Valeros

Artem Lebeda's page

26 posts. Alias of DM Alistair.


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I hope they go in a set pattern for stretchgoals - game feature, class/archetypes and then a race/alternative racial traits.


Question: What would the starting wealth be?

EDIT: Nevermind, I read the core WoTW player's guide as posted by Javell.


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According to Kicktraq, PF:KM is on course to make over $2 million.

http://www.kicktraq.com/projects/owlcatgames/pathfinder-kingmaker/


I'm in at the $25 Early-Bird funding. Every scrap of news makes me more hype.


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Why do people say it's hard to understand him? I actually was able to listen to him quite nicely while doing other things on the computer. Sure, he has an accent and all but he's understandable...


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Alright everyone, I'm getting even more excited the more I see and learn! Hopefully they upload the kingdom video again real soon.


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And it is halfway funded!


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Rysky wrote:
I want to save the puppy.

Saving the puppy allows the demon army to summon the dark lord. Kicking it brings about a utopian age of peace and prosperity.

You evil, evil person! XD


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Here's hoping I win the lottery tonight. I'd do a double Kickstart to get a quest and NPC in the game!


WANT


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How did I never think about prestige classes? Jeez, I hope that becomes a stretch goal! Getting to play a Fighter who prestiges into Aldori Swordlord would be the greatest. If not that, I'll take the archetype of the same name.

Here's another thing I am curious about - campaign traits. Traits have joined with archetypes in my opinion in that they are almost needed for any Pathfinder game to feel like it's a true Pathfinder game.


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Backed for early-bird access. Within just 14 hours they are about 28% funded. I think we may easily see $1 million folks.

Can't wait to hear more about what the stretch goals will be


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The more I read the more I get excited. I really hope that "we have 5 companions" thing means "you can have up to 5 companions" or else I'm going to be woefully disappointed in that regard but everything else sounds great.


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Depending on who you recruit to your team and what things you do will "change the story"

https://www.pcgamesn.com/pathfinder-kingmaker/pathfinder-kingmaker-chris-av ellone-interview


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Stratagemini wrote:
Vic Wertz wrote:
GeraintElberion wrote:
They've recently been funded by a larger organisation...

Not quite. Owlcat was formed as a separate studio by a larger organization (My.com, which is in turn a subsidiary of an even bigger organization, Mail.ru) specifically for this game.

That is, we're not talking about a small company who managed to get some money from a bigger company to do the game—we're talking about a big company that specifically assembled a small company to do the game.

So it's a wholly-owned subsidiary formed specifically to create this game? How did that happen? Did the game come first or was the studio formed and then Paizo approached?

From what I've read, they have been trying to get a game running since one of the guys worked for Obsidian and they got this team together to show a version to Paizo recently and they gave it the green light. So it is a company that, at the moment, was specifically designed to make Kingmaker and will be trying to get the game prepped and ready for a Summer 2018 release (again, based on what I have read).


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Damn, I really wish I had money at the moment. Having no job really sucks!


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Thomas Seitz wrote:
Just curious but is the Kickstarter already up?

Not yet. They seem to be shooting for June 1st or 2nd though so soon!


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Vic Wertz wrote:
RyanH wrote:
Kickstarter is just for more classes and such. If the Kickstarter failed, it'd still released, likely with just core and Kingmaker material though.

Right. Pathfinder: Kingmaker has an existing schedule, an existing scope, and an existing budget, and that budget will allow the developers to achieve that scope on schedule. They've already got a full team of people working on it, and they're committed to doing it regardless of what happens with the Kickstarter.

Success in the Kickstarter will allow them to increase both the budget and the scope on the same schedule. The goals you'll see in the Kickstarter include things like more kingdom-building options, more player options, more companions, more original music, more voiceover, more quests, and so on.

TAKE MY MONEY NOW


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JoelF847 wrote:
I remembered another detail. They mentioned that part of the kingdom side of things would include diplomats from neighbors, including Brevoy and Irrisen (and some paladins, presumably Mendev/crusaders related). If you make alliances, that could unlock different buildings, as well as possibly different army options if they reach the KS goal of adding in some form of mass combat.

This is awesome! I wonder what nations you can ally with...


JoelF847 wrote:

I got to play the demo, and it was a ton of fun. Some things I learned and liked: while combat was pausible real time as stated, it moved more slowly than other games, and felt like there was enough time to actually line up attacks and give orders, instead of pause, give all orders, unpause and try to follow all that happened at once.

Tripping is in, power attack as a setting is in, channelling and spontaneous healing is in. Fighting defensively is in. Super detailed character screens with lots of information. There are feats from many books beyond core. The wizard default character I had had both evocation spell focus and elemental spell focus.

There was some cool example kingdom events, which definitely expanded the story of the campaign, and some of the encounters showed one way they'll be expanding the adventuring storyline in a pretty smart way.

One of the developers also mentioned that a) everyone on the team is playing the tabletop campaign (with 4 different games to accommodate them all), and b) they've talked with all of the Paizo staff who worked on the AP, and have gotten contact information to reach out to the freelancers who worked on it as well.

They also mentioned that they're planning on doing a capstone adventure to take place after the end of the AP (and presumably taking characters up to 20th level, which they separately stated was their plan.)

I asked about mass combat, and they said it would be included as one of the kickstarter stretch goals in some form, but probably not as in depth as the Ultimate Campaign rules. Also, that for that section of the AP they'd add in more content for the PCs to do in adventuring mode like missions behind enemy lines, etc.

There's probably more, if I remember anything else I'll post here.

Do you know if character creation will allow different races/classes/etc.?

How about party members? Stuck with just a core group or will you be able to pick more up later and such?

Really, I want all the information. ALL OF IT. lol, really, just any little tidbits are fine right now. And Kickstarter huh? So that's how they plan on getting it past alpha later then?


Zahien von Haxenmont wrote:
mangamuscle wrote:
IF Paizo can't afford an anime (which seems odd to me since WotC can afford a live-action movie),
To be fair, those movies looked like they cost as much as an average larp with worse acting.

I think they are talking about the new D&D movie in the works which is being described as "Guardians of the Galaxy meets Forgotten Realms".


Awesome everything!


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Scott Betts wrote:
Artem Lebeda wrote:
Still looks good to me.
I don't disagree, but it is a little concerning that they would describe it as isometric and then only a week later show demo footage of a fully 3D game.

Doesn't isometric mean that the world is presented at an angle? Like those old Ravenloft maps where you're looking down at the map but it's not a straight on view but at like a 90 degree angle?


Jurassic Pratt wrote:

At risk of reigniting the slightly heated diversity discussion, I don't see the concept art so far as problematic in the least.

3 of the 6 protagonists shown in the first piece of art on the website appear to be women (though admittedly the halfling could be male, it's hard to tell).

As for the bandits, well if you haven't played Kingmaker you might be wondering why there aren't more female brigands. However, if you have you'd know that their leader is a rather depsicable sexist pig and a terrible drunk on top of that, so that's not too surprising.

In the second piece of character art we've got 4 adventurer looking types, 2 of which are women and one of which is a black male. Now I can certainly see the argument that people of color are underrepresented in the very little early concept art that we have so far based on this. However, remember that this area of Golarion (near Brevoy and the River Kingdoms) is populated mostly by the lighter skinned human ethnicities. Based on this it's not too surprising, but it certainly wouldn't hurt to have some more representation in the artwork.

As for the third piece of concept art we have, its just one dude in a bunch of different outfits and hair/beard styles to illustrate that one character model can be customized in a plethora of ways. Considering Paizo's history as a company, I think its safe to say that you will certainly be able to change skin tone as well, thought that isn't shown in this particular piece of art.

Overall, I don't think this art appears to be any cause for alarm considering about half the protagonist characters appear to be women and we have representation for people of color in the art as well. They certainly could have gone further on the latter, but considering the demographic makeup of the region I don't think it's any reason to be jumping up in arms about yet. I for one will be waiting until more artwork is released before I make any sort of judgement on that front.

I fully anticipate people of different ethnic make up in the game. My first run through will be, most likely, a fighter guy but I really want to try out other races, classes and genders.

Oh boy, I hope they allow same-sex relationships in this game!


Scott Betts wrote:
RyanH wrote:
There's a demo-reel playing at PaizoCon. Don't see a playable demo anywhere....
That...is not even a little isometric.

Still looks good to me. Wonder when this will come out.

To anyone who played the demo, did you get a chance to make a character or was it premade? If you could make it was there a lot of options?


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What all did we learn from the demo/chat about this? I'm super stoked about this and stuff.