Half-Orc

Arkolo's page

201 posts. Organized Play character for Woodenman.


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Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Received. Thanks a lot for GM’ing! Much appreciated.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

”Perhaps we could take both vessels somehow? I’m sure the Decemvirate would appreciate another good wave riding ship. It’s not like anyone else has a use for it”

I think? Or have I mixed that up somehow?”

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Noticing the creature early, Arkolo offers up a prayer to Erastus who blesses him with greater accuracy and power.

Then he unleashes his divine wrath in a flurry of arrows...

Surprise Round Action: cast Divine Favor. Normal round actions: Swift - Judgement of Justice, full Attack.

Twang: 1d20 + 10 + 1 + 1 + 2 + 3 - 2 ⇒ (12) + 10 + 1 + 1 + 2 + 3 - 2 = 27, Thud: 1d8 + 3 + 1 + 3 ⇒ (2) + 3 + 1 + 3 = 9
Twang: 1d20 + 10 + 1 + 1 + 2 + 3 - 2 ⇒ (4) + 10 + 1 + 1 + 2 + 3 - 2 = 19, Thud: 1d8 + 3 + 1 + 3 ⇒ (3) + 3 + 1 + 3 = 10

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Is there a map for this combat?

My move will depend on how we are placed.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

”Yes best to restrain him for now. I don’t trust him!

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Empowered with Ezren’s magic, Arkolo unleashes a storm of arrows at the former chelish pirate...

Twang!: 1d20 + 10 + 1 + 1 + 3 + 2 + 1 + 2 - 2 ⇒ (4) + 10 + 1 + 1 + 3 + 2 + 1 + 2 - 2 = 22
Thud!: 1d8 + 3 + 1 + 3 + 2d6 + 2 ⇒ (2) + 3 + 1 + 3 + (2, 6) + 2 = 19

Twang!: 1d20 + 10 + 1 + 1 + 3 + 2 + 1 + 2 - 2 ⇒ (16) + 10 + 1 + 1 + 3 + 2 + 1 + 2 - 2 = 34
Thud!: 1d8 + 3 + 1 + 3 + 2d6 + 2 ⇒ (2) + 3 + 1 + 3 + (2, 4) + 2 = 17

Twang!: 1d20 + 10 + 1 + 1 + 3 + 2 + 1 + 2 - 2 ⇒ (14) + 10 + 1 + 1 + 3 + 2 + 1 + 2 - 2 = 32
Thud!: 1d8 + 3 + 1 + 3 + 2d6 + 2 ⇒ (2) + 3 + 1 + 3 + (6, 4) + 2 = 21

Same mods as before but activate judgement of justice for +2 to hit, -2 for rapid shot, +1 from haste. If any arrows out her down then the remainder are redirected at our other target at -4 penalty to hit to inflict non lethal damage.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Stepping through the doorway for a clearer shot, Arkolo calls upon his god for aid before unleashing a shot at the half elf...

Activate Bane

Twang!: 1d20 + 10 + 1 + 1 + 3 + 2 ⇒ (3) + 10 + 1 + 1 + 3 + 2 = 20
PBS, CS, DF, Bane. Also Precise Shot and Deadeye Bowman to eliminate penalty for shooting into melee and the bonus to cover from Dana

Thud!: 1d8 + 3 + 1 + 3 + 2d6 + 2 ⇒ (8) + 3 + 1 + 3 + (1, 4) + 2 = 22

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo preps before the door is opened....

He casts Invisibility, Divine Favor and Expeditious Retreat

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo offers Khugron a nod of respect before searching the unconscious body of their target and helping the others to release the slaves.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo advances into the room for a better shot before letting fly!

Twang!: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Thud: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Placed and ready to go!

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Sorry for the delay this week guys. I usually do all my posting from my work computer but there seems to be a problem with me getting on to Paizo. I thought it was a work issue but I can't even connect when I turn off the VPN and use my own home wifi!

Makes things tricky. I hate posting from my phone!

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo maintains his aiding of Dana and to lend a hand should things go sideways.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo helps Dana with checking their path...

Perception (T10): 10 + 12 + 2 = 24

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Twistin around time face the new threat, Arkolo sends a triplicate of arrows at the dogs...

Twang!: 1d20 + 10 + 1 + 1 - 2 + 1 ⇒ (8) + 10 + 1 + 1 - 2 + 1 = 19
Thud!: 1d8 + 4 ⇒ (7) + 4 = 11

Twang!: 1d20 + 10 + 1 + 1 - 2 + 1 ⇒ (16) + 10 + 1 + 1 - 2 + 1 = 27
Thud!: 1d8 + 4 ⇒ (4) + 4 = 8

Twang!: 1d20 + 10 + 1 + 1 - 2 + 1 ⇒ (13) + 10 + 1 + 1 - 2 + 1 = 24
Thud!: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Ohhhh I forgot about haste, then there should be a bonus to hit on my previous arrows and an extra arrow on top of that. Can roll it late if everything isnt dead/

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo sets his sights on the red deckhand and sends a pair of arrows his way.

Twang!: 1d20 + 11 - 2 ⇒ (18) + 11 - 2 = 27
Thud!: 1d8 + 4 ⇒ (6) + 4 = 10

Twang!: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13
Thud!: 1d8 + 4 ⇒ (1) + 4 = 5

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

I was shooting at the enemy with the green border ie blue clothes & pistol. Somebody also moved me into the room on the map which is incorrect - he was shooting through the door at the only target he could see.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo advances into the building just far enough to get a bead on the blue robed pirate through the door. He pauses just long enough to nock an arrow before he lets fly!

Twang!: 1d20 + 11 ⇒ (19) + 11 = 30
Thud!: 1d8 + 4 ⇒ (8) + 4 = 12
Will Save: 1d20 + 11 ⇒ (9) + 11 = 20

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo follows the team quietly bow at the ready...

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19
Perception: 1d20 + 12 ⇒ (4) + 12 = 16

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo stands back from the team at work, keeping watch on the surronding area.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

With his bow clutched tightly in hand, Arkolo moves forward with the rest trailing slightly behind to bring up the rear.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Low subtier please. Playing 8-9 when we have noone in that range seems silly.

Arkolo has just been raised from the dead, no need to chance it again so fast :P

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

"Perhaps the less stealthy of us can hang back while the quiet among us can clear the way?"

Cast Heightened Awareness & Blessed Infiltration (Roll Stealth twice, use the best result)

Perception (T10 with Darkvision): 10 + 14 = 24
Stealth (1): 1d20 + 9 ⇒ (19) + 9 = 28
Stealth (2): 1d20 + 9 ⇒ (19) + 9 = 28

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

"When trying to apprehend someone, I doubt a direct action approach is the best. Best to surprise him I suspect. We don't want to hightailing it off the island for us to track down again. Perhaps we can scout around during the night or disguise ourselves and ask around - see the lay of the hand so to speak"

Grand Lodge

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NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Im not really fussed either way. They are all horrible options :P

I'll go with the "Owe Vayne a Favour" crew which makes 4 votes for that option and let's us continue.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo laughs at Ezren's idea.

"Ha! I can get on board with that!"

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

"Greetings Vayn, I'm Arkolo - born of the wilds."

He steps back after finishing, clearly happy to let the others do the talking for now.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

"The final decision on freeing the genie can be made at the appropriate opportunity should it arise. We may come into the possession of more information regarding which way we may all fall on this decision. Who knows?! Perhaps it's actually a good genie in disguise!"

I dont have that chronicle

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

A half orc man with a huge bow over his shoulders glides easily into the room and looks around. He absentmindedly plays with a large lock of pure white hair which looks out of place against the large mane of jet black hair covering the rest of his head.

"Greetings. I'm Arkolo. Pathfinders like myself I assume?"

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Player: Phillip Wood
Character: Arkolo
PFS: 127693-7
Faction: Grand Lodge

Re-Roll: No
Most likely use: Nil
Day Job: Nil

Initiative: +8
[dice=Initiative]1d20+8[/dice

Perception: +12
[dice=Perception (DV)]1d20+12[/dice

Typical combat action:
[dice=Twang!]1d20+10[/dice
[dice=Thud!]1d8+3[/dice

Additional Combat Modifiers
Point Blank Shot: +1/+1 (within 30 ft)
Coordinated Shot: +1/+0 if target is in combat with ally, +2/+0 if two allies are flanking the target
Enfilading Fire: +2/+0 if target is flanked by 1 or more allies
Rapid Shot: -2/+0 on all attacks when full attacking to fire an extra shot
Judgement of Justice: +2/+0
Judgement of Destruction: +0/+3
Bane: +2/+2d6+2
Divine Favor: +3/+3
Precise Shot: Prevent firing into melee penalty
DeadEye Bowman: Prevent AC cover bonus to enemy if a single creature providing cover.

Judgements + Bane are generally saved for boss fights. Divine Favor is used when there is a chance to buff before combat.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Ive already done the next level on another hero so Im done here. Thanks for the games everyone.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Ok chronicles reviewed and here is what I'm going to do.
Initial Gold: 1944 + ES Drowned Level: 4800 gp
Initial PP: 13 + ES Drowned Level PP: 4

Pay 450gp for my share of Aldy's initial raise dead.
Pay 5 PP + 8 PP + 2450 gp for my own body recovery & raise dead.
Then pay 2560gp to remove 2x negative levels.

This leaves me with 4 PP & 1284gp.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

I think Arkolo will have enough PP + money to at least bring himself back to life. I'm just trying to total up his prestige - doing this has shown me that I don't have a land rush chronicle for some reason. I can see that Ive been selecting hexes on my previous chronicles but for some reason, I havent stored it with the rest of this character's chronicles.

Mike - can you please share the Land Rush chronicle? Once Ive got that, I'll work out exactly where Arkolo is placed.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

And another one bites the dust!

Let this be a lesson to those of you who charged into the room when we already knew what was there. We could have fought them in the corridor and only had to worry about one at a time.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Last Ditch Stabilization Effort: 1d20 + 1 - 11 ⇒ (9) + 1 - 11 = -1

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo takes a knee and grabs his axe.

assuming I dropped it in the first place. I choose to stay down.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

With a last wriggle, Arkolo tries to squirm away...

CM: Escape Grapple: 1d20 + 5 + 2 + 2 ⇒ (19) + 5 + 2 + 2 = 28

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Unable to do much of anything else, Arkolo continues to wrestle, unwisely, with the crocodile.

CM: Escape Grapple: 1d20 + 5 + 2 + 2 ⇒ (4) + 5 + 2 + 2 = 13

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

For some reason, I thought the axe was onehanded - but clearly not.

Arkolo grapples with the crocodile lashing out with his legs trying to escape it's grip but his legs just skate along the beasts scales to no effect. Shaking his head, he shouts for help...

"Ahhh... A little help here?!?!?"

CM: Escape Grapple: 1d20 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Doubtful of his ability to easily escape the creatures grip, Arkolo lashes out with his axe...

Kn: Pl/Rel/Nat to identify: 1d20 + 7 ⇒ (4) + 7 = 11
Slash: 1d20 + 5 + 2 + 2 ⇒ (9) + 5 + 2 + 2 = 18
Damage: 1d12 + 3 + 2 ⇒ (12) + 3 + 2 = 17

If Identify succeeds, then he will activate Bane as a swift action

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Is Grabbed the same as Grappled?

What effect does this have on me and what options do I have?

Grapples have almost been confusing to me.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo brings his axe back around and strikes out at the crocodile once more...

Slash: 1d20 + 5 + 2 + 2 ⇒ (16) + 5 + 2 + 2 = 25JJ,DF,Bane
Damage: 1d12 + 3 + 2 ⇒ (7) + 3 + 2 = 12

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo drops his bow, pulls out his axe and takes a swipe at the newly appeared crocodile.

Kn:Nature/Planes: 1d20 + 7 ⇒ (2) + 7 = 9

Ok, Ill guess then - Switch Bane to Evil Outsider
Slash: 1d20 + 5 + 2 + 2 + 2 ⇒ (8) + 5 + 2 + 2 + 2 = 19 JJ,DF,Bane
Damage: 1d12 + 3 + 2 + 2d6 ⇒ (11) + 3 + 2 + (6, 3) = 25

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo quickly shields his eyes from the dust repeat performance before stepping closer and shouting his fervor to his gods...

"Ok...Enough! It's our turn! It's time to pay the piper folks!'

Swift Action: Justice Judgment (+2 to hit). Full Round Action: Full Attack

Will Save vs GD: 1d20 + 10 ⇒ (13) + 10 = 23
Twang! vs Red Crab: 1d20 + 9 + 1 + 2 + 2 + 1 + 2 - 2 ⇒ (7) + 9 + 1 + 2 + 2 + 1 + 2 - 2 = 22Mods as previous + JJ,RF
Thud!: 1d8 + 3 + 1 + 2 + 2d6 ⇒ (2) + 3 + 1 + 2 + (4, 2) = 14 PBS,DF
Twang! vs Red Crab: 1d20 + 9 + 1 + 2 + 2 + 1 + 2 - 2 ⇒ (9) + 9 + 1 + 2 + 2 + 1 + 2 - 2 = 24Mods as previous + JJ,RF
Thud!: 1d8 + 3 + 1 + 2 + 2d6 ⇒ (8) + 3 + 1 + 2 + (3, 4) = 21 PBS,DF

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Will Save vs Glitterdust: 1d20 + 10 ⇒ (1) + 10 = 11

How do GM Reroll's work? Does a 1 star GM get one? My understanding is a get 1 reroll with a +1 bonus (cos Im a 1 star GM)? If that is legit then...

Will Save vs Glitterdust: 1d20 + 10 ⇒ (8) + 10 = 18

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo quickly preps for the coming battle with an Expeditious Retreat and Divine Favor.

Advancing towards their enemies, he calls upon Erastil to further aid them in this trying time. Then he unleashes an arrow past Flint at the Gold Crab.

Kn: Planes vs Gold Crab: 1d20 + 7 ⇒ (14) + 7 = 21 Either crab is identified as natural via Brands roll or as presumably Eidolon by this roll. Either way I think the rolls should be good enough to choose whichever is correct Bane choice

Twang!: 1d20 + 9 + 1 + 2 + 2 + 1 ⇒ (10) + 9 + 1 + 2 + 2 + 1 = 25 PBS,DF,Bane,CS. Plus Precise & DeadEye Bowman to avoid penalties for shooting into melee & for 1 ally providing cover

Thud!: 1d8 + 3 + 1 + 2 + 2d6 ⇒ (6) + 3 + 1 + 2 + (4, 2) = 18 PBS,DF

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo moves slightly to see down the passage before sighting past his companions.

Twang!: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Thud: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Fighting this fight seems like a bad idea to me. I'm all for backing out.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Im assuming Arkolo can see and is unobstructed from his current map position...if not, then Arkolo will move up behind his allies instead

Arkolo moves for a better position and calls upon Erastil for better combat prowess...

Move + Cast Divine Favor

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