1d20 + 7 ⇒ (9) + 7 = 16 then after the riddle is given Arvin starts to contemplate the answer. Well this is an interesting situation has anyone thought of a potential answer? I have a couple of thoughts but want to hear what you others have to say ![]()
Male Undine Monk 5
![]() Arvin Takes a look around seems kind of diappointed at the "King's" attitude and his inability to question him about his quest but perhaps this old catacomb could be what he is looking for. Arvin searches the remaining supplis to find anything useful. perception 1d20 + 11 ⇒ (4) + 11 = 15 ![]()
Male Undine Monk 5
![]() character completed (all equipment updated) Entering the city Arvin is, at first overwhelmed by the size of the place. Coming from nothing but small communities and villiages. amazed by everything Arvin almost never noticed the delivery of the message. A chance to meet Lord Poseidon this is exciting, perhaps he can help me in my quest Upon entering the room with several others Arvin scans the surroundings as well as those with him. but before he has a chance to greet those with him the "King" stands and the room bows. not wanting to arrested in his first days in the city Arvin bows as well showing respect for the "King" |