Does anyone know if they plan on listing stats for Sorshen, Zutha, and Xanderghul at their full power? Maybe in the continuing the campaign section in the last adventure path.
Answers:
** spoiler omitted **
Wouldn't his full stat block not make for a nice blog post, if you already have it lying around? :)
I second this request maybe a blog that presents things that did not make it to the books and were left on the cutting room floor.
I third this request! Even if they aren't introduced proper in the canon Golarion, it'd be nice to see them fleshed out as a sort of "deleted scene(s)" in a blog post for those that have been waiting many years for the return of the Runelords.
I would love a campaign about the great old ones and the elder gods. Really make use of Nyarlathotep's presence in the core 20 gods and really expand on their influence in the deepest reaches of space. Hoping for a little bit of Azathoth somewhere in a future campaign too. Beyond that I'm just hoping adventure paths similar to these:
Rise of the Runelords... IN SPACE!!! (Need my evil wizard BBEG fix)
Wrath of the Righteous... IN SPACE!!! (For the glory of Iomedae, and holy plasma cannons!)
Kingmaker... IN SPACE!!! (I want to own a planet, several if possible)
Skull & Shackles... IN SPACE!!! (Starfinder spaceship fighting looks fun, I want a whole campaign about it now the Besmara is core 20)
14 above average intelligence goblin mechanic that flies around with their drone dropping grenades on their enemies.
15 icon soldier, a space cowboy musician exploring the vast reaches of space looking for inspiration for his new country album. Pilot, singer, heavy weapons enthusiast.
16 android mystic (maybe solarian) who only speaks in "wise sayings" in relation to The Cycle.
Do you think the Starfinder NPC classes will have the same names just with updated skills, or will we have new class names for our commoners and aristocrats?
I'm personally hoping for "commoner = nerf herder".
So, I’m finally going to start this campaign with my group after buying roughly 8 months ago I believe (Dang college, ruining my gaming life). When I GM, I enjoy playing music to suit the environment my players are in. I especially think this is important in this campaign, as each area is strikingly different to the previous one. While for some of these levels I have a good idea of what to play, and for others not so much, I would love get some input on what sort of music, if any, helped inspire all these levels. Anything that you would do music-wise for this campaign is greatly appreciated.
Potential jacob’s tower spoilers:
The Tavern: I wanted to use a lot of the quieter soundtracks from Undertale like “Waterfall” to convey sense of peacefulness, but also isolation as the player as trapped in this place until they defeat the tower’s challenges.
Classic: I was going to use the Official D&D Soundtrack by Syndicate for this floor, just to keep it classic.
Marble and Glass: I’m having trouble with this one. Reading it, it felt kind of Portal-ish, so perhaps some of the Portal ost. I’m not 100% sure what the atmosphere here should be.
Corridors and Chasms: I think a little less music and more haunting noise/wet earthy hallway noise would help set the mood here.
Bernard’s Prison: I almost want to put the slower brig music from Disney’s Pirates in here, but it feels it bit too dark for that. I could definitely use some ideas for music here.
Runewall: Reading this makes me think I should have some of the Enterprise ambient noise playing, but I’m blanking on something for combat that wouldn’t be too contrasting.
Gauntlet: This will be fairly easy to provide some chase music for, but I’d still be interested in what kind of songs you had in mind specifically when building this dungeon.
Gothic: Classic church organ horror, toccata and fugue, etc. Easy peasy.
Planer: Completely stumped on this honestly. Maybe I’m just not looking at it the right way, but I’ve got nothing. Maybe some Tron Legacy soundtrack, but I don’t know…
Campfire: Some nice forest ambience with some bonfire and waterfall noise, punctuated by some combat music that feels a bit more tribal. Probably some instrumentals from Tarzan.
Resurrection: I’m going to have to get something that sounds “bodily” enough for the atmosphere, but I’m not sure what to get for combat.
Mansion: Less church organ horror and more chello/violin creepiness. Danse macabre, and some Shining and Poltergeist ost perhaps.
Area: I’m tempted to find a nice balance between TV gameshow music and some high-paced gladiator combat music, ala Gladiator or 300, and just own that contrast in tone.
Sorcerer: Although I know exactly what I want to put here, I would still love to know what you would put to this if you had the chance. Name them in order if you’d like to avoid spoilers for those who haven’t bought the pdf yet.
Besides that I’ll just say this is one of the most creative dungeons I’ve seen in quite a while, being quite unique while still maintaining an air of familiarity. 101/10, great campaign just from reading it over, can’t wait to play it.
Okay, after removing her magic stat boosting items, her template, level bonuses (assuming they all went into charisma), and her wish bonuses, this is Ileosa's original before the events of the campaign to the best of my knowledge.
Ileosa's original stats:
Str 10, Dex 16, Con 16, Int 9, Wis 7, Cha 18 (19 at when she was aristocrat 2/bard 4), generated 25 point-buy stats
I'll be honest, I'm actually kind of surprised by her lack of int and wis, she always seemed kind of cunning in her backstory, if only rather overly cautious with some of her greater schemes. Was she really this dim, or was this just to have the stats line up well enough for a tougher boss battle later? Can anyone from Paizo confirm if these numbers are accurate or if they are spread a little differently?
Anyone else hoping they will finally give the Antipaladin an Asmodeus exclusive LE archetype with Hell's Vengeance? It'd be nice to be a hellknight that wasn't a fighter/cavalier/dangerously-close-to-falling-paladin.
Follow that link for everything you could want for building a sarenrae worshiping character.
In the second-to-last section under unique spells it says that clerics of sarenrae can prepare Flame Blade as a 3rd-level spell.
What variant casting means is that some gods can grant their worshipers spells that normally aren't available for their class or level. So for example, if a cleric of sarenrae wanted to prepare flame blade, they are allowed to by their goddess.
However, if clerics of asmodeus wanted to prepare the flame blade, asmodeus would direct them to divine contract #3917 subsection #487 paragraph #3, stating that clerics cannot cast flame blade normally AND he has not been given clerance to grant his followers such a spell either, so that cleric cannot have flame blade.
The other party members become curious and decide to snoop around their group wizard's lab while he is out shopping for research supplies. What sort of things will they find in this mysterious and unusual place?
1.A disembodied, gray hand ending in sharp claws hangs suspended in a jar of dirty water. It might be a trick of the light, but every now and then the hand seems to flex.
2.One long wooden box of polished wood holds carefully arranged and straightened lengths of hair. Each set is tied together with bright blue string.
3.A small box holds an ancient coin minted thousands of years ago by a nation or race famed for its evil and brutality. The coin’s features are nearly worn smooth such is its age. Perceptive PCs may be able to make out a few faint details—the suggestion of a face on one side and what looks like some kind of fantastical creature on the other. The coin rests on a black velvet cushion.
4.A small earthen vail contains a thick dark red viscous fluid. This is the semi-coagulated blood of a basilisk.
5.A small stone beaker holds a small amount of carefully harvested green slime. There is not enough slime to fully consume a creature; the wizard studied the slime and occasionally used it as a means of getting rid of otherwise dangerous leavings from his experimentations.
6.This silver dagger’s tip is broken off and the remaining blade is dull with age. A gem once decorated the pommel, but it fell off long ago.
7.The surface of the wizard’s workbench is scorched and burnt. Perceptive PCs can just make out the remains of carvings in the wood, but their meaning is impossible to fathom.
8.One small earthen jar is full of the carcasses of dried insects.
9.A velvet pouch lies discarded on a shelf. It is empty, but flecks of glimmering dust inside the pouch hint at what it once held.
10.A skull stands atop a high shelf. Flickering light emerges from its eye sockets (this is a continual flame spell) equivalent to a pair of candles. A small velvet cloth lies nearby. Perceptive PCs notice the top of the skull is detachable. If it is removed, heatless flames burst forth from the interior and provide light equivalent to that of a torch.
11.A wooden bin contains a small quantity of burnt or otherwise damaged laboratory equipment. All is worthless until repaired.
12.A rack holds a half-dozen potion vials. Each has been scrupulously cleaned and bares a label: healing, flight or invisibility. Sadly, all are empty.
13.A workbook lies on the desk. It details—in broad strokes—the beginnings of research into lichdom. The wizard has not got very far; to date he has only listed a lich’s various abilities and characteristics.
14.A big sack stuffed in a corner holds a large quantity of damaged, scorched or dirty clothes. The stench of chemicals and strange reagents hangs over all.
15.A small bucket of wet earth sits under the bench. The earth contains nothing of interest; rather it is kept here to extinguish any unwanted (or sudden) fires.
16.This long, low wooden box has many compartments within; each compartment contains a commonly available spell component—bat guano, coloured sand and so on. There is enough here to replenish five spell component pouches.
17.A cracked crystal ball stands on a bronze tripod. The tripod is obviously very old and the crystal ball falls apart if removed from the stand. If the ball breaks, it emits a small puff of smoke redolent with the smell of incense.
18.A high-backed wooden chair stands in a corner. Its intricately carved back is highly polished and depicts the entwined heads of two noble dragons.
19.A sheaf of parchments spilling from a leather folder depict the various types of summoning circles and lists the kinds of creatures they are designed to contain.
20.Hidden in a concealed niche carved into the underside of the wizard’s workbench (DC 25 Perception spots) lurks a small transparent gem. Golden sparkles glimmer within and the thing radiates faint magic.
Due to time travel shenanigans my players will be sent back in time to a period in which, randomly rolled for on a chart, they will participate in a historic event with a historic person.... On my chart I rolled the mortal paladin Iomedae. I'm starting to regret putting Iomedae on the list, as I'm not even sure how I would be able to represent her days as a mortal on a character sheet. Assuming she's a single class paladin, should I make her mythic and if so how many tiers up? What sort of feats should she have and what sort of skills does she posses? Should she be this great and powerful character in the really high levels or should she just be like any other character with just a hint of some great within her? How would you guys build mortal Iomedae?
*EDIT* Oh I almost forgot, this will be taking place during the Shining Crusade against the whispering tyrant. A few other events on the random quest chart included rescuing a kidnapped maiden with Cayden Cailean the swashbuckler at your side, and an evil campaign assisting the Thrune family overtake Cheliax.
As for the guide, I do think you should avoid the use of the 'f' word in a guide (feels weird to say that), since it kind of breaks the sense of levity you've got going for the rest of the guide.
On consideration, perhaps my Angry got the better of my Wizard. Editing now.
Hello, I'm the Angry Wizard. I've lurked around these forums with my general newbness for a number of years, but now I finally feel confident enough in my abilities to share my opinion on a number of spells for the Wizard class that I have yet to find any real review or guide for. Mainly these are the ACG spells, but also include other misc. spells.
This is my first guide, done in the traditional format, inspired by Treantmonk and the dozens of other guide writers I hope to live up to.
If there are any mistakes, if you perhaps disagree on a certain spell's rating, if you want to call me a pleb and tell me to go back the way I came, please comment. I'm just a human being, I can be wrong (according to my wife I'm always wrong) and I'm will to adjust the contents to fit the evidence. Who knows, perhaps Spellcrash will turn out to be not a crap spell..... unlikely though.
Okay, so I wanted to make a cleric for a homebrew campaign I'm in that has us up to our necks in undead (though not entirely, like maybe 90-95%). I've always wanted to use channel energy as more than just a healing resource and decided to make a cleric that would basically ruin an undead hoard's day. I don't know how far the campaign will run though, so any advice on how to strengthen and advance my channeling capabilities would be most helpful. Other than being a chaneling fiend, she is a support cleric and if we're up against non-undead, BBEGs, and the like she'll be focusing on buff spells and then smacking them with her weapon. Currently set to any glory/sun deity (with classic cleric mace), and if you have any knowledge of deities with those domains other than Sarenrae and Iomedae, I'm curious to know what the options are.
UNNAMED
Female Human Cleric of Glory/Sun Deity 1
LG Medium humanoid (human)
Init +0; Senses Perception +5
DEFENSE
AC 15, touch 10, flat-footed 15 (+4 armor, +1 shield)
hp 11 (1d8+3)
Fort +4, Ref +0, Will +6
OFFENSE
Speed 30 ft.
Melee Heavy Mace +2 (1d8+2)
Special Attacks channel positive energy 8/day (DC 14, 1d6 [+1 vs. undead]) No channel resistance.
Domain Spell-Like Abilities (CL 1st; concentration +5)
7/day—touch of glory +1
Cleric Spells Prepared (CL 1st; concentration +5)
1st—bless (2), shield of faithD
0th (at will)—create water, detect magic, light
D Domain spell; Domains Glory, Sun
STATISTICS
Str 14, Dex 10, Con 14, Int 10, Wis 18, Cha 14
Base Atk +0; CMB +2; CMD 12
Feats Selective Channeling, Extra Channel
Skills Knowledge (religion) +5, Perception +5, Linguistics +4
Languages Common, Celestial
SQ Aura
Gear chain shirt, heavy mace, light steel shield, backpack, bedroll, spell component pouch, trail rations (4), waterskin, wooden holy symbol (3), 8.9 gp
Traits Cleansing Light, Exalted of the Society
OK, so I'm building a Conjuration wizard for Rise of the Runelords. I'm making a list of summoning related feats, but I'm not sure if there's more than what I've got to chose from. So far I've only got:
Spell Focus: Conjuration (Prerequisite)
Augment Summoning
Superior Summoning
Are there any other summoning related feats I should know?
Soooo donato, I know that this thread is several months old and you've probably moved on to other projects and all, but is there any chance in the future that you'll do more of these in the future for Sosiel, Aron, Nurah, and Arueshalae? If not, this thread is already a tremendous help to a DM lacking the character creation skills you do. Thank you so very much!
Alright, so I'm starting up a WotR campaign and before everything goes crazy I wanted to let my PCs screw around with carnival games and contests. Do you guys have any ideas for some and perhaps what sort of prizes to hand out to 1st level PCs if they win?
*potential spoilers in the comments below for WotR*
I recently started incorporating music in my campaigns, which has been a delightfully immersive experience for my players as I discover my DMing style to be more cinematic in nature.
What I ask for today is music that you think would compliment the atmosphere of the campaign, anything from festival music and noises for the opening scenes of the festival to wandering the streets of ruined Kenabres to slaying Demon Lords.
Any other songs you also enjoy using during your games would also be appreciated, though I prefers music without lyrics, with songs like "Ode to Joy" passing through due to the lack of "lyrical interference" as I can describe to the best of my ability, while songs like "Fat-Bottomed Girls" will sadly be passed over. XD