Arianna Bienan
|
Arianna smiled. "I go by Anna mostly, now. Though yes, my proper name is Arianna." She said. "As for the ring, I am not a bad climber as it is. But, if it'll help me avoid such traps in the future..it would certainly be useful."
There was a part of her that wanted to shoot Zoranda a look for using her name so often but if she were to earn the trust of these people holding secrets might not be the best policy. She sighed to herself.
| GM Choon |
Anna leads the party forward through a few more rooms that look like storage until she comes to a doorway leading into a sort of dining room. A heavy wooden table has been flipped over and she can see several people crouching behind it, and not all of them are mongrelmen. She only catches a glance of several long-handled weapons with vicious looking heads...
1d20 ⇒ 1
before an arrow flies in her general direction from an unseen angle to the left and imbeds itself in the door post on her right!
| Bitey Nice Nice |
Bitey does not drink the potion,Do not write that off your sheet good buddy. instead pushing it back in to Balthazar's hands. "No no no, Bitey not need boo-boo drink. Bitey just make sure every drink still there... but if zar zar have a bit of munchens and crunchens for poor Bitey???"
Vance Astrovar
|
Vance takes to the front of the door and braces behind his steel shield, ready to breach.
"On your mark, bannerman."
| Iolaire |
Iolaire waits in turn, her vines waving gently. "I'll go up the wall straight away. Stay out of your attack lines."
| Thrall the Lucky |
Thrall firms the grip of his sword, getting ready to charge into the enemy positions without caring for his life... Cannonball at the...!!!
"This will be tough. Brace yourselves."
| Balthasar Heimren |
Having to assault a fortified position like this would be tricky, especially with a small entryway. Balthasar considers a moment, then whispers, "We will likely be fired upon as soon as we enter the room. The cultists behind the table, if they worship Baphomet, may also have glaives, giving them the ability to attack us from further away. Vance, enter while maintaining a defensive stance. Be alert for attacks. Determine if the archer is behind the table, or elsewhere in the room. Call out positions, then strike - the archer if possible, the nearest foe otherwise. Iolaire, enter behind him. Aria, provide covering fire. Thrall, enter after Iolaire - take a defensive stance as well, if possible. Bitey," here Balthasar hands the goblin the +1 light wooden shield, "use this to protect yourself from attacks until you get close enough to leap over the table and bite the bad guys. Zoranda, Anna, and myself will follow in. Serena, if you have any magic that can incapacitate a large number of foes, now is the time to use it. I will provide cover for you as best I can. Those of you getting close, take advantage of any flanking you can do in order to improve our ability to strike - just like a pack of wolves or dogs. Everyone ready?"
Assuming everyone is ready, Balthasar will unlimber his shield and draw out his longsword, then give Vance the go ahead signal.
I'm using my Tactician ability to share the Pack Attack Teamwork feat with the party.
| Zoranda |
Zora nods and prepares her starknife, her thoughts still back on her blunder. Seems like some of them are starting to notice, Zora thinks, worried. Let's hope the surface is just around the corner for now.
Arianna Bienan
|
Arianna crouched down having flinched when the arrow had missed her and embedded itself in the door frame near where she'd been standing at the entrance to the room. She winced a little bit still sore from the spikes she'd fallen onto earlier but nodded to Balthasar's plan readying her knife and waiting for one of the more heavily armored people to take the lead so she could follow up and hopefully get into position during the fight.
| Serena, the Hyperborean |
Serena crouched slightly, but didn't let any magic flicker around her fingers. Quietly, she noted, "I can blast groups in a cone, but I need someone to step in and protect me afterwards." Her Color Spray would do well versus most kinds of groups, but she herself was quite fragile and in need of protection.
| Aria Dros |
Aria nods at Balthasar and readies her bow. She tries to lean her head out to catch a glimpse of any of her targets. Aria then takes up position at the back of the party to best provide cover. She then gives another nod to Balthasar letting him know she's ready.
Vance Astrovar
|
"For Victory! Vance moves in and to his right, and bashes the first enemy he sees.
Bull Rush: 1d20 + 7 ⇒ (11) + 7 = 18
Bull Rush: 1d20 + 2 ⇒ (8) + 2 = 10 If he goes into the next guy.
| Aria Dros |
Aria moves in and lays down cover fire at exposed enemies.
Swift: Spend Arcane point to make weapon magical
Move: Move into the room one space above the doorway
Standard: Ranged Spell Combat, casting Acid Splash
Attack within 30: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12
Damage: 1d8 + 2 + 1 + 1 + 1d3 ⇒ (8) + 2 + 1 + 1 + (3) = 15
Aria blinks in astonishment as her arrow flies from her bow sizzling with acid. "How did I do that?"
| GM Choon |
1d20 ⇒ 8
Another arrow zips by Vance, but fails to hit! Aria sees the archer, a lizard-looking person, and it's reaching for another arrow! The archer isn't alone, however. A cultist stands beach to defend him...her...it.
Vance knocks one cultist back, but he's caught by his companion and is only moved about 5'.
| Iolaire |
Iolaire runs through the door and up the wall, swinging left(?) in the direction of the arrows that have been peppering the party.
If she can get into range she swings with her glaive.
Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
| Balthasar Heimren |
Balthasar shouts as the others prepare to enter, "Forward! For Kenabres, Mendev, and the Crusades!"
He then strides into the room, taking a position to the left of Aria.
Standard action: Lion's Call - +1 competence bonus on attack rolls and +2 competence bonus on saving throws vs fear. Move action: move into the room to the space next to Aria.
Active Buffs (Affect everyone)
--Banner (Constant) (+1 morale bonus on attack rolls made as part of a charge, +2 moral bonus on fear saving throws)
--Lion's Call (2/2) (+1 competence bonus on all attack rolls, +2 competence bonus on fear saving throws)
Stacking buffs for all!
| Zoranda |
With such a crowded opening at the moment, Zora presses herself by the doorway out of sight of the arrow shots until the way is clear enough to rush through.
Moving to just outside of the room this turn.
| Thrall the Lucky |
"For Kenabres!"
Thrall rushes in and adopts a defensive posture, hoping to attract some of the fire and be prepared for it.
Move and total defense.
| Serena, the Hyperborean |
@GM: Did you want us to drag tokens or something onto the map and move them on our turns, or is that just for us to reference? ^^ Either works, of course - just wondering, since I didn't see any players on there.
After the warriors rushed in, Serena followed, gathering magic in her hand. Quickly assessing the situation in the chamber, she moved to the best spot she could, then gestured and unleashed a cone of brilliant light across as many of their foes as she could. (So, probably about two.)
Casting: Color Spray (Will DC 16 vs trouble). 5/6 spells left.
Arianna Bienan
|
Arianna slid in behind those ahead of her taking a spot next to the door. Not wanting to jump into the fray and end up being isolated and surrounded by enemies she took the next best route. Aiming at one of the archers she reared back with her knife and sent it at his chest.
attack roll: 1d20 + 4 ⇒ (8) + 4 = 12
possible damage roll: 1d4 + 1 ⇒ (1) + 1 = 2
| GM Choon |
The color spray causes one of the cultists to go all glassy eyed and drops his weapon!
3d20 + 3d4 ⇒ (14, 3, 16) + (3, 3, 1) = 40
vs vance: 2d20 ⇒ (8, 10) = 18
The right flank engages Vance, but he holds them off.
The archer steps away as her guardian steps in and the archer looses an arrow at Balthasar
vs balthasar: 1d20 ⇒ 10
1d8 ⇒ 5
The arrow finds a weak spot in his armor at his side!
The ones at the table engage Bitey in the hopes of putting him down. Kill the goblin! the lady at the back orders!
vs bitey: 3d20 ⇒ (17, 12, 8) = 37
1d10 + 2 ⇒ (4) + 2 = 6
The two cultists fail to strike, but the leader slices down upon Bitey with magical precision!
vs Iolaire: 1d20 ⇒ 14
The left flank cultist puts some pressure on Iolaire, but fails to connect.
Party up!
| Thrall the Lucky |
Thrall steps forward while praying for help. "Help me, Lady!" He swings his sword at the foe just in front and behind the table, tryin to create a gap that he can exploit.
Swift: Cast Divine Favor with Fervor.
5-ft-step.
Standard: Attack.
Greatsword, Divine Favor, Power Attack: 1d20 + 6 + 2 - 1 ⇒ (19) + 6 + 2 - 1 = 26
Damage: 2d6 + 6 + 2 + 3 ⇒ (4, 2) + 6 + 2 + 3 = 17
Critical confirmation: 1d20 + 6 + 2 - 1 ⇒ (5) + 6 + 2 - 1 = 12
Potential extra damage: 2d6 + 6 + 2 + 3 ⇒ (6, 2) + 6 + 2 + 3 = 19
Vance Astrovar
|
Vance puts his shoulder into his strikes against the cultist.
Power Flurry1: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7
Flurry1 dam: 1d6 + 6 ⇒ (3) + 6 = 9
Power Flurry2: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Flurry2 dam: 1d6 + 6 ⇒ (1) + 6 = 7
| Serena, the Hyperborean |
Raising a finger, Serena stepped back and pointed to the foe that wasn't dueling with Vance and let out a stream of fire in their direction. This place was too crowded for much more.
Ranged Touch Attack: 1d20 + 4 ⇒ (11) + 4 = 15 for Fire Damage: 1d6 + 1 ⇒ (4) + 1 = 5
| Zoranda |
After the first barrage, Zora rushes into the room by Vance and begins to attack as well, though all the jostling from getting into the crowded chamber throws her off target.
Move action to move to the spot just above Vance's token (unable to move it while on phone). Standard to attack.
Starknife: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
Arianna Bienan
|
With more people in the room it seemed like a chance to attempt to get into a better position. She moved swiftly forward slipping around balthasar and next to Thrall before moving to quickly dance between the one hiding behind the table and the archer to move into a position on opposite sides with Thrall.
acrobatics check to not provoke AoO: 1d20 + 8 ⇒ (5) + 8 = 13
That will likely fail to beat their CMDs so I provoke an AoO from the archer and the one attempting to flank. Assuming she remains standing after the AoO the rest will follow.
Sliding into position she quickly moved to stab at the cultist with her knife.
attack roll: 1d20 + 4 ⇒ (19) + 4 = 23
possible crit with dagger: 1d20 + 4 ⇒ (3) + 4 = 7
damage with dagger and SA: 1d4 + 1 + 1d6 ⇒ (1) + 1 + (3) = 5
| Iolaire |
Since I use a reach weapon did the cultist who tried to attack me provoke an AAO or not?
Possible AAO: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Leaving the cultist to the others Io runs upwards across the wall and ceiling until she is directly above the woman who ordered Bitey's death. "Shelyn, offer me your grace in this fight!"
Smite the leader - haven't checked if she's evil but circumstantial evidence seems fairly strong...
Attack (if possible): 1d20 + 5 + 1 ⇒ (7) + 5 + 1 = 13 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Extra +3 to hit and +2 damage if she's evil
| Aria Dros |
Aria quickly knocks a pair of arrows and fires them at the archer peppering her comrades.
ranged spell strike
attack: 1d20 + 5 + 1 - 2 ⇒ (7) + 5 + 1 - 2 = 11
damage: 1d8 + 2 + 1 + 1 ⇒ (2) + 2 + 1 + 1 = 6
acid splash ranged attack: 1d20 + 5 + 1 - 2 ⇒ (12) + 5 + 1 - 2 = 16
damage: 1d8 + 2 + 1 + 1 + 1d3 + 1 ⇒ (7) + 2 + 1 + 1 + (3) + 1 = 15
If the archer dies to the first attack, the second targets the leader
| Balthasar Heimren |
Gritting his teeth at the arrow wound, Balthasar steps up to the archer and strikes with his longsword.
5 ft. step, attack with longsword.
Longsword, Lion's Call: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Active Buffs (Affect everyone)
--Banner (Constant) (+1 morale bonus on attack rolls made as part of a charge, +2 morale bonus on fear saving throws)
--Lion's Call (1/2) (+1 competence bonus on all attack rolls, +2 competence bonus on fear saving throws)
--Pack Attack Teamwork feat: When you are adjacent to an ally with this feat, the first time you melee attack an opponent, you can spend an immediate action to take a 5-foot step, even if you have otherwise moved this round.
I instead 5 ft. step next to Thrall and attack that cultist instead.
| GM Choon |
AoO vs Arianna: 1d20 ⇒ 19
damage Arianna: 1d10 + 3 ⇒ (4) + 3 = 7
Iolaire: the Cultist 5' stepped into you.
One cultist falls to Thrall and the archer is focused down by Aria and Balthasar. The party does not-insignificant damage to the enemy all around, but the counter attack is fierce!
vs vance: 2d20 ⇒ (5, 5) = 10
The two on the right focus on vance, but he holds them off.
The leader deflects Arianna's blow and returns her attack in kind!
vs Arianna: 1d20 ⇒ 10
But attacking upward is awkward and Arianna parries!
vs Iolaire: 1d20 ⇒ 6
The cultist beside Iolaire strikes out with a spiked gauntlet, but she ducks under it!
Party up!
Vance Astrovar
|
Move to take Improve Bull Rush
"Get back!" Vance shouts as he sidesteps the cultist. He tries to drive the first one into the other, hopefully making a heap on the ground.
Bull Rush: 1d20 + 9 ⇒ (17) + 9 = 26
Bull Rush: 1d20 + 4 ⇒ (15) + 4 = 19 Into the next guy.
The ones who can't move will fall prone, hopefully both...
If he tries to stand
AoO UA: 1d20 + 7 + 4 ⇒ (7) + 7 + 4 = 18
AoO punch dmg: 1d6 + 4 ⇒ (2) + 4 = 6
| Aria Dros |
"Kill the alpha and the pack may flee" Aria thinks to herself as she knocks another two arrows and fires them at the leader
Ranged Spellstrike against the leader casting acid splash
attack: 1d20 + 5 - 2 + 1 + 1 ⇒ (16) + 5 - 2 + 1 + 1 = 21
damage: 1d8 + 2 + 1 + 1 ⇒ (6) + 2 + 1 + 1 = 10
attack: 1d20 + 5 - 2 + 1 + 1 ⇒ (2) + 5 - 2 + 1 + 1 = 7
damage: 1d8 + 2 + 1 + 1 + 1d3 ⇒ (4) + 2 + 1 + 1 + (1) = 9
| Zoranda |
Focusing on the enemy in front of her, Zora continues to lash out with her starknife.
Starknife: 1d20 + 5 + 1 ⇒ (8) + 5 + 1 = 14
Damage: 1d4 + 3 ⇒ (1) + 3 = 4
| Balthasar Heimren |
As the cultists begin to fall, Balthasar shouts, ”Press the attack! For the Crusades! For Kenabres!”
Using my standard action to do Lion’s Call again.
Active Buffs (Affect everyone)
--Banner (Constant) (+1 morale bonus on attack rolls made as part of a charge, +2 morale bonus on fear saving throws)
--Lion's Call (2/2) (+1 competence bonus on all attack rolls, +2 competence bonus on fear saving throws)
--Pack Attack Teamwork feat: When you are adjacent to an ally with this feat, the first time you melee attack an opponent, you can spend an immediate action to take a 5-foot step, even if you have otherwise moved this round.
| Serena, the Hyperborean |
As the melee continued, Serena sent another ray of scorching light shooting across the chamber, fully intending to sear through whoever looked the most damaged after everyone else's attacks had landed. There was only so much space to move around, and it was at times like this she appreciated being able to burn foes from range.
Ranged Touch Attack: 1d20 + 4 ⇒ (12) + 4 = 16 for Fire Damage: 1d6 + 1 ⇒ (5) + 1 = 6
| Thrall the Lucky |
Thrall swings with his big sword once again, this time to the other foe behind the table.
Greatsword Attack, Flanking, Lion's Call, Divine Favor, Power Attack: 1d20 + 6 + 2 + 1 + 2 - 1 ⇒ (7) + 6 + 2 + 1 + 2 - 1 = 17
Damage: 2d6 + 6 + 2 + 3 ⇒ (3, 3) + 6 + 2 + 3 = 17
If target is dropped:
After the swing, Thrall moves to engage more enemies.
| Iolaire |
Lucky to escape the cultist as she ran across the ceiling, Iolaire puts all her effort into striking the leader.
Attack: 1d20 + 5 + 3 + 1 ⇒ (11) + 5 + 3 + 1 = 20 Damage: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9
I moved last turn but couldn't adjust the map so I treated the attack as the AAO I'd provoke from the movement, is that ok? Because of my vines I'm hanging from the ceiling to the fight is getting a bit 3D strange...
| GM Choon |
The party truly gains the upper hand. The leader takes an arrow and attacks from above while two cultists fall and two more are badly wounded. The writing is on the wall.
The leader cries out some kind of command in a dark tongue and all three grab unfoly symbols strapped to various places on them. Dark energy erupts from all three!
negative energy, DC 11 for half, min1: 1d6 ⇒ 1
negative energy, DC 11 for half, min1: 1d6 ⇒ 5
leader negative energy, DC 13 for half, min1: 1d6 ⇒ 1
The energy rips through everyone in the room, including the cultists. When you look again, all foes lie dead.
Well, that was a disappointing set of rolls. Combat over.
Vance Astrovar
|
Vance grunts as the negative energy courses through his body.
Will: 1d20 + 2 ⇒ (2) + 2 = 4
Will: 1d20 + 2 ⇒ (3) + 2 = 5
Will: 1d20 + 2 ⇒ (13) + 2 = 15
"Grab what you can folks," Vance called out as he caught his breath. "There's more rooms in ahead."
Vance will lead the breach in to whichever room we want next
| Balthasar Heimren |
Will: 1d20 + 2 ⇒ (13) + 2 = 15
Will: 1d20 + 2 ⇒ (9) + 2 = 11
Will: 1d20 + 2 ⇒ (20) + 2 = 22
4 points of damage taken total.
Balthasar shudders as the negative energy washes over him, tearing at his soul. He is made of stern stuff, however, and is able to resist the worst of the effects.
"The cultists used their foul magics in a last ditch suicide effort to kill us at the same time they killed themselves. Cowards, all of them."
Balthasar thrusts his sword into the one next to him. "Still, best to make sure they're dead - we don't want them planting a dagger in our backs."