Gameday IX Slaver's End 10-21 by Curaigh (Inactive)

Game Master Curaigh

Slaver's End Slides


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Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk shakes her head.
"Usually, favor is best to have information. Marduk agree with Kishara."

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

"Only answer part of question. Were you forced into wearing the collar or did you submit willingly?" Khugron asked.

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10
Dana Katsu wrote:

Dana looks at Kishara and nods.

"I am bound to cooperate by my oath to the Pathfinder Society. Kishara has given a path that I can also follow."

Kishara's offering to owe a favor.

Kish gives the sturdy woman a pat on the shoulder. "An open-ended favor could turn out worse than a month of servitude. But I like the idea of a known slaver with Pathfinder slaves, for any amount of time, even less. Let alone Liberators, no?" Her lips twisted as if it left a bad taste in her mouth.

She wasn't really entertaining the idea of freeing the efreeti anymore, but curiosity led her to ask him some questions anyway. "From what I heard, Vayn pushes the limits of mortality himself. Something about a sun orchid elixir... you may be here longer than you think. What will you do when you do get free of him, eventually? Hypothetically, that is, if you don't mind my asking."

Diplomacy: 1d20 + 12 ⇒ (11) + 12 = 23
Appreciate an aid there if possible, you get better answers if we improve his attitude.


Core Helms ! Wizards Wanted Gameday X

Khurgon, the scenario doesn't say, so I am winging it here. An entity stronger than he (an efreet noble perhaps, a djinni rival?) Forced him into slavery via the collar, then gifted or sold him to Corvius. Not a willing slave.

"I hope he lives long enough after I am free. Khanuur scoffs at the mention of elixers."Child's play. Every day I grant his wishes, I would keep him enslaved and make him serve my wishes." as much as a mortal may.

If I were free, I could grant you the information you wish. I can even take you to this Phlebus. But not with this collar on, you must remove it if you would like your wish granted.

Since the offer of Dana's was on the table, I did not have Corvius make his other offer. (owing a favor).

Each of you will owe me a favor to be determined later. I could use a few ‘adventurers’ in my pocket. He does not make guarantees that the favor will be 'not be unseemly', or even legal. Nor that it will be safe or to make restitutions if not.

[ooc]Anyone opposed to oweing a favor? Is Khurgon considering the one month? Anyone for or against freeing the efreet? Any of the three will work or even a combination.

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

I prefer the idea of freeing the efreeti better than owe a favour to Corvius

aid diplomacy of Kishara: 1d20 ⇒ 19

We may help you if you help us. The idea of Corvius enslaved is so delightful that I can not avoid smiling. If you promise that you are not going to enslave other people than Corvius, we have enough power to set you free.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo laughs at Ezren's idea.

"Ha! I can get on board with that!"

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk shakes her head.
"Marduk never go against majority. Marduk prefer work with Vayne. Marduk don't understand why Liberty's Edge agents free a slave that be slaver next."

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana knows that the group now owes a favor but she tries to push it away.

"We have the information needed & can proceed to find Phlebus. I would assume we use horses?" she asks.

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

Ezren seems worried by choice made.

I hope we can find Phlebus quickly, and that favour is not something to regret

Character in a bad mood, not the player! XDD


Core Helms ! Wizards Wanted Gameday X

When Corvias returns he is happy to sign the agreements you have set up and then pays his part. "Phlegos has been buying various excavation and construction supplies, then shipping them to an island just southwest of Qadira,"[b] he says, handing you a map. The island sits to the southwest of mainland Qadira, almost due south from Okeno. It’s close to the Obari Trade Circle, a popular merchant route, but far enough to not be detected by patrols.

[b]"Also, Jirandiel Waverider, a disgraced ex-Chelish naval officer turned pirate, has been partnering with Phelgos recently. She has been a curse on the shipping routes in that area with the aid of a monstrous sea creature." Finally, the merchant offers a confirmation. "Yes some of the slaves Phlegos keeps on the island include a team of Pathfinders."

Played Pathfinder Society Scenario #38: No Plunder, No Pay?:
Years ago, a group of Pathfinders forever changed Jirandiel Waverider's life when they stole her ship and a valuable prisoner from her. After this embarrassment Jirandiel lost her commission with the Chelish navy. Knowing only the sea and the wind, she took up a life of piracy. Though the years have dulled her self-hatred for becoming that which she once hunted, her ire for the Pathfinder Society has only sharpened.

When the party reports what they’ve found to Karisa Starsight, she hires a ship to send them to investigate the island estate. (So, no. No horses ;) )

You can also hire a ship on your own, without reporting. If someone has access to magical travel, that is an option as well.

Traveling by boat takes two days. Perfect time to trade spells if we have anyone who would like to. :)

The Waverider is anchored about 2,000 feet off-shore outside a barrier reef. On the shore, a small dock offers several cleats and mooring poles for docking smaller boats, such as fishing vessels and very small single mast ships. A large sloop, configured for hauling cargo, is anchored near the dock. A large pile of lumber peaks out from a tarp, just past the tree line. Several storage sheds dot the area, most of them looking poorly built or neglected.

Please feel free to retcon questions, purchases or anything else before I take you all the way to the island estate!
Please add your avatar to the slides if you have not already. :)

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

I dont play "No plunder ". My spells seems right for me, and my dimension door is not enough for travelling XD If someone has any spell suggestion please, feel free to say it.


Core Helms ! Wizards Wanted Gameday X

Was there more anyone wanted to do while in town. If not there are many choices, but clever PCs tend to create other ones. :) The estate is reached by road from the small docs. There is a ship 2000 feet away.

What would you like to do?

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

Some disguise or similar trying a no direct action approach?

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

"When trying to apprehend someone, I doubt a direct action approach is the best. Best to surprise him I suspect. We don't want to hightailing it off the island for us to track down again. Perhaps we can scout around during the night or disguise ourselves and ask around - see the lay of the hand so to speak"


Core Helms ! Wizards Wanted Gameday X

On the island, right?

The island is large enough to grow wild fruit and maybe sustain animals for hunting, is small enough to avoid notice, and comes witha built-in barrier reef. The island maintains a temperate to warm climate year-round, with high winds and sudden rain storms being the only environmental deterrents to living there. There is no population to disguise yourselves among or ask around.

It’s close to the Obari Trade Circle, a popular merchant route, but far enough to not be detected by patrols. The estate and nearby docks face the south side of the island, away from Okeno. Most vessels traveling near Okeno that spot the island are unable to see any signs of inhabitants unless they go out of their way. It is the sort of place that serves as a landmark, but otherwise is usually ignored. Locals might occasionally go out there, teenagers to drink beer, or scouts practicing nature craft.

If you want to scout around, let me know who where when etc. Then I will need a Stealth and Perception.

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

Approaching in the night, with haste, dimension door seems nice to me. When we agree a plan, I cast mage armor.

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

With the group planing on scouting out the island, Khugron pulled out a kit and took out a tin holding a green paste. Using it to break up his pattern, it helped him blend into the foliage. Another vial, he applied to his armor so it would not make as much noise. Once completed, he started to check out the area.

It is a disguise kit with items for stealth rather than disguise and armor ointment.
Stealth: 1d20 + 1 ⇒ (16) + 1 = 17
Perception: 1d20 + 12 ⇒ (13) + 12 = 25

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana is not silent at all. So this might not really work.

She casts false life on herself.

false life: 1d10 + 7 ⇒ (5) + 7 = 12

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana also casts 'heightened awareness' on herself.

[o0c]+2 to knowledge checks and perception for 70 minutes.[/ooc]

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara joins Khugron in scouting.

Stealth: 1d20 + 13 ⇒ (11) + 13 = 24
Perception: 1d20 + 15 ⇒ (11) + 15 = 26 (+2 to avoid surprise, +3 for traps)

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk joins, trying her best to be as stealthy as possible.

Perception: 1d20 + 12 ⇒ (6) + 12 = 18 (+2 in forest, +2 vs Humans and Aberrations)
Stealth: 1d20 + 13 ⇒ (1) + 13 = 14 (+2 in forest)

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

"Perhaps the less stealthy of us can hang back while the quiet among us can clear the way?"

Cast Heightened Awareness & Blessed Infiltration (Roll Stealth twice, use the best result)

Perception (T10 with Darkvision): 10 + 14 = 24
Stealth (1): 1d20 + 9 ⇒ (19) + 9 = 28
Stealth (2): 1d20 + 9 ⇒ (19) + 9 = 28

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

Ezren views them at some safe distance, casting a spell (magic armor).

He knows that stealth is not one of his skills.


Core Helms ! Wizards Wanted Gameday X

Thank you for your patience, I should be back to daily posting now. Although I am trying to vote & comment on all the RPGSuperstar entries as well, it should not take time from this. :) I would greatly appreciate your votes on my entry too!

Leaving the docks and following the trail up to the estate, is an easy task. Kisha and Arkolo lead the party a little ways but eventually everyone is hiding in the jungle staring out at the building through the dark leaves.

The estate is not large, but bigger than most people can afford. It is a two story structure with a prominent grand entrance on the west side (Top of the map on slide three is west) The grand entry is a two story room with a glass roof. This is noticable because the light spilling through the propped open door also spills from it casting light onto the tallest jungle leaves.

Giving the stealthiest among you a chance to scout they can report the east side of the building is not far from the steep edge giving an excellent view of the ocean below. The steep hill has been mostly cleared of vegetation sometime in the past, meaning there is not a lot of cover over there either. There are windows on all sides of the building, including both floors, though no other doors.

Marduk, Dana, & Kishara, please add your avatars to slide 1. Then everyone can see the outside of the building on slide 3. Please add yourself there as well, but consider yourself off the map while you formulate your plan. :)

Oh! And... what IS your plan brave adventurers? :)

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Trap monkey, reporting for duty!

Kishara sizes up the manor. "Only one way in..." she whispered. She activated her spell-like ability to detect magic and she softly made her way to the door. (Taking 10 on stealth for 23, since we already scouted the perimeter, assuming no traps on the door, that roll was 29 vs traps)

She checked for magical auras, just to be sure and then tried the door, hoping it would be unlocked. If it was, she would need her tools. If not, she opened the door as quietly as she could and scanned the room beyond for traps and/or magical auras.
Perception: 1d20 + 15 ⇒ (19) + 15 = 34 (36 for avoiding surprise, 37 for traps)

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana also casts 'acute senses' on herself.

+10 to perception. 7 minutes.

Dana moves forward with Kishara and checks for traps or other surprises.

perception : 1d20 + 2 + 10 + 10 ⇒ (18) + 2 + 10 + 10 = 40

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

Ezren takes his wand of magic missile.

Only one way ... only one choice

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

With DOC in hand and doing a quick check of his poncho to reduce getting blood splatters on his clothing, Khugron joined the others as hey made their way in.

Stealth: 1d20 + 1 ⇒ (9) + 1 = 10

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

With his bow clutched tightly in hand, Arkolo moves forward with the rest trailing slightly behind to bring up the rear.


Core Helms ! Wizards Wanted Gameday X

The front doors to the estate are propped open. It is a warm day ?evening/night/morning? if you prefer.

A natural stone floor and twenty-foot-high domed glass ceiling enhance the beauty of this entrance hall. A wide staircase leads up to the second-floor balcony while double doors open to the north and south. All three double doors are propped open. Before anyone enters both Kishara and Dana signal for a halt.

Naturally they expect to see dust across the floor, but there is a pattern to where the dust lands and where it doesn't. It is hard to make out but the two have trained well for this. Pulling a pinch of ash from her pocket the rogue sprinkles it before her watching. As the ash settles the two note what they expected to see: a fine line free of dust that scribes a rune. The blue energy it almost doesn't give off is connected to many other such runes throughout the room.

The stone floor has a magical trap on it.

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

Ezren casts detect magic and observes the rune

What is this magic?

spellcraft: 1d20 + 15 ⇒ (8) + 15 = 23

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana thinks for a moment to remember if she can help here.

Spell Recollection (Ex):
Once per hour as a swift action, an amnesiac can attempt to remember any spell from the psychic spell list of her choice from either of the 2 highest spell levels she can cast. When she does, she rolls on Table 2–1: Spell Recollection to determine the result. Because the mental stress of combat brings memories to the surface more easily, the amnesiac adds 1d10 to this roll’s result if she’s in combat when she attempts to recall a spell. Regardless of the result, the amnesiac expends an amnesia slot of the appropriate level for the spell she is attempting to remember; she must cast the spell remembered (if any) using that amnesia slot during the same round, or the spell slot is lost without effect. Once a spell has been remembered in this way, the amnesiac can cast it as one of her spells known for the rest of the day (even if she failed to cast the spell during the round in which she remembered it), unless spell recollection allowed her to cast a spell of a higher level than she would normally be able to cast.

Spell Recollection to be able to cast 'dispel magic': 1d100 ⇒ 54

Dana is able to remember how to dispel magic and casts it on the trap!!

Dispel magic CL: 1d20 + 7 ⇒ (17) + 7 = 24

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara continues to detect magic as she gets out her masterwork thieves tools and prepares to work. "I can disable magical traps, let me see now..." She continues to speak softly and move quietly.

I think dispelling a rune only affects one, possibly, and there are several by the description.

Disable device: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Oh, I forgot that you can disable device. Of course you can go ahead with disable device and I will dispel if possible.

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk stays at Kishara's side, weapon in hand, ready if anything should turn bad. She looks around wearily.

Perception: 1d20 + 12 ⇒ (8) + 12 = 20 (+2 in forest, +2 vs Humans and Aberrations)

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo stands back from the team at work, keeping watch on the surronding area.


Core Helms ! Wizards Wanted Gameday X

Ezren is unable to recognize the magic imbued in the floor, but fortunately Kishara is able to disarm it. Placing a mirror over one of lines of power she is able to scratch those connecting to it and the whole complex patters drops. She knows it is a short term fix, the magic in the trap has a reset mechanism.
Feel free to add in this type of flavor, when you make this kind of check. Any descriptions you add can't be wrong. :) Except that I made it sound like several runes. and there is only trap in the whole of the room.

There is talking from the south door, and muffled sounds through the north door but both are open. There is also a staircase leading up to the second floor.

Three in agreement with no objections gives us a direction. After a day (real time), two in agreement gives us a direction. To give everyone a chance to post without getting stuck on a choice :)

If you wish to continue the stealth mode, please make include that check regardless which direction is chosen. :)

Liberty's Edge

CN Male Nagaji 19/T 11/FF18, BAB +8 F+13/R+6/W+3 CMB +15(+17 w/Disarm) CMD 26(28 vs disarm) rage 12 of 12 left Bloodrager 4/Brawler 2/Fighter (High Guardian) 2 HP 72 / 72 Init +3, Per +13

Khugron pointed to the south door and tried to be as quiet as possible as they headed to their target.

Stealth: 1d20 + 1 ⇒ (4) + 1 = 5
Not with that roll

Grand Lodge

Female Human (Garundi) Wildling 7 | Diehard! | HP: 81/81 [95/95] | DR 1/- | AC: 20 [18] | T: 13 [11] | FF: 17 [15] | CMD: 25 [27] | Fort: +12 [14] | Ref: +9 | Will: +7 [9] (+1 vs fear and confusion) | Init: +3 (+5 in forest) | Perc: +12 (+14 in forest, +14 vs Humans+Aberrations) | SM: +2 (+4 Humans+Aberrations) | Spd: 40 ft.
Tracked Resources:
Spells: 1 - 2/2 ; Rage: 67/9

Marduk follows as stealthily as she can, gripping the hilt of her big double axe tightly. She nods in agreement at Khugron.

Stealth: 1d20 + 13 ⇒ (17) + 13 = 30

Dark Archive

Ezren https://bit.ly/2YNUXIb HumanWizard7. init+2 /AC16 T15 FF13/hp58(-8)/ Percep+1 /SAV F+8, +6, W+8; +1vs.divine 30 ft. / +1 cane +4 (1d6+1) MwkLightXbow +6 (1d8/19–20) HandApprentice (8/day; +11, 1d6+1) concentration +14 [+16 defen] CMB+3 CMD 18 https://bit.ly/2YNUXIb

Knowing his own limits, Ezren waits without any movement in the main door and point with his wand to the south door.

Stealth is not for me :D

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

What south door? Are we going upstairs?

Kishara advises the group quietly, "It's only deactivated for a while, I don't know how long. But they must have means to deactivate it themselves. We might observe how it's done, if they come in here." She draws a dagger, to have it in hand, ready to throw. She creeps toward the source of the sounds to observe what she can about the room before they enter.

Take 10 on stealth for 23.
Perception: 1d20 + 15 ⇒ (14) + 15 = 29 (31 for avoiding surprise, 32 for traps)

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana moves forward with Kishara and checks for traps or other surprises.

perception : 1d20 + 2 + 10 + 10 ⇒ (14) + 2 + 10 + 10 = 36


Core Helms ! Wizards Wanted Gameday X

What was once a classy and comfortable lounge has been damaged by neglect, rowdy pirates, and lethal squabbles. Half of the furniture in the room are mismatched sets or show signs of being crudely repaired after drunken duels. A messy deck of cards remains strewn across the round table. Glass bottles litter every surface and lie scattered across the floor.

Perception: 3d20 ⇒ (19, 13, 16) = 48

Four pirates are in here are playing cards. At the moment, Kishara has the drop on them.

That is a surprise round if you want it. Or you can of course choose a different direction. I added a compass rose. North is to the right side of the page.

Grand Lodge

NG M Half Orc Inquisitor of Erastil 6 - HP 45/45 - AC 20, T 15, FF 15 - F+9, R+10, W+11 - Init: +8 - Perc +12 (DV) - SM +15 – Spells (1) 4/5, (2) 4/4, Judgement 2/2, Blessed Infiltration 2/3, Bane 6/6, Discern Lies 6/6 – Active Conditions: Nil

Arkolo follows the team quietly bow at the ready...

Stealth: 1d20 + 9 ⇒ (10) + 9 = 19
Perception: 1d20 + 12 ⇒ (4) + 12 = 16


Core Helms ! Wizards Wanted Gameday X

bump


Core Helms ! Wizards Wanted Gameday X

Let's try... Surprise Round!

bold may act
Arkalo
Mage
Ezren
Marduk <--surprise round
Dana <--surprise round
Khugron
Kishara <--surprise round
Pisoleer (Green)
Deckhand Gold
Deckhand Blue

Initiative:

VT Gold: 1d20 ⇒ 5
VT Sapphire: 1d20 ⇒ 2
VT Emerald: 1d20 ⇒ 18
Kishara: 1d20 + 4 ⇒ (5) + 4 = 9
Arkolo: 1d20 + 8 ⇒ (16) + 8 = 24
Marduk: 1d20 + 3 ⇒ (10) + 3 = 13
Ezren: 1d20 + 2 ⇒ (14) + 2 = 16
Khugron: 1d20 + 3 ⇒ (7) + 3 = 10
Dana: 1d20 + 1 ⇒ (11) + 1 = 12

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

Dana casts HASTE on the party.

“Remember the speed. You’ll forget soon!“

Silver Crusade

HP 43/45 Female Half-Elf Rogue (Unchained) 6 | AC 22 T 15 FF 22 | HP 45 | F +5 R +10 (+2 v Traps) W +4 (+2 v Ench) | Init +4 | Perception +15 | S.M. +10

Kishara takes a step into the room and with a flick of her hand toward the man in the corner, she releases her dagger, throwing it straight for him. Attacking Blue.

Throw Dagger: 1d20 + 9 ⇒ (13) + 9 = 22 Damage: 1d4 ⇒ 1 Sneak Attack Damage: 3d6 ⇒ (2, 1, 1) = 4
Well that was underwhelming... XD
Dagger is cold iron, if that matters.


Core Helms ! Wizards Wanted Gameday X

Kishara's dagger strikes the pirate with a blue bruise over half his face. 5 damage[/b]

Marduk has a surprise round action. Also Arkolo and Ezren can post an action for the top of the first round![/ooc]

Also: Dana, Kishara, Marduk & Arkolo, please make a Will Save! (prep for my next post)

Liberty's Edge

Female N, looks like a Tian-Taldane human (actually mostly human Ifrit) | Psychic 9 | Reroll 1/1 | Chaldira reroll 1/1| Rod Extend 2/3 | Rod Piercing 3/3 | HP 66/66 + temp hp 0/0 | AC 20 T 7 FF 20 | CMD 9 | F: +10, R: +4, W: +13 | Init: +1| Perc: +13, SM: +16, Dipl (Influence): +21, Bluff (Deceive): +13 | Focused Trance 0/3 | Expanded Awareness 3/3 | Phrenic Pool 6/7 | Spells: 1st 5/8 + 1/1 DT, 2nd 8/8, 3rd 8/8; 4th 5/6 | Darkvision 60ft | Speed 20ft | Active cond: heroism

will save : 1d20 + 11 ⇒ (11) + 11 = 22

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