Anya Jeggare

Aria Dros's page

84 posts. Alias of Slayde77.


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Worldwound GM wrote:

This is the 24 23 hour warning.

Around this time tomorrow I will have read through your submissions and made my choice.

Why is it whenever a GM makes a statement like that The Final Countdown starts playing in my head?


@Worldwound GM
Not to be pushy, but was there any feedback for me?


I would like to submit myself for this campaign as an Eldritch Archer Tiefling. Background and stats can be found in the profile (I can repost it in thread if that is preferred).

I do have one question though. I went with the trait Stolen Fury. In the backstory I went with the ritual happening to her on the day of her birth. Is this problem? I can adjust background if so

Thank you for consideration


I know you just cut off submissions, but if you would allow one late one as I just saw your post. This was my submission from the other post and I would like to resubmit it here.


I'd like to throw my hat in the ring. Everything is in my profile, but I will post it here for completeness sake.

Basics:
AC: 16
Touch: 13 Flat: 13
CMD: 15

HP: 9/9 (dead at -12)

BAB: +0
CMB: +2
Fort: +3 (+2 against enchantment)
Ref: +3 (+2 against enchantment)
Will: +2 (+2 against enchantment)

Init: +3
Speed: 30'

Racial traits:

Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.
Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.
Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.
Spell-Like Ability: Tieflings can use darkness once per day as a spell-like ability. The caster level for this ability equals the tiefling’s class level.
Pass for Human: Discrimination against tieflings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren’t often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn’t need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits). This ability alters the tiefling’s type, subtype, and languages.
FCB: Add +1/4 point to the magus’s arcane pool.

Class Features:

Weapon and Armor Proficiency: A magus is proficient with all simple and martial weapons. A magus is also proficient with light armor. He can cast magus spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a magus wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass magus still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Arcane Pool (Su): At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier [4]. The pool refreshes once per day when the magus prepares his spells.

At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute.

Ranged Spell Combat (Ex): At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability while wielding a ranged weapon in the other hand. As a full-round action, he can make all of his attacks with his ranged weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

Ranged Weapon Bond (Ex): At 1st level, an eldritch archer gains a bonded object as per the wizard’s arcane bonded object; it must be a ranged weapon, and it can’t be used to cast a spell once per day. Holding her bonded item does not prevent the eldritch archer from providing somatic components for her spells. (Composite Longbow +2 str)

Infernal Mortification (Su): At 1st level, a fiend flayer can sacrifice some of his own infernal blood to add to his arcane pool. Sacrificing blood in this way is a standard action. For every 2 points of Constitution damage the fiend flayer takes in this way, his arcane pool increases by 1 point. Any arcane pool points gained in this way and not spent disappear the next time the magus prepares his spells. Unlike normal ability score damage, this damage cannot be healed by way of lesser restoration. Only time can heal the Constitution damage taken by way of infernal mortification. This ability cannot be used if the fiend flayer’s Constitution damage is equal to or greater than 1/2 his Constitution score.

Magus Arcana

Feats and Traits:
Feats
Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Traits
Foxclaw Scout: You gain a +2 trait bonus to confirm critical hits against creatures of the animal, magical beast, and vermin types, and while wearing a trophy from an animal, magical beast, or vermin whose CR was higher than your current class level, you gain a +1 morale bonus on Will saves.

Magical Lineage (Snowball): When you apply metamagic feats to snowball that add at least 1 level to the spell, treat its actual level as 1 lower for determining the spell’s final adjusted level.

Nature Ritualist: You venerate nature, either by paying homage to your Shoanti totem spirit or by appeasing the kami around you in accordance with Tamashigo. In return, the spirits bless your path. Once per week, you can build a small shrine of natural materials and pay your respects in a ritual that takes 15 minutes. Spellcasters can do this as part of their daily spell preparation. You gain a +2 trait bonus on Knowledge (nature) and Survival checks for 24 hours.

Umbral Unmasking: You cast no shadow whatsoever, or the shadow you do have is monstrous. Under normal lighted conditions, this is not hard to observe—but uncommon to notice. Creatures that succeed at a DC 15 Wisdom check notice it plainly (an additional Perception check may be required based on environmental conditions). This telltale sign of wickedness cannot be concealed by misdirection, nondetection, or illusions, except those that also affect shadows (such as invisibility).


Basic Attacks:

MW Composite Longbow (2 str) (range 110'): +4, 1d8+2 damage, crit x3, pierce
longsword: +2, 1d8+2 damage, crit 19-20x2, slash
dagger: +2, 1d4+2 damage, crit 19-20x2, slash or pierce

Skills (*class skill):

+3 Acrobatics (-1 ACP)
+1 Bluff (skilled)
+2 Climb* (-1 ACP)
-1 Diplomacy
-1 Disguise
+3 Escape Artist (-1 ACP)
+3 Fly* (-1 ACP)
+0 Heal
-1 Intimidate*
+7 Knowledge (Arcana)* 1r
+6 Knowledge (Nature) 1r (Trait)
+4 Perception* 1r
+3 Ride* (-1 ACP)
+0 Sense Motive
+7 Spellcraft* 1r
+5 Stealth (skilled)(-1 ACP)
+3 Survival 1r (Trait)
+2 Swim* (-1 ACP)
+0 Use Magic Device

Background
+3 Appraise
+7 Craft Bows* 1r
+4 Knowledge(Geography) 1r
+0 Perform
-- Profession*

Spells:
Spells/Day: 3/0th, 2/1st
Concentration: +4
Spellbook:
0th - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidgitation, Ray of Frost, Read Magic, Spark, Brand
1st - Ray of Fatigue, Snowball, Color Spray, True Strike, Vanish, Magic Missile
Spells Prepared:
0th - DC 13 Ray of Frost, Brand, Prestidigitation
1st - DC 14 True Strike, Snowball

Equipment:

Encumbrance: 66/66 lbs
Gear:
Inventory Sheet

Money:
PP: 0
GP: 2
SP: 3
CP: 0

Background:

The Present
"Steady..." her father's voice echoes in her mind as she draws her bowstring back, sighting down the arrow. "Hold..." she continues to hear her father in her head and swears she can feel his breath on her ear as a tear rolls down her face. "Release!" The final command echoes as she holds her breath and releases the bowstring. Her arrow flies straight, but in her grieving state, missing her target and thunks into a tree. Startled by the sound, the deer she was hunting darts off into the woods. Aria falls to her knees in tears, "Why did you have to leave me?"

Previously
Aria's parents lived a simple quiet life in the outskirts of Phaendar. Her father was a huntsman and provided for their simple life. One day while her father was out, her mother was savagely attacked by something in the woods, leaving her pregnant. Throughout the pregnancy, Aria's father was terrified. This wasn't his child. What would the child of this thing look like? Those fears were compounded, when Aria's mother died giving birth. However, when he first laid his eyes on the child, all those fears and worries vanished. He instantly fell in love with the child and raised her as if she was his own flesh and blood. As Aria aged, she began to look more and more like her mother. Her father worried that at some point her true heritage would make itself known, but outside of her purple tinted eyes and an oddly cast shadow, she appeared fully human. Aria had a good life. Her father doted on her and did his best to give her everything she needed. When she was a young child, her father taught her the ways of the bow and how to hunt. Its easy he would say. "Steady yourself and aim down the bow. Hold your breath. And release." His arrows seemed to fly perfectly straight and true, while hers would wobble and fall harmlessly to the ground. Aria continually practiced, wanting to make her father proud. On the day she finally was able to shoot better than him, her father gave Aria a beaming smile and Aria's most prized possession, her father's bow.

As she aged, she remained close with her father, until tragedy struck. Aria was on her way home, excited to show her father the deer she caught. When she opened the front door ready to show off her prize, her elation immediately became fear. Her father laid collapsed on the floor. She hurriedly got him into bed. He was groggy, but alive. She went out in search of any medical assistance she could find for her father. Unfortunately, it didn't matter who she brought, no one could figure out what was wrong with him. Aria spent her time at his bedside, uncertain what to do. One day, her father awoke and his eyes showed a clarity they haven't had in awhile.

"Aria my dear," her father rasped. "I'm not long for this world..."

"Don't say such a thing!" Aria cried while taking his hand in hers.

"It is ok my child... You have grown into a talented, beautiful, strong woman... You will do well on your own... Live the life I've always known you should... I will always be with you .... here... " He reached out to touch her heart. "Remember... I... love..." Her father struggled to say before his arm went limp and he released his final breath.

Anguish tore through her heart and her tears flowed freely as she wept over his corpse. "I love you too father," Aria whispered through her tears.

The Present
Aria falls to her knees in tears, "Why did you have to leave me?"

Aria was at a loss of what to do with her life. Everything in town these days reminded her of her father. She wanted to go, to leave town and forge a new life for herself, but how could she. Her father hadn't even been buried a month and debt collectors started to show up demanding payment for the healing services rendered. What was she supposed to pay with? The deer she hunted and the occasional bow she made? She'd never have enough money to leave. These days the only time she felt free is when she was hunting. Then it was just her and the bow, but now even that was being assaulted by her grief.

As she sits there on the forest floor with tears of grief streaking down her face, a moment of clarity struck. "Pick yourself up and pull yourself together!" Aria admonished herself. "What would father say if he saw you like this?" With that thought, Aria lifter herself up and went to wipe away her tears, however, she found her tears frozen. "Odd... It's too warm for this." Aria thought to herself as she picked up her bow and continued her hunt.

Aria slowly made her way through the woods following the game track when she sighted her prey. "Steady..." Aria draws back her bow string, her mind clear she sights down the arrow. "Hold..." She holds her breath as she readies her shot and a strange energy seems to fill the bow. "Release!" Aria releases her bow string, the arrow flies straight and true with an accuracy and power she's never seen before and strikes her quarry straight through the heart, dropping it quickly and cleanly. As she cleans her kill, Aria whispers a prayer to her father, "I'll make you proud. I'll find the way to live my life."

Unsure of what to do, Aria packs here gear and wares and heads off to the Market Festival, thoughts on what to do swirling through her head. "I've previously traded stories with the Foxclaws, maybe I could get more involved with them. Or perhaps the Chernasardo Hopefuls, they are always looking for someone with my skills. Regardless, I'll make you proud." With new resoultion and purpose, she makes her way to join the festival.

Appearance and Personality:

Aria has an unnatural beauty to her. She has shoulder length blonde hair that appears to have a shimmer to it that she typically wears pulled back into a ponytail. Her skin is fair and her purple tinted iris's are piercing. Even though she never met her mother, Aria is almost a spitting image of her mother. Typically she is very outgoing and quick to make friends with anyone around her.

Note to GM:
In my mind, some creature or cult did something to her mother to cause her birth and her demonic heritage. Aria actually believes herself to be human. I purposely left what exactly happened vague.

Aria has no idea of her true heritage. Because of the pain she saw in her father's eyes whenever she mentioned her mother, Aria seldom mentioned her. As far as she knows, her father is her biological father. She also just now coming into her magical powers (the freezing tears and energy filling the bow from her background). I know Magus are supposed to be practiced casters, but I like to fluff them as more innate powers. So in her case, her powers would be coming from her demonic heritage. Finally, her bonded item is the composite bow. Fluff wise, this was her father's bow and is her most prized possession.

A couple points to link fluff and crunch. I went with Umbral Unmasking to show her demonic herritage. Other drawbacks considered and I would have no issue changing it would be Attached - Bow (This is her fathers bow and her last item to remember him by), Shadow-Scarred, and Tainted Spirit (I liked the theme of this one but I felt the drawback was too harsh and could slow down the party). I added the trait of Nature Ritualist as this was something I could see her doing before she goes off on her hunts. Something her dad may have passed to her. It also gives a fluff reason as to do her spell prep when like I said I fluff my Maguses more inate based.

Level Up Info:

Level 1: +1/4 Arcane Point FCB | Skills: Knowledge(Geography), Craft(Bows), Knowledge (Arcana), Knowledge (Nature), Perception, Spellcraft, Survival)

As for concept, I foresee Aria as as focusing on martial combat, particularly with the bow in the early levels. As she grows, I think she will lean further into her magical side.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

With the battle over, the adrenaline fades from her system. The pain of her wounds begins to set in. She grunts as she uses her bow to steady herself. Aria then takes one of the potions and drinks it down, opting for one of the smaller potions

Pot of CLW: 1d8 + 1 ⇒ (3) + 1 = 4

As her body begins to knit itself back together, she turns to the other s. "I guess we have our destination then"


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria braces for whatever evil the spellcaster is about to do to her. When nothing happens, her resolve hardens and she unleashes another pair of bolts at the vile man.

Arrow attack w/ ray of frost: 1d20 + 6 - 2 ⇒ (5) + 6 - 2 = 9
damage: 1d8 + 3 + 1d3 ⇒ (6) + 3 + (3) = 12
Arrow attack: 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16
damage: 1d8 + 3 ⇒ (2) + 3 = 5


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

oh I thought your cavalier was only for charging so I ignored it. It should be 3 higher then. 2 for the strength bonus, 1 for making it magical with an arcane point last turn, and 3 from the cavalier bonus


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria hesitates for a moment before turning out the door to assist Balthazar, assuming the goblin and the paladin have the hell hound taken care of. She then takes aim at the evil spellcaster and lets loose.

attack: 1d20 + 6 ⇒ (15) + 6 = 21
damage: 1d8 + 3 ⇒ (1) + 3 = 4


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

reflex: 1d20 + 4 ⇒ (1) + 4 = 5
Aria screams as she is caught by surprise from the flames. As her adrenaline kicks in she feels an unnatural calm settle over her. She quickly turns around, takes aim, and unleashes an arrow and a ball of ice at the beast.

Swift: Burn arcane point to make bow magic
Full Action: Spell combat casting snowball

Snowball ranged touch attack: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Snowball damage: 3d6 ⇒ (2, 3, 6) = 11 If hit DC14 fort save or staggered
Arrow ranged attack: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8
damage: 1d8 + 3 ⇒ (4) + 3 = 7


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

After hearing the scream, Aria follows the rest of the group to determine its the threat. Upon arriving and seeing the fire beetle well surrounded by her comrades, Aria takes up a defensive position with her bow, looking for other threats.

Perception: 1d20 + 6 ⇒ (10) + 6 = 16


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria stares dumbstruck at the opulence of Horgus's mansion. "I could fit my entire house in just one of these rooms," she idly thinks to herself as she follows the rest of the group taking in her surroundings


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

From the doorway where she stood watch, Aria could only be grateful they didn't ask her opinion on the matter. "To kill not for food or defense? I'm not sure I can do that but I do see the reasons for it."

As the group appears to get ready to move on, Aria takes up a position at the back of the party where she can both keep an eye on the prisoners and cover their rear.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Back from vacation. I'll catch up on the gameplay thread now


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

I'm going to be leaving on a two week vacation at the end of the week. I may be able to post sporadically from my phone while I'm gone, but feel free to bot me. I'll be back around the 1st of May.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Hearing the cry, Aria rushes to the doorway to get a view while unslinging her bow. She quickly takes in the scene, knocks an arrow and lets loose at the nearest tiefling.

attack: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria mentally chides Horgus. "Is he blind?!? The city is in shambles. Traipsing around without information is going to get him killed. How is all these men, women, and children died yet *HE* survived?"


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

"The library is good. Any place where we can get information and a lay of the land would be good." With the agreement Aria places herself in the middle of the group and readies her bow. Her eyes scan the air and the ground for anything that could attack.

perception: 1d20 + 6 ⇒ (17) + 6 = 23


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

"I think information might be the supply we need most. If Zoranda knows of survivalists that might know whats going on, I think that should be our first destination." Looking over the devastation of the city with sadness she pauses for a moment before continuing, "Besides, there is no guarantee that his house is still standing."


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria level up!

Magus (Eldritch archer, Fiend Flayer) 3
HP: 1d8+1
BAB: +1
Saves: Ref +1
FCB: +1/4 Arcane Point bonus (now +3/4 total)
Skills: 2 Class +3 Int +2 Background* = 8
Acrobatics +1
Knowledge Arcana +1
Perception +1
Spellcraft +1
Knowledge Planes +1
Knowledge Geography* +1
Craft Bows +1

Feat: Precise Shot
Class ability: Magus Arcana(Arcane Accuracy)


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria steps forward at Balthasar's call. "I'll stand watch with you"


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria is struck aghast as she sees the city in shambles. "Maybe it is a good thing father died... Seeing the city like this would have destroyed him."


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

With the creatures falling Aria takes aim at the most wounded and lets her arrow fly.

Attack: Arcane Strike casting ray of frost

Ray of Frost Arrow Attack while sickened within 30 into melee: 1d20 + 5 - 2 - 4 + 1 ⇒ (17) + 5 - 2 - 4 + 1 = 17
Damage: 1d8 + 2 + 1 + 1 + 1d3 ⇒ (6) + 2 + 1 + 1 + (2) = 12

Arcane Points: 2/4
Sickness time left: 1/4
Magic Bow Time left: 7/10


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria continues to hack up the foul gas as she knocks back another arrow and lets it fly at which ever one appears most wounded.

Attack: Arcane Strike casting ray of frost

Ray of Frosth Arrow Attack while sickened within 30 into melee: 1d20 + 5 - 2 - 4 + 1 ⇒ (17) + 5 - 2 - 4 + 1 = 17
Damage: 1d8 + 2 + 1 + 1 + 1d3 ⇒ (3) + 2 + 1 + 1 + (3) = 10

Arcane Points: 2/4
Sickness time left: 2/4
Magic Bow Time left: 8/10

Aria gasps as the icy arrow flies from her bow. How am I doing this? Is it something that happened from the fall?


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Oops ... I must have been thinking about the Lion's Call. Of course the one time I remember it its not around ;) Oh well just drop 1 from my attack roll.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Fort Save: 1d20 + 4 ⇒ (6) + 4 = 10
k. Planes: 1d20 + 7 ⇒ (8) + 7 = 15
Aria calls out as she sees the disgusting creatures, "These are Dretch! Foul demons which are resistant to most elemental and weapon attacks. They prefer to extract as much pain as *cough* possible *cough* before killing you... " Aria then falls into a coughing fit as she managed to breath in too much of the noxious fumes.

Sickness: 1d4 + 1 ⇒ (3) + 1 = 4

She then draws back her bow and fires at one of the closest demons not in combat


Swift: Burn Arcane point to make weapon magical
Attack: Arcane Strike casting acid splash

Acid Splash Arrow Attack while sickened w/ Balth Banner within 30: 1d20 + 5 - 2 + 1 + 1 ⇒ (14) + 5 - 2 + 1 + 1 = 19
Damage: 1d8 + 2 + 1 + 1 + 1d3 ⇒ (6) + 2 + 1 + 1 + (2) = 12

Arcane Points: 2/4
Sickness time left: 3/4
Magic Bow Time left: 9/10


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

I apparently missed the post with the note and can't seem to find it. Can someone quote it for me?


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

will: 1d20 + 3 ⇒ (7) + 3 = 10

Only rolled for one as I take 1 from the other two regardless of whether I save.

Aria grunts as the energy washes over her. "What have I gotten myself into.."


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

"Kill the alpha and the pack may flee" Aria thinks to herself as she knocks another two arrows and fires them at the leader

Ranged Spellstrike against the leader casting acid splash
attack: 1d20 + 5 - 2 + 1 + 1 ⇒ (16) + 5 - 2 + 1 + 1 = 21
damage: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
attack: 1d20 + 5 - 2 + 1 + 1 ⇒ (2) + 5 - 2 + 1 + 1 = 7
damage: 1d8 + 2 + 1 + 1 + 1d3 ⇒ (4) + 2 + 1 + 1 + (1) = 9


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria quickly knocks a pair of arrows and fires them at the archer peppering her comrades.

ranged spell strike

attack: 1d20 + 5 + 1 - 2 ⇒ (7) + 5 + 1 - 2 = 11
damage: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
acid splash ranged attack: 1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16
damage: 1d8 + 2 + 1 + 1 + 1d3 + 1 ⇒ (7) + 2 + 1 + 1 + (3) + 1 = 15

If the archer dies to the first attack, the second targets the leader


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria moves in and lays down cover fire at exposed enemies.

Swift: Spend Arcane point to make weapon magical
Move: Move into the room one space above the doorway
Standard: Ranged Spell Combat, casting Acid Splash

Attack within 30: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage: 1d8 + 2 + 1 + 1 + 1d3 ⇒ (8) + 2 + 1 + 1 + (3) = 15

Aria blinks in astonishment as her arrow flies from her bow sizzling with acid. "How did I do that?"


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria nods at Balthasar and readies her bow. She tries to lean her head out to catch a glimpse of any of her targets. Aria then takes up position at the back of the party to best provide cover. She then gives another nod to Balthasar letting him know she's ready.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria rushes to the pit, a bit late to offer any real help. Seeing as the others largely have everything in hand, she readies her bow and keeps watch for anything that may want to prey on them while they were distracted.

"Don't worry about what is going on up here. I'll keep watch, just get them out of there."


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria moves up with the rest of the group. If she still has line of sight to the guard, she lets loose an arrow hoping to bring him down before he can alert anyone.

attack: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 2 ⇒ (4) + 2 = 6


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

With her companions charging, the ruse was definitely over. With a flash, she draws her bow and lets loose an arrow.

Attack into melee into cover: 1d20 + 5 - 4 ⇒ (6) + 5 - 4 = 7
damage: 1d8 + 2 ⇒ (2) + 2 = 4


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

"Damn it!!" Aria thinks to herself as her mind rushes through possible ways out. "I've never been too good with words... Maybe as a goblin Bitey can feign allegiance..." With that thought, Aria turns towards Bitey and gives him nod, hopefully conveying that she'll follow his lead.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

stealth: 1d20 + 5 ⇒ (5) + 5 = 10

eep


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria places her hand on Bitey's shoulder, hoping to hold him off from doing something stupid. "Only two of them but they have cover and who knows how many more they can call to back them up... Need to take them out quietly."

Aria then turns back toward where the rest of the group can hopefully still see her and quietly signals that there are two enemies. She holds her bow with an arrow knocked at the ready and slowly advances, hopefully getting to a point where Bitey can take one while she takes the other.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria steps forward, "Perhaps I should be in the scout team as well. I can see fairly well in the dark and I can move fairly quietly. Also, if we need to fall back I can cover the retreat."


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Seeing Arianna take watch, Aria walks up and places her hand on her shoulder and says with a slight smile, "Wake me when you tire, I'll take second watch."


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria Level Up:

Hp: +6 (Half of d8+1+1con bonus)
BAB: +1
Fort: +1
Will: +1

Magus (Eldritch Archer):
Ranged Spellstrike
+1 level 0 and level 1 spell per day

FCB: +1/4 Arcane Point

Background Skills:
Knowledge(Geography)
Craft Bows

Skills
Acrobatics
Knowledge(Arcana)
Perception
Spellcraft
Knowledge(Dungeoneering)


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

"Their village can't be too much further. That should be the best place to rest. As for assaulting a cultist base, finding out what the situation is on the surface might take priority."


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria can't help but smile at the peculiar goblin. "I like you just fine. You can have any cre- I mean monster I turn into a kabob." She then leans in close to whisper. "The animals you might just have to share"


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria accepts the gnawed arrow for the odd little goblin with a look of intrigue. "He is an interesting little one," She thinks to herself. "Thank you for my arrow... Bitey I believe it is?"

Aria then listens patiently as the group discusses the bodies. "I must agree with Serena. In my short time down here I've seen plenty that defies the imagination. Is it possible to burn the bodies so as they won't come back?"


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria takes hefts her bow over her shoulder and begins to rummage through her backpack. "I think I have some rope in here somewhere." After a minute or two she finally pulls out a length of rope. "Here it is..." she says as she hands the rope to Thrall. "I also have one of those scales if someone need it. I should be able to climb with the assistance of the rope if we take it slow."

Using the rope the climb difficulty should drop to where I can just take 10


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria stays toward the back of the group silently listening in as her eyes peer into the darkness, looking for any other creature that may attack them.


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria slings her bow over her shoulder and helps to lift the the debris.

Strength: 1d20 + 2 ⇒ (10) + 2 = 12


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria has +2 so she can assist


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Aria lower her bow slightly, still uncertain based on everything else she's seen down here. She then turns to her new companions and says quietly, "What do you think? Is it a trap? Could these maybe be the descendants of those of the first crusade you mentioned earlier?"


Female CG Tiefling Magus (Eldritch Archer, Hexcrafter, Fiend Flayer) 1 | HP: 10/10 | AC: 17 (14 Tch, 13 Fl) | CMB: +2, CMD: 16 | F: +4, R: +4, W: +2 | Init: +4 | Perc: +4, SM: +0 | Speed 30ft | Arcane Pool: 4/4 | Spells: 1st 2/2 DC 14 | Active conditions: None. | Image

Seeing her compatriots aren't nearly as well equipped to deal with something flying, Aria sets her sights on the dwarf and let's loose an arrow.

swift spend arcane point
Move to a spot within 30'
Standard Attack

attack: 1d20 + 4 + 2 + 1 ⇒ (6) + 4 + 2 + 1 = 13
damage: 1d8 + 2 + 1 + 1 ⇒ (5) + 2 + 1 + 1 = 9