Starfinder NPC classes


General Discussion


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Do you think the Starfinder NPC classes will have the same names just with updated skills, or will we have new class names for our commoners and aristocrats?

I'm personally hoping for "commoner = nerf herder".


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There is no reason to suppose that Starfinder society will necessarily be feudal with rigid class structures such as in the middle ages. I don't even know if there will be an official nobility.


Tom Kalbfus wrote:
I don't even know if there will be an official nobility.

Maybe. There will definitely be social classes if the first iconic's story has anything to go by. Maybe it will be like Star Wars nobility where the levels in aristocrat help princess leia much less than her levels in envoy did outside alderaan. I wonder if she was allowed to retrain those aristocrat levels after alderaan went the way of the space dodo.


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It seems to me there should be a single NPC class that takes certain archetypes based on the character's background or profession. The setting has to allow for all kinds of cultures, caste systems, and economic systems. There just won't be many that many land-bound sharecroppers on Absalom Station who can count on both hands the number of times they've owned a gold piece.


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Angry Wizard wrote:
Tom Kalbfus wrote:
I don't even know if there will be an official nobility.
Maybe. There will definitely be social classes if the first iconic's story has anything to go by. Maybe it will be like Star Wars nobility where the levels in aristocrat help princess leia much less than her levels in envoy did outside alderaan. I wonder if she was allowed to retrain those aristocrat levels after alderaan went the way of the space dodo.

Alderaan shot first!


Darth Yesterday wrote:
Angry Wizard wrote:
Tom Kalbfus wrote:
I don't even know if there will be an official nobility.
Maybe. There will definitely be social classes if the first iconic's story has anything to go by. Maybe it will be like Star Wars nobility where the levels in aristocrat help princess leia much less than her levels in envoy did outside alderaan. I wonder if she was allowed to retrain those aristocrat levels after alderaan went the way of the space dodo.
Alderaan shot first!

Nope tarkin shoot first


Why not just have rich people? That's what they got in the United States. The idea of a "poor noble" is sort of an oxymoron in the United States.


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khadgar567 wrote:
Darth Yesterday wrote:
Angry Wizard wrote:
Tom Kalbfus wrote:
I don't even know if there will be an official nobility.
Maybe. There will definitely be social classes if the first iconic's story has anything to go by. Maybe it will be like Star Wars nobility where the levels in aristocrat help princess leia much less than her levels in envoy did outside alderaan. I wonder if she was allowed to retrain those aristocrat levels after alderaan went the way of the space dodo.
Alderaan shot first!
Nope tarkin shoot first

Not according to our most recent (updated) reports.

Besides, they probably had weapons of mass destruction, it was the only way to be sure.


I think they could save a few pages in the book, which is apparently a big deal to do, if they have a small box explaining NPCs as theme-less PC classes or some such.


Tom Kalbfus wrote:
Why not just have rich people? That's what they got in the United States. The idea of a "poor noble" is sort of an oxymoron in the United States.

It's hardly an uncommon SF trope for their to be a noble class, with varying amounts of wealth and significance. I'd rather see that appear as part of a background than as a class, even an NPC class - some of those nobles are actually going to be soldiers or envoys or other classes, after all. And it's probably desirable to include something that reflects different social classes for the many different types of society, human and alien, that should appear.

Although a Wage Slave NPC class in place of the Commoner doesn't seem like a terrible idea.


Tom Kalbfus wrote:
Why not just have rich people? That's what they got in the United States. The idea of a "poor noble" is sort of an oxymoron in the United States.

Actually, the poor noble is a literary trope. Marrying a successful businessperson (or the heir of a successful businessperson) for the family money in exchange for a title is very much a thing.


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I'm British, so I am very familiar with the concept of impoverished nobility. It's a particularly American thing to correlate nobility with wealth.


They could probably boil the NPC classes down to two: a skilled NPC class (the expert) and a fighting NPC class (the warrior). A spacefaring society demands a higher level of education. The industries that historically required mass human labor - agriculture, mining, construction - will use machines operated by technicians, most of whom will be experts, with their skills arranged accordingly. I'd give the expert six class skills, which he picks at 1st level. An asteroid miner, for instance, might pick Athletics, Engineering, Perception, Physical Science, Piloting, and Profession. In fact, since most people in this world would probably have this class, it might be better renamed to "civilian".

The warrior, on the other hand, would have a preset list of class skills, but probably only two skill points per level. This would represent the untrained muscle (maybe call the class "muscle"), and their real class feature is weapon proficiency, high stamina, and a good BAB. They'd be mercenaries, thugs, bouncers, PE teachers, low-paid security, and soldiers in some armies (probably NOT the Pact Worlds, most of their soldiers will probably be actual soldiers). Savage humanoids might have more of them.


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Starfinder won't have NPC classes, NPCs will be built just like monsters, and if an NPC is meant to have PC type abilities it will have a PC class graft, and if it's not meant to have them (Like an old school D&D NPC), then it will simply have baseline abilities for its CR and no "class features".


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Probably for the best. I mean, D&D 4E was very controversial for a lot of reasons (some valid, some less so), but one big change was that "NPCs and creatures do not need to be built like PCs", and I am glad that Starfinder made the same change. Makes for a lot less work when you come up with NPCs.


I guess npcs would be easy to create with the upcoming rules for monster/npc creation

decide how strong or weak he should be, pick fighter, specialist or caster and use NO class graft

bam, got your npc

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